172 lines
5.2 KiB
C++
172 lines
5.2 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <benchmark/benchmark.h>
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#include "DisplayList.h"
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#if HWUI_NEW_OPS
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#include "RecordingCanvas.h"
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#else
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#include "DisplayListCanvas.h"
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#endif
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#include "tests/common/TestUtils.h"
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using namespace android;
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using namespace android::uirenderer;
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#if HWUI_NEW_OPS
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typedef RecordingCanvas TestCanvas;
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#else
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typedef DisplayListCanvas TestCanvas;
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#endif
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void BM_DisplayList_alloc(benchmark::State& benchState) {
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while (benchState.KeepRunning()) {
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auto displayList = new DisplayList();
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benchmark::DoNotOptimize(displayList);
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delete displayList;
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}
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}
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BENCHMARK(BM_DisplayList_alloc);
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void BM_DisplayList_alloc_theoretical(benchmark::State& benchState) {
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while (benchState.KeepRunning()) {
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auto displayList = new char[sizeof(DisplayList)];
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benchmark::DoNotOptimize(displayList);
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delete[] displayList;
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}
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}
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BENCHMARK(BM_DisplayList_alloc_theoretical);
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void BM_DisplayListCanvas_record_empty(benchmark::State& benchState) {
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TestCanvas canvas(100, 100);
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delete canvas.finishRecording();
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while (benchState.KeepRunning()) {
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canvas.resetRecording(100, 100);
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benchmark::DoNotOptimize(&canvas);
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delete canvas.finishRecording();
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}
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}
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BENCHMARK(BM_DisplayListCanvas_record_empty);
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void BM_DisplayListCanvas_record_saverestore(benchmark::State& benchState) {
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TestCanvas canvas(100, 100);
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delete canvas.finishRecording();
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while (benchState.KeepRunning()) {
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canvas.resetRecording(100, 100);
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canvas.save(SaveFlags::MatrixClip);
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canvas.save(SaveFlags::MatrixClip);
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benchmark::DoNotOptimize(&canvas);
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canvas.restore();
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canvas.restore();
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delete canvas.finishRecording();
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}
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}
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BENCHMARK(BM_DisplayListCanvas_record_saverestore);
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void BM_DisplayListCanvas_record_translate(benchmark::State& benchState) {
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TestCanvas canvas(100, 100);
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delete canvas.finishRecording();
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while (benchState.KeepRunning()) {
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canvas.resetRecording(100, 100);
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canvas.scale(10, 10);
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benchmark::DoNotOptimize(&canvas);
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delete canvas.finishRecording();
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}
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}
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BENCHMARK(BM_DisplayListCanvas_record_translate);
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/**
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* Simulate a simple view drawing a background, overlapped by an image.
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*
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* Note that the recording commands are intentionally not perfectly efficient, as the
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* View system frequently produces unneeded save/restores.
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*/
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void BM_DisplayListCanvas_record_simpleBitmapView(benchmark::State& benchState) {
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TestCanvas canvas(100, 100);
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delete canvas.finishRecording();
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SkPaint rectPaint;
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SkBitmap iconBitmap = TestUtils::createSkBitmap(80, 80);
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while (benchState.KeepRunning()) {
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canvas.resetRecording(100, 100);
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{
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canvas.save(SaveFlags::MatrixClip);
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canvas.drawRect(0, 0, 100, 100, rectPaint);
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canvas.restore();
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}
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{
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canvas.save(SaveFlags::MatrixClip);
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canvas.translate(10, 10);
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canvas.drawBitmap(iconBitmap, 0, 0, nullptr);
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canvas.restore();
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}
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benchmark::DoNotOptimize(&canvas);
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delete canvas.finishRecording();
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}
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}
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BENCHMARK(BM_DisplayListCanvas_record_simpleBitmapView);
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class NullClient: public CanvasStateClient {
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void onViewportInitialized() override {}
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void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {}
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GLuint getTargetFbo() const override { return 0; }
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};
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void BM_CanvasState_saverestore(benchmark::State& benchState) {
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NullClient client;
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CanvasState state(client);
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state.initializeSaveStack(100, 100, 0, 0, 100, 100, Vector3());
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while (benchState.KeepRunning()) {
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state.save(SaveFlags::MatrixClip);
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state.save(SaveFlags::MatrixClip);
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benchmark::DoNotOptimize(&state);
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state.restore();
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state.restore();
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}
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}
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BENCHMARK(BM_CanvasState_saverestore);
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void BM_CanvasState_init(benchmark::State& benchState) {
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NullClient client;
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CanvasState state(client);
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state.initializeSaveStack(100, 100, 0, 0, 100, 100, Vector3());
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while (benchState.KeepRunning()) {
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state.initializeSaveStack(100, 100, 0, 0, 100, 100, Vector3());
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benchmark::DoNotOptimize(&state);
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}
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}
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BENCHMARK(BM_CanvasState_init);
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void BM_CanvasState_translate(benchmark::State& benchState) {
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NullClient client;
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CanvasState state(client);
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state.initializeSaveStack(100, 100, 0, 0, 100, 100, Vector3());
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while (benchState.KeepRunning()) {
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state.translate(5, 5, 0);
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benchmark::DoNotOptimize(&state);
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state.translate(-5, -5, 0);
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}
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}
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BENCHMARK(BM_CanvasState_translate);
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