The Snapshot class is getting complicated enough that its implementation should now live in a separate .cpp file. This will become particularly useful when support for clip regions and paths will be added later on. Change-Id: I050fac5683a9f7a0ff2f7a6beec3dd28aa5eb0d8
155 lines
4.5 KiB
C++
155 lines
4.5 KiB
C++
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "Snapshot.h"
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#include <SkCanvas.h>
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Constructors
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///////////////////////////////////////////////////////////////////////////////
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Snapshot::Snapshot(): flags(0), previous(NULL), layer(NULL), fbo(0),
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invisible(false), empty(false) {
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transform = &mTransformRoot;
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clipRect = &mClipRectRoot;
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region = NULL;
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}
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/**
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* Copies the specified snapshot/ The specified snapshot is stored as
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* the previous snapshot.
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*/
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Snapshot::Snapshot(const sp<Snapshot>& s, int saveFlags):
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flags(0), previous(s), layer(NULL), fbo(s->fbo),
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invisible(s->invisible), empty(false),
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viewport(s->viewport), height(s->height) {
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if (saveFlags & SkCanvas::kMatrix_SaveFlag) {
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mTransformRoot.load(*s->transform);
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transform = &mTransformRoot;
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} else {
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transform = s->transform;
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}
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if (saveFlags & SkCanvas::kClip_SaveFlag) {
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mClipRectRoot.set(*s->clipRect);
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clipRect = &mClipRectRoot;
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} else {
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clipRect = s->clipRect;
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}
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if (s->flags & Snapshot::kFlagFboTarget) {
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flags |= Snapshot::kFlagFboTarget;
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region = s->region;
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} else {
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region = NULL;
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Clipping
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///////////////////////////////////////////////////////////////////////////////
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bool Snapshot::clip(float left, float top, float right, float bottom, SkRegion::Op op) {
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Rect r(left, top, right, bottom);
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transform->mapRect(r);
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return clipTransformed(r, op);
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}
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bool Snapshot::clipTransformed(const Rect& r, SkRegion::Op op) {
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bool clipped = false;
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// NOTE: The unimplemented operations require support for regions
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// Supporting regions would require using a stencil buffer instead
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// of the scissor. The stencil buffer itself is not too expensive
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// (memory cost excluded) but on fillrate limited devices, managing
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// the stencil might have a negative impact on the framerate.
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switch (op) {
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case SkRegion::kDifference_Op:
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break;
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case SkRegion::kIntersect_Op:
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clipped = clipRect->intersect(r);
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if (!clipped) {
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clipRect->setEmpty();
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clipped = true;
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}
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break;
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case SkRegion::kUnion_Op:
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clipped = clipRect->unionWith(r);
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break;
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case SkRegion::kXOR_Op:
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break;
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case SkRegion::kReverseDifference_Op:
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break;
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case SkRegion::kReplace_Op:
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clipRect->set(r);
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clipped = true;
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break;
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}
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if (clipped) {
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flags |= Snapshot::kFlagClipSet;
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}
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return clipped;
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}
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void Snapshot::setClip(float left, float top, float right, float bottom) {
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clipRect->set(left, top, right, bottom);
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flags |= Snapshot::kFlagClipSet;
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}
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const Rect& Snapshot::getLocalClip() {
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mat4 inverse;
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inverse.loadInverse(*transform);
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mLocalClip.set(*clipRect);
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inverse.mapRect(mLocalClip);
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return mLocalClip;
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}
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void Snapshot::resetClip(float left, float top, float right, float bottom) {
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clipRect = &mClipRectRoot;
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clipRect->set(left, top, right, bottom);
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flags |= Snapshot::kFlagClipSet;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Transforms
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///////////////////////////////////////////////////////////////////////////////
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void Snapshot::resetTransform(float x, float y, float z) {
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transform = &mTransformRoot;
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transform->loadTranslate(x, y, z);
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}
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///////////////////////////////////////////////////////////////////////////////
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// Queries
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///////////////////////////////////////////////////////////////////////////////
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bool Snapshot::isIgnored() const {
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return invisible || empty;
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}
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}; // namespace uirenderer
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}; // namespace android
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