245 lines
9.4 KiB
Plaintext
245 lines
9.4 KiB
Plaintext
page.title=Buttons
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page.tags=button,imagebutton
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@jd:body
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<div id="qv-wrapper">
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<div id="qv">
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<h2>In this document</h2>
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<ol>
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<li><a href="#HandlingEvents">Responding to Click Events</a>
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<ol>
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<li><a href="#ClickListener">Using an OnClickListener</a></li>
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</ol>
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</li>
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<li><a href="#Style">Styling Your Button</a>
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<ol>
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<li><a href="#Borderless">Borderless button</a></li>
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<li><a href="#CustomBackground">Custom background</a></li>
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</ol>
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</li>
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</ol>
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<h2>Key classes</h2>
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<ol>
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<li>{@link android.widget.Button}</li>
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<li>{@link android.widget.ImageButton}</li>
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</ol>
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</div>
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</div>
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<p>A button consists of text or an icon (or both text and an icon) that communicates what action
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occurs when the user touches it.</p>
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<img src="{@docRoot}images/ui/button-types.png" alt="" />
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<p>Depending on whether you want a button with text, an icon, or both, you can create the
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button in your layout in three ways:</p>
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<ul>
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<li>With text, using the {@link android.widget.Button} class:
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<pre>
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<Button
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:text="@string/button_text"
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... />
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</pre>
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</li>
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<li>With an icon, using the {@link android.widget.ImageButton} class:
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<pre>
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<ImageButton
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:src="@drawable/button_icon"
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... />
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</pre>
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</li>
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<li>With text and an icon, using the {@link android.widget.Button} class with the <a
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href="{@docRoot}reference/android/widget/TextView.html#attr_android:drawableLeft">{@code
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android:drawableLeft}</a> attribute:
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<pre>
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<Button
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:text="@string/button_text"
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android:drawableLeft="@drawable/button_icon"
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... />
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</pre>
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</li>
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</ul>
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<h2 id="HandlingEvents">Responding to Click Events</h2>
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<p>When the user clicks a button, the {@link android.widget.Button} object receives
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an on-click event.</p>
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<p>To define the click event handler for a button, add the {@link
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android.R.attr#onClick android:onClick} attribute to the {@code <Button>} element in your XML
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layout. The value for this attribute must be the name of the method you want to call in response
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to a click event. The {@link android.app.Activity} hosting the layout must then implement the
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corresponding method.</p>
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<p>For example, here's a layout with a button using {@link
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android.R.attr#onClick android:onClick}:</p>
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<pre>
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<?xml version="1.0" encoding="utf-8"?>
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<Button xmlns:android="http://schemas.android.com/apk/res/android"
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android:id="@+id/button_send"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:text="@string/button_send"
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android:onClick="sendMessage" />
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</pre>
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<p>Within the {@link android.app.Activity} that hosts this layout, the following method handles
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the click event:</p>
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<pre>
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/** Called when the user touches the button */
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public void sendMessage(View view) {
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// Do something in response to button click
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}
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</pre>
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<p>The method you declare in the {@link android.R.attr#onClick android:onClick} attribute must have
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a signature exactly as shown above. Specifically, the method must:</p>
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<ul>
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<li>Be public</li>
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<li>Return void</li>
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<li>Define a {@link android.view.View} as its only parameter (this will be the {@link
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android.view.View} that was clicked)</li>
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</ul>
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<h3 id="ClickListener">Using an OnClickListener</h3>
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<p>You can also declare the click event handler programmatically rather than in an XML layout. This
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might be necessary if you instantiate the {@link android.widget.Button} at runtime or you need to
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declare the click behavior in a {@link android.app.Fragment} subclass.</p>
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<p>To declare the event handler programmatically, create an {@link
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android.view.View.OnClickListener} object and assign it to the button by calling {@link
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android.view.View#setOnClickListener}. For example:</p>
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<pre>
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Button button = (Button) findViewById(R.id.button_send);
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button.setOnClickListener(new View.OnClickListener() {
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public void onClick(View v) {
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// Do something in response to button click
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}
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});
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</pre>
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<h2 id="Style">Styling Your Button</h2>
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<p>The appearance of your button (background image and font) may vary from one device to
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another, because devices by different manufacturers often have different default styles for
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input controls.</p>
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<p>You can control exactly how your controls are styled using a theme that you apply to your
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entire application. For instance, to ensure that all devices running Android 4.0 and higher use
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the Holo theme in your app, declare {@code android:theme="@android:style/Theme.Holo"} in your
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manifest's {@code <application>} element. Also read the blog post, <a
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href="http://android-developers.blogspot.com/2012/01/holo-everywhere.html">Holo Everywhere</a>
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for information about using the Holo theme while supporting older devices.</p>
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<p>To customize individual buttons with a different background, specify the {@link
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android.R.attr#background android:background} attribute with a drawable or color resource.
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Alternatively, you can apply a <em>style</em> for the button, which works in a manner similar to
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HTML styles to define multiple style properties such as the background, font, size, and others.
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For more information about applying styles, see <a
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href="{@docRoot}guide/topics/ui/themes.html">Styles and Themes</a>.</p>
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<h3 id="Borderless">Borderless button</h3>
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<p>One design that can be useful is a "borderless" button. Borderless buttons resemble
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basic buttons except that they have no borders or background but still change appearance during
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different states, such as when clicked.</p>
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<p>To create a borderless button, apply the {@link android.R.attr#borderlessButtonStyle}
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style to the button. For example:</p>
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<pre>
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<Button
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android:id="@+id/button_send"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:text="@string/button_send"
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android:onClick="sendMessage"
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style="?android:attr/borderlessButtonStyle" />
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</pre>
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<h3 id="CustomBackground">Custom background</h3>
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<p>If you want to truly redefine the appearance of your button, you can specify a custom
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background. Instead of supplying a simple bitmap or color, however, your background should be a
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state list resource that changes appearance depending on the button's current state.</p>
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<p>You can define the state list in an XML file that defines three different images or colors to use
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for the different button states.</p>
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<p>To create a state list drawable for your button background:</p>
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<ol>
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<li>Create three bitmaps for the button background that represent the default, pressed, and
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focused button states.
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<p>To ensure that your images fit buttons of various sizes, create the bitmaps as <a
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href="{@docRoot}guide/topics/graphics/2d-graphics.html#nine-patch">Nine-patch</a> bitmaps.</p>
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</li>
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<li>Place the bitmaps into the <code>res/drawable/</code> directory of
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your project. Be sure each bitmap is named properly to reflect the button state that they each
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represent, such as {@code button_default.9.png}, {@code button_pressed.9.png}, and {@code
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button_focused.9.png}.</li>
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<li>Create a new XML file in the <code>res/drawable/</code> directory (name it something like
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<code>button_custom.xml</code>). Insert the following XML:
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<pre>
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<?xml version="1.0" encoding="utf-8"?>
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<selector xmlns:android="http://schemas.android.com/apk/res/android">
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<item android:drawable="@drawable/button_pressed"
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android:state_pressed="true" />
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<item android:drawable="@drawable/button_focused"
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android:state_focused="true" />
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<item android:drawable="@drawable/button_default" />
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</selector>
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</pre>
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<p>This defines a single drawable resource, which will change its image based on the current
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state of the button.</p>
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<ul>
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<li>The first <code><item></code> defines the bitmap to use when the button is
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pressed (activated).</li>
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<li>The second <code><item></code> defines the bitmap to use when the button is
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focused (when the button is highlighted using the trackball or directional
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pad).</li>
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<li>The third <code><item></code> defines the bitmap to use when the button is in the
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default state (it's neither pressed nor focused).</li>
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</ul>
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<p class="note"><strong>Note:</strong> The order of the <code><item></code> elements is
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important. When this drawable is referenced, the <code><item></code> elements are traversed
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in-order to determine which one is appropriate for the current button state. Because the default
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bitmap is last, it is only applied when the conditions <code>android:state_pressed</code> and
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<code>android:state_focused</code> have both evaluated as false.</p>
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<p>This XML file now represents a single
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drawable resource and when referenced by a {@link android.widget.Button} for its background,
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the image displayed will change based on these three states.</p>
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</li>
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<li>Then simply apply the drawable XML file as the button background:
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<pre>
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<Button
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android:id="@+id/button_send"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:text="@string/button_send"
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android:onClick="sendMessage"
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android:background="@drawable/button_custom" />
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</pre>
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</ol>
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<p>For more information about this XML syntax, including how to define a disabled, hovered, or
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other button states, read about <a
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href="{@docRoot}guide/topics/resources/drawable-resource.html#StateList">State List
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Drawable</a>.</p>
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