59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
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#include "RenderScript.h"
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#include "Element.h"
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#include "Type.h"
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#include "Allocation.h"
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#include "ScriptC_mono.h"
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int main(int argc, char** argv)
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{
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RenderScript *rs = new RenderScript();
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printf("New RS %p\n", rs);
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bool r = rs->init(16);
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printf("Init returned %i\n", r);
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const Element *e = Element::RGBA_8888(rs);
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printf("Element %p\n", e);
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Type::Builder tb(rs, e);
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tb.setX(128);
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tb.setY(128);
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const Type *t = tb.create();
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printf("Type %p\n", t);
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Allocation *a1 = Allocation::createSized(rs, e, 1000);
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printf("Allocation %p\n", a1);
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Allocation *ain = Allocation::createTyped(rs, t);
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Allocation *aout = Allocation::createTyped(rs, t);
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printf("Allocation %p %p\n", ain, aout);
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ScriptC_mono * sc = new ScriptC_mono(rs, NULL, 0);
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printf("new script\n");
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uint32_t *buf = new uint32_t[t->getCount()];
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for (uint32_t ct=0; ct < t->getCount(); ct++) {
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buf[ct] = ct | (ct << 16);
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}
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//ain->copy1DRangeFrom(0, 128*128, (int32_t *)buf, 128*128*4);
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ain->copy1DRangeFromUnchecked(0, t->getCount(), buf, t->getCount()*4);
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sc->forEach_root(ain, aout);
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printf("for each done\n");
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printf("Deleting stuff\n");
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delete sc;
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delete t;
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delete a1;
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delete e;
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delete rs;
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printf("Delete OK\n");
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}
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