/*
 * Copyright (C) 2021 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.settings.applications;

import static com.android.settings.core.BasePreferenceController.AVAILABLE;
import static com.android.settings.core.BasePreferenceController.UNSUPPORTED_ON_DEVICE;

import static com.google.common.truth.Truth.assertThat;

import static org.mockito.Mockito.spy;
import static org.mockito.Mockito.when;

import android.content.Context;

import com.android.settings.testutils.FakeFeatureFactory;

import org.junit.Before;
import org.junit.Test;
import org.junit.runner.RunWith;
import org.mockito.MockitoAnnotations;
import org.robolectric.RobolectricTestRunner;
import org.robolectric.RuntimeEnvironment;

@RunWith(RobolectricTestRunner.class)
public class GameSettingsPreferenceControllerTest {

    private GameSettingsPreferenceController mController;
    private GameSettingsFeatureProvider mProvider;
    private Context mContext;

    @Before
    public void setUp() {
        MockitoAnnotations.initMocks(this);
        mContext = spy(RuntimeEnvironment.application);

        mProvider = FakeFeatureFactory.setupForTest().getGameSettingsFeatureProvider();
        mController = new GameSettingsPreferenceController(mContext, "test_key", mProvider);
    }

    @Test
    public void getAvailabilityStatus_GameSettingsFeatureEnabled_shouldReturnAVAILABLE() {
        when(mProvider.isSupported(mContext)).thenReturn(true);
        assertThat(mController.getAvailabilityStatus()).isEqualTo(AVAILABLE);
    }

    @Test
    public void getAvailabilityStatus_GameSettingsFeatureDisabled_shouldReturnUNSUPPORTED_ON_DEVICE() {
        when(mProvider.isSupported(mContext)).thenReturn(false);
        assertThat(mController.getAvailabilityStatus()).isEqualTo(UNSUPPORTED_ON_DEVICE);
    }
}
