Merge changes Icd3e0c93,I8932e80c into main

* changes:
  TopologyScale: limit vertical padding
  TopologyScale values for scaling the topology pane
This commit is contained in:
Matthew DeVore
2024-12-04 17:59:21 +00:00
committed by Android (Google) Code Review
2 changed files with 206 additions and 0 deletions

View File

@@ -19,9 +19,118 @@ package com.android.settings.connecteddevice.display
import com.android.settings.R
import android.content.Context
import android.graphics.Point
import android.graphics.PointF
import android.graphics.RectF
import androidx.preference.Preference
import java.util.Locale
import kotlin.math.max
import kotlin.math.min
/**
* Contains the parameters needed for transforming global display coordinates to and from topology
* pane coordinates. This is necessary for implementing an interactive display topology pane. The
* pane allows dragging and dropping display blocks into place to define the topology. Conversion to
* pane coordinates is necessary when rendering the original topology. Conversion in the other
* direction, to display coordinates, is necessary for resolve a drag position to display space.
*
* The topology pane coordinates are integral and represent the relative position from the upper-
* left corner of the pane. It uses a scale optimized for showing all displays with minimal or no
* scrolling. The display coordinates are floating point and the origin can be in any position. In
* practice the origin will be the upper-left coordinate of the primary display.
*/
class TopologyScale(paneWidth : Int, displaysPos : Collection<RectF>) {
/** Scale of block sizes to real-world display sizes. Should be less than 1. */
val blockRatio : Float
/** Height of topology pane needed to allow all display blocks to appear with some padding. */
val paneHeight : Int
/** Pane's X view coordinate that corresponds with topology's X=0 coordinate. */
val originPaneX : Int
/** Pane's Y view coordinate that corresponds with topology's Y=0 coordinate. */
val originPaneY : Int
init {
val displayBounds = RectF(
Float.MAX_VALUE, Float.MAX_VALUE, Float.MIN_VALUE, Float.MIN_VALUE)
var smallestDisplayDim = Float.MAX_VALUE
var biggestDisplayHeight = Float.MIN_VALUE
// displayBounds is the smallest rect encompassing all displays, in display space.
// smallestDisplayDim is the size of the smallest display edge, in display space.
for (pos in displaysPos) {
displayBounds.union(pos)
smallestDisplayDim = minOf(smallestDisplayDim, pos.height(), pos.width())
biggestDisplayHeight = max(biggestDisplayHeight, pos.height())
}
// Set height according to the width and the aspect ratio of the display bounds.
// 0.05 is a reasonable limit to the size of display blocks. It appears to match the
// ratio used in the ChromeOS topology editor. It prevents blocks from being too large,
// which would make dragging and dropping awkward.
val rawBlockRatio = min(0.05, paneWidth.toDouble() * 0.6 / displayBounds.width())
// If the `ratio` is set too low because one of the displays will have an edge less than
// 48dp long, increase it such that the smallest edge is that long. This may override the
// 0.05 limit since it is more important than it.
blockRatio = max(48.0 / smallestDisplayDim, rawBlockRatio).toFloat()
// Essentially, we just set the pane height based on the pre-determined pane width and the
// aspect ratio of the display bounds. But we may need to increase it slightly to achieve
// 20% padding above and below the display bounds - this is where the 0.6 comes from.
val rawPaneHeight = max(
paneWidth.toDouble() / displayBounds.width() * displayBounds.height(),
displayBounds.height() * blockRatio / 0.6)
// It is easy for the aspect ratio to result in an excessively tall pane, since the width is
// pre-determined and may be considerably wider than necessary. So we prevent the height
// from growing too large here, by limiting vertical padding to the size of the tallest
// display. This improves results for very tall display bounds.
paneHeight = min(
rawPaneHeight.toInt(),
(blockRatio * (displayBounds.height() + biggestDisplayHeight * 2f)).toInt())
// Set originPaneXY (the location of 0,0 in display space in the pane's coordinate system)
// such that the display bounds rect is centered in the pane.
// It is unlikely that either of these coordinates will be negative since blockRatio has
// been chosen to allow 20% padding around each side of the display blocks. However, the
// a11y requirement applied above (48.0 / smallestDisplayDim) may cause the blocks to not
// fit. This should be rare in practice, and can be worked around by moving the settings UI
// to a larger display.
val blockMostLeft = (paneWidth - displayBounds.width() * blockRatio) / 2
val blockMostTop = (paneHeight - displayBounds.height() * blockRatio) / 2
originPaneX = (blockMostLeft - displayBounds.left * blockRatio).toInt()
originPaneY = (blockMostTop - displayBounds.top * blockRatio).toInt()
}
/** Transforms coordinates in view pane space to display space. */
fun paneToDisplayCoor(panePos : Point) : PointF {
return PointF(
(panePos.x - originPaneX).toFloat() / blockRatio,
(panePos.y - originPaneY).toFloat() / blockRatio)
}
/** Transforms coordinates in display space to view pane space. */
fun displayToPaneCoor(displayPos : PointF) : Point {
return Point(
(displayPos.x * blockRatio).toInt() + originPaneX,
(displayPos.y * blockRatio).toInt() + originPaneY)
}
override fun toString() : String {
return String.format(
Locale.ROOT,
"{TopoScale blockRatio=%f originPaneXY=%d,%d paneHeight=%d}",
blockRatio, originPaneX, originPaneY, paneHeight)
}
}
const val PREFERENCE_KEY = "display_topology_preference"
/**