Files
frameworks_base/tools/aapt2/ResourceTable.h
Adam Lesinski 71be70507d AAPT2: Propagate SPEC_OVERLAYABLE flag to final APK
Resources can be marked as overlayable, which means they can
be overlaid by runtime resource overlays.

This change propagates this state to the final resource table that
is installed on device.

Future work:
- Have the idmap tool respect the overlayable state and ignore
  entries that overlay anything else.

Bug: 64980941
Test: make aapt2_tests
Change-Id: Id45b1e141a281be2ee32a4ac3096fcf1114d523b
2017-12-18 14:16:02 -08:00

292 lines
11 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AAPT_RESOURCE_TABLE_H
#define AAPT_RESOURCE_TABLE_H
#include "ConfigDescription.h"
#include "Diagnostics.h"
#include "Resource.h"
#include "ResourceValues.h"
#include "Source.h"
#include "StringPool.h"
#include "io/File.h"
#include "android-base/macros.h"
#include "androidfw/StringPiece.h"
#include <functional>
#include <map>
#include <memory>
#include <string>
#include <tuple>
#include <unordered_map>
#include <vector>
namespace aapt {
// The Public status of a resource.
struct Visibility {
enum class Level {
kUndefined,
kPrivate,
kPublic,
};
Level level = Level::kUndefined;
Source source;
std::string comment;
};
// Represents <add-resource> in an overlay.
struct AllowNew {
Source source;
std::string comment;
};
// The policy dictating whether an entry is overlayable at runtime by RROs.
struct Overlayable {
Source source;
std::string comment;
};
class ResourceConfigValue {
public:
// The configuration for which this value is defined.
const ConfigDescription config;
// The product for which this value is defined.
const std::string product;
// The actual Value.
std::unique_ptr<Value> value;
ResourceConfigValue(const ConfigDescription& config, const android::StringPiece& product)
: config(config), product(product.to_string()) {}
private:
DISALLOW_COPY_AND_ASSIGN(ResourceConfigValue);
};
/**
* Represents a resource entry, which may have
* varying values for each defined configuration.
*/
class ResourceEntry {
public:
// The name of the resource. Immutable, as this determines the order of this resource
// when doing lookups.
const std::string name;
// The entry ID for this resource (the EEEE in 0xPPTTEEEE).
Maybe<uint16_t> id;
// Whether this resource is public (and must maintain the same entry ID across builds).
Visibility visibility;
Maybe<AllowNew> allow_new;
Maybe<Overlayable> overlayable;
// The resource's values for each configuration.
std::vector<std::unique_ptr<ResourceConfigValue>> values;
explicit ResourceEntry(const android::StringPiece& name) : name(name.to_string()) {}
ResourceConfigValue* FindValue(const ConfigDescription& config);
ResourceConfigValue* FindValue(const ConfigDescription& config,
const android::StringPiece& product);
ResourceConfigValue* FindOrCreateValue(const ConfigDescription& config,
const android::StringPiece& product);
std::vector<ResourceConfigValue*> FindAllValues(const ConfigDescription& config);
std::vector<ResourceConfigValue*> FindValuesIf(
const std::function<bool(ResourceConfigValue*)>& f);
private:
DISALLOW_COPY_AND_ASSIGN(ResourceEntry);
};
// Represents a resource type (eg. string, drawable, layout, etc.) containing resource entries.
class ResourceTableType {
public:
// The logical type of resource (string, drawable, layout, etc.).
const ResourceType type;
// The type ID for this resource (the TT in 0xPPTTEEEE).
Maybe<uint8_t> id;
// Whether this type is public (and must maintain the same type ID across builds).
Visibility::Level visibility_level = Visibility::Level::kUndefined;
// List of resources for this type.
std::vector<std::unique_ptr<ResourceEntry>> entries;
explicit ResourceTableType(const ResourceType type) : type(type) {}
ResourceEntry* FindEntry(const android::StringPiece& name);
ResourceEntry* FindOrCreateEntry(const android::StringPiece& name);
private:
DISALLOW_COPY_AND_ASSIGN(ResourceTableType);
};
class ResourceTablePackage {
public:
std::string name;
// The package ID (the PP in 0xPPTTEEEE).
Maybe<uint8_t> id;
std::vector<std::unique_ptr<ResourceTableType>> types;
ResourceTablePackage() = default;
ResourceTableType* FindType(ResourceType type);
ResourceTableType* FindOrCreateType(const ResourceType type);
private:
DISALLOW_COPY_AND_ASSIGN(ResourceTablePackage);
};
// The container and index for all resources defined for an app.
class ResourceTable {
public:
ResourceTable() = default;
enum class CollisionResult { kKeepOriginal, kConflict, kTakeNew };
using CollisionResolverFunc = std::function<CollisionResult(Value*, Value*)>;
// When a collision of resources occurs, this method decides which value to keep.
static CollisionResult ResolveValueCollision(Value* existing, Value* incoming);
bool AddResource(const ResourceNameRef& name, const ConfigDescription& config,
const android::StringPiece& product, std::unique_ptr<Value> value,
IDiagnostics* diag);
bool AddResourceWithId(const ResourceNameRef& name, const ResourceId& res_id,
const ConfigDescription& config, const android::StringPiece& product,
std::unique_ptr<Value> value, IDiagnostics* diag);
bool AddFileReference(const ResourceNameRef& name, const ConfigDescription& config,
const Source& source, const android::StringPiece& path, IDiagnostics* diag);
bool AddFileReferenceMangled(const ResourceNameRef& name, const ConfigDescription& config,
const Source& source, const android::StringPiece& path,
io::IFile* file, IDiagnostics* diag);
// Same as AddResource, but doesn't verify the validity of the name. This is used
// when loading resources from an existing binary resource table that may have mangled names.
bool AddResourceMangled(const ResourceNameRef& name, const ConfigDescription& config,
const android::StringPiece& product, std::unique_ptr<Value> value,
IDiagnostics* diag);
bool AddResourceWithIdMangled(const ResourceNameRef& name, const ResourceId& id,
const ConfigDescription& config,
const android::StringPiece& product, std::unique_ptr<Value> value,
IDiagnostics* diag);
bool SetVisibility(const ResourceNameRef& name, const Visibility& visibility, IDiagnostics* diag);
bool SetVisibilityMangled(const ResourceNameRef& name, const Visibility& visibility,
IDiagnostics* diag);
bool SetVisibilityWithId(const ResourceNameRef& name, const Visibility& visibility,
const ResourceId& res_id, IDiagnostics* diag);
bool SetVisibilityWithIdMangled(const ResourceNameRef& name, const Visibility& visibility,
const ResourceId& res_id, IDiagnostics* diag);
bool SetOverlayable(const ResourceNameRef& name, const Overlayable& overlayable,
IDiagnostics* diag);
bool SetOverlayableMangled(const ResourceNameRef& name, const Overlayable& overlayable,
IDiagnostics* diag);
bool SetAllowNew(const ResourceNameRef& name, const AllowNew& allow_new, IDiagnostics* diag);
bool SetAllowNewMangled(const ResourceNameRef& name, const AllowNew& allow_new,
IDiagnostics* diag);
struct SearchResult {
ResourceTablePackage* package;
ResourceTableType* type;
ResourceEntry* entry;
};
Maybe<SearchResult> FindResource(const ResourceNameRef& name) const;
// Returns the package struct with the given name, or nullptr if such a package does not
// exist. The empty string is a valid package and typically is used to represent the
// 'current' package before it is known to the ResourceTable.
ResourceTablePackage* FindPackage(const android::StringPiece& name) const;
ResourceTablePackage* FindPackageById(uint8_t id) const;
ResourceTablePackage* CreatePackage(const android::StringPiece& name, Maybe<uint8_t> id = {});
std::unique_ptr<ResourceTable> Clone() const;
// The string pool used by this resource table. Values that reference strings must use
// this pool to create their strings.
// NOTE: `string_pool` must come before `packages` so that it is destroyed after.
// When `string_pool` references are destroyed (as they will be when `packages` is destroyed),
// they decrement a refCount, which would cause invalid memory access if the pool was already
// destroyed.
StringPool string_pool;
// The list of packages in this table, sorted alphabetically by package name.
std::vector<std::unique_ptr<ResourceTablePackage>> packages;
// Set of dynamic packages that this table may reference. Their package names get encoded
// into the resources.arsc along with their compile-time assigned IDs.
std::map<size_t, std::string> included_packages_;
private:
// The function type that validates a symbol name. Returns a non-empty StringPiece representing
// the offending character (which may be more than one byte in UTF-8). Returns an empty string
// if the name was valid.
using NameValidator = android::StringPiece(const android::StringPiece&);
ResourceTablePackage* FindOrCreatePackage(const android::StringPiece& name);
bool ValidateName(NameValidator validator, const ResourceNameRef& name, const Source& source,
IDiagnostics* diag);
bool AddResourceImpl(const ResourceNameRef& name, const ResourceId& res_id,
const ConfigDescription& config, const android::StringPiece& product,
std::unique_ptr<Value> value, NameValidator name_validator,
const CollisionResolverFunc& conflict_resolver, IDiagnostics* diag);
bool AddFileReferenceImpl(const ResourceNameRef& name, const ConfigDescription& config,
const Source& source, const android::StringPiece& path, io::IFile* file,
NameValidator name_validator, IDiagnostics* diag);
bool SetVisibilityImpl(const ResourceNameRef& name, const Visibility& visibility,
const ResourceId& res_id, NameValidator name_validator,
IDiagnostics* diag);
bool SetAllowNewImpl(const ResourceNameRef& name, const AllowNew& allow_new,
NameValidator name_validator, IDiagnostics* diag);
bool SetOverlayableImpl(const ResourceNameRef& name, const Overlayable& overlayable,
NameValidator name_validator, IDiagnostics* diag);
bool SetSymbolStateImpl(const ResourceNameRef& name, const ResourceId& res_id,
const Visibility& symbol, NameValidator name_validator,
IDiagnostics* diag);
DISALLOW_COPY_AND_ASSIGN(ResourceTable);
};
} // namespace aapt
#endif // AAPT_RESOURCE_TABLE_H