This puts in most of the infrastructure needed to allow us to switch between different densities at run time. The main remaining uses of the global are to initialize the Bitmap object (not sure what to do about that since it doesn't have anything passed in the constructor to get this information from), and being able to load drawables if we need a different density than what was preloaded by zygote. Change-Id: Ifdbfd6b7a5c59e6aa22e63b95b78d96af3d96848
55 lines
1.6 KiB
Java
55 lines
1.6 KiB
Java
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.server.display;
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/**
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* Describes the characteristics of a physical display device.
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*/
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public final class DisplayDeviceInfo {
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/**
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* The width of the display in its natural orientation, in pixels.
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* This value is not affected by display rotation.
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*/
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public int width;
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/**
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* The height of the display in its natural orientation, in pixels.
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* This value is not affected by display rotation.
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*/
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public int height;
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public float refreshRate;
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public int densityDpi;
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public float xDpi;
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public float yDpi;
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public void copyFrom(DisplayDeviceInfo other) {
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width = other.width;
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height = other.height;
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refreshRate = other.refreshRate;
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densityDpi = other.densityDpi;
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xDpi = other.xDpi;
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yDpi = other.yDpi;
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}
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@Override
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public String toString() {
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return width + " x " + height + ", " + refreshRate + " fps, "
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+ "density " + densityDpi + ", " + xDpi + " x " + yDpi + " dpi";
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}
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}
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