Also added a screenshot of the new "Battery Historian" tool and screenshots showing managed vs unmanaged apps in the "Launcher" screen (all screenshots in regular and "2x" size). This version of the doc is staged to: http://asolovay.mtv:9111/preview/api-overview.html Change-Id: I09d2b11a01edacef2800f80ab93823f1a2c44478
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page.title=L Developer Preview APIs
|
||
excludeFromSuggestions=true
|
||
sdk.platform.apiLevel=20
|
||
@jd:body
|
||
|
||
|
||
<div id="qv-wrapper">
|
||
<div id="qv">
|
||
|
||
<h2>In this document
|
||
<a href="#" onclick="hideNestedItems('#toc44',this);return false;" class="header-toggle">
|
||
<span class="more">show more</span>
|
||
<span class="less" style="display:none">show less</span></a></h2>
|
||
|
||
<ol id="toc44" class="hide-nested">
|
||
<li><a href="#Behaviors">Important Behavior Changes</a>
|
||
<ol>
|
||
<li><a href="#ART">New Android Runtime (ART)</a></li>
|
||
<li><a href="#BehaviorNotifications">If your app implements notifications...</a></li>
|
||
<li><a href="#BehaviorMediaControl">If your app uses RemoteControlClient...</a></li>
|
||
<li><a href="#BehaviorFullscreen">If your app uses fullScreenIntent...</a></li>
|
||
<li><a href="#BehaviorGetRecentTasks">If your app uses ActivityManager.getRecentTasks()...</a></li>
|
||
</ol>
|
||
</li>
|
||
<li><a href="#UI">User Interface</a>
|
||
<ol>
|
||
<li><a href="#MaterialDesign">Material design support</a></li>
|
||
<li><a href="#DoNotDisturb">Do Not Disturb mode</a></li>
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||
<li><a href="#LockscreenNotifications">Lockscreen notifications</a></li>
|
||
<li><a href="#NotificationsMetadata">Notifications metadata</a></li>
|
||
<li><a href="#Recents">Concurrent documents and activities in the Recents screen</a></li>
|
||
<li><a href="#WebView">WebView updates</a></li>
|
||
</ol>
|
||
</li>
|
||
<li><a href="#UserInput">User Input</a>
|
||
<ol>
|
||
<li><a href="#IME">IME bug fixes and improvements</a></li>
|
||
</ol>
|
||
</li>
|
||
<li><a href="#Animations">Animation & Graphics</a>
|
||
<ol>
|
||
<li><a href="#OpenGLES-3-1">Support for OpenGL ES 3.1</a></li>
|
||
</ol>
|
||
</li>
|
||
<li><a href="#Multimedia">Multimedia</a>
|
||
<ol>
|
||
<li><a href="#Camera-v2">Camera v2 API</a></li>
|
||
<li><a href="#AudioPlayback">Audio playback</a></li>
|
||
<li><a href="#MediaPlaybackControl">Media playback control</a></li>
|
||
</ol>
|
||
</li>
|
||
<li><a href="#Storage">Storage</a>
|
||
<ol>
|
||
<li><a href="#DirectorySelection">Directory selection</a></li>
|
||
</ol>
|
||
</li>
|
||
<li><a href="#Wireless">Wireless and Connectivity</a>
|
||
<ol>
|
||
<li><a href="#Multinetwork">Dynamic network selection and seamless handoff</a></li>
|
||
<li><a href="#BluetoothBroadcasting">Bluetooth broadcasting</a></li>
|
||
<li><a href="#NFCEnhancements">NFC enhancements</a></li>
|
||
</ol>
|
||
</li>
|
||
<li><a href="#Power">Power Efficiency</a>
|
||
<ol>
|
||
<li><a href="#JobScheduler">Scheduling Jobs</a></li>
|
||
<li><a href="#PowerMeasurementTools">Developer tools and APIs for power measurement</a>
|
||
</ol>
|
||
</li>
|
||
<li><a href="#Enterprise">Enterprise</a>
|
||
<ol>
|
||
<li><a href="#ManagedProvisioning">Managed provisioning</a></li>
|
||
</ol>
|
||
</li>
|
||
<li><a href="#Printing">Printing Framework</a>
|
||
<ol>
|
||
<li><a href="#PDFRender">Render PDF as bitmap</a></li>
|
||
</ol>
|
||
</li>
|
||
<li><a href="#TestingA11y">Testing & Accessibility</a>
|
||
<ol>
|
||
<li><a href="#TestingA11yImprovements">Testing and accessibility improvements</a></li>
|
||
</ol>
|
||
</li>
|
||
<li><a href="#Manifest">Manifest Declarations</a>
|
||
<ol>
|
||
<li><a href="#ManifestFeatures">Declarable required features</a></li>
|
||
<li><a href="#ManifestPermissions">User permissions</a></li>
|
||
</ol>
|
||
</li>
|
||
</ol>
|
||
|
||
<h2>See also</h2>
|
||
<ol>
|
||
<li><a href="{@docRoot}sdk/api_diff/20/changes.html">API
|
||
Differences Report »</a> </li>
|
||
</ol>
|
||
|
||
</div>
|
||
</div>
|
||
|
||
<p>The L Developer Preview gives you an advance look at the upcoming release for
|
||
the Android platform,
|
||
which offers new features for users and app developers. This document provides
|
||
an introduction to the most notable APIs.</p>
|
||
|
||
<p>The L Developer Preview is intended for <strong>developer early adopters</strong> and
|
||
<strong>testers</strong>. If you are interested in influencing the direction of the
|
||
Android framework, <a href="{@docRoot}preview/setup-sdk.html">give the L
|
||
Developer Preview a try</a> and send us your feedback!</p>
|
||
|
||
<p class="caution"><strong>Caution:</strong> Do not not publish apps
|
||
that use the L Developer Preview to the Google Play store.</p>
|
||
|
||
<p class="note"><strong>Note:</strong> This document often refers to classes and
|
||
methods that do not yet have reference material available on <a
|
||
href="{@docRoot}">developer.android.com</a>. These API elements are
|
||
formatted in {@code code style} in this document (without hyperlinks). For the
|
||
preliminary API documentation for these elements, download the <a
|
||
href="{@docRoot}preview/l-developer-preview-reference.zip">preview
|
||
reference</a>.</p>
|
||
|
||
<h2 id="Behaviors">Important Behavior Changes</h2>
|
||
|
||
<p>If you have previously published an app for Android, be aware that your app
|
||
might be affected by changes in the upcoming release.</p>
|
||
|
||
<h3 id="ART">New Android Runtime (ART)</h3>
|
||
|
||
<p>The 4.4 release introduced a new, experimental Android runtime, ART. Under
|
||
4.4, ART was optional, and the default runtime remained Dalvik. With the L Developer Preview, ART is
|
||
now the default runtime.</p>
|
||
|
||
<p>For an overview of ART's new features, see
|
||
<a href="https://source.android.com/devices/tech/dalvik/art.html">Introducing
|
||
ART</a>. Some of the major new features are:</p>
|
||
|
||
<ul>
|
||
<li>Ahead-of-Time (AOT) compilation</li>
|
||
<li>Improved garbage collection (GC)</li>
|
||
<li>Improved debugging support</li>
|
||
</ul>
|
||
|
||
<p>Most Android apps should just work without change under ART. However, some
|
||
techniques that work on Dalvik do not work on ART. For information about the
|
||
most important issues, see
|
||
<a href="{@docRoot}guide/practices/verifying-apps-art.html">Verifying App
|
||
Behavior on the Android Runtime (ART)</a>. Pay particular attention if:</p>
|
||
|
||
<ul>
|
||
<li>Your app uses Java Native Interface (JNI) to run C/C++ code.</li>
|
||
<li>You use development tools that generate non-standard code (such as some
|
||
obfuscators).</li>
|
||
<li>You use techniques that are incompatible with compacting garbage
|
||
collection. (ART does not currently implement compacting GC, but
|
||
compacting GC is under development in the Android Open-Source
|
||
Project.)</li>
|
||
</ul>
|
||
|
||
<h3 id="BehaviorNotifications">If your app implements notifications...</h3>
|
||
|
||
<p>Notifications are drawn with dark text atop white (or very light)
|
||
backgrounds to match the new material design widgets. Make sure that all your
|
||
notifications look right with the new color scheme:</p>
|
||
|
||
<ul>
|
||
|
||
<li>Update or remove assets that involve color.</li>
|
||
|
||
<li>The system automatically inverts action icons in notifications. Use
|
||
{@code android.app.Notification.Builder.setColor()} to set an accent color
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||
in a circle behind your {@link android.app.Notification#icon} image.</li>
|
||
|
||
<li>The system ignores all non-alpha channels in action icons and the main
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||
notification icon. You should assume that these icons are alpha-only.</li>
|
||
|
||
</ul>
|
||
|
||
<p>If you are currently adding sounds and vibrations to your notifications by
|
||
using the {@link android.media.Ringtone}, {@link android.media.MediaPlayer},
|
||
or {@link android.os.Vibrator} classes, remove this code so that
|
||
the system can present notifications correctly in <a href="#DoNotDisturb">Do Not Disturb</a> mode.
|
||
Instead, use the {@link android.app.Notification.Builder} methods instead to add
|
||
sounds and vibration.</p>
|
||
|
||
<h3 id="BehaviorMediaControl">If your app uses RemoteControlClient...</h3>
|
||
|
||
<p>Lockscreens in the L Developer Preview do not show transport controls for your
|
||
{@link android.media.RemoteControlClient}. Instead, your app can provide
|
||
media playback control from the lockscreen through a media notification. This
|
||
gives your app more control over the presentation of media buttons, while
|
||
providing a consistent experience for users across the lockscreen and
|
||
unlocked device.</p>
|
||
|
||
<p>Call {@code
|
||
Notification.Builder.setVisibility(Notification.VISIBILITY_PUBLIC)} to mark a
|
||
notification as safe to display on the lockscreen (even when the lockscreen is
|
||
secured with a PIN, pattern, or password). For more information, see
|
||
<a href="#LockscreenNotifications">Lockscreen Notifications</a>.</p>
|
||
|
||
<h3 id="BehaviorFullscreen">If your app uses fullScreenIntent...</h3>
|
||
|
||
<p>Notifications now appear in a small floating window if all these conditions
|
||
are met:</p>
|
||
|
||
<ul>
|
||
<li>The user’s activity is in fullscreen mode,</li>
|
||
<li>The screen is on, and</li>
|
||
<li>The device is unlocked</li>
|
||
</ul>
|
||
|
||
<p>If your app implements fullscreen activities, make sure that
|
||
these heads-up notifications are presented correctly.</p>
|
||
|
||
<h3 id="BehaviorGetRecentTasks">If your app uses ActivityManager.getRecentTasks()...</h3>
|
||
|
||
<p>With the introduction of the new <em>concurrent documents and activities tasks</em> feature in the upcoming
|
||
release (see <a href="#Recents">Concurrent documents and activities in Recents
|
||
screen</a> below),
|
||
the {@link android.app.ActivityManager#getRecentTasks
|
||
ActivityManager.getRecentTasks()} method is now
|
||
deprecated to improve user privacy. For backward
|
||
compatibility, this method still returns a small subset of its data, including the
|
||
calling application’s own tasks and possibly some other non-sensitive tasks
|
||
(such as Home). If your app is using this method to retrieve its own tasks,
|
||
use {@code android.app.ActivityManager.getAppTasks()} instead to retrieve that
|
||
information.</p>
|
||
|
||
<h2 id="UI">User Interface</h2>
|
||
|
||
<h3 id="MaterialDesign">Material design support</h3>
|
||
|
||
|
||
<p>The upcoming release adds support for Android's new <em>material</em> design
|
||
style. You can create
|
||
apps with material design that are visually dynamic and have UI element transitions
|
||
that feel natural to users. This support includes:</p>
|
||
|
||
<ul>
|
||
|
||
<li>The material theme</li>
|
||
<li>View shadows</li>
|
||
<li>The {@code RecyclerView} widget</li>
|
||
<li>Drawable animation and styling effects</li>
|
||
<li>Material design animation and activity transition effects</li>
|
||
<li>Animators for view properties based on the state of a view</li>
|
||
<li>Customizable UI widgets and app bars with color palettes that you control</li>
|
||
</ul>
|
||
|
||
<p>To learn more about adding material design functionality to your app, see
|
||
<a href="{@docRoot}preview/material/index.html">Material Design</a>.</p>
|
||
|
||
<h3 id="LockscreenNotifications">Lockscreen notifications</h3>
|
||
<p>Lockscreens in the L Developer Preview have the ability to present notifications.
|
||
Users can choose via <em>Settings</em> whether to allow sensitive notification
|
||
content to be shown over a secure lockscreen.</p>
|
||
|
||
<p>Your app can control the level of detail visible when its notifications are
|
||
displayed over the secure lockscreen. To control the visibility level, call
|
||
{@code android.app.Notification.Builder.setVisibility()} and specify one of these
|
||
values:</p>
|
||
|
||
<ul>
|
||
<li>{@code VISIBILITY_PRIVATE}. Shows basic information, such as the
|
||
notification’s icon, but hides the notification’s full content. If you want to
|
||
provide a redacted public version of your notification for the system to display
|
||
on a secure lockscreen, create a public notification object and put a reference
|
||
to it in the private notification's {@code publicVersion} field.</li>
|
||
<li>{@code VISIBILITY_PUBLIC}. Shows the notification’s full content. This is
|
||
the system default if visibility is left unspecified.</li>
|
||
<li>{@code VISIBILITY_SECRET}. Shows only the most minimal information,
|
||
excluding even the notification’s icon.</li>
|
||
</ul>
|
||
|
||
<h3 id="DoNotDisturb">Do Not Disturb mode</h3>
|
||
|
||
<p>The L Developer Preview introduces a new <em>Do Not Disturb</em> mode. When
|
||
the user puts the device in <em>Do Not Disturb</em> mode, the device limits
|
||
the frequency of the notifications it shows the user (when the user
|
||
wants to avoid distractions). The user can
|
||
customize the feature in a number of ways, such as:</p>
|
||
|
||
<ul>
|
||
<li>Specifying important people, whose calls should go through even when
|
||
the device is in <em>Do Not Disturb</em> mode.</li>
|
||
<li>Setting custom categories to allow notifications when the device is in
|
||
<em>Do Not Disturb</em> mode. Examples of such categories include phone
|
||
calls and direct communications (like Hangouts and Skype calls).</li>
|
||
<li>Setting rules so <em>Do Not Disturb</em> automatically goes into effect in
|
||
certain conditions (like at particular times of day).</li>
|
||
</ul>
|
||
|
||
<p>You should add the appropriate metadata to your app notifications to help
|
||
make sure <em>Do Not Disturb</em> mode handles them properly. For example, if
|
||
your app is an alarm clock,
|
||
you can tag the notification as an alarm so it will wake the user up even if the
|
||
device is in <em>Do Not Disturb</em> mode. For more information, see <a
|
||
href="NotificationsMetadata">Notifications metadata</a>.</p>
|
||
|
||
<h3 id="NotificationsMetadata">Notifications metadata</h3>
|
||
<p>The L Developer Preview uses metadata associated with your app notifications
|
||
to sort the notifications more intelligently. The metadata you set also
|
||
controls how the system presents your app notifications when the user is in <em>Do
|
||
Not Disturb</em> mode. To set the metadata, call the following methods in
|
||
{@code android.app.Notification.Builder} when you construct the
|
||
notification:</p>
|
||
|
||
<ul>
|
||
<li>{@code setCategory()}. Depending on the message category, this tells
|
||
the system how to handle your app notifications when the device is
|
||
in <em>Do Not Disturb</em> mode (for example, if your notification represents an
|
||
incoming call, instant message, or alarm).
|
||
<li>{@code setPriority()}. Notifications with the priority field set to
|
||
{@code PRIORITY_MAX} or {@code PRIORITY_HIGH} will appear in a small floating
|
||
window if the notification also has sound or vibration.</li>
|
||
<li>{@code addPerson()}. Allows you to add a list of people to a notification.
|
||
Your app can use this to signal to the system that it should group together
|
||
notifications from the specified people, or rank notifications from these
|
||
people as being more important.</li>
|
||
</ul>
|
||
|
||
<h3 id="Recents">Concurrent documents and activities in the Recents screen</h3>
|
||
|
||
<p>In previous releases, the
|
||
<a href="{@docRoot}design/get-started/ui-overview.html">Recents screen</a>
|
||
could only display a single task for each app that the user interacted with
|
||
most recently. The L Developer Preview enables your app to open more tasks as
|
||
needed for additional concurrent activities for documents.
|
||
This feature facilitates multitasking
|
||
by letting users quickly switch between individual activities and documents
|
||
from the Recents screen, with a consistent switching experience across all apps.
|
||
Examples of such concurrent tasks might include open tabs in a web
|
||
browser app, documents in a productivity app, concurrent matches in
|
||
a game, or chats in a messaging app. Your app can manage its tasks
|
||
through the {@code android.app.ActivityManager.AppTask} class.</p>
|
||
|
||
<p>To insert a logical break so that the system treats your activity as a new
|
||
task, use {@code android.content.Intent.FLAG_ACTIVITY_NEW_DOCUMENT} when
|
||
launching the activity with {@link android.app.Activity#startActivity(android.content.Intent) startActivity()}. You can also get this behavior by declaring the
|
||
<a href="{@docRoot}guide/topics/manifest/activity-element.html"><activity></a>
|
||
attribute {@code documentLaunchMode="intoExisting"} or {@code ="always"} in your
|
||
manifest.</p>
|
||
|
||
<p>You can also mark that a task should be removed from the Recents screen
|
||
when all its activities are closed. To do this, use {@code
|
||
android.content.Intent.FLAG_ACTIVITY_AUTO_REMOVE_FROM_RECENTS} when starting the
|
||
root activity for
|
||
the task. You can also set this behavior for an activity by declaring the
|
||
<a href="{@docRoot}guide/topics/manifest/activity-element.html"><activity></a>
|
||
attribute {@code autoRemoveFromRecents=“true”} in your manifest.</p>
|
||
|
||
<p>To avoid cluttering the Recents screen, you can set the maximum number of
|
||
tasks from your app that can appear in that screen. To do this, set the
|
||
<a href="{@docRoot}guide/topics/manifest/application-element.html"><application></a>
|
||
attribute {@code android:maxRecent}. The current maximum that can be specified
|
||
is 100 tasks per user.</a></p>
|
||
|
||
<h3 id="WebView">WebView updates</h3>
|
||
<p>The L Developer Preview updates the {@link android.webkit.WebView}
|
||
implementation to Chromium M36, bringing security and stability enhancements,
|
||
as well as bug fixes. The default user-agent string for a
|
||
{@link android.webkit.WebView} running on the L Developer Preview has
|
||
been updated to incorporate 36.0.0.0 as the version number.</p>
|
||
|
||
<p>Additionally, this release brings support for the
|
||
<a href="https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html">WebAudio</a>, <a href="https://www.khronos.org/webgl/">WebGL</a>, and
|
||
<a href="http://www.webrtc.org/">WebRTC</a> open standards. To learn more about
|
||
the new features included in this release, see <a href="https://developer.chrome.com/multidevice/webview/overview">WebView for Android</a>.</p>
|
||
|
||
<h2 id="UserInput">User Input</h2>
|
||
|
||
<h3 id="IME">IME bug fixes and improvements</h3>
|
||
|
||
<p>Beginning in the L Developer Preview, users can more easily switch between
|
||
all <a href="{@docRoot}guide/topics/text/creating-input-method.html">input
|
||
method editors (IME)</a> supported by the platform. Performing the designated
|
||
switching action (usually touching a Globe icon on the soft keyboard) will cycle
|
||
among all such IMEs. This change takes place in
|
||
{@link android.view.inputmethod.InputMethodManager#shouldOfferSwitchingToNextInputMethod
|
||
InputMethodManager.shouldOfferSwitchingToNextInputMethod()}.</p>
|
||
|
||
<p>In addition, the framework now checks whether the next IME includes a
|
||
switching mechanism at all (and, thus, whether that IME supports switching to
|
||
the IME after it). An
|
||
IME with a switching mechanism will not cycle to an IME without one. This
|
||
change takes place in
|
||
{@link android.view.inputmethod.InputMethodManager#switchToNextInputMethod
|
||
InputMethodManager.switchToNextInputMethod}.
|
||
|
||
<p>To see an example of how to use the updated IME-switching APIs, refer to the
|
||
updated soft-keyboard implementation sample in this release.</p>
|
||
|
||
<h2 id="Animations">Animation & Graphics</h2>
|
||
|
||
<h3 id="OpenGLES-3-1">Support for OpenGL ES 3.1</h3>
|
||
<p>The L Developer Preview adds Java interfaces and native support for OpenGL
|
||
ES 3.1. Key new functionality provided in OpenGL ES 3.1 includes:</p>
|
||
|
||
<ul>
|
||
<li>Compute shaders
|
||
<li>Separate shader objects
|
||
<li>Indirect draw commands
|
||
<li>Enhanced texturing functionality
|
||
<li>Shading language improvements
|
||
<li>Optional extensions for per-sample shading, advanced blending modes, and more
|
||
<li>Backward compatibility with OpenGL ES 2.0 and 3.0
|
||
</ul>
|
||
|
||
<p>The Java interface for OpenGL ES 3.1 on Android is provided with GLES31. When using OpenGL ES 3.1, be sure that you declare it in your manifest file with the
|
||
<a href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> tag and the {@code android:glEsVversion} attribute. For example:</p>
|
||
|
||
<pre>
|
||
<manifest>
|
||
<uses-feature android:glEsVersion="0x00030001" />
|
||
...
|
||
</manifest>
|
||
</pre>
|
||
|
||
<p>For more information about using OpenGL ES, including how to check the device’s supported OpenGL ES version at runtime, see the <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL ES API guide</a>.</p>
|
||
|
||
<h2 id="Multimedia">Multimedia</h2>
|
||
|
||
<h3 id="Camera-v2">Camera v2 API</h3>
|
||
|
||
<p>The L Developer Preview introduces the new {@code android.hardware.camera2}
|
||
API to facilitate fine-grain photo capture and image processing. You can now
|
||
programmatically access the camera devices available to the system with {@code
|
||
CameraManager.getCameraIdList()} and connect to a specific device with {@code
|
||
CameraManager.openCamera()}. To start capturing images, create a {@code
|
||
CameraCaptureSession} and specify the {@link android.view.Surface} objects for
|
||
the captured images. The {@code CameraCaptureSession} can be configured to take
|
||
single shots or multiple images in a burst.</p>
|
||
|
||
<p>To be notified when new images are captured, implement the
|
||
{@code CameraCaptureSession.CaptureListener()} interface and set it in your
|
||
capture request. Now when the system completes the image capture request, your
|
||
{@code CameraCaptureSession.CaptureListener()} receives a call to
|
||
{@code onCaptureCompleted()}, providing you with the image capture metadata in a
|
||
{@code CaptureResult}.</p>
|
||
|
||
<h3 id="AudioPlayback">Audio playback</h3>
|
||
<p>This release includes the following changes to
|
||
{@link android.media.AudioTrack}:</p>
|
||
<ul>
|
||
<li>Your app can now supply audio data in floating-point format
|
||
({@code android.media.AudioFormat.ENCODING_PCM_FLOAT}). This permits greater
|
||
dynamic range, more consistent precision, and greater headroom. Floating-point arithmetic is especially useful during intermediate calculations. Playback
|
||
end-points use integer format for audio data, and with lower bit-depth. (In the
|
||
L Developer Preview, portions of the internal pipeline are not yet
|
||
floating-point.)
|
||
<li>Your app can now supply audio data as a {@link java.nio.ByteBuffer}, in the same
|
||
format as provided by {@link android.media.MediaCodec}.
|
||
<li>The {@code WRITE_NON_BLOCKING} option can simplify buffering and
|
||
multithreading for some apps.
|
||
</ul>
|
||
|
||
<h3 id="MediaPlaybackControl">Media playback control</h3>
|
||
<p>You can now build your own media controller app with the new
|
||
{@code android.media.session.MediaController} class, which provides
|
||
simplified transport controls APIs that replace those in
|
||
{@link android.media.RemoteControlClient}. The {@code MediaController} class
|
||
allows thread-safe control of playback from a non-UI process, making it easier
|
||
to control your media playback service from your app’s user interface.
|
||
|
||
<p>You can also create multiple controllers to send playback commands,
|
||
media keys, and other events to the same ongoing
|
||
{@code android.media.session.MediaSession}. When you add a controller, you must
|
||
call {@code MediaSession.getSessionToken()} to request an access
|
||
token in order for your app to interact with the session.</p>
|
||
|
||
<p>You can now send transport commands such as "play", "stop", "skip", and
|
||
"set rating" by using {@code MediaController.TransportControls}. To handle
|
||
in-bound media transport commands from controllers attached to the session,
|
||
override the callback methods in
|
||
{@code MediaSession.TransportControlsCallback}.</p>
|
||
|
||
<p>You can also create rich notifications that allow playback control tied to a
|
||
media session with the new {@code android.app.Notification.MediaStyle} class. By
|
||
using the new notification and media APIs, you will ensure that the System UI
|
||
knows about your playback and can extract and show album art.</p>
|
||
|
||
<h2 id="Storage">Storage</h2>
|
||
|
||
<h3 id="DirectorySelection">Directory selection</h3>
|
||
|
||
<p>The L Developer Preview extends the <a href="{@docRoot}guide/topics/providers/document-provider.html">Storage Access Framework</a> to let users
|
||
select an entire directory, rather than individual files, to give your app
|
||
read/write access to media files. When a directory is selected, your app also
|
||
has access to all its child directories and content.</p>
|
||
|
||
<p>To get the absolute paths to directories on external storage devices where
|
||
applications can store media files, call the new
|
||
{@code android.content.Context.getExternalMediaDirs()} method. No
|
||
additional
|
||
permissions are needed by your app to read or write to the returned paths.
|
||
In this context, "external storage devices" are those devices which the system
|
||
considers to be a
|
||
permanent part of the device, and includes emulated external storage and
|
||
physical media slots such as SD cards in battery compartments.</p>
|
||
|
||
<p>If you want to access a document in an existing directory, call the
|
||
{@code android.provider.DocumentsContract.buildDocumentViaUri()} method.
|
||
Pass the method a URI representing the path to the parent directory, and the
|
||
target document
|
||
ID. The method returns a new {@link android.net.Uri} which your app can
|
||
use to write media content with {@code DocumentsContract.createDocument()}.
|
||
|
||
<h2 id="Wireless">Wireless & Connectivity</h2>
|
||
|
||
<h3 id="Multinetwork">Dynamic network selection and seamless handoff</h3>
|
||
<p>The L Developer Preview provides new multi-networking APIs. These let your app
|
||
dynamically scan for available networks with specific capabilities, and
|
||
establish a connection to them. This is useful when your app requires a
|
||
specialized network, such as an SUPL, MMS, or carrier-billing network, or if
|
||
you want to send data using a particular type of transport protocol.</p>
|
||
|
||
<p>To select and connect to a network dynamically from your app follow these
|
||
steps:</p>
|
||
|
||
<ol>
|
||
<li>Create a {@link android.net.ConnectivityManager}.</li>
|
||
<li>Create a
|
||
{@code android.net.NetworkRequest} to specify the network features and transport
|
||
type your app is interested in.</li>
|
||
<li>To scan for suitable networks, call
|
||
{@code ConnectivityManager.requestNetwork()} or
|
||
{@code ConnectivityManager.registerNetworkCallback()}, and pass in the
|
||
{@code NetworkRequest} object and an implementation of
|
||
{@code ConnectivityManager.NetworkCallbackListener}.</li>
|
||
|
||
</ol>
|
||
|
||
<p>When the system detects a suitable network, it connects to the network and
|
||
invokes the {@code NetworkCallbackListener.onAvailable()} callback. You can use
|
||
the {@code android.net.Network} object from the callback to get additional
|
||
information about the network, or to direct traffic to use the selected
|
||
network.</p>
|
||
|
||
<h3 id="BluetoothBroadcasting">Bluetooth broadcasting</h3>
|
||
<p>Android 4.3 introduced platform support for <a href="{@docRoot}guide/topics/connectivity/bluetooth-le.html">Bluetooth Low Energy</a>
|
||
(BLE) in the central role. In the L Developer Preview, an Android device can now
|
||
act as a Bluetooth LE <em>peripheral device</em>. Apps can use this capability
|
||
to make their presence known to
|
||
nearby devices. For instance, you can build apps that allow a device to
|
||
function as a pedometer or health monitor and communicate its data with another
|
||
BLE device.</p>
|
||
|
||
<p>The new {@code android.bluetooth.le} APIs enable your apps to broadcast advertisements, scan for responses, and form connections with nearby BLE devices.
|
||
You must add the {@code android.permission.BLUETOOTH_ADMIN} permission in your
|
||
manifest in order for your app to use the new advertising and scanning features.</a>
|
||
|
||
<p>To begin Bluetooth LE advertising so that other devices can discover
|
||
your app, call {@code android.bluetooth.le.BluetoothAdvertiser.startAdvisertising()}
|
||
and pass in an implementation of the
|
||
{@code android.bluetooth.le.AdvertiseCallback} class. The callback object
|
||
receives a report of the success or failure of the advertising operation.</p>
|
||
|
||
<p> The L Developer Preview introduces the {@code
|
||
android.bluetooth.le.ScanFilter} class so that your app can scan for only the
|
||
specific types of devices it is interested in. To begin scanning for Bluetooth
|
||
LE devices, call {@code android.bluetooth.le.BluetoothLeScanner.startScan()} and
|
||
pass in a list of filters. In the method call, you must also provide an
|
||
implementation of {@code android.bluetooth.le.ScanCallback} to report if a
|
||
Bluetooth LE advertisement is found. </p>
|
||
|
||
<h3 id="NFCEnhancements">NFC enhancements</h3>
|
||
<p>The L Developer Preview adds these enhancements to enable wider and more
|
||
flexible use of NFC:</p>
|
||
|
||
<ul>
|
||
<li>Android Beam is now available in the share menu.
|
||
<li>Your app can invoke the Android Beam on the user’s device to share data by
|
||
calling {@code android.nfc.NfcAdapter.invokeBeam()}. This avoids the need for
|
||
the user to manually tap the device against another NFC-capable device to
|
||
complete the data transfer.
|
||
<li>You can use the new {@code android.nfc.NdefRecord.createTextRecord()} method
|
||
to create an NDEF record containing UTF-8 text data.
|
||
<li>If you are developing a payment app, you now have the ability to
|
||
register an NFC application ID (AID) dynamically by calling
|
||
{@code android.nfc.cardemulation.CardEmulation.registerAidsForService()}.
|
||
You can also use {@code android.nfc.cardemulation.CardEmulation.setPreferredService()}
|
||
to set the preferred card emulation service that should be used when a specific
|
||
activity is in the foreground.
|
||
</ul>
|
||
|
||
<h2 id="Power">Power Efficiency</h2>
|
||
|
||
<h3 id="JobScheduler">Scheduling jobs</h3>
|
||
<p>The L Developer Preview provides a new {@code android.app.job.JobScheduler}
|
||
API that lets you optimize battery life by defining jobs for the system to run
|
||
asynchronously at a later time or under specified conditions (such as when the
|
||
device is charging). This is useful in such situations as:</p>
|
||
<ul>
|
||
<li>The app has non-user-facing work that you want to defer until the unit is
|
||
plugged in.</li>
|
||
<li>The app has a task that requires network access (or requires a wifi
|
||
connection).</li>
|
||
<li>The app has a number of tasks that you want to run as a batch on a regular
|
||
schedule.</li>
|
||
|
||
</ul>
|
||
|
||
<p>A unit of work is encapsulated by a {@code android.app.job.JobInfo} object.
|
||
This object provides an exact description of the criteria to be used for
|
||
scheduling.</p>
|
||
|
||
<p>Use the {@code android.app.job.JobInfo.Builder} to configure how the
|
||
scheduled task should run. You can schedule the task to run under specific
|
||
conditions, such as:</p>
|
||
|
||
<ul>
|
||
<li>The device is charging</li>
|
||
<li>The device is connected to an unmetered network</li>
|
||
<li>The system deems the device to be idle</li>
|
||
</ul>
|
||
|
||
<p>For example, you can add code like this to run your task on an
|
||
unmetered network:</p>
|
||
|
||
<pre>
|
||
JobInfo uploadTask = new JobInfo.Builder(mJobId, mServiceComponent)
|
||
.setRequiredNetworkCapabilities(JobInfo.NetworkType.UNMETERED)
|
||
.build();
|
||
|
||
JobScheduler jobScheduler =
|
||
(JobScheduler) context.getSystemService(Context.JOB_SCHEDULER_SERVICE)
|
||
jobScheduler.schedule(uploadTask);
|
||
</pre>
|
||
|
||
<h3 id="PowerMeasurementTools">Developer tools and APIs for power measurement</h3>
|
||
<p>The L Developer Preview provides several new developer tools and APIs to help
|
||
you better measure and understand your app's power usage.</p>
|
||
|
||
<dl>
|
||
<dt><strong>batterystats</strong></dt>
|
||
<dd>
|
||
<p>The {@code dumpsys batterystats} command allows you to generate interesting
|
||
statistical data about battery usage on a device, organized by unique user ID
|
||
(UID). The statistics generated by the tool include:</p>
|
||
|
||
<ul>
|
||
<li>History of battery related events
|
||
<li>Global statistics for the device
|
||
<li>Approximated power use per UID and system component
|
||
<li>Per-app mobile ms per packet
|
||
<li>System UID aggregated statistics
|
||
<li>App UID aggregated statistics
|
||
</ul>
|
||
|
||
<p>Use the {@code --help} option to learn about the various options for
|
||
tailoring the output. For example, to print battery usage
|
||
statistics for a given app package since the device was last charged, run this
|
||
command:
|
||
<pre>
|
||
$ adb shell dumpsys batterystats --charged <package-name>
|
||
</pre>
|
||
</dd>
|
||
|
||
<dt><strong>Battery Historian</strong></dt>
|
||
<dd>
|
||
<p>The Battery Historian tool ({@code historian.par}) analyzes Android
|
||
bug reports from the L Developer Preview and creates an HTML visualization of
|
||
power-related events. It can
|
||
also visualize power consumption data from a power monitor, and attempts to
|
||
map power usage to the wake locks seen. You can find the Battery Historian tool
|
||
in {@code <sdk>/tools}.</p>
|
||
|
||
<img src="images/battery_historian.png"
|
||
srcset="images/battery_historian@2x.png 2x"
|
||
alt="" width="440" height="240"
|
||
id="figure1" />
|
||
<p class="img-caption">
|
||
<strong>Figure 1.</strong>HTML visualization generated by the Battery
|
||
Historian tool.
|
||
</p>
|
||
|
||
<p>For best results, you should first enable full wake lock reporting, to allow
|
||
the Battery Historian tool to monitor uninterrupted over an extended period of
|
||
time:</p>
|
||
<pre>
|
||
$ adb shell dumpsys batterystats --enable full-wake-history
|
||
</pre>
|
||
|
||
<p>You should also reset battery statistics at the beginning of a
|
||
measurement:</p>
|
||
<pre>
|
||
$ adb shell dumpsys batterystats --reset
|
||
</pre>
|
||
|
||
<p>To generate an HTML visualization:</p>
|
||
<pre>
|
||
$ historian.par [-p powerfile] bugreport.txt > out.html
|
||
</pre>
|
||
</dd>
|
||
|
||
</dl>
|
||
|
||
<h2 id="Enterprise">Enterprise</h2>
|
||
<h3 id="ManagedProvisioning">Managed provisioning</h3>
|
||
|
||
<div class="figure" style="width:360px">
|
||
<img src="images/managed_apps_launcher.png"
|
||
srcset="images/managed_apps_launcher@2x.png 2x"
|
||
alt="" width="360" height="572" id="figure2" />
|
||
<p class="img-caption">
|
||
<strong>Figure 2.</strong> Launcher screen showing managed apps (marked with
|
||
a lock badge)
|
||
</p>
|
||
</div>
|
||
|
||
<p>The L Developer Preview provides new functionality for running apps within
|
||
an enterprise environment:</p>
|
||
<ul>
|
||
<li><strong>Create managed user profiles</strong>. A device administrator can
|
||
initiate a managed provisioning process to add a co-present but separate managed
|
||
profile to a device with an existing personal account. The administrator has
|
||
control over the managed profile.</li>
|
||
<li><strong>Set device owner</strong>. Device administrators can also initiate a
|
||
managed provisioning process to automatically provision a
|
||
currently-unprovisioned device such that they have full control over the
|
||
device.</li>
|
||
</ul>
|
||
|
||
<p>To start the managed provisioning process, send {@code
|
||
ACTION_PROVISION_MANAGED_PROFILE} in an {@link android.content.Intent}. If the
|
||
call is successful, the system triggers the {@code
|
||
android.app.admin.DeviceAdminReceiver. onProfileProvisioningComplete()} callback.
|
||
You can then call {@code app.admin.DevicePolicyManager. setProfileEnabled()} to
|
||
set this profile to the enabled state.</p>
|
||
|
||
<p>A user may be associated with more than one managed profile. To get a list of
|
||
the managed profiles associated with the user, call
|
||
{@code android.os.UserManager. getUserProfiles()}.</p>
|
||
|
||
<p>Once a managed profile is created for a user, apps that are managed by the
|
||
device administrator will appear alongside non-managed apps in the user’s
|
||
Launcher, Recent apps screen, and notifications.</p>
|
||
|
||
<p>If you are developing a Launcher app, you can use the new {@code
|
||
android.content.pm.LauncherApps} class to get a list of launchable activities
|
||
for the current user and any associated managed profiles. Your Launcher can make
|
||
the managed apps visually prominent by appending a “work” badge to the icon
|
||
drawable with {@code android.os.UserManager.getBadgeDrawableForUser()}.</p>
|
||
|
||
<h2 id="Printing">Printing Framework</h2>
|
||
|
||
<h3 id="PDFRender">Render PDF as bitmap</h3>
|
||
<p>You can now render PDF document pages into bitmap images for printing by
|
||
using the new {@code android.graphics.pdf.PdfRenderer} class. You must specify a
|
||
{@link android.os.ParcelFileDescriptor} that is seekable (that is, the content can be randomly
|
||
accessed) on which the system writes the the printable content. Your app can
|
||
obtain a page for rendering with {@code openPage()}, then call {@code render()}
|
||
to turn the opened {@code PdfRenderer.Page} into a bitmap. You can also set
|
||
additional parameters if you only want to convert a portion of the document into
|
||
a bitmap image (for example, to implement <a href="http://en.wikipedia.org/wiki/Tiled_rendering">tile rendering</a> in order to zoom in on the document).</p>
|
||
|
||
<h2 id="TestingA11y">Testing & Accessibility </h2>
|
||
|
||
<h3 id="TestingA11yImprovements">Testing and accessibility improvements</h3>
|
||
<p>The L Developer Preview adds the following support for testing and
|
||
accessibility:</p>
|
||
|
||
<ul>
|
||
<li>You can use the new {@code android.app.UiAutomation.getWindowAnimationFrameStats()}
|
||
and {@code android.app.UiAutomation.getWindowContentFrameStats()} methods to
|
||
capture frame statistics for window animations and content. This lets you
|
||
write instrumentation tests to evaluate if the app under test is rendering
|
||
frames at a sufficient refresh frequency to provide a smooth user experience.
|
||
|
||
<li>You can execute shell commands from your instrumentation test with the new
|
||
{@code android.app.UiAutomation.executeShellCommand()}. The command execution
|
||
is similar to running {@code adb shell} from a host connected to the device. This
|
||
allows you to use shell based tools such as {@code dumpsys}, {@code am},
|
||
{@code content}, and {@code pm}.
|
||
|
||
<li>Accessibility services and test tools that use the accessibility APIs
|
||
(such as <a href="{@docRoot}tools/help/uiautomator/index.html">uiautomator</a>)
|
||
can now retrieve detailed information about the properties of windows on the
|
||
screen that sighted users can interact with. To retrieve a list of
|
||
{@code android.view.accessibility.AccessibilityWindowInfo} objects
|
||
representing the
|
||
windows information, call the new
|
||
{@code android.accessibilityservice.AccessibilityService.getWindows()} method.
|
||
<li>You can use the new {@code android.view.accessibility.AccessibilityNodeInfo.AccessibilityAction} to define standard or customized
|
||
actions to perform on an {@link android.view.accessibility.AccessibilityNodeInfo}.
|
||
The new {@code AccessibilityAction} class replaces the actions-related APIs
|
||
previously found in {@code AccessibilityNodeInfo}.
|
||
</ul>
|
||
|
||
<h2 id="Manifest">Manifest Declarations</h2>
|
||
|
||
<h3 id="ManifestFeatures">Declarable required features</h3>
|
||
<p>The following values are now supported in the <a href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> element, so you
|
||
can ensure that your app is installed only on devices that provide the features
|
||
your app needs.</p>
|
||
|
||
<ul>
|
||
<li>{@code FEATURE_LEANBACK}. Declares that your app must be installed only on
|
||
devices that support the <a href="{@docRoot}training/tv}">Android TV</a> user
|
||
interface. Example:
|
||
<pre>
|
||
<uses-feature android:name="android.software.leanback"
|
||
android:required="true" />
|
||
</pre>
|
||
|
||
<li>{@code FEATURE_WEBVIEW}. Declares that your app must only be installed on
|
||
devices that fully implement the {@code android.webkit.*} APIs. Example:
|
||
<pre>
|
||
<uses-feature android:name="android.software.webview"
|
||
android:required="true" />
|
||
</pre>
|
||
</ul>
|
||
|
||
<h3 id="ManifestPermissions">User permissions</h3>
|
||
<p>The following values are now supported in the <a href="{@docRoot}guide/topics/manifest/uses-permission-element.html">{@code <uses-permission>}</a> to declare the
|
||
permissions your app requires in order to access certain APIs.
|
||
|
||
<ul>
|
||
<li>{@code SIM_COMMUNICATION}. Required to communicate with a SIM card using
|
||
logical channels.
|
||
</ul>
|