Files
frameworks_base/tools/aapt2/process/SymbolTable.h
Adam Lesinski c744ae8aca AAPT2: Implement attribute compat versioning
This change defines some hardcoded rules to degrade
attributes in newer SDKs to specific older attributes.

An attribute with a degrade rule will generate a new XML for the API
in which the attribute resulting from the degradation was introduced.

Since API 22 (Lollipop MR1), attributes are correctly ignored and do
not need to be versioned. In XML files defined for APIs 22+, the
original and degraded attributes coexist in the same XML file.

One such example is paddingHorizontal, introduced in API 26.
paddingHorizontal degrades to paddingLeft and paddingRight, which
were both introduced in API 1.

Bug: 35763493
Test: make aapt2_tests
Change-Id: I4aa8755a9ee2c0cc5afdc55c3d30093fd3a47f3d
2017-05-24 15:14:29 -07:00

211 lines
6.8 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AAPT_PROCESS_SYMBOLTABLE_H
#define AAPT_PROCESS_SYMBOLTABLE_H
#include <algorithm>
#include <memory>
#include <vector>
#include "android-base/macros.h"
#include "androidfw/AssetManager.h"
#include "utils/JenkinsHash.h"
#include "utils/LruCache.h"
#include "Resource.h"
#include "ResourceTable.h"
#include "ResourceValues.h"
#include "util/Util.h"
namespace aapt {
inline android::hash_t hash_type(const ResourceName& name) {
std::hash<std::string> str_hash;
android::hash_t hash = 0;
hash = android::JenkinsHashMix(hash, (uint32_t)str_hash(name.package));
hash = android::JenkinsHashMix(hash, (uint32_t)name.type);
hash = android::JenkinsHashMix(hash, (uint32_t)str_hash(name.entry));
return hash;
}
inline android::hash_t hash_type(const ResourceId& id) {
return android::hash_type(id.id);
}
class ISymbolSource;
class ISymbolTableDelegate;
class NameMangler;
class SymbolTable {
public:
struct Symbol {
Symbol() = default;
explicit Symbol(const Maybe<ResourceId>& i, const std::shared_ptr<Attribute>& attr = {},
bool pub = false)
: id(i), attribute(attr), is_public(pub) {
}
Symbol(const Symbol&) = default;
Symbol(Symbol&&) = default;
Symbol& operator=(const Symbol&) = default;
Symbol& operator=(Symbol&&) = default;
Maybe<ResourceId> id;
std::shared_ptr<Attribute> attribute;
bool is_public = false;
};
SymbolTable(NameMangler* mangler);
// Overrides the default ISymbolTableDelegate, which allows a custom defined strategy for
// looking up resources from a set of sources.
void SetDelegate(std::unique_ptr<ISymbolTableDelegate> delegate);
// Appends a symbol source. The cache is not cleared since entries that
// have already been found would take precedence due to ordering.
void AppendSource(std::unique_ptr<ISymbolSource> source);
// Prepends a symbol source so that its symbols take precedence. This will
// cause the existing cache to be cleared.
void PrependSource(std::unique_ptr<ISymbolSource> source);
// NOTE: Never hold on to the result between calls to FindByXXX. The
// results are stored in a cache which may evict entries on subsequent calls.
const Symbol* FindByName(const ResourceName& name);
// NOTE: Never hold on to the result between calls to FindByXXX. The
// results are stored in a cache which may evict entries on subsequent calls.
const Symbol* FindById(const ResourceId& id);
// Let's the ISymbolSource decide whether looking up by name or ID is faster,
// if both are available.
// NOTE: Never hold on to the result between calls to FindByXXX. The
// results are stored in a cache which may evict entries on subsequent calls.
const Symbol* FindByReference(const Reference& ref);
private:
NameMangler* mangler_;
std::unique_ptr<ISymbolTableDelegate> delegate_;
std::vector<std::unique_ptr<ISymbolSource>> sources_;
// We use shared_ptr because unique_ptr is not supported and
// we need automatic deletion.
android::LruCache<ResourceName, std::shared_ptr<Symbol>> cache_;
android::LruCache<ResourceId, std::shared_ptr<Symbol>> id_cache_;
DISALLOW_COPY_AND_ASSIGN(SymbolTable);
};
// Allows the customization of the lookup strategy/order of a symbol from a set of
// symbol sources.
class ISymbolTableDelegate {
public:
ISymbolTableDelegate() = default;
virtual ~ISymbolTableDelegate() = default;
// The name is already mangled and does not need further processing.
virtual std::unique_ptr<SymbolTable::Symbol> FindByName(
const ResourceName& name, const std::vector<std::unique_ptr<ISymbolSource>>& sources) = 0;
virtual std::unique_ptr<SymbolTable::Symbol> FindById(
ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) = 0;
private:
DISALLOW_COPY_AND_ASSIGN(ISymbolTableDelegate);
};
class DefaultSymbolTableDelegate : public ISymbolTableDelegate {
public:
DefaultSymbolTableDelegate() = default;
virtual ~DefaultSymbolTableDelegate() = default;
virtual std::unique_ptr<SymbolTable::Symbol> FindByName(
const ResourceName& name,
const std::vector<std::unique_ptr<ISymbolSource>>& sources) override;
virtual std::unique_ptr<SymbolTable::Symbol> FindById(
ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) override;
private:
DISALLOW_COPY_AND_ASSIGN(DefaultSymbolTableDelegate);
};
// An interface that a symbol source implements in order to surface symbol information
// to the symbol table.
class ISymbolSource {
public:
virtual ~ISymbolSource() = default;
virtual std::unique_ptr<SymbolTable::Symbol> FindByName(
const ResourceName& name) = 0;
virtual std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) = 0;
// Default implementation tries the name if it exists, else the ID.
virtual std::unique_ptr<SymbolTable::Symbol> FindByReference(
const Reference& ref) {
if (ref.name) {
return FindByName(ref.name.value());
} else if (ref.id) {
return FindById(ref.id.value());
}
return {};
}
};
// Exposes the resources in a ResourceTable as symbols for SymbolTable.
// Instances of this class must outlive the encompassed ResourceTable.
// Lookups by ID are ignored.
class ResourceTableSymbolSource : public ISymbolSource {
public:
explicit ResourceTableSymbolSource(ResourceTable* table) : table_(table) {}
std::unique_ptr<SymbolTable::Symbol> FindByName(
const ResourceName& name) override;
std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) override {
return {};
}
private:
ResourceTable* table_;
DISALLOW_COPY_AND_ASSIGN(ResourceTableSymbolSource);
};
class AssetManagerSymbolSource : public ISymbolSource {
public:
AssetManagerSymbolSource() = default;
bool AddAssetPath(const android::StringPiece& path);
std::map<size_t, std::string> GetAssignedPackageIds() const;
std::unique_ptr<SymbolTable::Symbol> FindByName(
const ResourceName& name) override;
std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) override;
std::unique_ptr<SymbolTable::Symbol> FindByReference(
const Reference& ref) override;
private:
android::AssetManager assets_;
DISALLOW_COPY_AND_ASSIGN(AssetManagerSymbolSource);
};
} // namespace aapt
#endif /* AAPT_PROCESS_SYMBOLTABLE_H */