Running implies that it's been started and the animation has actually begun, which is not true if we call start() and then immediately try to jump state. Bug: 24273164 Change-Id: I7f8d856dbe925679dad082f1e28d8936ac2b04db
Running implies that it's been started and the animation has actually begun, which is not true if we call start() and then immediately try to jump state. Bug: 24273164 Change-Id: I7f8d856dbe925679dad082f1e28d8936ac2b04db