This undoes the automerger skip which occured in
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replays it as a standard (NOT -s ours) merge.
Change-Id: If5a47be26f73d6a0735c425cd66310a3e2a89086
184 lines
7.6 KiB
Plaintext
184 lines
7.6 KiB
Plaintext
page.title=Building Local Unit Tests
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page.tags=testing,androidjunitrunner,junit,unit test,mock
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trainingnavtop=true
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@jd:body
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<!-- This is the training bar -->
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<div id="tb-wrapper">
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<div id="tb">
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<h2>Dependencies and Prerequisites</h2>
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<ul>
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<li><a href="{@docRoot}tools/studio/index.html">Android Studio (latest version)</a>.</li>
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</ul>
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<h2>This lesson teaches you to</h2>
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<ol>
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<li><a href="#setup">Set Up Your Testing Environment</a></li>
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<li><a href="#build">Create a Local Unit Test Class</a></li>
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<li><a href="#run">Run Local Unit Tests</a></li>
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</ol>
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<h2>Try it out</h2>
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<ul>
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<li>
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<a href="https://github.com/googlesamples/android-testing/tree/master/unit/BasicSample"
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class="external-link">Local Unit Tests Code Samples</a></li>
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<li><a href="https://codelabs.developers.google.com/codelabs/android-testing/index.html?index=..%2F..%2Findex#0"
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class="external-link">Android Testing Codelab</a></li>
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</ul>
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</div>
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</div>
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<p>If your unit test has no dependencies or only has simple dependencies on Android, you should run
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your test on a local development machine. This testing approach is efficient because it helps
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you avoid the overhead of loading the target app and unit test code onto a physical device or
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emulator every time your test is run. Consequently, the execution time for running your unit
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test is greatly reduced. With this approach, you normally use a mocking framework, like
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<a href="https://github.com/mockito/mockito" class="external-link">Mockito</a>, to fulfill any
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dependency relationships.</p>
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<h2 id="setup">Set Up Your Testing Environment</h2>
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<p>Before building your local unit test, make sure to configure your test source code location and
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project dependencies, as described in
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<a href="{@docRoot}training/testing/start/index.html#config-local-tests">
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Getting Started with Testing</a>.</p>
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<h2 id="build">Create a Local Unit Test Class</h2>
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<p>Your local unit test class should be written as a JUnit 4 test class.
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<a href="http://junit.org/" class="external-link">JUnit</a> is the most popular
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and widely-used unit testing framework for Java. The latest version of this framework, JUnit 4,
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allows you to write tests in a cleaner and more flexible way than its predecessor versions. Unlike
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the previous approach to Android unit testing based on JUnit 3, with JUnit 4, you do not need to
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extend the {@code junit.framework.TestCase} class. You also do not need to prefix your test method
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name with the {@code ‘test’} keyword, or use any classes in the {@code junit.framework} or
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{@code junit.extensions} package.</p>
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<p>To create a basic JUnit 4 test class, create a Java class that contains one or more test methods.
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A test method begins with the {@code @Test} annotation and contains the code to exercise
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and verify a single functionality in the component that you want to test.</p>
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<p>The following example shows how you might implement a local unit test class. The test method
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{@code emailValidator_CorrectEmailSimple_ReturnsTrue} verifies that the {@code isValidEmail()}
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method in the app under test returns the correct result.</p>
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<pre>
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import org.junit.Test;
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import java.util.regex.Pattern;
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import static org.junit.Assert.assertFalse;
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import static org.junit.Assert.assertTrue;
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public class EmailValidatorTest {
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@Test
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public void emailValidator_CorrectEmailSimple_ReturnsTrue() {
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assertThat(EmailValidator.isValidEmail("name@email.com"), is(true));
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}
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...
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}
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</pre>
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<p>To test that components in your app return the expected results, use the
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<a href="http://junit.org/javadoc/latest/org/junit/Assert.html" class="external-link">
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junit.Assert</a> methods to perform validation checks (or <em>assertions</em>) to compare the state
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of the component under test against some expected value. To make tests more readable, you
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can use <a href="https://github.com/hamcrest" class="external-link">
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Hamcrest matchers</a> (such as the {@code is()} and {@code equalTo()} methods) to match the
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returned result against the expected result.</p>
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<h3 id="mocking-dependencies">Mocking Android dependencies</h3>
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<p>
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By default, the <a href="{@docRoot}tools/building/plugin-for-gradle.html">
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Android Plug-in for Gradle</a> executes your local unit tests against a modified
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version of the {@code android.jar} library, which does not contain any actual code. Instead, method
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calls to Android classes from your unit test throw an exception.
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</p>
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<p>
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You can use a mocking framework to stub out external dependencies in your code, to easily test that
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your component interacts with a dependency in an expected way. By substituting Android dependencies
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with mock objects, you can isolate your unit test from the rest of the Android system while
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verifying that the correct methods in those dependencies are called. The
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<a href="https://github.com/mockito/mockito" class="external-link">Mockito</a> mocking framework
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for Java (version 1.9.5 and higher) offers compatibility with Android unit testing.
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With Mockito, you can configure mock objects to return some specific value when invoked.</p>
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<p>To add a mock object to your local unit test using this framework, follow this programming model:
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</p>
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<ol>
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<li>
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Include the Mockito library dependency in your {@code build.gradle} file, as described in
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<a href="#setup">Set Up Your Testing Environment</a>.
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</li>
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<li>At the beginning of your unit test class definition, add the
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{@code @RunWith(MockitoJUnitRunner.class)} annotation. This annotation tells the Mockito test
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runner to validate that your usage of the framework is correct and simplifies the initialization of
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your mock objects.
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</li>
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<li>To create a mock object for an Android dependency, add the {@code @Mock} annotation before
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the field declaration.</li>
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<li>To stub the behavior of the dependency, you can specify a condition and return
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value when the condition is met by using the {@code when()} and {@code thenReturn()} methods.
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</li>
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</ol>
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<p>
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The following example shows how you might create a unit test that uses a mock
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{@link android.content.Context} object.
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</p>
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<pre>
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import static org.hamcrest.MatcherAssert.assertThat;
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import static org.hamcrest.CoreMatchers.*;
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import static org.mockito.Mockito.*;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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import org.mockito.Mock;
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import org.mockito.runners.MockitoJUnitRunner;
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import android.content.SharedPreferences;
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@RunWith(MockitoJUnitRunner.class)
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public class UnitTestSample {
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private static final String FAKE_STRING = "HELLO WORLD";
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@Mock
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Context mMockContext;
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@Test
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public void readStringFromContext_LocalizedString() {
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// Given a mocked Context injected into the object under test...
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when(mMockContext.getString(R.string.hello_word))
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.thenReturn(FAKE_STRING);
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ClassUnderTest myObjectUnderTest = new ClassUnderTest(mMockContext);
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// ...when the string is returned from the object under test...
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String result = myObjectUnderTest.getHelloWorldString();
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// ...then the result should be the expected one.
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assertThat(result, is(FAKE_STRING));
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}
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}
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</pre>
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<p>
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To learn more about using the Mockito framework, see the
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<a href="http://site.mockito.org/mockito/docs/current/org/mockito/Mockito.html"
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class="external-link">Mockito API reference</a> and the
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{@code SharedPreferencesHelperTest} class in the
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<a href="https://github.com/googlesamples/android-testing/tree/master/unit/BasicSample"
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class="external-link">sample code</a>.
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</p>
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<h2 id="run">Run Local Unit Tests</h2>
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<p>
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To run your tests, follow the steps for running local unit tests
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described in <a href="{@docRoot}training/testing/start/index.html#run-local-tests">
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Getting Started with Testing</a>.
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</p>
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