Logo
Explore Help
Sign In
Android/frameworks_base
1
0
Fork 0
You've already forked frameworks_base
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
df3bec04de71eeac8cc2abc178cdda46b1cb151a
frameworks_base/tests/RenderScriptTests/SceneGraph/res/raw
History
Alex Sakhartchouk b23b58ad34 Enable AA in scenegraph. Minor shader work in sample.
Change-Id: Ifa81d2b19901002f901f25ac9dce5a4ca09fa363
2012-02-29 09:06:10 -08:00
..
blur_h.glsl
Properly pipe texture names through.
2012-02-22 09:06:03 -08:00
blur_v.glsl
Properly pipe texture names through.
2012-02-22 09:06:03 -08:00
blur_vertex.glsl
…
diffuse_lights.glsl
Enable AA in scenegraph. Minor shader work in sample.
2012-02-29 09:06:10 -08:00
diffuse.glsl
Properly pipe texture names through.
2012-02-22 09:06:03 -08:00
metal.glsl
Properly pipe texture names through.
2012-02-22 09:06:03 -08:00
paintf.glsl
Properly pipe texture names through.
2012-02-22 09:06:03 -08:00
plastic_lights.glsl
…
plastic.glsl
Properly pipe texture names through.
2012-02-22 09:06:03 -08:00
robot.a3d
…
select_color.glsl
Properly pipe texture names through.
2012-02-22 09:06:03 -08:00
shader2v.glsl
Enable AA in scenegraph. Minor shader work in sample.
2012-02-29 09:06:10 -08:00
texture.glsl
Properly pipe texture names through.
2012-02-22 09:06:03 -08:00
unit_obj.a3d
Adding a few more howto elements to scenegraph example.
2012-02-23 10:12:45 -08:00
Powered by Gitea Version: 1.25.2 Page: 1059ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses