This introduces Canvas.h which is a pure virtual interface that is intended to be used by both Skia and HWUI implementation. To help stage this transition this CL only introduces the interface and Skia implementation. The interface is not intended to be final and will undoubtedly go through iterations in both style and location as we look to introduce the HWUI implementation. BUG:15672762 Change-Id: Idefadede356f688edb8eb09b4a02aa01b4077f62
2042 lines
85 KiB
Java
2042 lines
85 KiB
Java
/*
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* Copyright (C) 2006 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.graphics;
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import android.annotation.IntDef;
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import android.annotation.NonNull;
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import android.annotation.Nullable;
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import android.text.GraphicsOperations;
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import android.text.SpannableString;
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import android.text.SpannedString;
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import android.text.TextUtils;
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import java.lang.annotation.Retention;
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import java.lang.annotation.RetentionPolicy;
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import javax.microedition.khronos.opengles.GL;
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/**
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* The Canvas class holds the "draw" calls. To draw something, you need
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* 4 basic components: A Bitmap to hold the pixels, a Canvas to host
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* the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect,
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* Path, text, Bitmap), and a paint (to describe the colors and styles for the
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* drawing).
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*
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* <div class="special reference">
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* <h3>Developer Guides</h3>
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* <p>For more information about how to use Canvas, read the
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* <a href="{@docRoot}guide/topics/graphics/2d-graphics.html">
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* Canvas and Drawables</a> developer guide.</p></div>
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*/
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public class Canvas {
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// assigned in constructors or setBitmap, freed in finalizer
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private long mNativeCanvasWrapper;
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/** @hide */
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public long getNativeCanvasWrapper() {
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return mNativeCanvasWrapper;
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}
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// may be null
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private Bitmap mBitmap;
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// optional field set by the caller
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private DrawFilter mDrawFilter;
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/**
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* @hide
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*/
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protected int mDensity = Bitmap.DENSITY_NONE;
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/**
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* Used to determine when compatibility scaling is in effect.
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*
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* @hide
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*/
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protected int mScreenDensity = Bitmap.DENSITY_NONE;
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// Used by native code
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@SuppressWarnings("UnusedDeclaration")
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private int mSurfaceFormat;
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/**
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* Flag for drawTextRun indicating left-to-right run direction.
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* @hide
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*/
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public static final int DIRECTION_LTR = 0;
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/**
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* Flag for drawTextRun indicating right-to-left run direction.
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* @hide
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*/
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public static final int DIRECTION_RTL = 1;
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// Maximum bitmap size as defined in Skia's native code
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// (see SkCanvas.cpp, SkDraw.cpp)
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private static final int MAXMIMUM_BITMAP_SIZE = 32766;
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// This field is used to finalize the native Canvas properly
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private final CanvasFinalizer mFinalizer;
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private static final class CanvasFinalizer {
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private long mNativeCanvasWrapper;
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public CanvasFinalizer(long nativeCanvas) {
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mNativeCanvasWrapper = nativeCanvas;
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}
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@Override
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protected void finalize() throws Throwable {
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try {
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dispose();
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} finally {
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super.finalize();
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}
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}
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public void dispose() {
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if (mNativeCanvasWrapper != 0) {
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finalizer(mNativeCanvasWrapper);
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mNativeCanvasWrapper = 0;
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}
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}
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}
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/**
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* Construct an empty raster canvas. Use setBitmap() to specify a bitmap to
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* draw into. The initial target density is {@link Bitmap#DENSITY_NONE};
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* this will typically be replaced when a target bitmap is set for the
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* canvas.
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*/
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public Canvas() {
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if (!isHardwareAccelerated()) {
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// 0 means no native bitmap
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mNativeCanvasWrapper = initRaster(0);
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mFinalizer = new CanvasFinalizer(mNativeCanvasWrapper);
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} else {
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mFinalizer = null;
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}
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}
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/**
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* Construct a canvas with the specified bitmap to draw into. The bitmap
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* must be mutable.
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*
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* <p>The initial target density of the canvas is the same as the given
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* bitmap's density.
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*
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* @param bitmap Specifies a mutable bitmap for the canvas to draw into.
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*/
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public Canvas(@NonNull Bitmap bitmap) {
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if (!bitmap.isMutable()) {
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throw new IllegalStateException("Immutable bitmap passed to Canvas constructor");
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}
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throwIfCannotDraw(bitmap);
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mNativeCanvasWrapper = initRaster(bitmap.ni());
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mFinalizer = new CanvasFinalizer(mNativeCanvasWrapper);
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mBitmap = bitmap;
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mDensity = bitmap.mDensity;
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}
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/** @hide */
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public Canvas(long nativeCanvas) {
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if (nativeCanvas == 0) {
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throw new IllegalStateException();
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}
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mNativeCanvasWrapper = nativeCanvas;
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mFinalizer = new CanvasFinalizer(mNativeCanvasWrapper);
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mDensity = Bitmap.getDefaultDensity();
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}
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/**
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* Returns null.
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*
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* @deprecated This method is not supported and should not be invoked.
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*
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* @hide
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*/
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@Deprecated
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protected GL getGL() {
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return null;
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}
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/**
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* Indicates whether this Canvas uses hardware acceleration.
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*
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* Note that this method does not define what type of hardware acceleration
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* may or may not be used.
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*
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* @return True if drawing operations are hardware accelerated,
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* false otherwise.
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*/
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public boolean isHardwareAccelerated() {
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return false;
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}
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/**
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* Specify a bitmap for the canvas to draw into. All canvas state such as
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* layers, filters, and the save/restore stack are reset with the exception
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* of the current matrix and clip stack. Additionally, as a side-effect
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* the canvas' target density is updated to match that of the bitmap.
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*
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* @param bitmap Specifies a mutable bitmap for the canvas to draw into.
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* @see #setDensity(int)
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* @see #getDensity()
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*/
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public void setBitmap(@Nullable Bitmap bitmap) {
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if (isHardwareAccelerated()) {
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throw new RuntimeException("Can't set a bitmap device on a GL canvas");
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}
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if (bitmap == null) {
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native_setBitmap(mNativeCanvasWrapper, 0, false);
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mDensity = Bitmap.DENSITY_NONE;
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} else {
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if (!bitmap.isMutable()) {
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throw new IllegalStateException();
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}
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throwIfCannotDraw(bitmap);
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native_setBitmap(mNativeCanvasWrapper, bitmap.ni(), true);
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mDensity = bitmap.mDensity;
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}
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mBitmap = bitmap;
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}
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/**
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* setBitmap() variant for native callers with a raw bitmap handle.
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*/
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private void setNativeBitmap(long bitmapHandle) {
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native_setBitmap(mNativeCanvasWrapper, bitmapHandle, false);
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}
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/**
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* Set the viewport dimensions if this canvas is GL based. If it is not,
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* this method is ignored and no exception is thrown.
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*
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* @param width The width of the viewport
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* @param height The height of the viewport
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*
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* @hide
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*/
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public void setViewport(int width, int height) {}
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/**
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* @hide
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*/
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public void initializeLight(float lightX, float lightY, float lightZ, float lightRadius) {}
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/**
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* Return true if the device that the current layer draws into is opaque
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* (i.e. does not support per-pixel alpha).
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*
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* @return true if the device that the current layer draws into is opaque
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*/
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public boolean isOpaque() {
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return native_isOpaque(mNativeCanvasWrapper);
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}
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/**
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* Returns the width of the current drawing layer
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*
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* @return the width of the current drawing layer
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*/
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public int getWidth() {
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return native_getWidth(mNativeCanvasWrapper);
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}
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/**
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* Returns the height of the current drawing layer
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*
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* @return the height of the current drawing layer
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*/
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public int getHeight() {
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return native_getHeight(mNativeCanvasWrapper);
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}
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/**
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* <p>Returns the target density of the canvas. The default density is
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* derived from the density of its backing bitmap, or
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* {@link Bitmap#DENSITY_NONE} if there is not one.</p>
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*
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* @return Returns the current target density of the canvas, which is used
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* to determine the scaling factor when drawing a bitmap into it.
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*
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* @see #setDensity(int)
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* @see Bitmap#getDensity()
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*/
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public int getDensity() {
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return mDensity;
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}
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/**
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* <p>Specifies the density for this Canvas' backing bitmap. This modifies
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* the target density of the canvas itself, as well as the density of its
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* backing bitmap via {@link Bitmap#setDensity(int) Bitmap.setDensity(int)}.
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*
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* @param density The new target density of the canvas, which is used
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* to determine the scaling factor when drawing a bitmap into it. Use
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* {@link Bitmap#DENSITY_NONE} to disable bitmap scaling.
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*
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* @see #getDensity()
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* @see Bitmap#setDensity(int)
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*/
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public void setDensity(int density) {
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if (mBitmap != null) {
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mBitmap.setDensity(density);
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}
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mDensity = density;
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}
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/** @hide */
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public void setScreenDensity(int density) {
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mScreenDensity = density;
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}
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/**
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* Returns the maximum allowed width for bitmaps drawn with this canvas.
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* Attempting to draw with a bitmap wider than this value will result
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* in an error.
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*
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* @see #getMaximumBitmapHeight()
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*/
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public int getMaximumBitmapWidth() {
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return MAXMIMUM_BITMAP_SIZE;
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}
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/**
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* Returns the maximum allowed height for bitmaps drawn with this canvas.
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* Attempting to draw with a bitmap taller than this value will result
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* in an error.
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*
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* @see #getMaximumBitmapWidth()
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*/
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public int getMaximumBitmapHeight() {
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return MAXMIMUM_BITMAP_SIZE;
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}
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// the SAVE_FLAG constants must match their native equivalents
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/** @hide */
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@IntDef(flag = true,
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value = {
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MATRIX_SAVE_FLAG,
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CLIP_SAVE_FLAG,
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HAS_ALPHA_LAYER_SAVE_FLAG,
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FULL_COLOR_LAYER_SAVE_FLAG,
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CLIP_TO_LAYER_SAVE_FLAG,
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ALL_SAVE_FLAG
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})
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@Retention(RetentionPolicy.SOURCE)
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public @interface Saveflags {}
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/** restore the current matrix when restore() is called */
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public static final int MATRIX_SAVE_FLAG = 0x01;
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/** restore the current clip when restore() is called */
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public static final int CLIP_SAVE_FLAG = 0x02;
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/** the layer needs to per-pixel alpha */
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public static final int HAS_ALPHA_LAYER_SAVE_FLAG = 0x04;
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/** the layer needs to 8-bits per color component */
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public static final int FULL_COLOR_LAYER_SAVE_FLAG = 0x08;
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/** clip against the layer's bounds */
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public static final int CLIP_TO_LAYER_SAVE_FLAG = 0x10;
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/** restore everything when restore() is called */
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public static final int ALL_SAVE_FLAG = 0x1F;
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/**
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* Saves the current matrix and clip onto a private stack. Subsequent
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* calls to translate,scale,rotate,skew,concat or clipRect,clipPath
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* will all operate as usual, but when the balancing call to restore()
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* is made, those calls will be forgotten, and the settings that existed
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* before the save() will be reinstated.
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*
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* @return The value to pass to restoreToCount() to balance this save()
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*/
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public int save() {
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return native_save(mNativeCanvasWrapper, MATRIX_SAVE_FLAG | CLIP_SAVE_FLAG);
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}
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/**
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* Based on saveFlags, can save the current matrix and clip onto a private
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* stack. Subsequent calls to translate,scale,rotate,skew,concat or
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* clipRect,clipPath will all operate as usual, but when the balancing
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* call to restore() is made, those calls will be forgotten, and the
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* settings that existed before the save() will be reinstated.
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*
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* @param saveFlags flag bits that specify which parts of the Canvas state
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* to save/restore
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* @return The value to pass to restoreToCount() to balance this save()
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*/
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public int save(@Saveflags int saveFlags) {
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return native_save(mNativeCanvasWrapper, saveFlags);
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}
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/**
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* This behaves the same as save(), but in addition it allocates an
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* offscreen bitmap. All drawing calls are directed there, and only when
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* the balancing call to restore() is made is that offscreen transfered to
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* the canvas (or the previous layer). Subsequent calls to translate,
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* scale, rotate, skew, concat or clipRect, clipPath all operate on this
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* copy. When the balancing call to restore() is made, this copy is
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* deleted and the previous matrix/clip state is restored.
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*
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* @param bounds May be null. The maximum size the offscreen bitmap
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* needs to be (in local coordinates)
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* @param paint This is copied, and is applied to the offscreen when
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* restore() is called.
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* @param saveFlags see _SAVE_FLAG constants
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* @return value to pass to restoreToCount() to balance this save()
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*/
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public int saveLayer(@Nullable RectF bounds, @Nullable Paint paint, @Saveflags int saveFlags) {
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return native_saveLayer(mNativeCanvasWrapper,
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bounds.left, bounds.top, bounds.right, bounds.bottom,
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paint != null ? paint.mNativePaint : 0,
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saveFlags);
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}
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/**
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* Convenience for saveLayer(bounds, paint, {@link #ALL_SAVE_FLAG})
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*/
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public int saveLayer(@Nullable RectF bounds, @Nullable Paint paint) {
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return saveLayer(bounds, paint, ALL_SAVE_FLAG);
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}
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/**
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* Helper version of saveLayer() that takes 4 values rather than a RectF.
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*/
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public int saveLayer(float left, float top, float right, float bottom, @Nullable Paint paint,
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@Saveflags int saveFlags) {
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return native_saveLayer(mNativeCanvasWrapper, left, top, right, bottom,
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paint != null ? paint.mNativePaint : 0,
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saveFlags);
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}
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/**
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* Convenience for saveLayer(left, top, right, bottom, paint, {@link #ALL_SAVE_FLAG})
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*/
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public int saveLayer(float left, float top, float right, float bottom, @Nullable Paint paint) {
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return saveLayer(left, top, right, bottom, paint, ALL_SAVE_FLAG);
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}
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/**
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* This behaves the same as save(), but in addition it allocates an
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* offscreen bitmap. All drawing calls are directed there, and only when
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* the balancing call to restore() is made is that offscreen transfered to
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* the canvas (or the previous layer). Subsequent calls to translate,
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* scale, rotate, skew, concat or clipRect, clipPath all operate on this
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* copy. When the balancing call to restore() is made, this copy is
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* deleted and the previous matrix/clip state is restored.
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*
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* @param bounds The maximum size the offscreen bitmap needs to be
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* (in local coordinates)
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* @param alpha The alpha to apply to the offscreen when when it is
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drawn during restore()
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* @param saveFlags see _SAVE_FLAG constants
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* @return value to pass to restoreToCount() to balance this call
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*/
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public int saveLayerAlpha(@NonNull RectF bounds, int alpha, @Saveflags int saveFlags) {
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alpha = Math.min(255, Math.max(0, alpha));
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return native_saveLayerAlpha(mNativeCanvasWrapper,
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bounds.left, bounds.top, bounds.right, bounds.bottom,
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alpha, saveFlags);
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}
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/**
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* Convenience for saveLayerAlpha(bounds, alpha, {@link #ALL_SAVE_FLAG})
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*/
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public int saveLayerAlpha(@NonNull RectF bounds, int alpha) {
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return saveLayerAlpha(bounds, alpha, ALL_SAVE_FLAG);
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}
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/**
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* Helper for saveLayerAlpha() that takes 4 values instead of a RectF.
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*/
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public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha,
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@Saveflags int saveFlags) {
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return native_saveLayerAlpha(mNativeCanvasWrapper, left, top, right, bottom,
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alpha, saveFlags);
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}
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/**
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* Helper for saveLayerAlpha(left, top, right, bottom, alpha, {@link #ALL_SAVE_FLAG})
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*/
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public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha) {
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return saveLayerAlpha(left, top, right, bottom, alpha, ALL_SAVE_FLAG);
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}
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/**
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* This call balances a previous call to save(), and is used to remove all
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* modifications to the matrix/clip state since the last save call. It is
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* an error to call restore() more times than save() was called.
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*/
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public void restore() {
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native_restore(mNativeCanvasWrapper);
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}
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/**
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* Returns the number of matrix/clip states on the Canvas' private stack.
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* This will equal # save() calls - # restore() calls.
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*/
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public int getSaveCount() {
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return native_getSaveCount(mNativeCanvasWrapper);
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}
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/**
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* Efficient way to pop any calls to save() that happened after the save
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* count reached saveCount. It is an error for saveCount to be less than 1.
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*
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* Example:
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* int count = canvas.save();
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* ... // more calls potentially to save()
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* canvas.restoreToCount(count);
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* // now the canvas is back in the same state it was before the initial
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* // call to save().
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*
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* @param saveCount The save level to restore to.
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*/
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public void restoreToCount(int saveCount) {
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native_restoreToCount(mNativeCanvasWrapper, saveCount);
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}
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/**
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* Preconcat the current matrix with the specified translation
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*
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* @param dx The distance to translate in X
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* @param dy The distance to translate in Y
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*/
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public void translate(float dx, float dy) {
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native_translate(mNativeCanvasWrapper, dx, dy);
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}
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/**
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* Preconcat the current matrix with the specified scale.
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*
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* @param sx The amount to scale in X
|
|
* @param sy The amount to scale in Y
|
|
*/
|
|
public void scale(float sx, float sy) {
|
|
native_scale(mNativeCanvasWrapper, sx, sy);
|
|
}
|
|
|
|
/**
|
|
* Preconcat the current matrix with the specified scale.
|
|
*
|
|
* @param sx The amount to scale in X
|
|
* @param sy The amount to scale in Y
|
|
* @param px The x-coord for the pivot point (unchanged by the scale)
|
|
* @param py The y-coord for the pivot point (unchanged by the scale)
|
|
*/
|
|
public final void scale(float sx, float sy, float px, float py) {
|
|
translate(px, py);
|
|
scale(sx, sy);
|
|
translate(-px, -py);
|
|
}
|
|
|
|
/**
|
|
* Preconcat the current matrix with the specified rotation.
|
|
*
|
|
* @param degrees The amount to rotate, in degrees
|
|
*/
|
|
public void rotate(float degrees) {
|
|
native_rotate(mNativeCanvasWrapper, degrees);
|
|
}
|
|
|
|
/**
|
|
* Preconcat the current matrix with the specified rotation.
|
|
*
|
|
* @param degrees The amount to rotate, in degrees
|
|
* @param px The x-coord for the pivot point (unchanged by the rotation)
|
|
* @param py The y-coord for the pivot point (unchanged by the rotation)
|
|
*/
|
|
public final void rotate(float degrees, float px, float py) {
|
|
translate(px, py);
|
|
rotate(degrees);
|
|
translate(-px, -py);
|
|
}
|
|
|
|
/**
|
|
* Preconcat the current matrix with the specified skew.
|
|
*
|
|
* @param sx The amount to skew in X
|
|
* @param sy The amount to skew in Y
|
|
*/
|
|
public void skew(float sx, float sy) {
|
|
native_skew(mNativeCanvasWrapper, sx, sy);
|
|
}
|
|
|
|
/**
|
|
* Preconcat the current matrix with the specified matrix. If the specified
|
|
* matrix is null, this method does nothing.
|
|
*
|
|
* @param matrix The matrix to preconcatenate with the current matrix
|
|
*/
|
|
public void concat(@Nullable Matrix matrix) {
|
|
if (matrix != null) native_concat(mNativeCanvasWrapper, matrix.native_instance);
|
|
}
|
|
|
|
/**
|
|
* Completely replace the current matrix with the specified matrix. If the
|
|
* matrix parameter is null, then the current matrix is reset to identity.
|
|
*
|
|
* <strong>Note:</strong> it is recommended to use {@link #concat(Matrix)},
|
|
* {@link #scale(float, float)}, {@link #translate(float, float)} and
|
|
* {@link #rotate(float)} instead of this method.
|
|
*
|
|
* @param matrix The matrix to replace the current matrix with. If it is
|
|
* null, set the current matrix to identity.
|
|
*
|
|
* @see #concat(Matrix)
|
|
*/
|
|
public void setMatrix(@Nullable Matrix matrix) {
|
|
native_setMatrix(mNativeCanvasWrapper,
|
|
matrix == null ? 0 : matrix.native_instance);
|
|
}
|
|
|
|
/**
|
|
* Return, in ctm, the current transformation matrix. This does not alter
|
|
* the matrix in the canvas, but just returns a copy of it.
|
|
*/
|
|
@Deprecated
|
|
public void getMatrix(@NonNull Matrix ctm) {
|
|
native_getCTM(mNativeCanvasWrapper, ctm.native_instance);
|
|
}
|
|
|
|
/**
|
|
* Return a new matrix with a copy of the canvas' current transformation
|
|
* matrix.
|
|
*/
|
|
@Deprecated
|
|
public final @NonNull Matrix getMatrix() {
|
|
Matrix m = new Matrix();
|
|
//noinspection deprecation
|
|
getMatrix(m);
|
|
return m;
|
|
}
|
|
|
|
/**
|
|
* Modify the current clip with the specified rectangle.
|
|
*
|
|
* @param rect The rect to intersect with the current clip
|
|
* @param op How the clip is modified
|
|
* @return true if the resulting clip is non-empty
|
|
*/
|
|
public boolean clipRect(@NonNull RectF rect, @NonNull Region.Op op) {
|
|
return native_clipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom,
|
|
op.nativeInt);
|
|
}
|
|
|
|
/**
|
|
* Modify the current clip with the specified rectangle, which is
|
|
* expressed in local coordinates.
|
|
*
|
|
* @param rect The rectangle to intersect with the current clip.
|
|
* @param op How the clip is modified
|
|
* @return true if the resulting clip is non-empty
|
|
*/
|
|
public boolean clipRect(@NonNull Rect rect, @NonNull Region.Op op) {
|
|
return native_clipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom,
|
|
op.nativeInt);
|
|
}
|
|
|
|
/**
|
|
* Intersect the current clip with the specified rectangle, which is
|
|
* expressed in local coordinates.
|
|
*
|
|
* @param rect The rectangle to intersect with the current clip.
|
|
* @return true if the resulting clip is non-empty
|
|
*/
|
|
public boolean clipRect(@NonNull RectF rect) {
|
|
return native_clipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom,
|
|
Region.Op.INTERSECT.nativeInt);
|
|
}
|
|
|
|
/**
|
|
* Intersect the current clip with the specified rectangle, which is
|
|
* expressed in local coordinates.
|
|
*
|
|
* @param rect The rectangle to intersect with the current clip.
|
|
* @return true if the resulting clip is non-empty
|
|
*/
|
|
public boolean clipRect(@NonNull Rect rect) {
|
|
return native_clipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom,
|
|
Region.Op.INTERSECT.nativeInt);
|
|
}
|
|
|
|
/**
|
|
* Modify the current clip with the specified rectangle, which is
|
|
* expressed in local coordinates.
|
|
*
|
|
* @param left The left side of the rectangle to intersect with the
|
|
* current clip
|
|
* @param top The top of the rectangle to intersect with the current
|
|
* clip
|
|
* @param right The right side of the rectangle to intersect with the
|
|
* current clip
|
|
* @param bottom The bottom of the rectangle to intersect with the current
|
|
* clip
|
|
* @param op How the clip is modified
|
|
* @return true if the resulting clip is non-empty
|
|
*/
|
|
public boolean clipRect(float left, float top, float right, float bottom,
|
|
@NonNull Region.Op op) {
|
|
return native_clipRect(mNativeCanvasWrapper, left, top, right, bottom, op.nativeInt);
|
|
}
|
|
|
|
/**
|
|
* Intersect the current clip with the specified rectangle, which is
|
|
* expressed in local coordinates.
|
|
*
|
|
* @param left The left side of the rectangle to intersect with the
|
|
* current clip
|
|
* @param top The top of the rectangle to intersect with the current clip
|
|
* @param right The right side of the rectangle to intersect with the
|
|
* current clip
|
|
* @param bottom The bottom of the rectangle to intersect with the current
|
|
* clip
|
|
* @return true if the resulting clip is non-empty
|
|
*/
|
|
public boolean clipRect(float left, float top, float right, float bottom) {
|
|
return native_clipRect(mNativeCanvasWrapper, left, top, right, bottom,
|
|
Region.Op.INTERSECT.nativeInt);
|
|
}
|
|
|
|
/**
|
|
* Intersect the current clip with the specified rectangle, which is
|
|
* expressed in local coordinates.
|
|
*
|
|
* @param left The left side of the rectangle to intersect with the
|
|
* current clip
|
|
* @param top The top of the rectangle to intersect with the current clip
|
|
* @param right The right side of the rectangle to intersect with the
|
|
* current clip
|
|
* @param bottom The bottom of the rectangle to intersect with the current
|
|
* clip
|
|
* @return true if the resulting clip is non-empty
|
|
*/
|
|
public boolean clipRect(int left, int top, int right, int bottom) {
|
|
return native_clipRect(mNativeCanvasWrapper, left, top, right, bottom,
|
|
Region.Op.INTERSECT.nativeInt);
|
|
}
|
|
|
|
/**
|
|
* Modify the current clip with the specified path.
|
|
*
|
|
* @param path The path to operate on the current clip
|
|
* @param op How the clip is modified
|
|
* @return true if the resulting is non-empty
|
|
*/
|
|
public boolean clipPath(@NonNull Path path, @NonNull Region.Op op) {
|
|
return native_clipPath(mNativeCanvasWrapper, path.ni(), op.nativeInt);
|
|
}
|
|
|
|
/**
|
|
* Intersect the current clip with the specified path.
|
|
*
|
|
* @param path The path to intersect with the current clip
|
|
* @return true if the resulting is non-empty
|
|
*/
|
|
public boolean clipPath(@NonNull Path path) {
|
|
return clipPath(path, Region.Op.INTERSECT);
|
|
}
|
|
|
|
/**
|
|
* Modify the current clip with the specified region. Note that unlike
|
|
* clipRect() and clipPath() which transform their arguments by the
|
|
* current matrix, clipRegion() assumes its argument is already in the
|
|
* coordinate system of the current layer's bitmap, and so not
|
|
* transformation is performed.
|
|
*
|
|
* @param region The region to operate on the current clip, based on op
|
|
* @param op How the clip is modified
|
|
* @return true if the resulting is non-empty
|
|
*
|
|
* @deprecated Unlike all other clip calls this API does not respect the
|
|
* current matrix. Use {@link #clipRect(Rect)} as an alternative.
|
|
*/
|
|
public boolean clipRegion(@NonNull Region region, @NonNull Region.Op op) {
|
|
return native_clipRegion(mNativeCanvasWrapper, region.ni(), op.nativeInt);
|
|
}
|
|
|
|
/**
|
|
* Intersect the current clip with the specified region. Note that unlike
|
|
* clipRect() and clipPath() which transform their arguments by the
|
|
* current matrix, clipRegion() assumes its argument is already in the
|
|
* coordinate system of the current layer's bitmap, and so not
|
|
* transformation is performed.
|
|
*
|
|
* @param region The region to operate on the current clip, based on op
|
|
* @return true if the resulting is non-empty
|
|
*
|
|
* @deprecated Unlike all other clip calls this API does not respect the
|
|
* current matrix. Use {@link #clipRect(Rect)} as an alternative.
|
|
*/
|
|
public boolean clipRegion(@NonNull Region region) {
|
|
return clipRegion(region, Region.Op.INTERSECT);
|
|
}
|
|
|
|
public @Nullable DrawFilter getDrawFilter() {
|
|
return mDrawFilter;
|
|
}
|
|
|
|
public void setDrawFilter(@Nullable DrawFilter filter) {
|
|
long nativeFilter = 0;
|
|
if (filter != null) {
|
|
nativeFilter = filter.mNativeInt;
|
|
}
|
|
mDrawFilter = filter;
|
|
nativeSetDrawFilter(mNativeCanvasWrapper, nativeFilter);
|
|
}
|
|
|
|
public enum EdgeType {
|
|
|
|
/**
|
|
* Black-and-White: Treat edges by just rounding to nearest pixel boundary
|
|
*/
|
|
BW(0), //!< treat edges by just rounding to nearest pixel boundary
|
|
|
|
/**
|
|
* Antialiased: Treat edges by rounding-out, since they may be antialiased
|
|
*/
|
|
AA(1);
|
|
|
|
EdgeType(int nativeInt) {
|
|
this.nativeInt = nativeInt;
|
|
}
|
|
|
|
/**
|
|
* @hide
|
|
*/
|
|
public final int nativeInt;
|
|
}
|
|
|
|
/**
|
|
* Return true if the specified rectangle, after being transformed by the
|
|
* current matrix, would lie completely outside of the current clip. Call
|
|
* this to check if an area you intend to draw into is clipped out (and
|
|
* therefore you can skip making the draw calls).
|
|
*
|
|
* @param rect the rect to compare with the current clip
|
|
* @param type {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
|
|
* since that means it may affect a larger area (more pixels) than
|
|
* non-antialiased ({@link Canvas.EdgeType#BW}).
|
|
* @return true if the rect (transformed by the canvas' matrix)
|
|
* does not intersect with the canvas' clip
|
|
*/
|
|
public boolean quickReject(@NonNull RectF rect, @NonNull EdgeType type) {
|
|
return native_quickReject(mNativeCanvasWrapper,
|
|
rect.left, rect.top, rect.right, rect.bottom);
|
|
}
|
|
|
|
/**
|
|
* Return true if the specified path, after being transformed by the
|
|
* current matrix, would lie completely outside of the current clip. Call
|
|
* this to check if an area you intend to draw into is clipped out (and
|
|
* therefore you can skip making the draw calls). Note: for speed it may
|
|
* return false even if the path itself might not intersect the clip
|
|
* (i.e. the bounds of the path intersects, but the path does not).
|
|
*
|
|
* @param path The path to compare with the current clip
|
|
* @param type {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
|
|
* since that means it may affect a larger area (more pixels) than
|
|
* non-antialiased ({@link Canvas.EdgeType#BW}).
|
|
* @return true if the path (transformed by the canvas' matrix)
|
|
* does not intersect with the canvas' clip
|
|
*/
|
|
public boolean quickReject(@NonNull Path path, @NonNull EdgeType type) {
|
|
return native_quickReject(mNativeCanvasWrapper, path.ni());
|
|
}
|
|
|
|
/**
|
|
* Return true if the specified rectangle, after being transformed by the
|
|
* current matrix, would lie completely outside of the current clip. Call
|
|
* this to check if an area you intend to draw into is clipped out (and
|
|
* therefore you can skip making the draw calls).
|
|
*
|
|
* @param left The left side of the rectangle to compare with the
|
|
* current clip
|
|
* @param top The top of the rectangle to compare with the current
|
|
* clip
|
|
* @param right The right side of the rectangle to compare with the
|
|
* current clip
|
|
* @param bottom The bottom of the rectangle to compare with the
|
|
* current clip
|
|
* @param type {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
|
|
* since that means it may affect a larger area (more pixels) than
|
|
* non-antialiased ({@link Canvas.EdgeType#BW}).
|
|
* @return true if the rect (transformed by the canvas' matrix)
|
|
* does not intersect with the canvas' clip
|
|
*/
|
|
public boolean quickReject(float left, float top, float right, float bottom,
|
|
@NonNull EdgeType type) {
|
|
return native_quickReject(mNativeCanvasWrapper, left, top, right, bottom);
|
|
}
|
|
|
|
/**
|
|
* Return the bounds of the current clip (in local coordinates) in the
|
|
* bounds parameter, and return true if it is non-empty. This can be useful
|
|
* in a way similar to quickReject, in that it tells you that drawing
|
|
* outside of these bounds will be clipped out.
|
|
*
|
|
* @param bounds Return the clip bounds here. If it is null, ignore it but
|
|
* still return true if the current clip is non-empty.
|
|
* @return true if the current clip is non-empty.
|
|
*/
|
|
public boolean getClipBounds(@Nullable Rect bounds) {
|
|
return native_getClipBounds(mNativeCanvasWrapper, bounds);
|
|
}
|
|
|
|
/**
|
|
* Retrieve the bounds of the current clip (in local coordinates).
|
|
*
|
|
* @return the clip bounds, or [0, 0, 0, 0] if the clip is empty.
|
|
*/
|
|
public final @NonNull Rect getClipBounds() {
|
|
Rect r = new Rect();
|
|
getClipBounds(r);
|
|
return r;
|
|
}
|
|
|
|
/**
|
|
* Fill the entire canvas' bitmap (restricted to the current clip) with the
|
|
* specified RGB color, using srcover porterduff mode.
|
|
*
|
|
* @param r red component (0..255) of the color to draw onto the canvas
|
|
* @param g green component (0..255) of the color to draw onto the canvas
|
|
* @param b blue component (0..255) of the color to draw onto the canvas
|
|
*/
|
|
public void drawRGB(int r, int g, int b) {
|
|
drawColor(Color.rgb(r, g, b));
|
|
}
|
|
|
|
/**
|
|
* Fill the entire canvas' bitmap (restricted to the current clip) with the
|
|
* specified ARGB color, using srcover porterduff mode.
|
|
*
|
|
* @param a alpha component (0..255) of the color to draw onto the canvas
|
|
* @param r red component (0..255) of the color to draw onto the canvas
|
|
* @param g green component (0..255) of the color to draw onto the canvas
|
|
* @param b blue component (0..255) of the color to draw onto the canvas
|
|
*/
|
|
public void drawARGB(int a, int r, int g, int b) {
|
|
drawColor(Color.argb(a, r, g, b));
|
|
}
|
|
|
|
/**
|
|
* Fill the entire canvas' bitmap (restricted to the current clip) with the
|
|
* specified color, using srcover porterduff mode.
|
|
*
|
|
* @param color the color to draw onto the canvas
|
|
*/
|
|
public void drawColor(int color) {
|
|
native_drawColor(mNativeCanvasWrapper, color, PorterDuff.Mode.SRC_OVER.nativeInt);
|
|
}
|
|
|
|
/**
|
|
* Fill the entire canvas' bitmap (restricted to the current clip) with the
|
|
* specified color and porter-duff xfermode.
|
|
*
|
|
* @param color the color to draw with
|
|
* @param mode the porter-duff mode to apply to the color
|
|
*/
|
|
public void drawColor(int color, @NonNull PorterDuff.Mode mode) {
|
|
native_drawColor(mNativeCanvasWrapper, color, mode.nativeInt);
|
|
}
|
|
|
|
/**
|
|
* Fill the entire canvas' bitmap (restricted to the current clip) with
|
|
* the specified paint. This is equivalent (but faster) to drawing an
|
|
* infinitely large rectangle with the specified paint.
|
|
*
|
|
* @param paint The paint used to draw onto the canvas
|
|
*/
|
|
public void drawPaint(@NonNull Paint paint) {
|
|
native_drawPaint(mNativeCanvasWrapper, paint.mNativePaint);
|
|
}
|
|
|
|
/**
|
|
* Draw a series of points. Each point is centered at the coordinate
|
|
* specified by pts[], and its diameter is specified by the paint's stroke
|
|
* width (as transformed by the canvas' CTM), with special treatment for
|
|
* a stroke width of 0, which always draws exactly 1 pixel (or at most 4
|
|
* if antialiasing is enabled). The shape of the point is controlled by
|
|
* the paint's Cap type. The shape is a square, unless the cap type is
|
|
* Round, in which case the shape is a circle.
|
|
*
|
|
* @param pts Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
|
|
* @param offset Number of values to skip before starting to draw.
|
|
* @param count The number of values to process, after skipping offset
|
|
* of them. Since one point uses two values, the number of
|
|
* "points" that are drawn is really (count >> 1).
|
|
* @param paint The paint used to draw the points
|
|
*/
|
|
public void drawPoints(float[] pts, int offset, int count, @NonNull Paint paint) {
|
|
native_drawPoints(mNativeCanvasWrapper, pts, offset, count, paint.mNativePaint);
|
|
}
|
|
|
|
/**
|
|
* Helper for drawPoints() that assumes you want to draw the entire array
|
|
*/
|
|
public void drawPoints(@NonNull float[] pts, @NonNull Paint paint) {
|
|
drawPoints(pts, 0, pts.length, paint);
|
|
}
|
|
|
|
/**
|
|
* Helper for drawPoints() for drawing a single point.
|
|
*/
|
|
public void drawPoint(float x, float y, @NonNull Paint paint) {
|
|
native_drawPoint(mNativeCanvasWrapper, x, y, paint.mNativePaint);
|
|
}
|
|
|
|
/**
|
|
* Draw a line segment with the specified start and stop x,y coordinates,
|
|
* using the specified paint.
|
|
*
|
|
* <p>Note that since a line is always "framed", the Style is ignored in the paint.</p>
|
|
*
|
|
* <p>Degenerate lines (length is 0) will not be drawn.</p>
|
|
*
|
|
* @param startX The x-coordinate of the start point of the line
|
|
* @param startY The y-coordinate of the start point of the line
|
|
* @param paint The paint used to draw the line
|
|
*/
|
|
public void drawLine(float startX, float startY, float stopX, float stopY,
|
|
@NonNull Paint paint) {
|
|
native_drawLine(mNativeCanvasWrapper, startX, startY, stopX, stopY, paint.mNativePaint);
|
|
}
|
|
|
|
/**
|
|
* Draw a series of lines. Each line is taken from 4 consecutive values
|
|
* in the pts array. Thus to draw 1 line, the array must contain at least 4
|
|
* values. This is logically the same as drawing the array as follows:
|
|
* drawLine(pts[0], pts[1], pts[2], pts[3]) followed by
|
|
* drawLine(pts[4], pts[5], pts[6], pts[7]) and so on.
|
|
*
|
|
* @param pts Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
|
|
* @param offset Number of values in the array to skip before drawing.
|
|
* @param count The number of values in the array to process, after
|
|
* skipping "offset" of them. Since each line uses 4 values,
|
|
* the number of "lines" that are drawn is really
|
|
* (count >> 2).
|
|
* @param paint The paint used to draw the points
|
|
*/
|
|
public void drawLines(float[] pts, int offset, int count, Paint paint) {
|
|
native_drawLines(mNativeCanvasWrapper, pts, offset, count, paint.mNativePaint);
|
|
}
|
|
|
|
public void drawLines(@NonNull float[] pts, @NonNull Paint paint) {
|
|
drawLines(pts, 0, pts.length, paint);
|
|
}
|
|
|
|
/**
|
|
* Draw the specified Rect using the specified paint. The rectangle will
|
|
* be filled or framed based on the Style in the paint.
|
|
*
|
|
* @param rect The rect to be drawn
|
|
* @param paint The paint used to draw the rect
|
|
*/
|
|
public void drawRect(@NonNull RectF rect, @NonNull Paint paint) {
|
|
native_drawRect(mNativeCanvasWrapper,
|
|
rect.left, rect.top, rect.right, rect.bottom, paint.mNativePaint);
|
|
}
|
|
|
|
/**
|
|
* Draw the specified Rect using the specified Paint. The rectangle
|
|
* will be filled or framed based on the Style in the paint.
|
|
*
|
|
* @param r The rectangle to be drawn.
|
|
* @param paint The paint used to draw the rectangle
|
|
*/
|
|
public void drawRect(@NonNull Rect r, @NonNull Paint paint) {
|
|
drawRect(r.left, r.top, r.right, r.bottom, paint);
|
|
}
|
|
|
|
|
|
/**
|
|
* Draw the specified Rect using the specified paint. The rectangle will
|
|
* be filled or framed based on the Style in the paint.
|
|
*
|
|
* @param left The left side of the rectangle to be drawn
|
|
* @param top The top side of the rectangle to be drawn
|
|
* @param right The right side of the rectangle to be drawn
|
|
* @param bottom The bottom side of the rectangle to be drawn
|
|
* @param paint The paint used to draw the rect
|
|
*/
|
|
public void drawRect(float left, float top, float right, float bottom, @NonNull Paint paint) {
|
|
native_drawRect(mNativeCanvasWrapper, left, top, right, bottom, paint.mNativePaint);
|
|
}
|
|
|
|
/**
|
|
* Draw the specified oval using the specified paint. The oval will be
|
|
* filled or framed based on the Style in the paint.
|
|
*
|
|
* @param oval The rectangle bounds of the oval to be drawn
|
|
*/
|
|
public void drawOval(@NonNull RectF oval, @NonNull Paint paint) {
|
|
if (oval == null) {
|
|
throw new NullPointerException();
|
|
}
|
|
drawOval(oval.left, oval.top, oval.right, oval.bottom, paint);
|
|
}
|
|
|
|
/**
|
|
* Draw the specified oval using the specified paint. The oval will be
|
|
* filled or framed based on the Style in the paint.
|
|
*/
|
|
public void drawOval(float left, float top, float right, float bottom, @NonNull Paint paint) {
|
|
native_drawOval(mNativeCanvasWrapper, left, top, right, bottom, paint.mNativePaint);
|
|
}
|
|
|
|
/**
|
|
* Draw the specified circle using the specified paint. If radius is <= 0,
|
|
* then nothing will be drawn. The circle will be filled or framed based
|
|
* on the Style in the paint.
|
|
*
|
|
* @param cx The x-coordinate of the center of the cirle to be drawn
|
|
* @param cy The y-coordinate of the center of the cirle to be drawn
|
|
* @param radius The radius of the cirle to be drawn
|
|
* @param paint The paint used to draw the circle
|
|
*/
|
|
public void drawCircle(float cx, float cy, float radius, @NonNull Paint paint) {
|
|
native_drawCircle(mNativeCanvasWrapper, cx, cy, radius, paint.mNativePaint);
|
|
}
|
|
|
|
/**
|
|
* <p>Draw the specified arc, which will be scaled to fit inside the
|
|
* specified oval.</p>
|
|
*
|
|
* <p>If the start angle is negative or >= 360, the start angle is treated
|
|
* as start angle modulo 360.</p>
|
|
*
|
|
* <p>If the sweep angle is >= 360, then the oval is drawn
|
|
* completely. Note that this differs slightly from SkPath::arcTo, which
|
|
* treats the sweep angle modulo 360. If the sweep angle is negative,
|
|
* the sweep angle is treated as sweep angle modulo 360</p>
|
|
*
|
|
* <p>The arc is drawn clockwise. An angle of 0 degrees correspond to the
|
|
* geometric angle of 0 degrees (3 o'clock on a watch.)</p>
|
|
*
|
|
* @param oval The bounds of oval used to define the shape and size
|
|
* of the arc
|
|
* @param startAngle Starting angle (in degrees) where the arc begins
|
|
* @param sweepAngle Sweep angle (in degrees) measured clockwise
|
|
* @param useCenter If true, include the center of the oval in the arc, and
|
|
close it if it is being stroked. This will draw a wedge
|
|
* @param paint The paint used to draw the arc
|
|
*/
|
|
public void drawArc(@NonNull RectF oval, float startAngle, float sweepAngle, boolean useCenter,
|
|
@NonNull Paint paint) {
|
|
drawArc(oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle, useCenter,
|
|
paint);
|
|
}
|
|
|
|
/**
|
|
* <p>Draw the specified arc, which will be scaled to fit inside the
|
|
* specified oval.</p>
|
|
*
|
|
* <p>If the start angle is negative or >= 360, the start angle is treated
|
|
* as start angle modulo 360.</p>
|
|
*
|
|
* <p>If the sweep angle is >= 360, then the oval is drawn
|
|
* completely. Note that this differs slightly from SkPath::arcTo, which
|
|
* treats the sweep angle modulo 360. If the sweep angle is negative,
|
|
* the sweep angle is treated as sweep angle modulo 360</p>
|
|
*
|
|
* <p>The arc is drawn clockwise. An angle of 0 degrees correspond to the
|
|
* geometric angle of 0 degrees (3 o'clock on a watch.)</p>
|
|
*
|
|
* @param startAngle Starting angle (in degrees) where the arc begins
|
|
* @param sweepAngle Sweep angle (in degrees) measured clockwise
|
|
* @param useCenter If true, include the center of the oval in the arc, and
|
|
close it if it is being stroked. This will draw a wedge
|
|
* @param paint The paint used to draw the arc
|
|
*/
|
|
public void drawArc(float left, float top, float right, float bottom, float startAngle,
|
|
float sweepAngle, boolean useCenter, @NonNull Paint paint) {
|
|
native_drawArc(mNativeCanvasWrapper, left, top, right, bottom, startAngle, sweepAngle,
|
|
useCenter, paint.mNativePaint);
|
|
}
|
|
|
|
/**
|
|
* Draw the specified round-rect using the specified paint. The roundrect
|
|
* will be filled or framed based on the Style in the paint.
|
|
*
|
|
* @param rect The rectangular bounds of the roundRect to be drawn
|
|
* @param rx The x-radius of the oval used to round the corners
|
|
* @param ry The y-radius of the oval used to round the corners
|
|
* @param paint The paint used to draw the roundRect
|
|
*/
|
|
public void drawRoundRect(@NonNull RectF rect, float rx, float ry, @NonNull Paint paint) {
|
|
drawRoundRect(rect.left, rect.top, rect.right, rect.bottom, rx, ry, paint);
|
|
}
|
|
|
|
/**
|
|
* Draw the specified round-rect using the specified paint. The roundrect
|
|
* will be filled or framed based on the Style in the paint.
|
|
*
|
|
* @param rx The x-radius of the oval used to round the corners
|
|
* @param ry The y-radius of the oval used to round the corners
|
|
* @param paint The paint used to draw the roundRect
|
|
*/
|
|
public void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry,
|
|
@NonNull Paint paint) {
|
|
native_drawRoundRect(mNativeCanvasWrapper, left, top, right, bottom, rx, ry, paint.mNativePaint);
|
|
}
|
|
|
|
/**
|
|
* Draw the specified path using the specified paint. The path will be
|
|
* filled or framed based on the Style in the paint.
|
|
*
|
|
* @param path The path to be drawn
|
|
* @param paint The paint used to draw the path
|
|
*/
|
|
public void drawPath(@NonNull Path path, @NonNull Paint paint) {
|
|
native_drawPath(mNativeCanvasWrapper, path.ni(), paint.mNativePaint);
|
|
}
|
|
|
|
/**
|
|
* @hide
|
|
*/
|
|
protected static void throwIfCannotDraw(Bitmap bitmap) {
|
|
if (bitmap.isRecycled()) {
|
|
throw new RuntimeException("Canvas: trying to use a recycled bitmap " + bitmap);
|
|
}
|
|
if (!bitmap.isPremultiplied() && bitmap.getConfig() == Bitmap.Config.ARGB_8888 &&
|
|
bitmap.hasAlpha()) {
|
|
throw new RuntimeException("Canvas: trying to use a non-premultiplied bitmap "
|
|
+ bitmap);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Draws the specified bitmap as an N-patch (most often, a 9-patches.)
|
|
*
|
|
* @param patch The ninepatch object to render
|
|
* @param dst The destination rectangle.
|
|
* @param paint The paint to draw the bitmap with. may be null
|
|
*
|
|
* @hide
|
|
*/
|
|
public void drawPatch(@NonNull NinePatch patch, @NonNull Rect dst, @Nullable Paint paint) {
|
|
patch.drawSoftware(this, dst, paint);
|
|
}
|
|
|
|
/**
|
|
* Draws the specified bitmap as an N-patch (most often, a 9-patches.)
|
|
*
|
|
* @param patch The ninepatch object to render
|
|
* @param dst The destination rectangle.
|
|
* @param paint The paint to draw the bitmap with. may be null
|
|
*
|
|
* @hide
|
|
*/
|
|
public void drawPatch(@NonNull NinePatch patch, @NonNull RectF dst, @Nullable Paint paint) {
|
|
patch.drawSoftware(this, dst, paint);
|
|
}
|
|
|
|
/**
|
|
* Draw the specified bitmap, with its top/left corner at (x,y), using
|
|
* the specified paint, transformed by the current matrix.
|
|
*
|
|
* <p>Note: if the paint contains a maskfilter that generates a mask which
|
|
* extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
|
|
* then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
|
|
* Thus the color outside of the original width/height will be the edge
|
|
* color replicated.
|
|
*
|
|
* <p>If the bitmap and canvas have different densities, this function
|
|
* will take care of automatically scaling the bitmap to draw at the
|
|
* same density as the canvas.
|
|
*
|
|
* @param bitmap The bitmap to be drawn
|
|
* @param left The position of the left side of the bitmap being drawn
|
|
* @param top The position of the top side of the bitmap being drawn
|
|
* @param paint The paint used to draw the bitmap (may be null)
|
|
*/
|
|
public void drawBitmap(@NonNull Bitmap bitmap, float left, float top, @Nullable Paint paint) {
|
|
throwIfCannotDraw(bitmap);
|
|
native_drawBitmap(mNativeCanvasWrapper, bitmap.ni(), left, top,
|
|
paint != null ? paint.mNativePaint : 0, mDensity, mScreenDensity, bitmap.mDensity);
|
|
}
|
|
|
|
/**
|
|
* Draw the specified bitmap, scaling/translating automatically to fill
|
|
* the destination rectangle. If the source rectangle is not null, it
|
|
* specifies the subset of the bitmap to draw.
|
|
*
|
|
* <p>Note: if the paint contains a maskfilter that generates a mask which
|
|
* extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
|
|
* then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
|
|
* Thus the color outside of the original width/height will be the edge
|
|
* color replicated.
|
|
*
|
|
* <p>This function <em>ignores the density associated with the bitmap</em>.
|
|
* This is because the source and destination rectangle coordinate
|
|
* spaces are in their respective densities, so must already have the
|
|
* appropriate scaling factor applied.
|
|
*
|
|
* @param bitmap The bitmap to be drawn
|
|
* @param src May be null. The subset of the bitmap to be drawn
|
|
* @param dst The rectangle that the bitmap will be scaled/translated
|
|
* to fit into
|
|
* @param paint May be null. The paint used to draw the bitmap
|
|
*/
|
|
public void drawBitmap(@NonNull Bitmap bitmap, @Nullable Rect src, @NonNull RectF dst,
|
|
@Nullable Paint paint) {
|
|
if (dst == null) {
|
|
throw new NullPointerException();
|
|
}
|
|
throwIfCannotDraw(bitmap);
|
|
final long nativePaint = paint == null ? 0 : paint.mNativePaint;
|
|
|
|
float left, top, right, bottom;
|
|
if (src == null) {
|
|
left = top = 0;
|
|
right = bitmap.getWidth();
|
|
bottom = bitmap.getHeight();
|
|
} else {
|
|
left = src.left;
|
|
right = src.right;
|
|
top = src.top;
|
|
bottom = src.bottom;
|
|
}
|
|
|
|
native_drawBitmap(mNativeCanvasWrapper, bitmap.ni(), left, top, right, bottom,
|
|
dst.left, dst.top, dst.right, dst.bottom, nativePaint, mScreenDensity,
|
|
bitmap.mDensity);
|
|
}
|
|
|
|
/**
|
|
* Draw the specified bitmap, scaling/translating automatically to fill
|
|
* the destination rectangle. If the source rectangle is not null, it
|
|
* specifies the subset of the bitmap to draw.
|
|
*
|
|
* <p>Note: if the paint contains a maskfilter that generates a mask which
|
|
* extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
|
|
* then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
|
|
* Thus the color outside of the original width/height will be the edge
|
|
* color replicated.
|
|
*
|
|
* <p>This function <em>ignores the density associated with the bitmap</em>.
|
|
* This is because the source and destination rectangle coordinate
|
|
* spaces are in their respective densities, so must already have the
|
|
* appropriate scaling factor applied.
|
|
*
|
|
* @param bitmap The bitmap to be drawn
|
|
* @param src May be null. The subset of the bitmap to be drawn
|
|
* @param dst The rectangle that the bitmap will be scaled/translated
|
|
* to fit into
|
|
* @param paint May be null. The paint used to draw the bitmap
|
|
*/
|
|
public void drawBitmap(@NonNull Bitmap bitmap, @Nullable Rect src, @NonNull Rect dst,
|
|
@Nullable Paint paint) {
|
|
if (dst == null) {
|
|
throw new NullPointerException();
|
|
}
|
|
throwIfCannotDraw(bitmap);
|
|
final long nativePaint = paint == null ? 0 : paint.mNativePaint;
|
|
|
|
int left, top, right, bottom;
|
|
if (src == null) {
|
|
left = top = 0;
|
|
right = bitmap.getWidth();
|
|
bottom = bitmap.getHeight();
|
|
} else {
|
|
left = src.left;
|
|
right = src.right;
|
|
top = src.top;
|
|
bottom = src.bottom;
|
|
}
|
|
|
|
native_drawBitmap(mNativeCanvasWrapper, bitmap.ni(), left, top, right, bottom,
|
|
dst.left, dst.top, dst.right, dst.bottom, nativePaint, mScreenDensity,
|
|
bitmap.mDensity);
|
|
}
|
|
|
|
/**
|
|
* Treat the specified array of colors as a bitmap, and draw it. This gives
|
|
* the same result as first creating a bitmap from the array, and then
|
|
* drawing it, but this method avoids explicitly creating a bitmap object
|
|
* which can be more efficient if the colors are changing often.
|
|
*
|
|
* @param colors Array of colors representing the pixels of the bitmap
|
|
* @param offset Offset into the array of colors for the first pixel
|
|
* @param stride The number of colors in the array between rows (must be
|
|
* >= width or <= -width).
|
|
* @param x The X coordinate for where to draw the bitmap
|
|
* @param y The Y coordinate for where to draw the bitmap
|
|
* @param width The width of the bitmap
|
|
* @param height The height of the bitmap
|
|
* @param hasAlpha True if the alpha channel of the colors contains valid
|
|
* values. If false, the alpha byte is ignored (assumed to
|
|
* be 0xFF for every pixel).
|
|
* @param paint May be null. The paint used to draw the bitmap
|
|
*
|
|
* @deprecated Usage with a {@link #isHardwareAccelerated() hardware accelerated} canvas
|
|
* requires an internal copy of color buffer contents every time this method is called. Using a
|
|
* Bitmap avoids this copy, and allows the application to more explicitly control the lifetime
|
|
* and copies of pixel data.
|
|
*/
|
|
@Deprecated
|
|
public void drawBitmap(@NonNull int[] colors, int offset, int stride, float x, float y,
|
|
int width, int height, boolean hasAlpha, @Nullable Paint paint) {
|
|
// check for valid input
|
|
if (width < 0) {
|
|
throw new IllegalArgumentException("width must be >= 0");
|
|
}
|
|
if (height < 0) {
|
|
throw new IllegalArgumentException("height must be >= 0");
|
|
}
|
|
if (Math.abs(stride) < width) {
|
|
throw new IllegalArgumentException("abs(stride) must be >= width");
|
|
}
|
|
int lastScanline = offset + (height - 1) * stride;
|
|
int length = colors.length;
|
|
if (offset < 0 || (offset + width > length) || lastScanline < 0
|
|
|| (lastScanline + width > length)) {
|
|
throw new ArrayIndexOutOfBoundsException();
|
|
}
|
|
// quick escape if there's nothing to draw
|
|
if (width == 0 || height == 0) {
|
|
return;
|
|
}
|
|
// punch down to native for the actual draw
|
|
native_drawBitmap(mNativeCanvasWrapper, colors, offset, stride, x, y, width, height, hasAlpha,
|
|
paint != null ? paint.mNativePaint : 0);
|
|
}
|
|
|
|
/**
|
|
* Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y
|
|
*
|
|
* @deprecated Usage with a {@link #isHardwareAccelerated() hardware accelerated} canvas
|
|
* requires an internal copy of color buffer contents every time this method is called. Using a
|
|
* Bitmap avoids this copy, and allows the application to more explicitly control the lifetime
|
|
* and copies of pixel data.
|
|
*/
|
|
@Deprecated
|
|
public void drawBitmap(@NonNull int[] colors, int offset, int stride, int x, int y,
|
|
int width, int height, boolean hasAlpha, @Nullable Paint paint) {
|
|
// call through to the common float version
|
|
drawBitmap(colors, offset, stride, (float)x, (float)y, width, height,
|
|
hasAlpha, paint);
|
|
}
|
|
|
|
/**
|
|
* Draw the bitmap using the specified matrix.
|
|
*
|
|
* @param bitmap The bitmap to draw
|
|
* @param matrix The matrix used to transform the bitmap when it is drawn
|
|
* @param paint May be null. The paint used to draw the bitmap
|
|
*/
|
|
public void drawBitmap(@NonNull Bitmap bitmap, @NonNull Matrix matrix, @Nullable Paint paint) {
|
|
nativeDrawBitmapMatrix(mNativeCanvasWrapper, bitmap.ni(), matrix.ni(),
|
|
paint != null ? paint.mNativePaint : 0);
|
|
}
|
|
|
|
/**
|
|
* @hide
|
|
*/
|
|
protected static void checkRange(int length, int offset, int count) {
|
|
if ((offset | count) < 0 || offset + count > length) {
|
|
throw new ArrayIndexOutOfBoundsException();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Draw the bitmap through the mesh, where mesh vertices are evenly
|
|
* distributed across the bitmap. There are meshWidth+1 vertices across, and
|
|
* meshHeight+1 vertices down. The verts array is accessed in row-major
|
|
* order, so that the first meshWidth+1 vertices are distributed across the
|
|
* top of the bitmap from left to right. A more general version of this
|
|
* method is drawVertices().
|
|
*
|
|
* @param bitmap The bitmap to draw using the mesh
|
|
* @param meshWidth The number of columns in the mesh. Nothing is drawn if
|
|
* this is 0
|
|
* @param meshHeight The number of rows in the mesh. Nothing is drawn if
|
|
* this is 0
|
|
* @param verts Array of x,y pairs, specifying where the mesh should be
|
|
* drawn. There must be at least
|
|
* (meshWidth+1) * (meshHeight+1) * 2 + vertOffset values
|
|
* in the array
|
|
* @param vertOffset Number of verts elements to skip before drawing
|
|
* @param colors May be null. Specifies a color at each vertex, which is
|
|
* interpolated across the cell, and whose values are
|
|
* multiplied by the corresponding bitmap colors. If not null,
|
|
* there must be at least (meshWidth+1) * (meshHeight+1) +
|
|
* colorOffset values in the array.
|
|
* @param colorOffset Number of color elements to skip before drawing
|
|
* @param paint May be null. The paint used to draw the bitmap
|
|
*/
|
|
public void drawBitmapMesh(@NonNull Bitmap bitmap, int meshWidth, int meshHeight,
|
|
@NonNull float[] verts, int vertOffset, @Nullable int[] colors, int colorOffset,
|
|
@Nullable Paint paint) {
|
|
if ((meshWidth | meshHeight | vertOffset | colorOffset) < 0) {
|
|
throw new ArrayIndexOutOfBoundsException();
|
|
}
|
|
if (meshWidth == 0 || meshHeight == 0) {
|
|
return;
|
|
}
|
|
int count = (meshWidth + 1) * (meshHeight + 1);
|
|
// we mul by 2 since we need two floats per vertex
|
|
checkRange(verts.length, vertOffset, count * 2);
|
|
if (colors != null) {
|
|
// no mul by 2, since we need only 1 color per vertex
|
|
checkRange(colors.length, colorOffset, count);
|
|
}
|
|
nativeDrawBitmapMesh(mNativeCanvasWrapper, bitmap.ni(), meshWidth, meshHeight,
|
|
verts, vertOffset, colors, colorOffset,
|
|
paint != null ? paint.mNativePaint : 0);
|
|
}
|
|
|
|
public enum VertexMode {
|
|
TRIANGLES(0),
|
|
TRIANGLE_STRIP(1),
|
|
TRIANGLE_FAN(2);
|
|
|
|
VertexMode(int nativeInt) {
|
|
this.nativeInt = nativeInt;
|
|
}
|
|
|
|
/**
|
|
* @hide
|
|
*/
|
|
public final int nativeInt;
|
|
}
|
|
|
|
/**
|
|
* Draw the array of vertices, interpreted as triangles (based on mode). The
|
|
* verts array is required, and specifies the x,y pairs for each vertex. If
|
|
* texs is non-null, then it is used to specify the coordinate in shader
|
|
* coordinates to use at each vertex (the paint must have a shader in this
|
|
* case). If there is no texs array, but there is a color array, then each
|
|
* color is interpolated across its corresponding triangle in a gradient. If
|
|
* both texs and colors arrays are present, then they behave as before, but
|
|
* the resulting color at each pixels is the result of multiplying the
|
|
* colors from the shader and the color-gradient together. The indices array
|
|
* is optional, but if it is present, then it is used to specify the index
|
|
* of each triangle, rather than just walking through the arrays in order.
|
|
*
|
|
* @param mode How to interpret the array of vertices
|
|
* @param vertexCount The number of values in the vertices array (and
|
|
* corresponding texs and colors arrays if non-null). Each logical
|
|
* vertex is two values (x, y), vertexCount must be a multiple of 2.
|
|
* @param verts Array of vertices for the mesh
|
|
* @param vertOffset Number of values in the verts to skip before drawing.
|
|
* @param texs May be null. If not null, specifies the coordinates to sample
|
|
* into the current shader (e.g. bitmap tile or gradient)
|
|
* @param texOffset Number of values in texs to skip before drawing.
|
|
* @param colors May be null. If not null, specifies a color for each
|
|
* vertex, to be interpolated across the triangle.
|
|
* @param colorOffset Number of values in colors to skip before drawing.
|
|
* @param indices If not null, array of indices to reference into the
|
|
* vertex (texs, colors) array.
|
|
* @param indexCount number of entries in the indices array (if not null).
|
|
* @param paint Specifies the shader to use if the texs array is non-null.
|
|
*/
|
|
public void drawVertices(@NonNull VertexMode mode, int vertexCount, @NonNull float[] verts,
|
|
int vertOffset, @Nullable float[] texs, int texOffset, @Nullable int[] colors,
|
|
int colorOffset, @Nullable short[] indices, int indexOffset, int indexCount,
|
|
@NonNull Paint paint) {
|
|
checkRange(verts.length, vertOffset, vertexCount);
|
|
if (texs != null) {
|
|
checkRange(texs.length, texOffset, vertexCount);
|
|
}
|
|
if (colors != null) {
|
|
checkRange(colors.length, colorOffset, vertexCount / 2);
|
|
}
|
|
if (indices != null) {
|
|
checkRange(indices.length, indexOffset, indexCount);
|
|
}
|
|
nativeDrawVertices(mNativeCanvasWrapper, mode.nativeInt, vertexCount, verts,
|
|
vertOffset, texs, texOffset, colors, colorOffset,
|
|
indices, indexOffset, indexCount, paint.mNativePaint);
|
|
}
|
|
|
|
/**
|
|
* Draw the text, with origin at (x,y), using the specified paint. The
|
|
* origin is interpreted based on the Align setting in the paint.
|
|
*
|
|
* @param text The text to be drawn
|
|
* @param x The x-coordinate of the origin of the text being drawn
|
|
* @param y The y-coordinate of the origin of the text being drawn
|
|
* @param paint The paint used for the text (e.g. color, size, style)
|
|
*/
|
|
public void drawText(@NonNull char[] text, int index, int count, float x, float y,
|
|
@NonNull Paint paint) {
|
|
if ((index | count | (index + count) |
|
|
(text.length - index - count)) < 0) {
|
|
throw new IndexOutOfBoundsException();
|
|
}
|
|
native_drawText(mNativeCanvasWrapper, text, index, count, x, y, paint.mBidiFlags,
|
|
paint.mNativePaint, paint.mNativeTypeface);
|
|
}
|
|
|
|
/**
|
|
* Draw the text, with origin at (x,y), using the specified paint. The
|
|
* origin is interpreted based on the Align setting in the paint.
|
|
*
|
|
* @param text The text to be drawn
|
|
* @param x The x-coordinate of the origin of the text being drawn
|
|
* @param y The y-coordinate of the origin of the text being drawn
|
|
* @param paint The paint used for the text (e.g. color, size, style)
|
|
*/
|
|
public void drawText(@NonNull String text, float x, float y, @NonNull Paint paint) {
|
|
native_drawText(mNativeCanvasWrapper, text, 0, text.length(), x, y, paint.mBidiFlags,
|
|
paint.mNativePaint, paint.mNativeTypeface);
|
|
}
|
|
|
|
/**
|
|
* Draw the text, with origin at (x,y), using the specified paint.
|
|
* The origin is interpreted based on the Align setting in the paint.
|
|
*
|
|
* @param text The text to be drawn
|
|
* @param start The index of the first character in text to draw
|
|
* @param end (end - 1) is the index of the last character in text to draw
|
|
* @param x The x-coordinate of the origin of the text being drawn
|
|
* @param y The y-coordinate of the origin of the text being drawn
|
|
* @param paint The paint used for the text (e.g. color, size, style)
|
|
*/
|
|
public void drawText(@NonNull String text, int start, int end, float x, float y,
|
|
@NonNull Paint paint) {
|
|
if ((start | end | (end - start) | (text.length() - end)) < 0) {
|
|
throw new IndexOutOfBoundsException();
|
|
}
|
|
native_drawText(mNativeCanvasWrapper, text, start, end, x, y, paint.mBidiFlags,
|
|
paint.mNativePaint, paint.mNativeTypeface);
|
|
}
|
|
|
|
/**
|
|
* Draw the specified range of text, specified by start/end, with its
|
|
* origin at (x,y), in the specified Paint. The origin is interpreted
|
|
* based on the Align setting in the Paint.
|
|
*
|
|
* @param text The text to be drawn
|
|
* @param start The index of the first character in text to draw
|
|
* @param end (end - 1) is the index of the last character in text
|
|
* to draw
|
|
* @param x The x-coordinate of origin for where to draw the text
|
|
* @param y The y-coordinate of origin for where to draw the text
|
|
* @param paint The paint used for the text (e.g. color, size, style)
|
|
*/
|
|
public void drawText(@NonNull CharSequence text, int start, int end, float x, float y,
|
|
@NonNull Paint paint) {
|
|
if (text instanceof String || text instanceof SpannedString ||
|
|
text instanceof SpannableString) {
|
|
native_drawText(mNativeCanvasWrapper, text.toString(), start, end, x, y,
|
|
paint.mBidiFlags, paint.mNativePaint, paint.mNativeTypeface);
|
|
} else if (text instanceof GraphicsOperations) {
|
|
((GraphicsOperations) text).drawText(this, start, end, x, y,
|
|
paint);
|
|
} else {
|
|
char[] buf = TemporaryBuffer.obtain(end - start);
|
|
TextUtils.getChars(text, start, end, buf, 0);
|
|
native_drawText(mNativeCanvasWrapper, buf, 0, end - start, x, y,
|
|
paint.mBidiFlags, paint.mNativePaint, paint.mNativeTypeface);
|
|
TemporaryBuffer.recycle(buf);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Render a run of all LTR or all RTL text, with shaping. This does not run
|
|
* bidi on the provided text, but renders it as a uniform right-to-left or
|
|
* left-to-right run, as indicated by dir. Alignment of the text is as
|
|
* determined by the Paint's TextAlign value.
|
|
*
|
|
* @param text the text to render
|
|
* @param index the start of the text to render
|
|
* @param count the count of chars to render
|
|
* @param contextIndex the start of the context for shaping. Must be
|
|
* no greater than index.
|
|
* @param contextCount the number of characters in the context for shaping.
|
|
* ContexIndex + contextCount must be no less than index
|
|
* + count.
|
|
* @param x the x position at which to draw the text
|
|
* @param y the y position at which to draw the text
|
|
* @param isRtl whether the run is in RTL direction
|
|
* @param paint the paint
|
|
* @hide
|
|
*/
|
|
public void drawTextRun(@NonNull char[] text, int index, int count, int contextIndex,
|
|
int contextCount, float x, float y, boolean isRtl, @NonNull Paint paint) {
|
|
|
|
if (text == null) {
|
|
throw new NullPointerException("text is null");
|
|
}
|
|
if (paint == null) {
|
|
throw new NullPointerException("paint is null");
|
|
}
|
|
if ((index | count | text.length - index - count) < 0) {
|
|
throw new IndexOutOfBoundsException();
|
|
}
|
|
|
|
native_drawTextRun(mNativeCanvasWrapper, text, index, count,
|
|
contextIndex, contextCount, x, y, isRtl, paint.mNativePaint, paint.mNativeTypeface);
|
|
}
|
|
|
|
/**
|
|
* Render a run of all LTR or all RTL text, with shaping. This does not run
|
|
* bidi on the provided text, but renders it as a uniform right-to-left or
|
|
* left-to-right run, as indicated by dir. Alignment of the text is as
|
|
* determined by the Paint's TextAlign value.
|
|
*
|
|
* @param text the text to render
|
|
* @param start the start of the text to render. Data before this position
|
|
* can be used for shaping context.
|
|
* @param end the end of the text to render. Data at or after this
|
|
* position can be used for shaping context.
|
|
* @param x the x position at which to draw the text
|
|
* @param y the y position at which to draw the text
|
|
* @param isRtl whether the run is in RTL direction
|
|
* @param paint the paint
|
|
* @hide
|
|
*/
|
|
public void drawTextRun(@NonNull CharSequence text, int start, int end, int contextStart,
|
|
int contextEnd, float x, float y, boolean isRtl, @NonNull Paint paint) {
|
|
|
|
if (text == null) {
|
|
throw new NullPointerException("text is null");
|
|
}
|
|
if (paint == null) {
|
|
throw new NullPointerException("paint is null");
|
|
}
|
|
if ((start | end | end - start | text.length() - end) < 0) {
|
|
throw new IndexOutOfBoundsException();
|
|
}
|
|
|
|
if (text instanceof String || text instanceof SpannedString ||
|
|
text instanceof SpannableString) {
|
|
native_drawTextRun(mNativeCanvasWrapper, text.toString(), start, end,
|
|
contextStart, contextEnd, x, y, isRtl, paint.mNativePaint, paint.mNativeTypeface);
|
|
} else if (text instanceof GraphicsOperations) {
|
|
((GraphicsOperations) text).drawTextRun(this, start, end,
|
|
contextStart, contextEnd, x, y, isRtl, paint);
|
|
} else {
|
|
int contextLen = contextEnd - contextStart;
|
|
int len = end - start;
|
|
char[] buf = TemporaryBuffer.obtain(contextLen);
|
|
TextUtils.getChars(text, contextStart, contextEnd, buf, 0);
|
|
native_drawTextRun(mNativeCanvasWrapper, buf, start - contextStart, len,
|
|
0, contextLen, x, y, isRtl, paint.mNativePaint, paint.mNativeTypeface);
|
|
TemporaryBuffer.recycle(buf);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Draw the text in the array, with each character's origin specified by
|
|
* the pos array.
|
|
*
|
|
* This method does not support glyph composition and decomposition and
|
|
* should therefore not be used to render complex scripts. It also doesn't
|
|
* handle supplementary characters (eg emoji).
|
|
*
|
|
* @param text The text to be drawn
|
|
* @param index The index of the first character to draw
|
|
* @param count The number of characters to draw, starting from index.
|
|
* @param pos Array of [x,y] positions, used to position each
|
|
* character
|
|
* @param paint The paint used for the text (e.g. color, size, style)
|
|
*/
|
|
@Deprecated
|
|
public void drawPosText(@NonNull char[] text, int index, int count, @NonNull float[] pos,
|
|
@NonNull Paint paint) {
|
|
if (index < 0 || index + count > text.length || count*2 > pos.length) {
|
|
throw new IndexOutOfBoundsException();
|
|
}
|
|
for (int i = 0; i < count; i++) {
|
|
drawText(text, index + i, 1, pos[i * 2], pos[i * 2 + 1], paint);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Draw the text in the array, with each character's origin specified by
|
|
* the pos array.
|
|
*
|
|
* This method does not support glyph composition and decomposition and
|
|
* should therefore not be used to render complex scripts. It also doesn't
|
|
* handle supplementary characters (eg emoji).
|
|
*
|
|
* @param text The text to be drawn
|
|
* @param pos Array of [x,y] positions, used to position each character
|
|
* @param paint The paint used for the text (e.g. color, size, style)
|
|
*/
|
|
@Deprecated
|
|
public void drawPosText(@NonNull String text, @NonNull float[] pos, @NonNull Paint paint) {
|
|
drawPosText(text.toCharArray(), 0, text.length(), pos, paint);
|
|
}
|
|
|
|
/**
|
|
* Draw the text, with origin at (x,y), using the specified paint, along
|
|
* the specified path. The paint's Align setting determins where along the
|
|
* path to start the text.
|
|
*
|
|
* @param text The text to be drawn
|
|
* @param path The path the text should follow for its baseline
|
|
* @param hOffset The distance along the path to add to the text's
|
|
* starting position
|
|
* @param vOffset The distance above(-) or below(+) the path to position
|
|
* the text
|
|
* @param paint The paint used for the text (e.g. color, size, style)
|
|
*/
|
|
public void drawTextOnPath(@NonNull char[] text, int index, int count, @NonNull Path path,
|
|
float hOffset, float vOffset, @NonNull Paint paint) {
|
|
if (index < 0 || index + count > text.length) {
|
|
throw new ArrayIndexOutOfBoundsException();
|
|
}
|
|
native_drawTextOnPath(mNativeCanvasWrapper, text, index, count,
|
|
path.ni(), hOffset, vOffset,
|
|
paint.mBidiFlags, paint.mNativePaint, paint.mNativeTypeface);
|
|
}
|
|
|
|
/**
|
|
* Draw the text, with origin at (x,y), using the specified paint, along
|
|
* the specified path. The paint's Align setting determins where along the
|
|
* path to start the text.
|
|
*
|
|
* @param text The text to be drawn
|
|
* @param path The path the text should follow for its baseline
|
|
* @param hOffset The distance along the path to add to the text's
|
|
* starting position
|
|
* @param vOffset The distance above(-) or below(+) the path to position
|
|
* the text
|
|
* @param paint The paint used for the text (e.g. color, size, style)
|
|
*/
|
|
public void drawTextOnPath(@NonNull String text, @NonNull Path path, float hOffset,
|
|
float vOffset, @NonNull Paint paint) {
|
|
if (text.length() > 0) {
|
|
native_drawTextOnPath(mNativeCanvasWrapper, text, path.ni(), hOffset, vOffset,
|
|
paint.mBidiFlags, paint.mNativePaint, paint.mNativeTypeface);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Save the canvas state, draw the picture, and restore the canvas state.
|
|
* This differs from picture.draw(canvas), which does not perform any
|
|
* save/restore.
|
|
*
|
|
* <p>
|
|
* <strong>Note:</strong> This forces the picture to internally call
|
|
* {@link Picture#endRecording} in order to prepare for playback.
|
|
*
|
|
* @param picture The picture to be drawn
|
|
*/
|
|
public void drawPicture(@NonNull Picture picture) {
|
|
picture.endRecording();
|
|
int restoreCount = save();
|
|
picture.draw(this);
|
|
restoreToCount(restoreCount);
|
|
}
|
|
|
|
/**
|
|
* Draw the picture, stretched to fit into the dst rectangle.
|
|
*/
|
|
public void drawPicture(@NonNull Picture picture, @NonNull RectF dst) {
|
|
save();
|
|
translate(dst.left, dst.top);
|
|
if (picture.getWidth() > 0 && picture.getHeight() > 0) {
|
|
scale(dst.width() / picture.getWidth(), dst.height() / picture.getHeight());
|
|
}
|
|
drawPicture(picture);
|
|
restore();
|
|
}
|
|
|
|
/**
|
|
* Draw the picture, stretched to fit into the dst rectangle.
|
|
*/
|
|
public void drawPicture(@NonNull Picture picture, @NonNull Rect dst) {
|
|
save();
|
|
translate(dst.left, dst.top);
|
|
if (picture.getWidth() > 0 && picture.getHeight() > 0) {
|
|
scale((float) dst.width() / picture.getWidth(),
|
|
(float) dst.height() / picture.getHeight());
|
|
}
|
|
drawPicture(picture);
|
|
restore();
|
|
}
|
|
|
|
/**
|
|
* Releases the resources associated with this canvas.
|
|
*
|
|
* @hide
|
|
*/
|
|
public void release() {
|
|
mFinalizer.dispose();
|
|
}
|
|
|
|
/**
|
|
* Free up as much memory as possible from private caches (e.g. fonts, images)
|
|
*
|
|
* @hide
|
|
*/
|
|
public static native void freeCaches();
|
|
|
|
/**
|
|
* Free up text layout caches
|
|
*
|
|
* @hide
|
|
*/
|
|
public static native void freeTextLayoutCaches();
|
|
|
|
private static native long initRaster(long nativeBitmapOrZero);
|
|
private static native void native_setBitmap(long canvasHandle,
|
|
long bitmapHandle,
|
|
boolean copyState);
|
|
private static native boolean native_isOpaque(long canvasHandle);
|
|
private static native int native_getWidth(long canvasHandle);
|
|
private static native int native_getHeight(long canvasHandle);
|
|
|
|
private static native int native_save(long canvasHandle, int saveFlags);
|
|
private static native int native_saveLayer(long nativeCanvas, float l,
|
|
float t, float r, float b,
|
|
long nativePaint,
|
|
int layerFlags);
|
|
private static native int native_saveLayerAlpha(long nativeCanvas, float l,
|
|
float t, float r, float b,
|
|
int alpha, int layerFlags);
|
|
private static native void native_restore(long canvasHandle);
|
|
private static native void native_restoreToCount(long canvasHandle,
|
|
int saveCount);
|
|
private static native int native_getSaveCount(long canvasHandle);
|
|
|
|
private static native void native_translate(long canvasHandle,
|
|
float dx, float dy);
|
|
private static native void native_scale(long canvasHandle,
|
|
float sx, float sy);
|
|
private static native void native_rotate(long canvasHandle, float degrees);
|
|
private static native void native_skew(long canvasHandle,
|
|
float sx, float sy);
|
|
private static native void native_concat(long nativeCanvas,
|
|
long nativeMatrix);
|
|
private static native void native_setMatrix(long nativeCanvas,
|
|
long nativeMatrix);
|
|
private static native boolean native_clipRect(long nativeCanvas,
|
|
float left, float top,
|
|
float right, float bottom,
|
|
int regionOp);
|
|
private static native boolean native_clipPath(long nativeCanvas,
|
|
long nativePath,
|
|
int regionOp);
|
|
private static native boolean native_clipRegion(long nativeCanvas,
|
|
long nativeRegion,
|
|
int regionOp);
|
|
private static native void nativeSetDrawFilter(long nativeCanvas,
|
|
long nativeFilter);
|
|
private static native boolean native_getClipBounds(long nativeCanvas,
|
|
Rect bounds);
|
|
private static native void native_getCTM(long nativeCanvas,
|
|
long nativeMatrix);
|
|
private static native boolean native_quickReject(long nativeCanvas,
|
|
long nativePath);
|
|
private static native boolean native_quickReject(long nativeCanvas,
|
|
float left, float top,
|
|
float right, float bottom);
|
|
private static native void native_drawColor(long nativeCanvas, int color,
|
|
int mode);
|
|
private static native void native_drawPaint(long nativeCanvas,
|
|
long nativePaint);
|
|
private static native void native_drawPoint(long canvasHandle, float x, float y,
|
|
long paintHandle);
|
|
private static native void native_drawPoints(long canvasHandle, float[] pts,
|
|
int offset, int count,
|
|
long paintHandle);
|
|
private static native void native_drawLine(long nativeCanvas, float startX,
|
|
float startY, float stopX,
|
|
float stopY, long nativePaint);
|
|
private static native void native_drawLines(long canvasHandle, float[] pts,
|
|
int offset, int count,
|
|
long paintHandle);
|
|
private static native void native_drawRect(long nativeCanvas, float left,
|
|
float top, float right,
|
|
float bottom,
|
|
long nativePaint);
|
|
private static native void native_drawOval(long nativeCanvas, float left, float top,
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float right, float bottom, long nativePaint);
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private static native void native_drawCircle(long nativeCanvas, float cx,
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float cy, float radius,
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long nativePaint);
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private static native void native_drawArc(long nativeCanvas, float left, float top,
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float right, float bottom,
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float startAngle, float sweep, boolean useCenter,
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long nativePaint);
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private static native void native_drawRoundRect(long nativeCanvas,
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float left, float top, float right, float bottom,
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float rx, float ry, long nativePaint);
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private static native void native_drawPath(long nativeCanvas,
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long nativePath,
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long nativePaint);
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private native void native_drawBitmap(long nativeCanvas, long nativeBitmap,
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float left, float top,
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long nativePaintOrZero,
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int canvasDensity,
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int screenDensity,
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int bitmapDensity);
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private native void native_drawBitmap(long nativeCanvas, long nativeBitmap,
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float srcLeft, float srcTop, float srcRight, float srcBottom,
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float dstLeft, float dstTop, float dstRight, float dstBottom,
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long nativePaintOrZero, int screenDensity, int bitmapDensity);
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private static native void native_drawBitmap(long nativeCanvas, int[] colors,
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int offset, int stride, float x,
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float y, int width, int height,
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boolean hasAlpha,
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long nativePaintOrZero);
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private static native void nativeDrawBitmapMatrix(long nativeCanvas,
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long nativeBitmap,
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long nativeMatrix,
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long nativePaint);
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private static native void nativeDrawBitmapMesh(long nativeCanvas,
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long nativeBitmap,
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int meshWidth, int meshHeight,
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float[] verts, int vertOffset,
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int[] colors, int colorOffset,
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long nativePaint);
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private static native void nativeDrawVertices(long nativeCanvas, int mode, int n,
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float[] verts, int vertOffset, float[] texs, int texOffset,
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int[] colors, int colorOffset, short[] indices,
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int indexOffset, int indexCount, long nativePaint);
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private static native void native_drawText(long nativeCanvas, char[] text,
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int index, int count, float x,
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float y, int flags, long nativePaint,
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long nativeTypeface);
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private static native void native_drawText(long nativeCanvas, String text,
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int start, int end, float x,
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float y, int flags, long nativePaint,
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long nativeTypeface);
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private static native void native_drawTextRun(long nativeCanvas, String text,
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int start, int end, int contextStart, int contextEnd,
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float x, float y, boolean isRtl, long nativePaint, long nativeTypeface);
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private static native void native_drawTextRun(long nativeCanvas, char[] text,
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int start, int count, int contextStart, int contextCount,
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float x, float y, boolean isRtl, long nativePaint, long nativeTypeface);
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|
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private static native void native_drawTextOnPath(long nativeCanvas,
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char[] text, int index,
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int count, long nativePath,
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float hOffset,
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float vOffset, int bidiFlags,
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long nativePaint, long nativeTypeface);
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private static native void native_drawTextOnPath(long nativeCanvas,
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String text, long nativePath,
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float hOffset,
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float vOffset,
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int flags, long nativePaint, long nativeTypeface);
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private static native void finalizer(long nativeCanvas);
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}
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