When mouse pointer changes displays, it should also reload the icon from new resources. Otherwise, if the densities of the previous and new displays are different, the size of the pointer sprite will look too small or too large. - Add getDisplayContext to get the corresponding Context by displayId. - Cache system pointer icons per display, clear if display removed. - Fix icon moved to default when not resetting out of task bound. Bug: 113559891 Test: Enable mouse pointer on default display, move to other screen Change-Id: Ic42d0ec32d9c979281e13c83b9e8b57134fd4f0d
216 lines
6.4 KiB
C++
216 lines
6.4 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _UI_POINTER_CONTROLLER_H
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#define _UI_POINTER_CONTROLLER_H
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#include "SpriteController.h"
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#include <map>
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#include <vector>
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#include <ui/DisplayInfo.h>
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#include <input/DisplayViewport.h>
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#include <input/Input.h>
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#include <PointerControllerInterface.h>
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#include <utils/BitSet.h>
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#include <utils/RefBase.h>
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#include <utils/Looper.h>
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#include <gui/DisplayEventReceiver.h>
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namespace android {
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/*
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* Pointer resources.
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*/
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struct PointerResources {
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SpriteIcon spotHover;
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SpriteIcon spotTouch;
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SpriteIcon spotAnchor;
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};
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struct PointerAnimation {
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std::vector<SpriteIcon> animationFrames;
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nsecs_t durationPerFrame;
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};
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/*
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* Pointer controller policy interface.
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*
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* The pointer controller policy is used by the pointer controller to interact with
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* the Window Manager and other system components.
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*
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* The actual implementation is partially supported by callbacks into the DVM
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* via JNI. This interface is also mocked in the unit tests.
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*/
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class PointerControllerPolicyInterface : public virtual RefBase {
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protected:
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PointerControllerPolicyInterface() { }
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virtual ~PointerControllerPolicyInterface() { }
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public:
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virtual void loadPointerIcon(SpriteIcon* icon, int32_t displayId) = 0;
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virtual void loadPointerResources(PointerResources* outResources, int32_t displayId) = 0;
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virtual void loadAdditionalMouseResources(std::map<int32_t, SpriteIcon>* outResources,
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std::map<int32_t, PointerAnimation>* outAnimationResources, int32_t displayId) = 0;
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virtual int32_t getDefaultPointerIconId() = 0;
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virtual int32_t getCustomPointerIconId() = 0;
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};
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/*
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* Tracks pointer movements and draws the pointer sprite to a surface.
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*
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* Handles pointer acceleration and animation.
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*/
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class PointerController : public PointerControllerInterface, public MessageHandler,
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public LooperCallback {
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protected:
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virtual ~PointerController();
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public:
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enum InactivityTimeout {
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INACTIVITY_TIMEOUT_NORMAL = 0,
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INACTIVITY_TIMEOUT_SHORT = 1,
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};
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PointerController(const sp<PointerControllerPolicyInterface>& policy,
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const sp<Looper>& looper, const sp<SpriteController>& spriteController);
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virtual bool getBounds(float* outMinX, float* outMinY,
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float* outMaxX, float* outMaxY) const;
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virtual void move(float deltaX, float deltaY);
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virtual void setButtonState(int32_t buttonState);
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virtual int32_t getButtonState() const;
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virtual void setPosition(float x, float y);
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virtual void getPosition(float* outX, float* outY) const;
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virtual int32_t getDisplayId() const;
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virtual void fade(Transition transition);
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virtual void unfade(Transition transition);
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virtual void setPresentation(Presentation presentation);
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virtual void setSpots(const PointerCoords* spotCoords,
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const uint32_t* spotIdToIndex, BitSet32 spotIdBits);
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virtual void clearSpots();
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void updatePointerIcon(int32_t iconId);
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void setCustomPointerIcon(const SpriteIcon& icon);
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void setDisplayViewport(const DisplayViewport& viewport);
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void setInactivityTimeout(InactivityTimeout inactivityTimeout);
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void reloadPointerResources();
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private:
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static const size_t MAX_RECYCLED_SPRITES = 12;
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static const size_t MAX_SPOTS = 12;
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enum {
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MSG_INACTIVITY_TIMEOUT,
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};
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struct Spot {
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static const uint32_t INVALID_ID = 0xffffffff;
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uint32_t id;
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sp<Sprite> sprite;
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float alpha;
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float scale;
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float x, y;
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inline Spot(uint32_t id, const sp<Sprite>& sprite)
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: id(id), sprite(sprite), alpha(1.0f), scale(1.0f),
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x(0.0f), y(0.0f), lastIcon(NULL) { }
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void updateSprite(const SpriteIcon* icon, float x, float y);
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private:
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const SpriteIcon* lastIcon;
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};
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mutable Mutex mLock;
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sp<PointerControllerPolicyInterface> mPolicy;
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sp<Looper> mLooper;
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sp<SpriteController> mSpriteController;
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sp<WeakMessageHandler> mHandler;
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sp<LooperCallback> mCallback;
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DisplayEventReceiver mDisplayEventReceiver;
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PointerResources mResources;
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struct Locked {
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bool animationPending;
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nsecs_t animationTime;
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size_t animationFrameIndex;
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nsecs_t lastFrameUpdatedTime;
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DisplayViewport viewport;
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InactivityTimeout inactivityTimeout;
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Presentation presentation;
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bool presentationChanged;
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int32_t pointerFadeDirection;
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float pointerX;
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float pointerY;
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float pointerAlpha;
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sp<Sprite> pointerSprite;
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SpriteIcon pointerIcon;
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bool pointerIconChanged;
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std::map<int32_t, SpriteIcon> additionalMouseResources;
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std::map<int32_t, PointerAnimation> animationResources;
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int32_t requestedPointerType;
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int32_t buttonState;
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Vector<Spot*> spots;
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Vector<sp<Sprite> > recycledSprites;
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} mLocked GUARDED_BY(mLock);
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bool getBoundsLocked(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const;
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void setPositionLocked(float x, float y);
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void handleMessage(const Message& message);
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int handleEvent(int fd, int events, void* data);
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void doAnimate(nsecs_t timestamp);
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bool doFadingAnimationLocked(nsecs_t timestamp);
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bool doBitmapAnimationLocked(nsecs_t timestamp);
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void doInactivityTimeout();
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void startAnimationLocked();
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void resetInactivityTimeoutLocked();
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void removeInactivityTimeoutLocked();
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void updatePointerLocked();
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Spot* getSpotLocked(uint32_t id);
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Spot* createAndAddSpotLocked(uint32_t id);
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Spot* removeFirstFadingSpotLocked();
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void releaseSpotLocked(Spot* spot);
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void fadeOutAndReleaseSpotLocked(Spot* spot);
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void fadeOutAndReleaseAllSpotsLocked();
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void loadResourcesLocked();
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};
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} // namespace android
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#endif // _UI_POINTER_CONTROLLER_H
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