Made it possible for individual windows to disable pointer gestures while the window has focus using a private API. Cleaned up the InputReader configuration code to enable in-place reconfiguration of input devices without having to reopen them all. This change makes changing the pointer speed somewhat nicer since the pointer doesn't jump back to the origin after each change. Change-Id: I9727419c2f4cb39e16acb4b15fd7fd84526b1239
86 lines
2.2 KiB
Java
86 lines
2.2 KiB
Java
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.server.wm;
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import android.graphics.Region;
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import android.view.InputChannel;
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/**
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* Describes input-related window properties for use by the input dispatcher.
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* @hide
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*/
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public final class InputWindow {
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// The window handle.
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public InputWindowHandle inputWindowHandle;
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// The input channel associated with the window.
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public InputChannel inputChannel;
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// The window name.
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public String name;
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// Window layout params attributes. (WindowManager.LayoutParams)
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public int layoutParamsFlags;
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public int layoutParamsType;
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// Dispatching timeout.
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public long dispatchingTimeoutNanos;
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// Window frame.
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public int frameLeft;
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public int frameTop;
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public int frameRight;
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public int frameBottom;
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// Global scaling factor applied to touch events when they are dispatched
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// to the window
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public float scaleFactor;
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// Window touchable region.
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public final Region touchableRegion = new Region();
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// Window is visible.
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public boolean visible;
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// Window can receive keys.
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public boolean canReceiveKeys;
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// Window has focus.
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public boolean hasFocus;
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// Window has wallpaper. (window is the current wallpaper target)
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public boolean hasWallpaper;
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// Input event dispatching is paused.
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public boolean paused;
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// Window layer.
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public int layer;
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// Id of process and user that owns the window.
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public int ownerPid;
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public int ownerUid;
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// Window input features.
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public int inputFeatures;
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public void recycle() {
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inputWindowHandle = null;
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inputChannel = null;
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}
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}
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