Files
frameworks_base/libs/hwui/renderthread/OpenGLPipeline.cpp
Derek Sollenberger 56ad6ec42f Remove LayerRenderer.
There is only one caller each for the static functions here so this
CL moves the logic to the caller.  Also by moving some of the code
into the pipeline it makes it easier for future changes to configure
how a pipeline handles a layer.

Change-Id: Ib735b5154325cbb658fd151f7a19dbf434ab44b7
2016-07-26 13:05:13 -04:00

193 lines
6.0 KiB
C++

/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "OpenGLPipeline.h"
#include "DeferredLayerUpdater.h"
#include "EglManager.h"
#include "renderstate/RenderState.h"
#include "Readback.h"
#include <android/native_window.h>
#include <cutils/properties.h>
#include <strings.h>
namespace android {
namespace uirenderer {
namespace renderthread {
OpenGLPipeline::OpenGLPipeline(RenderThread& thread)
: mEglManager(thread.eglManager()), mRenderThread(thread) {
}
MakeCurrentResult OpenGLPipeline::makeCurrent() {
// TODO: Figure out why this workaround is needed, see b/13913604
// In the meantime this matches the behavior of GLRenderer, so it is not a regression
EGLint error = 0;
bool haveNewSurface = mEglManager.makeCurrent(mEglSurface, &error);
Caches::getInstance().textureCache.resetMarkInUse(this);
if (!haveNewSurface) {
return MakeCurrentResult::AlreadyCurrent;
}
return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
}
Frame OpenGLPipeline::getFrame() {
LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
"drawRenderNode called on a context with no surface!");
return mEglManager.beginFrame(mEglSurface);
}
bool OpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
const FrameBuilder::LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue,
const Rect& contentDrawBounds, bool opaque,
const BakedOpRenderer::LightInfo& lightInfo,
const std::vector< sp<RenderNode> >& renderNodes,
FrameInfoVisualizer* profiler) {
mEglManager.damageFrame(frame, dirty);
bool drew = false;
auto& caches = Caches::getInstance();
FrameBuilder frameBuilder(dirty, frame.width(), frame.height(), lightGeometry, caches);
frameBuilder.deferLayers(*layerUpdateQueue);
layerUpdateQueue->clear();
frameBuilder.deferRenderNodeScene(renderNodes, contentDrawBounds);
BakedOpRenderer renderer(caches, mRenderThread.renderState(),
opaque, lightInfo);
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
profiler->draw(&renderer);
drew = renderer.didDraw();
// post frame cleanup
caches.clearGarbage();
caches.pathCache.trim();
caches.tessellationCache.trim();
#if DEBUG_MEMORY_USAGE
mCaches.dumpMemoryUsage();
#else
if (CC_UNLIKELY(Properties::debugLevel & kDebugMemory)) {
caches.dumpMemoryUsage();
}
#endif
return drew;
}
bool OpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
FrameInfo* currentFrameInfo, bool* requireSwap) {
GL_CHECKPOINT(LOW);
// Even if we decided to cancel the frame, from the perspective of jank
// metrics the frame was swapped at this point
currentFrameInfo->markSwapBuffers();
*requireSwap = drew || mEglManager.damageRequiresSwap();
if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
return false;
}
return *requireSwap;
}
bool OpenGLPipeline::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
layer->apply();
return Readback::copyTextureLayerInto(mRenderThread, *(layer->backingLayer()), bitmap)
== CopyResult::Success;
}
DeferredLayerUpdater* OpenGLPipeline::createTextureLayer() {
mEglManager.initialize();
Layer* layer = new Layer(mRenderThread.renderState(), 0, 0);
Caches::getInstance().textureState().activateTexture(0);
layer->generateTexture();
return new DeferredLayerUpdater(layer);
}
void OpenGLPipeline::onStop() {
if (mEglManager.isCurrent(mEglSurface)) {
mEglManager.makeCurrent(EGL_NO_SURFACE);
}
}
bool OpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior) {
if (mEglSurface != EGL_NO_SURFACE) {
mEglManager.destroySurface(mEglSurface);
mEglSurface = EGL_NO_SURFACE;
}
if (surface) {
mEglSurface = mEglManager.createSurface(surface);
}
if (mEglSurface != EGL_NO_SURFACE) {
const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
return true;
}
return false;
}
bool OpenGLPipeline::isSurfaceReady() {
return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
}
bool OpenGLPipeline::isContextReady() {
return CC_LIKELY(mEglManager.hasEglContext());
}
void OpenGLPipeline::onDestroyHardwareResources() {
Caches& caches = Caches::getInstance();
// Make sure to release all the textures we were owning as there won't
// be another draw
caches.textureCache.resetMarkInUse(this);
mRenderThread.renderState().flush(Caches::FlushMode::Layers);
}
void OpenGLPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue, bool opaque,
const BakedOpRenderer::LightInfo& lightInfo) {
static const std::vector< sp<RenderNode> > emptyNodeList;
auto& caches = Caches::getInstance();
FrameBuilder frameBuilder(*layerUpdateQueue, lightGeometry, caches);
layerUpdateQueue->clear();
BakedOpRenderer renderer(caches, mRenderThread.renderState(),
opaque, lightInfo);
LOG_ALWAYS_FATAL_IF(renderer.didDraw(), "shouldn't draw in buildlayer case");
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
}
TaskManager* OpenGLPipeline::getTaskManager() {
return &Caches::getInstance().tasks;
}
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */