Files
frameworks_base/cmds/bootanimation/Android.mk
Geoffrey Pitsch d6d9a1d0b9 OpenSL-based audio support for BootAnimation
Respects dnd settings for sound playback.
Basic implementation uses in-memory wavs as buffers.
audioplay::playClip should not be called before previous clip ends.
Updated FORMAT.md to reflect no more audio_conf.txt

Bug: 29055299
Change-Id: Ifc358d7c85f11b8b54ae6446c40643b87bc567f2
2016-07-06 11:13:48 -04:00

44 lines
787 B
Makefile

LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
bootanimation_main.cpp \
audioplay.cpp \
BootAnimation.cpp
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
LOCAL_CFLAGS += -Wall -Werror -Wunused -Wunreachable-code
LOCAL_C_INCLUDES += \
external/tinyalsa/include \
frameworks/wilhelm/include
LOCAL_SHARED_LIBRARIES := \
libcutils \
liblog \
libandroidfw \
libutils \
libbinder \
libui \
libskia \
libEGL \
libGLESv1_CM \
libgui \
libOpenSLES \
libtinyalsa
LOCAL_MODULE:= bootanimation
LOCAL_INIT_RC := bootanim.rc
ifdef TARGET_32_BIT_SURFACEFLINGER
LOCAL_32_BIT_ONLY := true
endif
# get asserts to work
APP_OPTIM := debug
LOCAL_CFLAGS += -UNDEBUG
include $(BUILD_EXECUTABLE)