1403 lines
82 KiB
C++
1403 lines
82 KiB
C++
/*
|
|
* Copyright (C) 2019 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
// TODO: Remove this file. This has been temporarily copied from Skia (where this class is
|
|
// deprecated). The NullGlesDriver should be constructing a GrGLInterface that calls *its*
|
|
// GL functions!
|
|
|
|
#include "GrNonAtomicRef.h"
|
|
#include "SkMutex.h"
|
|
#include "SkTDArray.h"
|
|
#include "SkTo.h"
|
|
#include "gl/GrGLDefines.h"
|
|
#include "gl/GrGLInterface.h"
|
|
|
|
#include <type_traits>
|
|
|
|
// added to suppress 'no previous prototype' warning and because this code is duplicated in
|
|
// SkNullGLContext.cpp
|
|
namespace {
|
|
|
|
class GLObject : public GrNonAtomicRef<GLObject> {
|
|
public:
|
|
GLObject(GrGLuint id) : fID(id) {}
|
|
virtual ~GLObject() {}
|
|
|
|
GrGLuint id() const { return fID; }
|
|
|
|
private:
|
|
GrGLuint fID;
|
|
};
|
|
|
|
// This class maintains a sparsely populated array of object pointers.
|
|
template<typename T> class TGLObjectManager {
|
|
static_assert(std::is_convertible<T*, GLObject*>::value, "T must be a subclass of GLObject");
|
|
|
|
public:
|
|
TGLObjectManager() : fFreeListHead(kFreeListEnd) {
|
|
*fGLObjects.append() = nullptr; // 0 is not a valid GL object id.
|
|
}
|
|
|
|
~TGLObjectManager() {
|
|
// nullptr out the entries that are really free list links rather than ptrs before deleting.
|
|
intptr_t curr = fFreeListHead;
|
|
while (kFreeListEnd != curr) {
|
|
intptr_t next = reinterpret_cast<intptr_t>(fGLObjects[SkToS32(curr)]);
|
|
fGLObjects[SkToS32(curr)] = nullptr;
|
|
curr = next;
|
|
}
|
|
|
|
fGLObjects.safeUnrefAll();
|
|
}
|
|
|
|
T* lookUp(GrGLuint id) {
|
|
T* object = fGLObjects[id];
|
|
SkASSERT(object && object->id() == id);
|
|
return object;
|
|
}
|
|
|
|
T* create() {
|
|
GrGLuint id;
|
|
T* object;
|
|
|
|
if (kFreeListEnd == fFreeListHead) {
|
|
// no free slots - create a new one
|
|
id = fGLObjects.count();
|
|
object = new T(id);
|
|
*fGLObjects.append() = object;
|
|
} else {
|
|
// grab the head of the free list and advance the head to the next free slot.
|
|
id = static_cast<GrGLuint>(fFreeListHead);
|
|
fFreeListHead = reinterpret_cast<intptr_t>(fGLObjects[id]);
|
|
|
|
object = new T(id);
|
|
fGLObjects[id] = object;
|
|
}
|
|
|
|
return object;
|
|
}
|
|
|
|
void free(T* object) {
|
|
SkASSERT(object);
|
|
SkASSERT(fGLObjects.count() > 0);
|
|
|
|
GrGLuint id = object->id();
|
|
object->unref();
|
|
|
|
fGLObjects[id] = reinterpret_cast<T*>(fFreeListHead);
|
|
fFreeListHead = id;
|
|
}
|
|
|
|
private:
|
|
static const intptr_t kFreeListEnd = -1;
|
|
// Index of the first entry of fGLObjects in the free list. Free slots in fGLObjects are indices
|
|
// to the next free slot. The last free slot has a value of kFreeListEnd.
|
|
intptr_t fFreeListHead;
|
|
SkTDArray<T*> fGLObjects;
|
|
};
|
|
|
|
class Buffer : public GLObject {
|
|
public:
|
|
Buffer(GrGLuint id) : INHERITED(id), fDataPtr(nullptr), fSize(0), fMapped(false) {}
|
|
~Buffer() { delete[] fDataPtr; }
|
|
|
|
void allocate(GrGLsizeiptr size, const GrGLchar* dataPtr) {
|
|
if (fDataPtr) {
|
|
SkASSERT(0 != fSize);
|
|
delete[] fDataPtr;
|
|
}
|
|
|
|
fSize = size;
|
|
fDataPtr = new char[size];
|
|
}
|
|
|
|
GrGLchar* dataPtr() { return fDataPtr; }
|
|
GrGLsizeiptr size() const { return fSize; }
|
|
|
|
void setMapped(bool mapped) { fMapped = mapped; }
|
|
bool mapped() const { return fMapped; }
|
|
|
|
private:
|
|
GrGLchar* fDataPtr;
|
|
GrGLsizeiptr fSize; // size in bytes
|
|
bool fMapped;
|
|
|
|
typedef GLObject INHERITED;
|
|
};
|
|
|
|
class FramebufferAttachment : public GLObject {
|
|
public:
|
|
int numSamples() const { return fNumSamples; }
|
|
|
|
protected:
|
|
FramebufferAttachment(int id) : INHERITED(id), fNumSamples(1) {}
|
|
|
|
int fNumSamples;
|
|
|
|
typedef GLObject INHERITED;
|
|
};
|
|
|
|
class Renderbuffer : public FramebufferAttachment {
|
|
public:
|
|
Renderbuffer(int id) : INHERITED(id) {}
|
|
void setNumSamples(int numSamples) { fNumSamples = numSamples; }
|
|
|
|
private:
|
|
typedef FramebufferAttachment INHERITED;
|
|
};
|
|
|
|
class Texture : public FramebufferAttachment {
|
|
public:
|
|
Texture() : INHERITED(1) {}
|
|
|
|
private:
|
|
typedef FramebufferAttachment INHERITED;
|
|
};
|
|
|
|
class Framebuffer : public GLObject {
|
|
public:
|
|
Framebuffer(int id) : INHERITED(id) {}
|
|
|
|
void setAttachment(GrGLenum attachmentPoint, const FramebufferAttachment* attachment) {
|
|
switch (attachmentPoint) {
|
|
default:
|
|
SK_ABORT("Invalid framebuffer attachment.");
|
|
break;
|
|
case GR_GL_STENCIL_ATTACHMENT:
|
|
fAttachments[(int)AttachmentPoint::kStencil].reset(SkRef(attachment));
|
|
break;
|
|
case GR_GL_DEPTH_ATTACHMENT:
|
|
fAttachments[(int)AttachmentPoint::kDepth].reset(SkRef(attachment));
|
|
break;
|
|
case GR_GL_COLOR_ATTACHMENT0:
|
|
fAttachments[(int)AttachmentPoint::kColor].reset(SkRef(attachment));
|
|
break;
|
|
}
|
|
}
|
|
|
|
void notifyAttachmentDeleteWhileBound(const FramebufferAttachment* deleted) {
|
|
for (auto& attachment : fAttachments) {
|
|
if (attachment.get() == deleted) {
|
|
attachment.reset(nullptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
int numSamples() const {
|
|
int numSamples = 0;
|
|
for (auto& attachment : fAttachments) {
|
|
if (!attachment) {
|
|
continue;
|
|
}
|
|
if (numSamples) {
|
|
GrAlwaysAssert(attachment->numSamples() == numSamples);
|
|
continue;
|
|
}
|
|
numSamples = attachment->numSamples();
|
|
}
|
|
GrAlwaysAssert(numSamples);
|
|
return numSamples;
|
|
}
|
|
|
|
private:
|
|
enum AttachmentPoint {
|
|
kStencil,
|
|
kDepth,
|
|
kColor
|
|
};
|
|
constexpr int static kNumAttachmentPoints = 1 + (int)AttachmentPoint::kColor;
|
|
|
|
sk_sp<const FramebufferAttachment> fAttachments[kNumAttachmentPoints];
|
|
|
|
typedef GLObject INHERITED;
|
|
};
|
|
|
|
class TestInterface : public GrGLInterface {
|
|
public:
|
|
virtual GrGLvoid activeTexture(GrGLenum texture) {}
|
|
virtual GrGLvoid attachShader(GrGLuint program, GrGLuint shader) {}
|
|
virtual GrGLvoid beginQuery(GrGLenum target, GrGLuint id) {}
|
|
virtual GrGLvoid bindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
|
|
virtual GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) {}
|
|
virtual GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) {}
|
|
virtual GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {}
|
|
virtual GrGLvoid bindSampler(GrGLuint unit, GrGLuint sampler) {}
|
|
virtual GrGLvoid bindTexture(GrGLenum target, GrGLuint texture) {}
|
|
virtual GrGLvoid bindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) {}
|
|
virtual GrGLvoid bindFragDataLocationIndexed(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name) {}
|
|
virtual GrGLvoid bindVertexArray(GrGLuint array) {}
|
|
virtual GrGLvoid blendBarrier() {}
|
|
virtual GrGLvoid blendColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
|
|
virtual GrGLvoid blendEquation(GrGLenum mode) {}
|
|
virtual GrGLvoid blendFunc(GrGLenum sfactor, GrGLenum dfactor) {}
|
|
virtual GrGLvoid blitFramebuffer(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter) {}
|
|
virtual GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {}
|
|
virtual GrGLvoid bufferSubData(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data) {}
|
|
virtual GrGLenum checkFramebufferStatus(GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; }
|
|
virtual GrGLvoid clear(GrGLbitfield mask) {}
|
|
virtual GrGLvoid clearColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
|
|
virtual GrGLvoid clearStencil(GrGLint s) {}
|
|
virtual GrGLvoid colorMask(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha) {}
|
|
virtual GrGLvoid compileShader(GrGLuint shader) {}
|
|
virtual GrGLvoid compressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data) {}
|
|
virtual GrGLvoid compressedTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data) {}
|
|
virtual GrGLvoid copyTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
|
|
virtual GrGLuint createProgram() { return 0; }
|
|
virtual GrGLuint createShader(GrGLenum type) { return 0; }
|
|
virtual GrGLvoid cullFace(GrGLenum mode) {}
|
|
virtual GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* buffers) {}
|
|
virtual GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {}
|
|
virtual GrGLvoid deleteProgram(GrGLuint program) {}
|
|
virtual GrGLvoid deleteQueries(GrGLsizei n, const GrGLuint *ids) {}
|
|
virtual GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {}
|
|
virtual GrGLvoid deleteSamplers(GrGLsizei n, const GrGLuint* samplers) {}
|
|
virtual GrGLvoid deleteShader(GrGLuint shader) {}
|
|
virtual GrGLvoid deleteTextures(GrGLsizei n, const GrGLuint* textures) {}
|
|
virtual GrGLvoid deleteVertexArrays(GrGLsizei n, const GrGLuint *arrays) {}
|
|
virtual GrGLvoid depthMask(GrGLboolean flag) {}
|
|
virtual GrGLvoid disable(GrGLenum cap) {}
|
|
virtual GrGLvoid disableVertexAttribArray(GrGLuint index) {}
|
|
virtual GrGLvoid drawArrays(GrGLenum mode, GrGLint first, GrGLsizei count) {}
|
|
virtual GrGLvoid drawArraysInstanced(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei primcount) {}
|
|
virtual GrGLvoid drawArraysIndirect(GrGLenum mode, const GrGLvoid* indirect) {}
|
|
virtual GrGLvoid drawBuffer(GrGLenum mode) {}
|
|
virtual GrGLvoid drawBuffers(GrGLsizei n, const GrGLenum* bufs) {}
|
|
virtual GrGLvoid drawElements(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {}
|
|
virtual GrGLvoid drawElementsInstanced(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid *indices, GrGLsizei primcount) {}
|
|
virtual GrGLvoid drawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid* indirect) {}
|
|
virtual GrGLvoid drawRangeElements(GrGLenum mode, GrGLuint start, GrGLuint end, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {}
|
|
virtual GrGLvoid enable(GrGLenum cap) {}
|
|
virtual GrGLvoid enableVertexAttribArray(GrGLuint index) {}
|
|
virtual GrGLvoid endQuery(GrGLenum target) {}
|
|
virtual GrGLvoid finish() {}
|
|
virtual GrGLvoid flush() {}
|
|
virtual GrGLvoid flushMappedBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length) {}
|
|
virtual GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
|
|
virtual GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
|
|
virtual GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples) {}
|
|
virtual GrGLvoid frontFace(GrGLenum mode) {}
|
|
virtual GrGLvoid genBuffers(GrGLsizei n, GrGLuint* buffers) {}
|
|
virtual GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) {}
|
|
virtual GrGLvoid generateMipmap(GrGLenum target) {}
|
|
virtual GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) {}
|
|
virtual GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) {}
|
|
virtual GrGLvoid genSamplers(GrGLsizei n, GrGLuint *samplers) {}
|
|
virtual GrGLvoid genTextures(GrGLsizei n, GrGLuint* textures) {}
|
|
virtual GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) {}
|
|
virtual GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {}
|
|
virtual GrGLenum getError() { return GR_GL_NO_ERROR; }
|
|
virtual GrGLvoid getFramebufferAttachmentParameteriv(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params) {}
|
|
virtual GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) {}
|
|
virtual GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) {}
|
|
virtual GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {}
|
|
virtual GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) {}
|
|
virtual GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) {}
|
|
virtual GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) {}
|
|
virtual GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) {}
|
|
virtual GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) {}
|
|
virtual GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) {}
|
|
virtual GrGLvoid getRenderbufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {}
|
|
virtual GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {}
|
|
virtual GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) {}
|
|
virtual GrGLvoid getShaderPrecisionFormat(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision) {}
|
|
virtual const GrGLubyte* getString(GrGLenum name) { return nullptr; }
|
|
virtual const GrGLubyte* getStringi(GrGLenum name, GrGLuint index) { return nullptr; }
|
|
virtual GrGLvoid getTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params) {}
|
|
virtual GrGLint getUniformLocation(GrGLuint program, const char* name) { return 0; }
|
|
virtual GrGLvoid insertEventMarker(GrGLsizei length, const char* marker) {}
|
|
virtual GrGLvoid invalidateBufferData(GrGLuint buffer) {}
|
|
virtual GrGLvoid invalidateBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) {}
|
|
virtual GrGLvoid invalidateFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments) {}
|
|
virtual GrGLvoid invalidateSubFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
|
|
virtual GrGLvoid invalidateTexImage(GrGLuint texture, GrGLint level) {}
|
|
virtual GrGLvoid invalidateTexSubImage(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth) {}
|
|
virtual GrGLboolean isTexture(GrGLuint texture) { return GR_GL_FALSE; }
|
|
virtual GrGLvoid lineWidth(GrGLfloat width) {}
|
|
virtual GrGLvoid linkProgram(GrGLuint program) {}
|
|
virtual GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) { return nullptr; }
|
|
virtual GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) { return nullptr; }
|
|
virtual GrGLvoid* mapBufferSubData(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access) { return nullptr; }
|
|
virtual GrGLvoid* mapTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access) { return nullptr; }
|
|
virtual GrGLvoid pixelStorei(GrGLenum pname, GrGLint param) {}
|
|
virtual GrGLvoid polygonMode(GrGLenum face, GrGLenum mode) {}
|
|
virtual GrGLvoid popGroupMarker() {}
|
|
virtual GrGLvoid pushGroupMarker(GrGLsizei length, const char* marker) {}
|
|
virtual GrGLvoid queryCounter(GrGLuint id, GrGLenum target) {}
|
|
virtual GrGLvoid rasterSamples(GrGLuint samples, GrGLboolean fixedsamplelocations) {}
|
|
virtual GrGLvoid readBuffer(GrGLenum src) {}
|
|
virtual GrGLvoid readPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
|
|
virtual GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
|
|
virtual GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
|
|
virtual GrGLvoid resolveMultisampleFramebuffer() {}
|
|
virtual GrGLvoid samplerParameteri(GrGLuint sampler, GrGLenum pname, GrGLint param) {}
|
|
virtual GrGLvoid samplerParameteriv(GrGLuint sampler, GrGLenum pname, const GrGLint* param) {}
|
|
virtual GrGLvoid scissor(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
|
|
virtual GrGLvoid bindUniformLocation(GrGLuint program, GrGLint location, const char* name) {}
|
|
virtual GrGLvoid shaderSource(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length) {}
|
|
virtual GrGLvoid stencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {}
|
|
virtual GrGLvoid stencilFuncSeparate(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask) {}
|
|
virtual GrGLvoid stencilMask(GrGLuint mask) {}
|
|
virtual GrGLvoid stencilMaskSeparate(GrGLenum face, GrGLuint mask) {}
|
|
virtual GrGLvoid stencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {}
|
|
virtual GrGLvoid stencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {}
|
|
virtual GrGLvoid texBuffer(GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {}
|
|
virtual GrGLvoid texImage2D(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {}
|
|
virtual GrGLvoid texParameterf(GrGLenum target, GrGLenum pname, GrGLfloat param) {}
|
|
virtual GrGLvoid texParameterfv(GrGLenum target, GrGLenum pname, const GrGLfloat* params) {}
|
|
virtual GrGLvoid texParameteri(GrGLenum target, GrGLenum pname, GrGLint param) {}
|
|
virtual GrGLvoid texParameteriv(GrGLenum target, GrGLenum pname, const GrGLint* params) {}
|
|
virtual GrGLvoid texStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
|
|
virtual GrGLvoid discardFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments) {}
|
|
virtual GrGLvoid texSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {}
|
|
virtual GrGLvoid textureBarrier() {}
|
|
virtual GrGLvoid uniform1f(GrGLint location, GrGLfloat v0) {}
|
|
virtual GrGLvoid uniform1i(GrGLint location, GrGLint v0) {}
|
|
virtual GrGLvoid uniform1fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
|
|
virtual GrGLvoid uniform1iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
|
|
virtual GrGLvoid uniform2f(GrGLint location, GrGLfloat v0, GrGLfloat v1) {}
|
|
virtual GrGLvoid uniform2i(GrGLint location, GrGLint v0, GrGLint v1) {}
|
|
virtual GrGLvoid uniform2fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
|
|
virtual GrGLvoid uniform2iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
|
|
virtual GrGLvoid uniform3f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) {}
|
|
virtual GrGLvoid uniform3i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {}
|
|
virtual GrGLvoid uniform3fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
|
|
virtual GrGLvoid uniform3iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
|
|
virtual GrGLvoid uniform4f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3) {}
|
|
virtual GrGLvoid uniform4i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {}
|
|
virtual GrGLvoid uniform4fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
|
|
virtual GrGLvoid uniform4iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
|
|
virtual GrGLvoid uniformMatrix2fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
|
|
virtual GrGLvoid uniformMatrix3fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
|
|
virtual GrGLvoid uniformMatrix4fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
|
|
virtual GrGLboolean unmapBuffer(GrGLenum target) { return GR_GL_TRUE; }
|
|
virtual GrGLvoid unmapBufferSubData(const GrGLvoid* mem) {}
|
|
virtual GrGLvoid unmapTexSubImage2D(const GrGLvoid* mem) {}
|
|
virtual GrGLvoid useProgram(GrGLuint program) {}
|
|
virtual GrGLvoid vertexAttrib1f(GrGLuint indx, const GrGLfloat value) {}
|
|
virtual GrGLvoid vertexAttrib2fv(GrGLuint indx, const GrGLfloat* values) {}
|
|
virtual GrGLvoid vertexAttrib3fv(GrGLuint indx, const GrGLfloat* values) {}
|
|
virtual GrGLvoid vertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) {}
|
|
virtual GrGLvoid vertexAttribDivisor(GrGLuint index, GrGLuint divisor) {}
|
|
virtual GrGLvoid vertexAttribIPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* ptr) {}
|
|
virtual GrGLvoid vertexAttribPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr) {}
|
|
virtual GrGLvoid viewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
|
|
virtual GrGLvoid matrixLoadf(GrGLenum matrixMode, const GrGLfloat* m) {}
|
|
virtual GrGLvoid matrixLoadIdentity(GrGLenum) {}
|
|
virtual GrGLvoid pathCommands(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords) {}
|
|
virtual GrGLvoid pathParameteri(GrGLuint path, GrGLenum pname, GrGLint value) {}
|
|
virtual GrGLvoid pathParameterf(GrGLuint path, GrGLenum pname, GrGLfloat value) {}
|
|
virtual GrGLuint genPaths(GrGLsizei range) { return 0; }
|
|
virtual GrGLvoid deletePaths(GrGLuint path, GrGLsizei range) {}
|
|
virtual GrGLboolean isPath(GrGLuint path) { return true; }
|
|
virtual GrGLvoid pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {}
|
|
virtual GrGLvoid stencilFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask) {}
|
|
virtual GrGLvoid stencilStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask) {}
|
|
virtual GrGLvoid stencilFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues) {}
|
|
virtual GrGLvoid stencilStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues) {}
|
|
virtual GrGLvoid coverFillPath(GrGLuint path, GrGLenum coverMode) {}
|
|
virtual GrGLvoid coverStrokePath(GrGLuint name, GrGLenum coverMode) {}
|
|
virtual GrGLvoid coverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
|
|
virtual GrGLvoid coverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues) {}
|
|
virtual GrGLvoid stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode) {}
|
|
virtual GrGLvoid stencilThenCoverStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode) {}
|
|
virtual GrGLvoid stencilThenCoverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
|
|
virtual GrGLvoid stencilThenCoverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
|
|
virtual GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs) {}
|
|
virtual GrGLvoid bindFragmentInputLocation(GrGLuint program, GrGLint location, const GrGLchar* name) {}
|
|
virtual GrGLint getProgramResourceLocation(GrGLuint program, GrGLenum programInterface, const GrGLchar *name) { return 0; }
|
|
virtual GrGLvoid coverageModulation(GrGLenum components) {}
|
|
virtual GrGLvoid multiDrawArraysIndirect(GrGLenum mode, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride) {}
|
|
virtual GrGLvoid multiDrawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride) {}
|
|
virtual GrGLuint64 getTextureHandle(GrGLuint texture) { return 0; }
|
|
virtual GrGLuint64 getTextureSamplerHandle(GrGLuint texture, GrGLuint sampler) { return 0; }
|
|
virtual GrGLvoid makeTextureHandleResident(GrGLuint64 handle) {}
|
|
virtual GrGLvoid makeTextureHandleNonResident(GrGLuint64 handle) {}
|
|
virtual GrGLuint64 getImageHandle(GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, GrGLint format) { return 0; }
|
|
virtual GrGLvoid makeImageHandleResident(GrGLuint64 handle, GrGLenum access) {}
|
|
virtual GrGLvoid makeImageHandleNonResident(GrGLuint64 handle) {}
|
|
virtual GrGLboolean isTextureHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; }
|
|
virtual GrGLboolean isImageHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; }
|
|
virtual GrGLvoid uniformHandleui64(GrGLint location, GrGLuint64 v0) {}
|
|
virtual GrGLvoid uniformHandleui64v(GrGLint location, GrGLsizei count, const GrGLuint64 *value) {}
|
|
virtual GrGLvoid programUniformHandleui64(GrGLuint program, GrGLint location, GrGLuint64 v0) {}
|
|
virtual GrGLvoid programUniformHandleui64v(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLuint64 *value) {}
|
|
virtual GrGLvoid textureParameteri(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint param) {}
|
|
virtual GrGLvoid textureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, const GrGLint *param) {}
|
|
virtual GrGLvoid textureParameterf(GrGLuint texture, GrGLenum target, GrGLenum pname, float param) {}
|
|
virtual GrGLvoid textureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, const float *param) {}
|
|
virtual GrGLvoid textureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
|
|
virtual GrGLvoid textureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
|
|
virtual GrGLvoid textureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
|
|
virtual GrGLvoid textureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
|
|
virtual GrGLvoid copyTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLint border) {}
|
|
virtual GrGLvoid copyTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLint border) {}
|
|
virtual GrGLvoid copyTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint x, GrGLint y, GrGLsizei width) {}
|
|
virtual GrGLvoid copyTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
|
|
virtual GrGLvoid getTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format, GrGLenum type, GrGLvoid *pixels) {}
|
|
virtual GrGLvoid getTextureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, float *params) {}
|
|
virtual GrGLvoid getTextureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint *params) {}
|
|
virtual GrGLvoid getTextureLevelParameterfv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, float *params) {}
|
|
virtual GrGLvoid getTextureLevelParameteriv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, GrGLint *params) {}
|
|
virtual GrGLvoid textureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
|
|
virtual GrGLvoid textureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
|
|
virtual GrGLvoid copyTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
|
|
virtual GrGLvoid compressedTextureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
|
|
virtual GrGLvoid compressedTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
|
|
virtual GrGLvoid compressedTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
|
|
virtual GrGLvoid compressedTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
|
|
virtual GrGLvoid compressedTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
|
|
virtual GrGLvoid compressedTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
|
|
virtual GrGLvoid getCompressedTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLvoid *img) {}
|
|
virtual GrGLvoid namedBufferData(GrGLuint buffer, GrGLsizeiptr size, const GrGLvoid *data, GrGLenum usage) {}
|
|
virtual GrGLvoid namedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid *data) {}
|
|
virtual GrGLvoid* mapNamedBuffer(GrGLuint buffer, GrGLenum access) { return nullptr; }
|
|
virtual GrGLboolean unmapNamedBuffer(GrGLuint buffer) { return GR_GL_FALSE; }
|
|
virtual GrGLvoid getNamedBufferParameteriv(GrGLuint buffer, GrGLenum pname, GrGLint *params) {}
|
|
virtual GrGLvoid getNamedBufferPointerv(GrGLuint buffer, GrGLenum pname, GrGLvoid* *params) {}
|
|
virtual GrGLvoid getNamedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, GrGLvoid *data) {}
|
|
virtual GrGLvoid programUniform1f(GrGLuint program, GrGLint location, float v0) {}
|
|
virtual GrGLvoid programUniform2f(GrGLuint program, GrGLint location, float v0, float v1) {}
|
|
virtual GrGLvoid programUniform3f(GrGLuint program, GrGLint location, float v0, float v1, float v2) {}
|
|
virtual GrGLvoid programUniform4f(GrGLuint program, GrGLint location, float v0, float v1, float v2, float v3) {}
|
|
virtual GrGLvoid programUniform1i(GrGLuint program, GrGLint location, GrGLint v0) {}
|
|
virtual GrGLvoid programUniform2i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1) {}
|
|
virtual GrGLvoid programUniform3i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {}
|
|
virtual GrGLvoid programUniform4i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {}
|
|
virtual GrGLvoid programUniform1fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
|
|
virtual GrGLvoid programUniform2fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
|
|
virtual GrGLvoid programUniform3fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
|
|
virtual GrGLvoid programUniform4fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
|
|
virtual GrGLvoid programUniform1iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
|
|
virtual GrGLvoid programUniform2iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
|
|
virtual GrGLvoid programUniform3iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
|
|
virtual GrGLvoid programUniform4iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
|
|
virtual GrGLvoid programUniformMatrix2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
|
virtual GrGLvoid programUniformMatrix3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
|
virtual GrGLvoid programUniformMatrix4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
|
virtual GrGLvoid programUniformMatrix2x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
|
virtual GrGLvoid programUniformMatrix3x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
|
virtual GrGLvoid programUniformMatrix2x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
|
virtual GrGLvoid programUniformMatrix4x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
|
virtual GrGLvoid programUniformMatrix3x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
|
virtual GrGLvoid programUniformMatrix4x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
|
virtual GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) {}
|
|
virtual GrGLvoid getNamedRenderbufferParameteriv(GrGLuint renderbuffer, GrGLenum pname, GrGLint *params) {}
|
|
virtual GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) {}
|
|
virtual GrGLenum checkNamedFramebufferStatus(GrGLuint framebuffer, GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; }
|
|
virtual GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
|
|
virtual GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
|
|
virtual GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset) {}
|
|
virtual GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
|
|
virtual GrGLvoid getNamedFramebufferAttachmentParameteriv(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname, GrGLint *params) {}
|
|
virtual GrGLvoid generateTextureMipmap(GrGLuint texture, GrGLenum target) {}
|
|
virtual GrGLvoid framebufferDrawBuffer(GrGLuint framebuffer, GrGLenum mode) {}
|
|
virtual GrGLvoid framebufferDrawBuffers(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs) {}
|
|
virtual GrGLvoid framebufferReadBuffer(GrGLuint framebuffer, GrGLenum mode) {}
|
|
virtual GrGLvoid getFramebufferParameteriv(GrGLuint framebuffer, GrGLenum pname, GrGLint *param) {}
|
|
virtual GrGLvoid namedCopyBufferSubData(GrGLuint readBuffer, GrGLuint writeBuffer, GrGLintptr readOffset, GrGLintptr writeOffset, GrGLsizeiptr size) {}
|
|
virtual GrGLvoid vertexArrayVertexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
|
virtual GrGLvoid vertexArrayColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
|
virtual GrGLvoid vertexArrayEdgeFlagOffset(GrGLuint vaobj, GrGLuint buffer, GrGLsizei stride, GrGLintptr offset) {}
|
|
virtual GrGLvoid vertexArrayIndexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
|
virtual GrGLvoid vertexArrayNormalOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
|
virtual GrGLvoid vertexArrayTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
|
virtual GrGLvoid vertexArrayMultiTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum texunit, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
|
virtual GrGLvoid vertexArrayFogCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
|
virtual GrGLvoid vertexArraySecondaryColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
|
virtual GrGLvoid vertexArrayVertexAttribOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, GrGLintptr offset) {}
|
|
virtual GrGLvoid vertexArrayVertexAttribIOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
|
virtual GrGLvoid enableVertexArray(GrGLuint vaobj, GrGLenum array) {}
|
|
virtual GrGLvoid disableVertexArray(GrGLuint vaobj, GrGLenum array) {}
|
|
virtual GrGLvoid enableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {}
|
|
virtual GrGLvoid disableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {}
|
|
virtual GrGLvoid getVertexArrayIntegerv(GrGLuint vaobj, GrGLenum pname, GrGLint *param) {}
|
|
virtual GrGLvoid getVertexArrayPointerv(GrGLuint vaobj, GrGLenum pname, GrGLvoid **param) {}
|
|
virtual GrGLvoid getVertexArrayIntegeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLint *param) {}
|
|
virtual GrGLvoid getVertexArrayPointeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLvoid **param) {}
|
|
virtual GrGLvoid* mapNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) { return nullptr; }
|
|
virtual GrGLvoid flushMappedNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) {}
|
|
virtual GrGLvoid textureBuffer(GrGLuint texture, GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {}
|
|
virtual GrGLsync fenceSync(GrGLenum condition, GrGLbitfield flags) { return nullptr; }
|
|
virtual GrGLboolean isSync(GrGLsync) { return false; }
|
|
virtual GrGLenum clientWaitSync(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout) { return GR_GL_WAIT_FAILED; }
|
|
virtual GrGLvoid waitSync(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout) {}
|
|
virtual GrGLvoid deleteSync(GrGLsync sync) {}
|
|
virtual GrGLvoid debugMessageControl(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean enabled) {}
|
|
virtual GrGLvoid debugMessageInsert(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity, GrGLsizei length, const GrGLchar* buf) {}
|
|
virtual GrGLvoid debugMessageCallback(GRGLDEBUGPROC callback, const GrGLvoid* userParam) {}
|
|
virtual GrGLuint getDebugMessageLog(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum* types, GrGLuint* ids, GrGLenum* severities, GrGLsizei* lengths, GrGLchar* messageLog) { return 0; }
|
|
virtual GrGLvoid pushDebugGroup(GrGLenum source, GrGLuint id, GrGLsizei length, const GrGLchar * message) {}
|
|
virtual GrGLvoid popDebugGroup() {}
|
|
virtual GrGLvoid objectLabel(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar *label) {}
|
|
virtual GrGLvoid getInternalformativ(GrGLenum target, GrGLenum internalformat, GrGLenum pname, GrGLsizei bufSize, GrGLint *params) {}
|
|
virtual GrGLvoid programBinary(GrGLuint program, GrGLenum binaryFormat, void *binary, GrGLsizei length) {}
|
|
virtual GrGLvoid getProgramBinary(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, GrGLenum *binaryFormat, void *binary) {}
|
|
virtual GrGLvoid programParameteri(GrGLuint program, GrGLenum pname, GrGLint value) {}
|
|
|
|
protected:
|
|
// This must be called by leaf class
|
|
void init(GrGLStandard standard) {
|
|
fStandard = standard;
|
|
fExtensions.init(standard, fFunctions.fGetString, fFunctions.fGetStringi,
|
|
fFunctions.fGetIntegerv, nullptr, GR_EGL_NO_DISPLAY);
|
|
}
|
|
TestInterface();
|
|
};
|
|
|
|
template <typename R, typename... A>
|
|
GrGLFunction<R GR_GL_FUNCTION_TYPE(A...)> bind_to_member(TestInterface* interface,
|
|
R (TestInterface::*member)(A...)) {
|
|
return [interface, member](A... a) -> R { return (interface->*member)(a...); };
|
|
}
|
|
|
|
TestInterface::TestInterface() {
|
|
fFunctions.fActiveTexture = bind_to_member(this, &TestInterface::activeTexture);
|
|
fFunctions.fAttachShader = bind_to_member(this, &TestInterface::attachShader);
|
|
fFunctions.fBeginQuery = bind_to_member(this, &TestInterface::beginQuery);
|
|
fFunctions.fBindAttribLocation = bind_to_member(this, &TestInterface::bindAttribLocation);
|
|
fFunctions.fBindBuffer = bind_to_member(this, &TestInterface::bindBuffer);
|
|
fFunctions.fBindFramebuffer = bind_to_member(this, &TestInterface::bindFramebuffer);
|
|
fFunctions.fBindRenderbuffer = bind_to_member(this, &TestInterface::bindRenderbuffer);
|
|
fFunctions.fBindSampler = bind_to_member(this, &TestInterface::bindSampler);
|
|
fFunctions.fBindTexture = bind_to_member(this, &TestInterface::bindTexture);
|
|
fFunctions.fBindFragDataLocation = bind_to_member(this, &TestInterface::bindFragDataLocation);
|
|
fFunctions.fBindFragDataLocationIndexed = bind_to_member(this, &TestInterface::bindFragDataLocationIndexed);
|
|
fFunctions.fBindVertexArray = bind_to_member(this, &TestInterface::bindVertexArray);
|
|
fFunctions.fBlendBarrier = bind_to_member(this, &TestInterface::blendBarrier);
|
|
fFunctions.fBlendColor = bind_to_member(this, &TestInterface::blendColor);
|
|
fFunctions.fBlendEquation = bind_to_member(this, &TestInterface::blendEquation);
|
|
fFunctions.fBlendFunc = bind_to_member(this, &TestInterface::blendFunc);
|
|
fFunctions.fBlitFramebuffer = bind_to_member(this, &TestInterface::blitFramebuffer);
|
|
fFunctions.fBufferData = bind_to_member(this, &TestInterface::bufferData);
|
|
fFunctions.fBufferSubData = bind_to_member(this, &TestInterface::bufferSubData);
|
|
fFunctions.fCheckFramebufferStatus = bind_to_member(this, &TestInterface::checkFramebufferStatus);
|
|
fFunctions.fClear = bind_to_member(this, &TestInterface::clear);
|
|
fFunctions.fClearColor = bind_to_member(this, &TestInterface::clearColor);
|
|
fFunctions.fClearStencil = bind_to_member(this, &TestInterface::clearStencil);
|
|
fFunctions.fColorMask = bind_to_member(this, &TestInterface::colorMask);
|
|
fFunctions.fCompileShader = bind_to_member(this, &TestInterface::compileShader);
|
|
fFunctions.fCompressedTexImage2D = bind_to_member(this, &TestInterface::compressedTexImage2D);
|
|
fFunctions.fCompressedTexSubImage2D = bind_to_member(this, &TestInterface::compressedTexSubImage2D);
|
|
fFunctions.fCopyTexSubImage2D = bind_to_member(this, &TestInterface::copyTexSubImage2D);
|
|
fFunctions.fCreateProgram = bind_to_member(this, &TestInterface::createProgram);
|
|
fFunctions.fCreateShader = bind_to_member(this, &TestInterface::createShader);
|
|
fFunctions.fCullFace = bind_to_member(this, &TestInterface::cullFace);
|
|
fFunctions.fDeleteBuffers = bind_to_member(this, &TestInterface::deleteBuffers);
|
|
fFunctions.fDeleteFramebuffers = bind_to_member(this, &TestInterface::deleteFramebuffers);
|
|
fFunctions.fDeleteProgram = bind_to_member(this, &TestInterface::deleteProgram);
|
|
fFunctions.fDeleteQueries = bind_to_member(this, &TestInterface::deleteQueries);
|
|
fFunctions.fDeleteRenderbuffers = bind_to_member(this, &TestInterface::deleteRenderbuffers);
|
|
fFunctions.fDeleteSamplers = bind_to_member(this, &TestInterface::deleteSamplers);
|
|
fFunctions.fDeleteShader = bind_to_member(this, &TestInterface::deleteShader);
|
|
fFunctions.fDeleteTextures = bind_to_member(this, &TestInterface::deleteTextures);
|
|
fFunctions.fDeleteVertexArrays = bind_to_member(this, &TestInterface::deleteVertexArrays);
|
|
fFunctions.fDepthMask = bind_to_member(this, &TestInterface::depthMask);
|
|
fFunctions.fDisable = bind_to_member(this, &TestInterface::disable);
|
|
fFunctions.fDisableVertexAttribArray = bind_to_member(this, &TestInterface::disableVertexAttribArray);
|
|
fFunctions.fDrawArrays = bind_to_member(this, &TestInterface::drawArrays);
|
|
fFunctions.fDrawArraysInstanced = bind_to_member(this, &TestInterface::drawArraysInstanced);
|
|
fFunctions.fDrawArraysIndirect = bind_to_member(this, &TestInterface::drawArraysIndirect);
|
|
fFunctions.fDrawBuffer = bind_to_member(this, &TestInterface::drawBuffer);
|
|
fFunctions.fDrawBuffers = bind_to_member(this, &TestInterface::drawBuffers);
|
|
fFunctions.fDrawElements = bind_to_member(this, &TestInterface::drawElements);
|
|
fFunctions.fDrawElementsInstanced = bind_to_member(this, &TestInterface::drawElementsInstanced);
|
|
fFunctions.fDrawElementsIndirect = bind_to_member(this, &TestInterface::drawElementsIndirect);
|
|
fFunctions.fDrawRangeElements = bind_to_member(this, &TestInterface::drawRangeElements);
|
|
fFunctions.fEnable = bind_to_member(this, &TestInterface::enable);
|
|
fFunctions.fEnableVertexAttribArray = bind_to_member(this, &TestInterface::enableVertexAttribArray);
|
|
fFunctions.fEndQuery = bind_to_member(this, &TestInterface::endQuery);
|
|
fFunctions.fFinish = bind_to_member(this, &TestInterface::finish);
|
|
fFunctions.fFlush = bind_to_member(this, &TestInterface::flush);
|
|
fFunctions.fFlushMappedBufferRange = bind_to_member(this, &TestInterface::flushMappedBufferRange);
|
|
fFunctions.fFramebufferRenderbuffer = bind_to_member(this, &TestInterface::framebufferRenderbuffer);
|
|
fFunctions.fFramebufferTexture2D = bind_to_member(this, &TestInterface::framebufferTexture2D);
|
|
fFunctions.fFramebufferTexture2DMultisample = bind_to_member(this, &TestInterface::framebufferTexture2DMultisample);
|
|
fFunctions.fFrontFace = bind_to_member(this, &TestInterface::frontFace);
|
|
fFunctions.fGenBuffers = bind_to_member(this, &TestInterface::genBuffers);
|
|
fFunctions.fGenFramebuffers = bind_to_member(this, &TestInterface::genFramebuffers);
|
|
fFunctions.fGenerateMipmap = bind_to_member(this, &TestInterface::generateMipmap);
|
|
fFunctions.fGenQueries = bind_to_member(this, &TestInterface::genQueries);
|
|
fFunctions.fGenRenderbuffers = bind_to_member(this, &TestInterface::genRenderbuffers);
|
|
fFunctions.fGenSamplers = bind_to_member(this, &TestInterface::genSamplers);
|
|
fFunctions.fGenTextures = bind_to_member(this, &TestInterface::genTextures);
|
|
fFunctions.fGenVertexArrays = bind_to_member(this, &TestInterface::genVertexArrays);
|
|
fFunctions.fGetBufferParameteriv = bind_to_member(this, &TestInterface::getBufferParameteriv);
|
|
fFunctions.fGetError = bind_to_member(this, &TestInterface::getError);
|
|
fFunctions.fGetFramebufferAttachmentParameteriv = bind_to_member(this, &TestInterface::getFramebufferAttachmentParameteriv);
|
|
fFunctions.fGetIntegerv = bind_to_member(this, &TestInterface::getIntegerv);
|
|
fFunctions.fGetMultisamplefv = bind_to_member(this, &TestInterface::getMultisamplefv);
|
|
fFunctions.fGetProgramInfoLog = bind_to_member(this, &TestInterface::getProgramInfoLog);
|
|
fFunctions.fGetProgramiv = bind_to_member(this, &TestInterface::getProgramiv);
|
|
fFunctions.fGetQueryiv = bind_to_member(this, &TestInterface::getQueryiv);
|
|
fFunctions.fGetQueryObjecti64v = bind_to_member(this, &TestInterface::getQueryObjecti64v);
|
|
fFunctions.fGetQueryObjectiv = bind_to_member(this, &TestInterface::getQueryObjectiv);
|
|
fFunctions.fGetQueryObjectui64v = bind_to_member(this, &TestInterface::getQueryObjectui64v);
|
|
fFunctions.fGetQueryObjectuiv = bind_to_member(this, &TestInterface::getQueryObjectuiv);
|
|
fFunctions.fGetRenderbufferParameteriv = bind_to_member(this, &TestInterface::getRenderbufferParameteriv);
|
|
fFunctions.fGetShaderInfoLog = bind_to_member(this, &TestInterface::getShaderInfoLog);
|
|
fFunctions.fGetShaderiv = bind_to_member(this, &TestInterface::getShaderiv);
|
|
fFunctions.fGetShaderPrecisionFormat = bind_to_member(this, &TestInterface::getShaderPrecisionFormat);
|
|
fFunctions.fGetString = bind_to_member(this, &TestInterface::getString);
|
|
fFunctions.fGetStringi = bind_to_member(this, &TestInterface::getStringi);
|
|
fFunctions.fGetTexLevelParameteriv = bind_to_member(this, &TestInterface::getTexLevelParameteriv);
|
|
fFunctions.fGetUniformLocation = bind_to_member(this, &TestInterface::getUniformLocation);
|
|
fFunctions.fInsertEventMarker = bind_to_member(this, &TestInterface::insertEventMarker);
|
|
fFunctions.fInvalidateBufferData = bind_to_member(this, &TestInterface::invalidateBufferData);
|
|
fFunctions.fInvalidateBufferSubData = bind_to_member(this, &TestInterface::invalidateBufferSubData);
|
|
fFunctions.fInvalidateFramebuffer = bind_to_member(this, &TestInterface::invalidateFramebuffer);
|
|
fFunctions.fInvalidateSubFramebuffer = bind_to_member(this, &TestInterface::invalidateSubFramebuffer);
|
|
fFunctions.fInvalidateTexImage = bind_to_member(this, &TestInterface::invalidateTexImage);
|
|
fFunctions.fInvalidateTexSubImage = bind_to_member(this, &TestInterface::invalidateTexSubImage);
|
|
fFunctions.fIsTexture = bind_to_member(this, &TestInterface::isTexture);
|
|
fFunctions.fLineWidth = bind_to_member(this, &TestInterface::lineWidth);
|
|
fFunctions.fLinkProgram = bind_to_member(this, &TestInterface::linkProgram);
|
|
fFunctions.fMapBuffer = bind_to_member(this, &TestInterface::mapBuffer);
|
|
fFunctions.fMapBufferRange = bind_to_member(this, &TestInterface::mapBufferRange);
|
|
fFunctions.fMapBufferSubData = bind_to_member(this, &TestInterface::mapBufferSubData);
|
|
fFunctions.fMapTexSubImage2D = bind_to_member(this, &TestInterface::mapTexSubImage2D);
|
|
fFunctions.fPixelStorei = bind_to_member(this, &TestInterface::pixelStorei);
|
|
fFunctions.fPolygonMode = bind_to_member(this, &TestInterface::polygonMode);
|
|
fFunctions.fPopGroupMarker = bind_to_member(this, &TestInterface::popGroupMarker);
|
|
fFunctions.fPushGroupMarker = bind_to_member(this, &TestInterface::pushGroupMarker);
|
|
fFunctions.fQueryCounter = bind_to_member(this, &TestInterface::queryCounter);
|
|
fFunctions.fReadBuffer = bind_to_member(this, &TestInterface::readBuffer);
|
|
fFunctions.fReadPixels = bind_to_member(this, &TestInterface::readPixels);
|
|
fFunctions.fRenderbufferStorage = bind_to_member(this, &TestInterface::renderbufferStorage);
|
|
fFunctions.fRenderbufferStorageMultisample = bind_to_member(this, &TestInterface::renderbufferStorageMultisample);
|
|
fFunctions.fResolveMultisampleFramebuffer = bind_to_member(this, &TestInterface::resolveMultisampleFramebuffer);
|
|
fFunctions.fScissor = bind_to_member(this, &TestInterface::scissor);
|
|
fFunctions.fBindUniformLocation = bind_to_member(this, &TestInterface::bindUniformLocation);
|
|
fFunctions.fSamplerParameteri = bind_to_member(this, &TestInterface::samplerParameteri);
|
|
fFunctions.fSamplerParameteriv = bind_to_member(this, &TestInterface::samplerParameteriv);
|
|
fFunctions.fShaderSource = bind_to_member(this, &TestInterface::shaderSource);
|
|
fFunctions.fStencilFunc = bind_to_member(this, &TestInterface::stencilFunc);
|
|
fFunctions.fStencilFuncSeparate = bind_to_member(this, &TestInterface::stencilFuncSeparate);
|
|
fFunctions.fStencilMask = bind_to_member(this, &TestInterface::stencilMask);
|
|
fFunctions.fStencilMaskSeparate = bind_to_member(this, &TestInterface::stencilMaskSeparate);
|
|
fFunctions.fStencilOp = bind_to_member(this, &TestInterface::stencilOp);
|
|
fFunctions.fStencilOpSeparate = bind_to_member(this, &TestInterface::stencilOpSeparate);
|
|
fFunctions.fTexBuffer = bind_to_member(this, &TestInterface::texBuffer);
|
|
fFunctions.fTexImage2D = bind_to_member(this, &TestInterface::texImage2D);
|
|
fFunctions.fTexParameterf = bind_to_member(this, &TestInterface::texParameterf);
|
|
fFunctions.fTexParameterfv = bind_to_member(this, &TestInterface::texParameterfv);
|
|
fFunctions.fTexParameteri = bind_to_member(this, &TestInterface::texParameteri);
|
|
fFunctions.fTexParameteriv = bind_to_member(this, &TestInterface::texParameteriv);
|
|
fFunctions.fTexStorage2D = bind_to_member(this, &TestInterface::texStorage2D);
|
|
fFunctions.fDiscardFramebuffer = bind_to_member(this, &TestInterface::discardFramebuffer);
|
|
fFunctions.fTexSubImage2D = bind_to_member(this, &TestInterface::texSubImage2D);
|
|
fFunctions.fTextureBarrier = bind_to_member(this, &TestInterface::textureBarrier);
|
|
fFunctions.fUniform1f = bind_to_member(this, &TestInterface::uniform1f);
|
|
fFunctions.fUniform1i = bind_to_member(this, &TestInterface::uniform1i);
|
|
fFunctions.fUniform1fv = bind_to_member(this, &TestInterface::uniform1fv);
|
|
fFunctions.fUniform1iv = bind_to_member(this, &TestInterface::uniform1iv);
|
|
fFunctions.fUniform2f = bind_to_member(this, &TestInterface::uniform2f);
|
|
fFunctions.fUniform2i = bind_to_member(this, &TestInterface::uniform2i);
|
|
fFunctions.fUniform2fv = bind_to_member(this, &TestInterface::uniform2fv);
|
|
fFunctions.fUniform2iv = bind_to_member(this, &TestInterface::uniform2iv);
|
|
fFunctions.fUniform3f = bind_to_member(this, &TestInterface::uniform3f);
|
|
fFunctions.fUniform3i = bind_to_member(this, &TestInterface::uniform3i);
|
|
fFunctions.fUniform3fv = bind_to_member(this, &TestInterface::uniform3fv);
|
|
fFunctions.fUniform3iv = bind_to_member(this, &TestInterface::uniform3iv);
|
|
fFunctions.fUniform4f = bind_to_member(this, &TestInterface::uniform4f);
|
|
fFunctions.fUniform4i = bind_to_member(this, &TestInterface::uniform4i);
|
|
fFunctions.fUniform4fv = bind_to_member(this, &TestInterface::uniform4fv);
|
|
fFunctions.fUniform4iv = bind_to_member(this, &TestInterface::uniform4iv);
|
|
fFunctions.fUniformMatrix2fv = bind_to_member(this, &TestInterface::uniformMatrix2fv);
|
|
fFunctions.fUniformMatrix3fv = bind_to_member(this, &TestInterface::uniformMatrix3fv);
|
|
fFunctions.fUniformMatrix4fv = bind_to_member(this, &TestInterface::uniformMatrix4fv);
|
|
fFunctions.fUnmapBuffer = bind_to_member(this, &TestInterface::unmapBuffer);
|
|
fFunctions.fUnmapBufferSubData = bind_to_member(this, &TestInterface::unmapBufferSubData);
|
|
fFunctions.fUnmapTexSubImage2D = bind_to_member(this, &TestInterface::unmapTexSubImage2D);
|
|
fFunctions.fUseProgram = bind_to_member(this, &TestInterface::useProgram);
|
|
fFunctions.fVertexAttrib1f = bind_to_member(this, &TestInterface::vertexAttrib1f);
|
|
fFunctions.fVertexAttrib2fv = bind_to_member(this, &TestInterface::vertexAttrib2fv);
|
|
fFunctions.fVertexAttrib3fv = bind_to_member(this, &TestInterface::vertexAttrib3fv);
|
|
fFunctions.fVertexAttrib4fv = bind_to_member(this, &TestInterface::vertexAttrib4fv);
|
|
fFunctions.fVertexAttribDivisor = bind_to_member(this, &TestInterface::vertexAttribDivisor);
|
|
fFunctions.fVertexAttribIPointer = bind_to_member(this, &TestInterface::vertexAttribIPointer);
|
|
fFunctions.fVertexAttribPointer = bind_to_member(this, &TestInterface::vertexAttribPointer);
|
|
fFunctions.fViewport = bind_to_member(this, &TestInterface::viewport);
|
|
fFunctions.fMatrixLoadf = bind_to_member(this, &TestInterface::matrixLoadf);
|
|
fFunctions.fMatrixLoadIdentity = bind_to_member(this, &TestInterface::matrixLoadIdentity);
|
|
fFunctions.fPathCommands = bind_to_member(this, &TestInterface::pathCommands);
|
|
fFunctions.fPathParameteri = bind_to_member(this, &TestInterface::pathParameteri);
|
|
fFunctions.fPathParameterf = bind_to_member(this, &TestInterface::pathParameterf);
|
|
fFunctions.fGenPaths = bind_to_member(this, &TestInterface::genPaths);
|
|
fFunctions.fDeletePaths = bind_to_member(this, &TestInterface::deletePaths);
|
|
fFunctions.fIsPath = bind_to_member(this, &TestInterface::isPath);
|
|
fFunctions.fPathStencilFunc = bind_to_member(this, &TestInterface::pathStencilFunc);
|
|
fFunctions.fStencilFillPath = bind_to_member(this, &TestInterface::stencilFillPath);
|
|
fFunctions.fStencilStrokePath = bind_to_member(this, &TestInterface::stencilStrokePath);
|
|
fFunctions.fStencilFillPathInstanced = bind_to_member(this, &TestInterface::stencilFillPathInstanced);
|
|
fFunctions.fStencilStrokePathInstanced = bind_to_member(this, &TestInterface::stencilStrokePathInstanced);
|
|
fFunctions.fCoverFillPath = bind_to_member(this, &TestInterface::coverFillPath);
|
|
fFunctions.fCoverStrokePath = bind_to_member(this, &TestInterface::coverStrokePath);
|
|
fFunctions.fCoverFillPathInstanced = bind_to_member(this, &TestInterface::coverFillPathInstanced);
|
|
fFunctions.fCoverStrokePathInstanced = bind_to_member(this, &TestInterface::coverStrokePathInstanced);
|
|
fFunctions.fStencilThenCoverFillPath = bind_to_member(this, &TestInterface::stencilThenCoverFillPath);
|
|
fFunctions.fStencilThenCoverStrokePath = bind_to_member(this, &TestInterface::stencilThenCoverStrokePath);
|
|
fFunctions.fStencilThenCoverFillPathInstanced = bind_to_member(this, &TestInterface::stencilThenCoverFillPathInstanced);
|
|
fFunctions.fStencilThenCoverStrokePathInstanced = bind_to_member(this, &TestInterface::stencilThenCoverStrokePathInstanced);
|
|
fFunctions.fProgramPathFragmentInputGen = bind_to_member(this, &TestInterface::programPathFragmentInputGen);
|
|
fFunctions.fBindFragmentInputLocation = bind_to_member(this, &TestInterface::bindFragmentInputLocation);
|
|
fFunctions.fGetProgramResourceLocation = bind_to_member(this, &TestInterface::getProgramResourceLocation);
|
|
fFunctions.fCoverageModulation = bind_to_member(this, &TestInterface::coverageModulation);
|
|
fFunctions.fMultiDrawArraysIndirect = bind_to_member(this, &TestInterface::multiDrawArraysIndirect);
|
|
fFunctions.fMultiDrawElementsIndirect = bind_to_member(this, &TestInterface::multiDrawElementsIndirect);
|
|
fFunctions.fFenceSync = bind_to_member(this, &TestInterface::fenceSync);
|
|
fFunctions.fIsSync = bind_to_member(this, &TestInterface::isSync);
|
|
fFunctions.fClientWaitSync = bind_to_member(this, &TestInterface::clientWaitSync);
|
|
fFunctions.fWaitSync = bind_to_member(this, &TestInterface::waitSync);
|
|
fFunctions.fDeleteSync = bind_to_member(this, &TestInterface::deleteSync);
|
|
fFunctions.fDebugMessageControl = bind_to_member(this, &TestInterface::debugMessageControl);
|
|
fFunctions.fDebugMessageInsert = bind_to_member(this, &TestInterface::debugMessageInsert);
|
|
fFunctions.fDebugMessageCallback = bind_to_member(this, &TestInterface::debugMessageCallback);
|
|
fFunctions.fGetDebugMessageLog = bind_to_member(this, &TestInterface::getDebugMessageLog);
|
|
fFunctions.fPushDebugGroup = bind_to_member(this, &TestInterface::pushDebugGroup);
|
|
fFunctions.fPopDebugGroup = bind_to_member(this, &TestInterface::popDebugGroup);
|
|
fFunctions.fObjectLabel = bind_to_member(this, &TestInterface::objectLabel);
|
|
fFunctions.fGetInternalformativ = bind_to_member(this, &TestInterface::getInternalformativ);
|
|
fFunctions.fProgramBinary = bind_to_member(this, &TestInterface::programBinary);
|
|
fFunctions.fGetProgramBinary = bind_to_member(this, &TestInterface::getProgramBinary);
|
|
fFunctions.fProgramParameteri = bind_to_member(this, &TestInterface::programParameteri);
|
|
}
|
|
|
|
/** Null interface implementation */
|
|
class NullInterface : public TestInterface {
|
|
public:
|
|
NullInterface(bool enableNVPR)
|
|
: fCurrDrawFramebuffer(0)
|
|
, fCurrReadFramebuffer(0)
|
|
, fCurrRenderbuffer(0)
|
|
, fCurrProgramID(0)
|
|
, fCurrShaderID(0)
|
|
, fCurrGenericID(0)
|
|
, fCurrUniformLocation(0)
|
|
, fCurrPathID(0) {
|
|
memset(fBoundBuffers, 0, sizeof(fBoundBuffers));
|
|
fAdvertisedExtensions.push_back("GL_ARB_framebuffer_object");
|
|
fAdvertisedExtensions.push_back("GL_ARB_blend_func_extended");
|
|
fAdvertisedExtensions.push_back("GL_ARB_timer_query");
|
|
fAdvertisedExtensions.push_back("GL_ARB_draw_buffers");
|
|
fAdvertisedExtensions.push_back("GL_ARB_occlusion_query");
|
|
fAdvertisedExtensions.push_back("GL_EXT_stencil_wrap");
|
|
if (enableNVPR) {
|
|
fAdvertisedExtensions.push_back("GL_NV_path_rendering");
|
|
fAdvertisedExtensions.push_back("GL_ARB_program_interface_query");
|
|
}
|
|
fAdvertisedExtensions.push_back(nullptr);
|
|
|
|
this->init(kGL_GrGLStandard);
|
|
}
|
|
|
|
GrGLenum checkFramebufferStatus(GrGLenum target) override {
|
|
return GR_GL_FRAMEBUFFER_COMPLETE;
|
|
}
|
|
|
|
GrGLvoid genBuffers(GrGLsizei n, GrGLuint* ids) override {
|
|
for (int i = 0; i < n; ++i) {
|
|
Buffer* buffer = fBufferManager.create();
|
|
ids[i] = buffer->id();
|
|
}
|
|
}
|
|
|
|
GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data,
|
|
GrGLenum usage) override {
|
|
GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
|
|
if (id > 0) {
|
|
Buffer* buffer = fBufferManager.lookUp(id);
|
|
buffer->allocate(size, (const GrGLchar*) data);
|
|
}
|
|
}
|
|
|
|
GrGLuint createProgram() override {
|
|
return ++fCurrProgramID;
|
|
}
|
|
|
|
GrGLuint createShader(GrGLenum type) override {
|
|
return ++fCurrShaderID;
|
|
}
|
|
|
|
GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) override {
|
|
fBoundBuffers[GetBufferIndex(target)] = buffer;
|
|
}
|
|
|
|
// deleting a bound buffer has the side effect of binding 0
|
|
GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* ids) override {
|
|
// First potentially unbind the buffers.
|
|
for (int buffIdx = 0; buffIdx < kNumBufferTargets; ++buffIdx) {
|
|
if (!fBoundBuffers[buffIdx]) {
|
|
continue;
|
|
}
|
|
for (int i = 0; i < n; ++i) {
|
|
if (ids[i] == fBoundBuffers[buffIdx]) {
|
|
fBoundBuffers[buffIdx] = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Then actually "delete" the buffers.
|
|
for (int i = 0; i < n; ++i) {
|
|
if (ids[i] > 0) {
|
|
Buffer* buffer = fBufferManager.lookUp(ids[i]);
|
|
fBufferManager.free(buffer);
|
|
}
|
|
}
|
|
}
|
|
|
|
GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) override {
|
|
for (int i = 0; i < n; ++i) {
|
|
Framebuffer* framebuffer = fFramebufferManager.create();
|
|
framebuffers[i] = framebuffer->id();
|
|
}
|
|
}
|
|
|
|
GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) override {
|
|
SkASSERT(GR_GL_FRAMEBUFFER == target || GR_GL_DRAW_FRAMEBUFFER == target ||
|
|
GR_GL_READ_FRAMEBUFFER == target);
|
|
if (GR_GL_READ_FRAMEBUFFER != target) {
|
|
fCurrDrawFramebuffer = framebuffer;
|
|
}
|
|
if (GR_GL_DRAW_FRAMEBUFFER != target) {
|
|
fCurrReadFramebuffer = framebuffer;
|
|
}
|
|
}
|
|
|
|
GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint* ids) override {
|
|
for (int i = 0; i < n; ++i) {
|
|
if (ids[i] == fCurrDrawFramebuffer) {
|
|
fCurrDrawFramebuffer = 0;
|
|
}
|
|
if (ids[i] == fCurrReadFramebuffer) {
|
|
fCurrReadFramebuffer = 0;
|
|
}
|
|
|
|
if (ids[i] > 0) {
|
|
Framebuffer* framebuffer = fFramebufferManager.lookUp(ids[i]);
|
|
fFramebufferManager.free(framebuffer);
|
|
}
|
|
}
|
|
}
|
|
|
|
GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) override { this->genGenericIds(n, ids); }
|
|
|
|
GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) override {
|
|
for (int i = 0; i < n; ++i) {
|
|
Renderbuffer* renderbuffer = fRenderbufferManager.create();
|
|
renderbuffers[i] = renderbuffer->id();
|
|
}
|
|
}
|
|
|
|
GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) override {
|
|
SkASSERT(GR_GL_RENDERBUFFER == target);
|
|
fCurrRenderbuffer = renderbuffer;
|
|
}
|
|
|
|
GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint* ids) override {
|
|
for (int i = 0; i < n; ++i) {
|
|
if (ids[i] <= 0) {
|
|
continue;
|
|
}
|
|
if (ids[i] == fCurrRenderbuffer) {
|
|
fCurrRenderbuffer = 0;
|
|
}
|
|
Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(ids[i]);
|
|
|
|
if (fCurrDrawFramebuffer) {
|
|
Framebuffer* drawFramebuffer = fFramebufferManager.lookUp(fCurrDrawFramebuffer);
|
|
drawFramebuffer->notifyAttachmentDeleteWhileBound(renderbuffer);
|
|
}
|
|
if (fCurrReadFramebuffer) {
|
|
Framebuffer* readFramebuffer = fFramebufferManager.lookUp(fCurrReadFramebuffer);
|
|
readFramebuffer->notifyAttachmentDeleteWhileBound(renderbuffer);
|
|
}
|
|
|
|
fRenderbufferManager.free(renderbuffer);
|
|
}
|
|
}
|
|
|
|
GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width,
|
|
GrGLsizei height) override {
|
|
GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
|
|
GrAlwaysAssert(fCurrRenderbuffer);
|
|
Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer);
|
|
renderbuffer->setNumSamples(1);
|
|
}
|
|
|
|
GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples,
|
|
GrGLenum internalformat, GrGLsizei width,
|
|
GrGLsizei height) override {
|
|
GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
|
|
GrAlwaysAssert(samples > 0);
|
|
GrAlwaysAssert(fCurrRenderbuffer);
|
|
Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer);
|
|
renderbuffer->setNumSamples(samples);
|
|
}
|
|
|
|
GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat,
|
|
GrGLsizei width, GrGLsizei height) override {
|
|
SK_ABORT("Not implemented");
|
|
}
|
|
|
|
GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples,
|
|
GrGLenum GrGLinternalformat, GrGLsizei width,
|
|
GrGLsizei height) override {
|
|
SK_ABORT("Not implemented");
|
|
}
|
|
|
|
GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachment,
|
|
GrGLenum renderbuffertarget,
|
|
GrGLuint renderBufferID) override {
|
|
GrGLuint id = this->getBoundFramebufferID(target);
|
|
GrAlwaysAssert(id);
|
|
Framebuffer* framebuffer = fFramebufferManager.lookUp(id);
|
|
|
|
GrAlwaysAssert(GR_GL_RENDERBUFFER == renderbuffertarget);
|
|
if (!renderBufferID && !fCurrRenderbuffer) {
|
|
return;
|
|
}
|
|
GrAlwaysAssert(fCurrRenderbuffer);
|
|
Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer);
|
|
|
|
framebuffer->setAttachment(attachment, renderbuffer);
|
|
}
|
|
|
|
GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment,
|
|
GrGLenum renderbuffertarget,
|
|
GrGLuint renderbuffer) override {
|
|
SK_ABORT("Not implemented");
|
|
}
|
|
|
|
GrGLvoid genSamplers(GrGLsizei n, GrGLuint* samplers) override {
|
|
this->genGenericIds(n, samplers);
|
|
}
|
|
|
|
GrGLvoid genTextures(GrGLsizei n, GrGLuint *textures) override {
|
|
this->genGenericIds(n, textures);
|
|
}
|
|
|
|
GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget,
|
|
GrGLuint textureID, GrGLint level) override {
|
|
GrGLuint id = this->getBoundFramebufferID(target);
|
|
GrAlwaysAssert(id);
|
|
Framebuffer* framebuffer = fFramebufferManager.lookUp(id);
|
|
framebuffer->setAttachment(attachment, this->getSingleTextureObject());
|
|
}
|
|
|
|
GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachment,
|
|
GrGLenum textarget, GrGLuint texture, GrGLint level,
|
|
GrGLsizei samples) override {
|
|
SK_ABORT("Not implemented");
|
|
}
|
|
|
|
GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment,
|
|
GrGLenum textarget, GrGLuint texture,
|
|
GrGLint level) override {
|
|
SK_ABORT("Not implemented");
|
|
}
|
|
|
|
GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment,
|
|
GrGLenum textarget, GrGLuint texture,
|
|
GrGLint level) override {
|
|
SK_ABORT("Not implemented");
|
|
}
|
|
|
|
GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment,
|
|
GrGLenum textarget, GrGLuint texture, GrGLint level,
|
|
GrGLint zoffset) override {
|
|
SK_ABORT("Not implemented");
|
|
}
|
|
|
|
GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) override {
|
|
this->genGenericIds(n, arrays);
|
|
}
|
|
|
|
GrGLenum getError() override { return GR_GL_NO_ERROR; }
|
|
|
|
GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) override {
|
|
// TODO: remove from Ganesh the #defines for gets we don't use.
|
|
// We would like to minimize gets overall due to performance issues
|
|
switch (pname) {
|
|
case GR_GL_CONTEXT_PROFILE_MASK:
|
|
*params = GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
|
|
break;
|
|
case GR_GL_STENCIL_BITS:
|
|
*params = 8;
|
|
break;
|
|
case GR_GL_SAMPLES: {
|
|
GrAlwaysAssert(fCurrDrawFramebuffer);
|
|
Framebuffer* framebuffer = fFramebufferManager.lookUp(fCurrDrawFramebuffer);
|
|
*params = framebuffer->numSamples();
|
|
break;
|
|
}
|
|
case GR_GL_FRAMEBUFFER_BINDING:
|
|
*params = 0;
|
|
break;
|
|
case GR_GL_VIEWPORT:
|
|
params[0] = 0;
|
|
params[1] = 0;
|
|
params[2] = 800;
|
|
params[3] = 600;
|
|
break;
|
|
case GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
|
|
case GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS:
|
|
case GR_GL_MAX_TEXTURE_IMAGE_UNITS:
|
|
case GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
|
|
*params = 8;
|
|
break;
|
|
case GR_GL_MAX_TEXTURE_COORDS:
|
|
*params = 8;
|
|
break;
|
|
case GR_GL_MAX_VERTEX_UNIFORM_VECTORS:
|
|
*params = kDefaultMaxVertexUniformVectors;
|
|
break;
|
|
case GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
|
|
*params = kDefaultMaxFragmentUniformVectors;
|
|
break;
|
|
case GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
|
|
*params = 16 * 4;
|
|
break;
|
|
case GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS:
|
|
*params = 0;
|
|
break;
|
|
case GR_GL_COMPRESSED_TEXTURE_FORMATS:
|
|
break;
|
|
case GR_GL_MAX_TEXTURE_SIZE:
|
|
*params = 8192;
|
|
break;
|
|
case GR_GL_MAX_RENDERBUFFER_SIZE:
|
|
*params = 8192;
|
|
break;
|
|
case GR_GL_MAX_SAMPLES:
|
|
*params = 32;
|
|
break;
|
|
case GR_GL_MAX_VERTEX_ATTRIBS:
|
|
*params = kDefaultMaxVertexAttribs;
|
|
break;
|
|
case GR_GL_MAX_VARYING_VECTORS:
|
|
*params = kDefaultMaxVaryingVectors;
|
|
break;
|
|
case GR_GL_NUM_EXTENSIONS: {
|
|
GrGLint i = 0;
|
|
while (fAdvertisedExtensions[i++]);
|
|
*params = i;
|
|
break;
|
|
}
|
|
default:
|
|
SK_ABORT("Unexpected pname to GetIntegerv");
|
|
}
|
|
}
|
|
|
|
GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) override {
|
|
this->getShaderOrProgramiv(program, pname, params);
|
|
}
|
|
|
|
GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length,
|
|
char* infolog) override {
|
|
this->getInfoLog(program, bufsize, length, infolog);
|
|
}
|
|
|
|
GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) override {
|
|
val[0] = val[1] = 0.5f;
|
|
}
|
|
|
|
GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) override {
|
|
switch (pname) {
|
|
case GR_GL_CURRENT_QUERY:
|
|
*params = 0;
|
|
break;
|
|
case GR_GL_QUERY_COUNTER_BITS:
|
|
*params = 32;
|
|
break;
|
|
default:
|
|
SK_ABORT("Unexpected pname passed GetQueryiv.");
|
|
}
|
|
}
|
|
|
|
GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) override {
|
|
this->queryResult(id, pname, params);
|
|
}
|
|
|
|
GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) override {
|
|
this->queryResult(id, pname, params);
|
|
}
|
|
|
|
GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) override {
|
|
this->queryResult(id, pname, params);
|
|
}
|
|
|
|
GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) override {
|
|
this->queryResult(id, pname, params);
|
|
}
|
|
|
|
GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) override {
|
|
this->getShaderOrProgramiv(shader, pname, params);
|
|
}
|
|
|
|
GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length,
|
|
char* infolog) override {
|
|
this->getInfoLog(shader, bufsize, length, infolog);
|
|
}
|
|
|
|
const GrGLubyte* getString(GrGLenum name) override {
|
|
switch (name) {
|
|
case GR_GL_EXTENSIONS:
|
|
return CombinedExtensionString();
|
|
case GR_GL_VERSION:
|
|
return (const GrGLubyte*)"4.0 Null GL";
|
|
case GR_GL_SHADING_LANGUAGE_VERSION:
|
|
return (const GrGLubyte*)"4.20.8 Null GLSL";
|
|
case GR_GL_VENDOR:
|
|
return (const GrGLubyte*)"Null Vendor";
|
|
case GR_GL_RENDERER:
|
|
return (const GrGLubyte*)"The Null (Non-)Renderer";
|
|
default:
|
|
SK_ABORT("Unexpected name passed to GetString");
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
const GrGLubyte* getStringi(GrGLenum name, GrGLuint i) override {
|
|
switch (name) {
|
|
case GR_GL_EXTENSIONS: {
|
|
GrGLint count;
|
|
this->getIntegerv(GR_GL_NUM_EXTENSIONS, &count);
|
|
if ((GrGLint)i <= count) {
|
|
return (const GrGLubyte*) fAdvertisedExtensions[i];
|
|
} else {
|
|
return nullptr;
|
|
}
|
|
}
|
|
default:
|
|
SK_ABORT("Unexpected name passed to GetStringi");
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
GrGLint getUniformLocation(GrGLuint program, const char* name) override {
|
|
return ++fCurrUniformLocation;
|
|
}
|
|
|
|
GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length,
|
|
GrGLbitfield access) override {
|
|
GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
|
|
if (id > 0) {
|
|
// We just ignore the offset and length here.
|
|
Buffer* buffer = fBufferManager.lookUp(id);
|
|
SkASSERT(!buffer->mapped());
|
|
buffer->setMapped(true);
|
|
return buffer->dataPtr();
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) override {
|
|
GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
|
|
if (id > 0) {
|
|
Buffer* buffer = fBufferManager.lookUp(id);
|
|
SkASSERT(!buffer->mapped());
|
|
buffer->setMapped(true);
|
|
return buffer->dataPtr();
|
|
}
|
|
|
|
SkASSERT(false);
|
|
return nullptr; // no buffer bound to target
|
|
}
|
|
|
|
GrGLboolean unmapBuffer(GrGLenum target) override {
|
|
GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
|
|
if (id > 0) {
|
|
Buffer* buffer = fBufferManager.lookUp(id);
|
|
SkASSERT(buffer->mapped());
|
|
buffer->setMapped(false);
|
|
return GR_GL_TRUE;
|
|
}
|
|
|
|
GrAlwaysAssert(false);
|
|
return GR_GL_FALSE; // GR_GL_INVALID_OPERATION;
|
|
}
|
|
|
|
GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) override {
|
|
switch (pname) {
|
|
case GR_GL_BUFFER_MAPPED: {
|
|
*params = GR_GL_FALSE;
|
|
GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
|
|
if (id > 0) {
|
|
Buffer* buffer = fBufferManager.lookUp(id);
|
|
if (buffer->mapped()) {
|
|
*params = GR_GL_TRUE;
|
|
}
|
|
}
|
|
break; }
|
|
default:
|
|
SK_ABORT("Unexpected pname to GetBufferParamateriv");
|
|
break;
|
|
}
|
|
}
|
|
|
|
// NV_path_rendering
|
|
GrGLuint genPaths(GrGLsizei range) override {
|
|
return ++fCurrPathID;
|
|
}
|
|
|
|
|
|
private:
|
|
inline int static GetBufferIndex(GrGLenum glTarget) {
|
|
switch (glTarget) {
|
|
default: SK_ABORT("Unexpected GL target to GetBufferIndex");
|
|
case GR_GL_ARRAY_BUFFER: return 0;
|
|
case GR_GL_ELEMENT_ARRAY_BUFFER: return 1;
|
|
case GR_GL_TEXTURE_BUFFER: return 2;
|
|
case GR_GL_DRAW_INDIRECT_BUFFER: return 3;
|
|
case GR_GL_PIXEL_PACK_BUFFER: return 4;
|
|
case GR_GL_PIXEL_UNPACK_BUFFER: return 5;
|
|
}
|
|
}
|
|
constexpr int static kNumBufferTargets = 6;
|
|
|
|
TGLObjectManager<Buffer> fBufferManager;
|
|
GrGLuint fBoundBuffers[kNumBufferTargets];
|
|
TGLObjectManager<Framebuffer> fFramebufferManager;
|
|
GrGLuint fCurrDrawFramebuffer;
|
|
GrGLuint fCurrReadFramebuffer;
|
|
TGLObjectManager<Renderbuffer> fRenderbufferManager;
|
|
GrGLuint fCurrRenderbuffer;
|
|
GrGLuint fCurrProgramID;
|
|
GrGLuint fCurrShaderID;
|
|
GrGLuint fCurrGenericID;
|
|
GrGLuint fCurrUniformLocation;
|
|
GrGLuint fCurrPathID;
|
|
sk_sp<const Texture> fSingleTextureObject;
|
|
SkTArray<const char*> fAdvertisedExtensions;
|
|
|
|
// the OpenGLES 2.0 spec says this must be >= 128
|
|
static const GrGLint kDefaultMaxVertexUniformVectors = 128;
|
|
|
|
// the OpenGLES 2.0 spec says this must be >=16
|
|
static const GrGLint kDefaultMaxFragmentUniformVectors = 16;
|
|
|
|
// the OpenGLES 2.0 spec says this must be >= 8
|
|
static const GrGLint kDefaultMaxVertexAttribs = 8;
|
|
|
|
// the OpenGLES 2.0 spec says this must be >= 8
|
|
static const GrGLint kDefaultMaxVaryingVectors = 8;
|
|
|
|
GrGLuint getBoundFramebufferID(GrGLenum target) {
|
|
switch (target) {
|
|
case GR_GL_FRAMEBUFFER:
|
|
case GR_GL_DRAW_FRAMEBUFFER:
|
|
return fCurrDrawFramebuffer;
|
|
case GR_GL_READ_FRAMEBUFFER:
|
|
return fCurrReadFramebuffer;
|
|
default:
|
|
SK_ABORT("Invalid framebuffer target.");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
const Texture* getSingleTextureObject() {
|
|
// We currently only use FramebufferAttachment objects for a sample count, and all textures
|
|
// in Skia have one sample, so there is no need as of yet to track individual textures. This
|
|
// also works around a bug in chromium's cc_unittests where they send us texture IDs that
|
|
// were generated by cc::TestGLES2Interface.
|
|
if (!fSingleTextureObject) {
|
|
fSingleTextureObject.reset(new Texture);
|
|
}
|
|
return fSingleTextureObject.get();
|
|
}
|
|
|
|
const GrGLubyte* CombinedExtensionString() {
|
|
static SkString gExtString;
|
|
static SkMutex gMutex;
|
|
gMutex.acquire();
|
|
if (0 == gExtString.size()) {
|
|
int i = 0;
|
|
while (fAdvertisedExtensions[i]) {
|
|
if (i > 0) {
|
|
gExtString.append(" ");
|
|
}
|
|
gExtString.append(fAdvertisedExtensions[i]);
|
|
++i;
|
|
}
|
|
}
|
|
gMutex.release();
|
|
return (const GrGLubyte*) gExtString.c_str();
|
|
}
|
|
|
|
GrGLvoid genGenericIds(GrGLsizei n, GrGLuint* ids) {
|
|
for (int i = 0; i < n; ++i) {
|
|
ids[i] = ++fCurrGenericID;
|
|
}
|
|
}
|
|
|
|
GrGLvoid getInfoLog(GrGLuint object, GrGLsizei bufsize, GrGLsizei* length,
|
|
char* infolog) {
|
|
if (length) {
|
|
*length = 0;
|
|
}
|
|
if (bufsize > 0) {
|
|
*infolog = 0;
|
|
}
|
|
}
|
|
|
|
GrGLvoid getShaderOrProgramiv(GrGLuint object, GrGLenum pname, GrGLint* params) {
|
|
switch (pname) {
|
|
case GR_GL_LINK_STATUS: // fallthru
|
|
case GR_GL_COMPILE_STATUS:
|
|
*params = GR_GL_TRUE;
|
|
break;
|
|
case GR_GL_INFO_LOG_LENGTH: // fallthru
|
|
case GL_PROGRAM_BINARY_LENGTH:
|
|
*params = 0;
|
|
break;
|
|
// we don't expect any other pnames
|
|
default:
|
|
SK_ABORT("Unexpected pname to GetProgramiv");
|
|
break;
|
|
}
|
|
}
|
|
|
|
template <typename T>
|
|
void queryResult(GrGLenum GLtarget, GrGLenum pname, T *params) {
|
|
switch (pname) {
|
|
case GR_GL_QUERY_RESULT_AVAILABLE:
|
|
*params = GR_GL_TRUE;
|
|
break;
|
|
case GR_GL_QUERY_RESULT:
|
|
*params = 0;
|
|
break;
|
|
default:
|
|
SK_ABORT("Unexpected pname passed to GetQueryObject.");
|
|
break;
|
|
}
|
|
}
|
|
|
|
typedef TestInterface INHERITED;
|
|
};
|
|
|
|
} // anonymous namespace
|
|
|
|
namespace android {
|
|
namespace uirenderer {
|
|
namespace debug {
|
|
|
|
const GrGLInterface* CreateNullSkiaInterface() { return new NullInterface(false); }
|
|
|
|
} // namespace debug
|
|
} // namespace uirenderer
|
|
} // namespace android
|