Files
frameworks_base/services/java/com/android/server/wm/ScreenRotationAnimation.java
Craig Mautner e32c307841 Separate out animations from layout.
(Dianne) pulled the animation steps out of the layout. Changes to
exposed layers cause repeated calls to layout code.

Combined animation steps into start and finish animation code.

Change-Id: I3602d1d6249d20987d102a54e3a67a7a39361b55
2012-03-14 16:09:28 -07:00

773 lines
35 KiB
Java

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server.wm;
import java.io.PrintWriter;
import android.content.Context;
import android.graphics.Matrix;
import android.graphics.PixelFormat;
import android.graphics.Rect;
import android.util.Slog;
import android.view.Surface;
import android.view.SurfaceSession;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
import android.view.animation.Transformation;
class ScreenRotationAnimation {
static final String TAG = "ScreenRotationAnimation";
static final boolean DEBUG_STATE = false;
static final boolean DEBUG_TRANSFORMS = false;
static final int FREEZE_LAYER = WindowManagerService.TYPE_LAYER_MULTIPLIER * 200;
final Context mContext;
Surface mSurface;
BlackFrame mBlackFrame;
int mWidth, mHeight;
int mSnapshotRotation;
int mSnapshotDeltaRotation;
int mOriginalRotation;
int mOriginalWidth, mOriginalHeight;
int mCurRotation;
// For all animations, "exit" is for the UI elements that are going
// away (that is the snapshot of the old screen), and "enter" is for
// the new UI elements that are appearing (that is the active windows
// in their final orientation).
// The starting animation for the exiting and entering elements. This
// animation applies a transformation while the rotation is in progress.
// It is started immediately, before the new entering UI is ready.
Animation mStartExitAnimation;
final Transformation mStartExitTransformation = new Transformation();
Animation mStartEnterAnimation;
final Transformation mStartEnterTransformation = new Transformation();
Animation mStartFrameAnimation;
final Transformation mStartFrameTransformation = new Transformation();
// The finishing animation for the exiting and entering elements. This
// animation needs to undo the transformation of the starting animation.
// It starts running once the new rotation UI elements are ready to be
// displayed.
Animation mFinishExitAnimation;
final Transformation mFinishExitTransformation = new Transformation();
Animation mFinishEnterAnimation;
final Transformation mFinishEnterTransformation = new Transformation();
Animation mFinishFrameAnimation;
final Transformation mFinishFrameTransformation = new Transformation();
// The current active animation to move from the old to the new rotated
// state. Which animation is run here will depend on the old and new
// rotations.
Animation mRotateExitAnimation;
final Transformation mRotateExitTransformation = new Transformation();
Animation mRotateEnterAnimation;
final Transformation mRotateEnterTransformation = new Transformation();
Animation mRotateFrameAnimation;
final Transformation mRotateFrameTransformation = new Transformation();
// A previously running rotate animation. This will be used if we need
// to switch to a new rotation before finishing the previous one.
Animation mLastRotateExitAnimation;
final Transformation mLastRotateExitTransformation = new Transformation();
Animation mLastRotateEnterAnimation;
final Transformation mLastRotateEnterTransformation = new Transformation();
Animation mLastRotateFrameAnimation;
final Transformation mLastRotateFrameTransformation = new Transformation();
// Complete transformations being applied.
final Transformation mExitTransformation = new Transformation();
final Transformation mEnterTransformation = new Transformation();
final Transformation mFrameTransformation = new Transformation();
boolean mStarted;
boolean mAnimRunning;
boolean mFinishAnimReady;
long mFinishAnimStartTime;
final Matrix mFrameInitialMatrix = new Matrix();
final Matrix mSnapshotInitialMatrix = new Matrix();
final Matrix mSnapshotFinalMatrix = new Matrix();
final Matrix mTmpMatrix = new Matrix();
final float[] mTmpFloats = new float[9];
private boolean mMoreRotateEnter;
private boolean mMoreRotateExit;
private boolean mMoreRotateFrame;
private boolean mMoreFinishEnter;
private boolean mMoreFinishExit;
private boolean mMoreFinishFrame;
private boolean mMoreStartEnter;
private boolean mMoreStartExit;
private boolean mMoreStartFrame;
public void printTo(String prefix, PrintWriter pw) {
pw.print(prefix); pw.print("mSurface="); pw.print(mSurface);
pw.print(" mWidth="); pw.print(mWidth);
pw.print(" mHeight="); pw.println(mHeight);
pw.print(prefix); pw.print("mBlackFrame="); pw.println(mBlackFrame);
if (mBlackFrame != null) {
mBlackFrame.printTo(prefix + " ", pw);
}
pw.print(prefix); pw.print("mSnapshotRotation="); pw.print(mSnapshotRotation);
pw.print(" mSnapshotDeltaRotation="); pw.print(mSnapshotDeltaRotation);
pw.print(" mCurRotation="); pw.println(mCurRotation);
pw.print(prefix); pw.print("mOriginalRotation="); pw.print(mOriginalRotation);
pw.print(" mOriginalWidth="); pw.print(mOriginalWidth);
pw.print(" mOriginalHeight="); pw.println(mOriginalHeight);
pw.print(prefix); pw.print("mStarted="); pw.print(mStarted);
pw.print(" mAnimRunning="); pw.print(mAnimRunning);
pw.print(" mFinishAnimReady="); pw.print(mFinishAnimReady);
pw.print(" mFinishAnimStartTime="); pw.println(mFinishAnimStartTime);
pw.print(prefix); pw.print("mStartExitAnimation="); pw.print(mStartExitAnimation);
pw.print(" "); mStartExitTransformation.printShortString(pw); pw.println();
pw.print(prefix); pw.print("mStartEnterAnimation="); pw.print(mStartEnterAnimation);
pw.print(" "); mStartEnterTransformation.printShortString(pw); pw.println();
pw.print(prefix); pw.print("mStartFrameAnimation="); pw.print(mStartFrameAnimation);
pw.print(" "); mStartFrameTransformation.printShortString(pw); pw.println();
pw.print(prefix); pw.print("mFinishExitAnimation="); pw.print(mFinishExitAnimation);
pw.print(" "); mFinishExitTransformation.printShortString(pw); pw.println();
pw.print(prefix); pw.print("mFinishEnterAnimation="); pw.print(mFinishEnterAnimation);
pw.print(" "); mFinishEnterTransformation.printShortString(pw); pw.println();
pw.print(prefix); pw.print("mFinishFrameAnimation="); pw.print(mFinishFrameAnimation);
pw.print(" "); mFinishFrameTransformation.printShortString(pw); pw.println();
pw.print(prefix); pw.print("mRotateExitAnimation="); pw.print(mRotateExitAnimation);
pw.print(" "); mRotateExitTransformation.printShortString(pw); pw.println();
pw.print(prefix); pw.print("mRotateEnterAnimation="); pw.print(mRotateEnterAnimation);
pw.print(" "); mRotateEnterTransformation.printShortString(pw); pw.println();
pw.print(prefix); pw.print("mRotateFrameAnimation="); pw.print(mRotateFrameAnimation);
pw.print(" "); mRotateFrameTransformation.printShortString(pw); pw.println();
pw.print(prefix); pw.print("mExitTransformation=");
mExitTransformation.printShortString(pw); pw.println();
pw.print(prefix); pw.print("mEnterTransformation=");
mEnterTransformation.printShortString(pw); pw.println();
pw.print(prefix); pw.print("mFrameTransformation=");
mEnterTransformation.printShortString(pw); pw.println();
pw.print(prefix); pw.print("mFrameInitialMatrix=");
mFrameInitialMatrix.printShortString(pw);
pw.println();
pw.print(prefix); pw.print("mSnapshotInitialMatrix=");
mSnapshotInitialMatrix.printShortString(pw);
pw.print(" mSnapshotFinalMatrix="); mSnapshotFinalMatrix.printShortString(pw);
pw.println();
}
public ScreenRotationAnimation(Context context, SurfaceSession session,
boolean inTransaction, int originalWidth, int originalHeight, int originalRotation) {
mContext = context;
// Screenshot does NOT include rotation!
mSnapshotRotation = 0;
if (originalRotation == Surface.ROTATION_90
|| originalRotation == Surface.ROTATION_270) {
mWidth = originalHeight;
mHeight = originalWidth;
} else {
mWidth = originalWidth;
mHeight = originalHeight;
}
mOriginalRotation = originalRotation;
mOriginalWidth = originalWidth;
mOriginalHeight = originalHeight;
if (!inTransaction) {
if (WindowManagerService.SHOW_LIGHT_TRANSACTIONS) Slog.i(WindowManagerService.TAG,
">>> OPEN TRANSACTION ScreenRotationAnimation");
Surface.openTransaction();
}
try {
try {
mSurface = new Surface(session, 0, "FreezeSurface",
-1, mWidth, mHeight, PixelFormat.OPAQUE, Surface.FX_SURFACE_SCREENSHOT | Surface.HIDDEN);
if (mSurface == null || !mSurface.isValid()) {
// Screenshot failed, punt.
mSurface = null;
return;
}
mSurface.setLayer(FREEZE_LAYER);
mSurface.show();
} catch (Surface.OutOfResourcesException e) {
Slog.w(TAG, "Unable to allocate freeze surface", e);
}
if (WindowManagerService.SHOW_TRANSACTIONS ||
WindowManagerService.SHOW_SURFACE_ALLOC) Slog.i(WindowManagerService.TAG,
" FREEZE " + mSurface + ": CREATE");
setRotation(originalRotation);
} finally {
if (!inTransaction) {
Surface.closeTransaction();
if (WindowManagerService.SHOW_LIGHT_TRANSACTIONS) Slog.i(WindowManagerService.TAG,
"<<< CLOSE TRANSACTION ScreenRotationAnimation");
}
}
}
boolean hasScreenshot() {
return mSurface != null;
}
static int deltaRotation(int oldRotation, int newRotation) {
int delta = newRotation - oldRotation;
if (delta < 0) delta += 4;
return delta;
}
void setSnapshotTransform(Matrix matrix, float alpha) {
if (mSurface != null) {
matrix.getValues(mTmpFloats);
mSurface.setPosition(mTmpFloats[Matrix.MTRANS_X],
mTmpFloats[Matrix.MTRANS_Y]);
mSurface.setMatrix(
mTmpFloats[Matrix.MSCALE_X], mTmpFloats[Matrix.MSKEW_Y],
mTmpFloats[Matrix.MSKEW_X], mTmpFloats[Matrix.MSCALE_Y]);
mSurface.setAlpha(alpha);
if (DEBUG_TRANSFORMS) {
float[] srcPnts = new float[] { 0, 0, mWidth, mHeight };
float[] dstPnts = new float[4];
matrix.mapPoints(dstPnts, srcPnts);
Slog.i(TAG, "Original : (" + srcPnts[0] + "," + srcPnts[1]
+ ")-(" + srcPnts[2] + "," + srcPnts[3] + ")");
Slog.i(TAG, "Transformed: (" + dstPnts[0] + "," + dstPnts[1]
+ ")-(" + dstPnts[2] + "," + dstPnts[3] + ")");
}
}
}
public static void createRotationMatrix(int rotation, int width, int height,
Matrix outMatrix) {
switch (rotation) {
case Surface.ROTATION_0:
outMatrix.reset();
break;
case Surface.ROTATION_90:
outMatrix.setRotate(90, 0, 0);
outMatrix.postTranslate(height, 0);
break;
case Surface.ROTATION_180:
outMatrix.setRotate(180, 0, 0);
outMatrix.postTranslate(width, height);
break;
case Surface.ROTATION_270:
outMatrix.setRotate(270, 0, 0);
outMatrix.postTranslate(0, width);
break;
}
}
// Must be called while in a transaction.
private void setRotation(int rotation) {
mCurRotation = rotation;
// Compute the transformation matrix that must be applied
// to the snapshot to make it stay in the same original position
// with the current screen rotation.
int delta = deltaRotation(rotation, mSnapshotRotation);
createRotationMatrix(delta, mWidth, mHeight, mSnapshotInitialMatrix);
if (DEBUG_STATE) Slog.v(TAG, "**** ROTATION: " + delta);
setSnapshotTransform(mSnapshotInitialMatrix, 1.0f);
}
// Must be called while in a transaction.
public boolean setRotation(int rotation, SurfaceSession session,
long maxAnimationDuration, float animationScale, int finalWidth, int finalHeight) {
setRotation(rotation);
return startAnimation(session, maxAnimationDuration, animationScale,
finalWidth, finalHeight, false);
}
/**
* Returns true if animating.
*/
private boolean startAnimation(SurfaceSession session, long maxAnimationDuration,
float animationScale, int finalWidth, int finalHeight, boolean dismissing) {
if (mSurface == null) {
// Can't do animation.
return false;
}
if (mStarted) {
return true;
}
mStarted = true;
boolean firstStart = false;
// Figure out how the screen has moved from the original rotation.
int delta = deltaRotation(mCurRotation, mOriginalRotation);
if (mFinishExitAnimation == null && (!dismissing || delta != Surface.ROTATION_0)) {
if (DEBUG_STATE) Slog.v(TAG, "Creating start and finish animations");
firstStart = true;
mStartExitAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_start_exit);
mStartEnterAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_start_enter);
mStartFrameAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_start_frame);
mFinishExitAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_finish_exit);
mFinishEnterAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_finish_enter);
mFinishFrameAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_finish_frame);
}
if (DEBUG_STATE) Slog.v(TAG, "Rotation delta: " + delta + " finalWidth="
+ finalWidth + " finalHeight=" + finalHeight
+ " origWidth=" + mOriginalWidth + " origHeight=" + mOriginalHeight);
switch (delta) {
case Surface.ROTATION_0:
mRotateExitAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_0_exit);
mRotateEnterAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_0_enter);
mRotateFrameAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_0_frame);
break;
case Surface.ROTATION_90:
mRotateExitAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_plus_90_exit);
mRotateEnterAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_plus_90_enter);
mRotateFrameAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_plus_90_frame);
break;
case Surface.ROTATION_180:
mRotateExitAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_180_exit);
mRotateEnterAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_180_enter);
mRotateFrameAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_180_frame);
break;
case Surface.ROTATION_270:
mRotateExitAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_minus_90_exit);
mRotateEnterAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_minus_90_enter);
mRotateFrameAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_minus_90_frame);
break;
}
// Compute partial steps between original and final sizes. These
// are used for the dimensions of the exiting and entering elements,
// so they are never stretched too significantly.
final int halfWidth = (finalWidth + mOriginalWidth) / 2;
final int halfHeight = (finalHeight + mOriginalHeight) / 2;
// Initialize the animations. This is a hack, redefining what "parent"
// means to allow supplying the last and next size. In this definition
// "%p" is the original (let's call it "previous") size, and "%" is the
// screen's current/new size.
if (firstStart) {
if (DEBUG_STATE) Slog.v(TAG, "Initializing start and finish animations");
mStartEnterAnimation.initialize(finalWidth, finalHeight,
halfWidth, halfHeight);
mStartExitAnimation.initialize(halfWidth, halfHeight,
mOriginalWidth, mOriginalHeight);
mStartFrameAnimation.initialize(finalWidth, finalHeight,
mOriginalWidth, mOriginalHeight);
mFinishEnterAnimation.initialize(finalWidth, finalHeight,
halfWidth, halfHeight);
mFinishExitAnimation.initialize(halfWidth, halfHeight,
mOriginalWidth, mOriginalHeight);
mFinishFrameAnimation.initialize(finalWidth, finalHeight,
mOriginalWidth, mOriginalHeight);
}
mRotateEnterAnimation.initialize(finalWidth, finalHeight, mOriginalWidth, mOriginalHeight);
mRotateExitAnimation.initialize(finalWidth, finalHeight, mOriginalWidth, mOriginalHeight);
mRotateFrameAnimation.initialize(finalWidth, finalHeight, mOriginalWidth, mOriginalHeight);
mAnimRunning = false;
mFinishAnimReady = false;
mFinishAnimStartTime = -1;
if (firstStart) {
mStartExitAnimation.restrictDuration(maxAnimationDuration);
mStartExitAnimation.scaleCurrentDuration(animationScale);
mStartEnterAnimation.restrictDuration(maxAnimationDuration);
mStartEnterAnimation.scaleCurrentDuration(animationScale);
mStartFrameAnimation.restrictDuration(maxAnimationDuration);
mStartFrameAnimation.scaleCurrentDuration(animationScale);
mFinishExitAnimation.restrictDuration(maxAnimationDuration);
mFinishExitAnimation.scaleCurrentDuration(animationScale);
mFinishEnterAnimation.restrictDuration(maxAnimationDuration);
mFinishEnterAnimation.scaleCurrentDuration(animationScale);
mFinishFrameAnimation.restrictDuration(maxAnimationDuration);
mFinishFrameAnimation.scaleCurrentDuration(animationScale);
}
mRotateExitAnimation.restrictDuration(maxAnimationDuration);
mRotateExitAnimation.scaleCurrentDuration(animationScale);
mRotateEnterAnimation.restrictDuration(maxAnimationDuration);
mRotateEnterAnimation.scaleCurrentDuration(animationScale);
mRotateFrameAnimation.restrictDuration(maxAnimationDuration);
mRotateFrameAnimation.scaleCurrentDuration(animationScale);
if (mBlackFrame == null) {
if (WindowManagerService.SHOW_LIGHT_TRANSACTIONS || DEBUG_STATE) Slog.i(
WindowManagerService.TAG,
">>> OPEN TRANSACTION ScreenRotationAnimation.startAnimation");
Surface.openTransaction();
// Compute the transformation matrix that must be applied
// the the black frame to make it stay in the initial position
// before the new screen rotation. This is different than the
// snapshot transformation because the snapshot is always based
// of the native orientation of the screen, not the orientation
// we were last in.
createRotationMatrix(delta, mOriginalWidth, mOriginalHeight, mFrameInitialMatrix);
try {
Rect outer = new Rect(-mOriginalWidth*1, -mOriginalHeight*1,
mOriginalWidth*2, mOriginalHeight*2);
Rect inner = new Rect(0, 0, mOriginalWidth, mOriginalHeight);
mBlackFrame = new BlackFrame(session, outer, inner, FREEZE_LAYER + 1);
mBlackFrame.setMatrix(mFrameInitialMatrix);
} catch (Surface.OutOfResourcesException e) {
Slog.w(TAG, "Unable to allocate black surface", e);
} finally {
Surface.closeTransaction();
if (WindowManagerService.SHOW_LIGHT_TRANSACTIONS || DEBUG_STATE) Slog.i(
WindowManagerService.TAG,
"<<< CLOSE TRANSACTION ScreenRotationAnimation.startAnimation");
}
}
return true;
}
/**
* Returns true if animating.
*/
public boolean dismiss(SurfaceSession session, long maxAnimationDuration,
float animationScale, int finalWidth, int finalHeight) {
if (DEBUG_STATE) Slog.v(TAG, "Dismiss!");
if (mSurface == null) {
// Can't do animation.
return false;
}
if (!mStarted) {
startAnimation(session, maxAnimationDuration, animationScale, finalWidth, finalHeight,
true);
}
if (!mStarted) {
return false;
}
if (DEBUG_STATE) Slog.v(TAG, "Setting mFinishAnimReady = true");
mFinishAnimReady = true;
return true;
}
public void kill() {
if (DEBUG_STATE) Slog.v(TAG, "Kill!");
if (mSurface != null) {
if (WindowManagerService.SHOW_TRANSACTIONS ||
WindowManagerService.SHOW_SURFACE_ALLOC) Slog.i(WindowManagerService.TAG,
" FREEZE " + mSurface + ": DESTROY");
mSurface.destroy();
mSurface = null;
}
if (mBlackFrame != null) {
mBlackFrame.kill();
mBlackFrame = null;
}
if (mStartExitAnimation != null) {
mStartExitAnimation.cancel();
mStartExitAnimation = null;
}
if (mStartEnterAnimation != null) {
mStartEnterAnimation.cancel();
mStartEnterAnimation = null;
}
if (mStartFrameAnimation != null) {
mStartFrameAnimation.cancel();
mStartFrameAnimation = null;
}
if (mFinishExitAnimation != null) {
mFinishExitAnimation.cancel();
mFinishExitAnimation = null;
}
if (mFinishEnterAnimation != null) {
mFinishEnterAnimation.cancel();
mFinishEnterAnimation = null;
}
if (mFinishFrameAnimation != null) {
mFinishFrameAnimation.cancel();
mFinishFrameAnimation = null;
}
if (mRotateExitAnimation != null) {
mRotateExitAnimation.cancel();
mRotateExitAnimation = null;
}
if (mRotateEnterAnimation != null) {
mRotateEnterAnimation.cancel();
mRotateEnterAnimation = null;
}
if (mRotateFrameAnimation != null) {
mRotateFrameAnimation.cancel();
mRotateFrameAnimation = null;
}
}
public boolean isAnimating() {
return mStartEnterAnimation != null || mStartExitAnimation != null
|| mStartFrameAnimation != null
|| mFinishEnterAnimation != null || mFinishExitAnimation != null
|| mFinishFrameAnimation != null
|| mRotateEnterAnimation != null || mRotateExitAnimation != null
|| mRotateFrameAnimation != null;
}
private boolean stepAnimation(long now) {
if (mFinishAnimReady && mFinishAnimStartTime < 0) {
if (DEBUG_STATE) Slog.v(TAG, "Step: finish anim now ready");
mFinishAnimStartTime = now;
}
// If the start animation is no longer running, we want to keep its
// transformation intact until the finish animation also completes.
mMoreStartExit = false;
if (mStartExitAnimation != null) {
mStartExitTransformation.clear();
mMoreStartExit = mStartExitAnimation.getTransformation(now, mStartExitTransformation);
if (DEBUG_TRANSFORMS) Slog.v(TAG, "Stepped start exit: " + mStartExitTransformation);
if (!mMoreStartExit) {
if (DEBUG_STATE) Slog.v(TAG, "Start exit animation done!");
mStartExitAnimation.cancel();
mStartExitAnimation = null;
}
}
mMoreStartEnter = false;
if (mStartEnterAnimation != null) {
mStartEnterTransformation.clear();
mMoreStartEnter = mStartEnterAnimation.getTransformation(now, mStartEnterTransformation);
if (DEBUG_TRANSFORMS) Slog.v(TAG, "Stepped start enter: " + mStartEnterTransformation);
if (!mMoreStartEnter) {
if (DEBUG_STATE) Slog.v(TAG, "Start enter animation done!");
mStartEnterAnimation.cancel();
mStartEnterAnimation = null;
}
}
mMoreStartFrame = false;
if (mStartFrameAnimation != null) {
mStartFrameTransformation.clear();
mMoreStartFrame = mStartFrameAnimation.getTransformation(now, mStartFrameTransformation);
if (DEBUG_TRANSFORMS) Slog.v(TAG, "Stepped start frame: " + mStartFrameTransformation);
if (!mMoreStartFrame) {
if (DEBUG_STATE) Slog.v(TAG, "Start frame animation done!");
mStartFrameAnimation.cancel();
mStartFrameAnimation = null;
}
}
long finishNow = mFinishAnimReady ? (now - mFinishAnimStartTime) : 0;
if (DEBUG_STATE) Slog.v(TAG, "Step: finishNow=" + finishNow);
mFinishExitTransformation.clear();
mMoreFinishExit = false;
if (mFinishExitAnimation != null) {
mMoreFinishExit = mFinishExitAnimation.getTransformation(finishNow, mFinishExitTransformation);
if (DEBUG_TRANSFORMS) Slog.v(TAG, "Stepped finish exit: " + mFinishExitTransformation);
if (!mMoreStartExit && !mMoreFinishExit) {
if (DEBUG_STATE) Slog.v(TAG, "Finish exit animation done, clearing start/finish anims!");
mStartExitTransformation.clear();
mFinishExitAnimation.cancel();
mFinishExitAnimation = null;
mFinishExitTransformation.clear();
}
}
mFinishEnterTransformation.clear();
mMoreFinishEnter = false;
if (mFinishEnterAnimation != null) {
mMoreFinishEnter = mFinishEnterAnimation.getTransformation(finishNow, mFinishEnterTransformation);
if (DEBUG_TRANSFORMS) Slog.v(TAG, "Stepped finish enter: " + mFinishEnterTransformation);
if (!mMoreStartEnter && !mMoreFinishEnter) {
if (DEBUG_STATE) Slog.v(TAG, "Finish enter animation done, clearing start/finish anims!");
mStartEnterTransformation.clear();
mFinishEnterAnimation.cancel();
mFinishEnterAnimation = null;
mFinishEnterTransformation.clear();
}
}
mFinishFrameTransformation.clear();
mMoreFinishFrame = false;
if (mFinishFrameAnimation != null) {
mMoreFinishFrame = mFinishFrameAnimation.getTransformation(finishNow, mFinishFrameTransformation);
if (DEBUG_TRANSFORMS) Slog.v(TAG, "Stepped finish frame: " + mFinishFrameTransformation);
if (!mMoreStartFrame && !mMoreFinishFrame) {
if (DEBUG_STATE) Slog.v(TAG, "Finish frame animation done, clearing start/finish anims!");
mStartFrameTransformation.clear();
mFinishFrameAnimation.cancel();
mFinishFrameAnimation = null;
mFinishFrameTransformation.clear();
}
}
mRotateExitTransformation.clear();
mMoreRotateExit = false;
if (mRotateExitAnimation != null) {
mMoreRotateExit = mRotateExitAnimation.getTransformation(now, mRotateExitTransformation);
if (DEBUG_TRANSFORMS) Slog.v(TAG, "Stepped rotate exit: " + mRotateExitTransformation);
if (!mMoreFinishExit && !mMoreRotateExit) {
if (DEBUG_STATE) Slog.v(TAG, "Rotate exit animation done!");
mRotateExitAnimation.cancel();
mRotateExitAnimation = null;
mRotateExitTransformation.clear();
}
}
mRotateEnterTransformation.clear();
mMoreRotateEnter = false;
if (mRotateEnterAnimation != null) {
mMoreRotateEnter = mRotateEnterAnimation.getTransformation(now, mRotateEnterTransformation);
if (DEBUG_TRANSFORMS) Slog.v(TAG, "Stepped rotate enter: " + mRotateEnterTransformation);
if (!mMoreFinishEnter && !mMoreRotateEnter) {
if (DEBUG_STATE) Slog.v(TAG, "Rotate enter animation done!");
mRotateEnterAnimation.cancel();
mRotateEnterAnimation = null;
mRotateEnterTransformation.clear();
}
}
mRotateFrameTransformation.clear();
mMoreRotateFrame = false;
if (mRotateFrameAnimation != null) {
mMoreRotateFrame = mRotateFrameAnimation.getTransformation(now, mRotateFrameTransformation);
if (DEBUG_TRANSFORMS) Slog.v(TAG, "Stepped rotate frame: " + mRotateFrameTransformation);
if (!mMoreFinishFrame && !mMoreRotateFrame) {
if (DEBUG_STATE) Slog.v(TAG, "Rotate frame animation done!");
mRotateFrameAnimation.cancel();
mRotateFrameAnimation = null;
mRotateFrameTransformation.clear();
}
}
mExitTransformation.set(mRotateExitTransformation);
mExitTransformation.compose(mStartExitTransformation);
mExitTransformation.compose(mFinishExitTransformation);
mEnterTransformation.set(mRotateEnterTransformation);
mEnterTransformation.compose(mStartEnterTransformation);
mEnterTransformation.compose(mFinishEnterTransformation);
//mFrameTransformation.set(mRotateExitTransformation);
//mFrameTransformation.compose(mStartExitTransformation);
//mFrameTransformation.compose(mFinishExitTransformation);
mFrameTransformation.set(mRotateFrameTransformation);
mFrameTransformation.compose(mStartFrameTransformation);
mFrameTransformation.compose(mFinishFrameTransformation);
mFrameTransformation.getMatrix().preConcat(mFrameInitialMatrix);
if (DEBUG_TRANSFORMS) Slog.v(TAG, "Final exit: " + mExitTransformation);
if (DEBUG_TRANSFORMS) Slog.v(TAG, "Final enter: " + mEnterTransformation);
if (DEBUG_TRANSFORMS) Slog.v(TAG, "Final frame: " + mFrameTransformation);
final boolean more = mMoreStartEnter || mMoreStartExit || mMoreStartFrame
|| mMoreFinishEnter || mMoreFinishExit || mMoreFinishFrame
|| mMoreRotateEnter || mMoreRotateExit || mMoreRotateFrame
|| !mFinishAnimReady;
mSnapshotFinalMatrix.setConcat(mExitTransformation.getMatrix(), mSnapshotInitialMatrix);
if (DEBUG_STATE) Slog.v(TAG, "Step: more=" + more);
return more;
}
void updateSurfaces() {
if (!mMoreStartExit && !mMoreFinishExit && !mMoreRotateExit) {
if (mSurface != null) {
if (DEBUG_STATE) Slog.v(TAG, "Exit animations done, hiding screenshot surface");
mSurface.hide();
}
}
if (!mMoreStartFrame && !mMoreFinishFrame && !mMoreRotateFrame) {
if (mBlackFrame != null) {
if (DEBUG_STATE) Slog.v(TAG, "Frame animations done, hiding black frame");
mBlackFrame.hide();
}
} else {
if (mBlackFrame != null) {
mBlackFrame.setMatrix(mFrameTransformation.getMatrix());
}
}
setSnapshotTransform(mSnapshotFinalMatrix, mExitTransformation.getAlpha());
}
public boolean stepAnimationLocked(long now) {
if (!isAnimating()) {
if (DEBUG_STATE) Slog.v(TAG, "Step: no animations running");
mFinishAnimReady = false;
return false;
}
if (!mAnimRunning) {
if (DEBUG_STATE) Slog.v(TAG, "Step: starting start, finish, rotate");
if (mStartEnterAnimation != null) {
mStartEnterAnimation.setStartTime(now);
}
if (mStartExitAnimation != null) {
mStartExitAnimation.setStartTime(now);
}
if (mStartFrameAnimation != null) {
mStartFrameAnimation.setStartTime(now);
}
if (mFinishEnterAnimation != null) {
mFinishEnterAnimation.setStartTime(0);
}
if (mFinishExitAnimation != null) {
mFinishExitAnimation.setStartTime(0);
}
if (mFinishFrameAnimation != null) {
mFinishFrameAnimation.setStartTime(0);
}
if (mRotateEnterAnimation != null) {
mRotateEnterAnimation.setStartTime(now);
}
if (mRotateExitAnimation != null) {
mRotateExitAnimation.setStartTime(now);
}
if (mRotateFrameAnimation != null) {
mRotateFrameAnimation.setStartTime(now);
}
mAnimRunning = true;
}
return stepAnimation(now);
}
public Transformation getEnterTransformation() {
return mEnterTransformation;
}
}