The new implementation relies on OpenGLRenderer's existing layer code instead of duplicating it. The new code is much cleaner, with simpler and better APIs and allows tracking of drawn regions inside layers. Region tracking is not yet enabled but this will be done in a future CL. Change-Id: Ie826121a2227de8252c77b992a61218defea5143
72 lines
2.5 KiB
C++
72 lines
2.5 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_OPENGL_DEBUG_RENDERER_H
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#define ANDROID_HWUI_OPENGL_DEBUG_RENDERER_H
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#include "OpenGLRenderer.h"
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Renderer
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///////////////////////////////////////////////////////////////////////////////
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class OpenGLDebugRenderer: public OpenGLRenderer {
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public:
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OpenGLDebugRenderer(): mPrimitivesCount(0) {
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}
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~OpenGLDebugRenderer() {
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}
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void prepare(bool opaque);
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void finish();
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int saveLayer(float left, float top, float right, float bottom,
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SkPaint* p, int flags);
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void drawDisplayList(DisplayList* displayList);
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void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
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void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
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void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
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void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
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float srcRight, float srcBottom, float dstLeft, float dstTop,
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float dstRight, float dstBottom, SkPaint* paint);
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void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
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const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
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float left, float top, float right, float bottom, SkPaint* paint);
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void drawColor(int color, SkXfermode::Mode mode);
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void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
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void drawPath(SkPath* path, SkPaint* paint);
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void drawLines(float* points, int count, SkPaint* paint);
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void drawText(const char* text, int bytesCount, int count, float x, float y,
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SkPaint* paint);
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protected:
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void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
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private:
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uint32_t mPrimitivesCount;
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}; // class OpenGLDebugRenderer
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_OPENGL_DEBUG_RENDERER_H
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