704 lines
17 KiB
C++
704 lines
17 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsContext.h"
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#include "rsScriptC.h"
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#include "rsMatrix.h"
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#include "rsNoise.h"
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#include "acc/acc.h"
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#include "utils/Timers.h"
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#include <time.h>
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using namespace android;
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using namespace android::renderscript;
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#define GET_TLS() Context::ScriptTLSStruct * tls = \
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(Context::ScriptTLSStruct *)pthread_getspecific(Context::gThreadTLSKey); \
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Context * rsc = tls->mContext; \
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ScriptC * sc = (ScriptC *) tls->mScript
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//////////////////////////////////////////////////////////////////////////////
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// Non-Updated code below
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//////////////////////////////////////////////////////////////////////////////
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typedef struct {
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float x;
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float y;
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float z;
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} vec3_t;
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typedef struct {
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float x;
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float y;
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float z;
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float w;
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} vec4_t;
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typedef struct {
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float x;
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float y;
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} vec2_t;
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//////////////////////////////////////////////////////////////////////////////
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// Vec3 routines
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//////////////////////////////////////////////////////////////////////////////
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static void SC_vec3Norm(vec3_t *v)
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{
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float len = sqrtf(v->x * v->x + v->y * v->y + v->z * v->z);
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len = 1 / len;
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v->x *= len;
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v->y *= len;
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v->z *= len;
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}
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static float SC_vec3Length(const vec3_t *v)
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{
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return sqrtf(v->x * v->x + v->y * v->y + v->z * v->z);
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}
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static void SC_vec3Add(vec3_t *dest, const vec3_t *lhs, const vec3_t *rhs)
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{
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dest->x = lhs->x + rhs->x;
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dest->y = lhs->y + rhs->y;
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dest->z = lhs->z + rhs->z;
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}
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static void SC_vec3Sub(vec3_t *dest, const vec3_t *lhs, const vec3_t *rhs)
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{
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dest->x = lhs->x - rhs->x;
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dest->y = lhs->y - rhs->y;
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dest->z = lhs->z - rhs->z;
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}
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static void SC_vec3Cross(vec3_t *dest, const vec3_t *lhs, const vec3_t *rhs)
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{
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float x = lhs->y * rhs->z - lhs->z * rhs->y;
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float y = lhs->z * rhs->x - lhs->x * rhs->z;
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float z = lhs->x * rhs->y - lhs->y * rhs->x;
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dest->x = x;
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dest->y = y;
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dest->z = z;
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}
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static float SC_vec3Dot(const vec3_t *lhs, const vec3_t *rhs)
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{
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return lhs->x * rhs->x + lhs->y * rhs->y + lhs->z * rhs->z;
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}
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static void SC_vec3Scale(vec3_t *lhs, float scale)
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{
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lhs->x *= scale;
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lhs->y *= scale;
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lhs->z *= scale;
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}
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//////////////////////////////////////////////////////////////////////////////
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// Vec4 routines
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//////////////////////////////////////////////////////////////////////////////
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static void SC_vec4Norm(vec4_t *v)
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{
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float len = sqrtf(v->x * v->x + v->y * v->y + v->z * v->z + v->w * v->w);
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len = 1 / len;
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v->x *= len;
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v->y *= len;
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v->z *= len;
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v->w *= len;
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}
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static float SC_vec4Length(const vec4_t *v)
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{
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return sqrtf(v->x * v->x + v->y * v->y + v->z * v->z + v->w * v->w);
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}
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static void SC_vec4Add(vec4_t *dest, const vec4_t *lhs, const vec4_t *rhs)
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{
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dest->x = lhs->x + rhs->x;
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dest->y = lhs->y + rhs->y;
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dest->z = lhs->z + rhs->z;
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dest->w = lhs->w + rhs->w;
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}
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static void SC_vec4Sub(vec4_t *dest, const vec4_t *lhs, const vec4_t *rhs)
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{
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dest->x = lhs->x - rhs->x;
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dest->y = lhs->y - rhs->y;
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dest->z = lhs->z - rhs->z;
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dest->w = lhs->w - rhs->w;
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}
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static float SC_vec4Dot(const vec4_t *lhs, const vec4_t *rhs)
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{
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return lhs->x * rhs->x + lhs->y * rhs->y + lhs->z * rhs->z + lhs->w * rhs->w;
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}
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static void SC_vec4Scale(vec4_t *lhs, float scale)
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{
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lhs->x *= scale;
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lhs->y *= scale;
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lhs->z *= scale;
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lhs->w *= scale;
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}
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//////////////////////////////////////////////////////////////////////////////
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// Math routines
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//////////////////////////////////////////////////////////////////////////////
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static float SC_sinf_fast(float x)
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{
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const float A = 1.0f / (2.0f * M_PI);
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const float B = -16.0f;
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const float C = 8.0f;
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// scale angle for easy argument reduction
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x *= A;
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if (fabsf(x) >= 0.5f) {
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// argument reduction
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x = x - ceilf(x + 0.5f) + 1.0f;
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}
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const float y = B * x * fabsf(x) + C * x;
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return 0.2215f * (y * fabsf(y) - y) + y;
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}
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static float SC_cosf_fast(float x)
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{
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x += float(M_PI / 2);
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const float A = 1.0f / (2.0f * M_PI);
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const float B = -16.0f;
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const float C = 8.0f;
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// scale angle for easy argument reduction
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x *= A;
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if (fabsf(x) >= 0.5f) {
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// argument reduction
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x = x - ceilf(x + 0.5f) + 1.0f;
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}
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const float y = B * x * fabsf(x) + C * x;
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return 0.2215f * (y * fabsf(y) - y) + y;
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}
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static float SC_randf(float max)
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{
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//LOGE("max %f", max);
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float r = (float)rand();
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return r / RAND_MAX * max;
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}
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static float SC_randf2(float min, float max)
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{
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float r = (float)rand();
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return r / RAND_MAX * (max - min) + min;
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}
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static int SC_sign(int value)
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{
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return (value > 0) - (value < 0);
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}
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static int SC_clamp(int amount, int low, int high)
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{
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return amount < low ? low : (amount > high ? high : amount);
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}
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static float SC_roundf(float v)
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{
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return floorf(v + 0.4999999999);
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}
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static float SC_distf2(float x1, float y1, float x2, float y2)
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{
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float x = x2 - x1;
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float y = y2 - y1;
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return sqrtf(x * x + y * y);
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}
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static float SC_distf3(float x1, float y1, float z1, float x2, float y2, float z2)
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{
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float x = x2 - x1;
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float y = y2 - y1;
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float z = z2 - z1;
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return sqrtf(x * x + y * y + z * z);
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}
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static float SC_magf2(float a, float b)
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{
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return sqrtf(a * a + b * b);
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}
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static float SC_magf3(float a, float b, float c)
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{
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return sqrtf(a * a + b * b + c * c);
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}
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static float SC_normf(float start, float stop, float value)
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{
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return (value - start) / (stop - start);
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}
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static float SC_mapf(float minStart, float minStop, float maxStart, float maxStop, float value)
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{
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return maxStart + (maxStart - maxStop) * ((value - minStart) / (minStop - minStart));
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}
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static float SC_frac(float v)
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{
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int i = (int)floor(v);
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return fmin(v - i, 0x1.fffffep-1f);
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}
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//////////////////////////////////////////////////////////////////////////////
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// Time routines
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//////////////////////////////////////////////////////////////////////////////
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static int32_t SC_second()
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{
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GET_TLS();
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time_t rawtime;
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time(&rawtime);
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struct tm *timeinfo;
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timeinfo = localtime(&rawtime);
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return timeinfo->tm_sec;
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}
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static int32_t SC_minute()
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{
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GET_TLS();
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time_t rawtime;
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time(&rawtime);
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struct tm *timeinfo;
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timeinfo = localtime(&rawtime);
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return timeinfo->tm_min;
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}
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static int32_t SC_hour()
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{
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GET_TLS();
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time_t rawtime;
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time(&rawtime);
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struct tm *timeinfo;
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timeinfo = localtime(&rawtime);
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return timeinfo->tm_hour;
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}
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static int32_t SC_day()
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{
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GET_TLS();
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time_t rawtime;
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time(&rawtime);
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struct tm *timeinfo;
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timeinfo = localtime(&rawtime);
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return timeinfo->tm_mday;
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}
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static int32_t SC_month()
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{
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GET_TLS();
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time_t rawtime;
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time(&rawtime);
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struct tm *timeinfo;
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timeinfo = localtime(&rawtime);
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return timeinfo->tm_mon;
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}
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static int32_t SC_year()
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{
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GET_TLS();
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time_t rawtime;
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time(&rawtime);
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struct tm *timeinfo;
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timeinfo = localtime(&rawtime);
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return timeinfo->tm_year;
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}
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static int32_t SC_uptimeMillis()
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{
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return nanoseconds_to_milliseconds(systemTime(SYSTEM_TIME_MONOTONIC));
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}
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static int32_t SC_startTimeMillis()
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{
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GET_TLS();
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return sc->mEnviroment.mStartTimeMillis;
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}
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static int32_t SC_elapsedTimeMillis()
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{
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GET_TLS();
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return nanoseconds_to_milliseconds(systemTime(SYSTEM_TIME_MONOTONIC))
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- sc->mEnviroment.mStartTimeMillis;
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}
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//////////////////////////////////////////////////////////////////////////////
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// Matrix routines
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//////////////////////////////////////////////////////////////////////////////
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static void SC_matrixLoadIdentity(rsc_Matrix *mat)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->loadIdentity();
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}
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static void SC_matrixLoadFloat(rsc_Matrix *mat, const float *f)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->load(f);
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}
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static void SC_matrixLoadMat(rsc_Matrix *mat, const rsc_Matrix *newmat)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->load(reinterpret_cast<const Matrix *>(newmat));
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}
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static void SC_matrixLoadRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->loadRotate(rot, x, y, z);
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}
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static void SC_matrixLoadScale(rsc_Matrix *mat, float x, float y, float z)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->loadScale(x, y, z);
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}
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static void SC_matrixLoadTranslate(rsc_Matrix *mat, float x, float y, float z)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->loadTranslate(x, y, z);
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}
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static void SC_matrixLoadMultiply(rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->loadMultiply(reinterpret_cast<const Matrix *>(lhs),
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reinterpret_cast<const Matrix *>(rhs));
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}
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static void SC_matrixMultiply(rsc_Matrix *mat, const rsc_Matrix *rhs)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->multiply(reinterpret_cast<const Matrix *>(rhs));
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}
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static void SC_matrixRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->rotate(rot, x, y, z);
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}
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static void SC_matrixScale(rsc_Matrix *mat, float x, float y, float z)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->scale(x, y, z);
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}
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static void SC_matrixTranslate(rsc_Matrix *mat, float x, float y, float z)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->translate(x, y, z);
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}
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static rsvF_2 SC_vec2Rand(float maxLen)
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{
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float2 t;
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float angle = SC_randf(M_PI * 2);
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float len = SC_randf(maxLen);
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t.f[0] = len * sinf(angle);
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t.f[1] = len * cosf(angle);
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return t.v;
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}
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//////////////////////////////////////////////////////////////////////////////
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//
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//////////////////////////////////////////////////////////////////////////////
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static uint32_t SC_allocGetDimX(RsAllocation va)
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{
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GET_TLS();
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const Allocation *a = static_cast<const Allocation *>(va);
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//LOGE("SC_allocGetDimX a=%p", a);
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//LOGE(" type=%p", a->getType());
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return a->getType()->getDimX();
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}
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static uint32_t SC_allocGetDimY(RsAllocation va)
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{
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GET_TLS();
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const Allocation *a = static_cast<const Allocation *>(va);
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return a->getType()->getDimY();
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}
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static uint32_t SC_allocGetDimZ(RsAllocation va)
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{
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GET_TLS();
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const Allocation *a = static_cast<const Allocation *>(va);
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return a->getType()->getDimZ();
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}
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static uint32_t SC_allocGetDimLOD(RsAllocation va)
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{
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GET_TLS();
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const Allocation *a = static_cast<const Allocation *>(va);
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return a->getType()->getDimLOD();
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}
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static uint32_t SC_allocGetDimFaces(RsAllocation va)
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{
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GET_TLS();
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const Allocation *a = static_cast<const Allocation *>(va);
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return a->getType()->getDimFaces();
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}
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static void SC_debugF(const char *s, float f)
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{
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LOGE("%s %f", s, f);
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}
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static void SC_debugHexF(const char *s, float f)
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{
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LOGE("%s 0x%x", s, *((int *) (&f)));
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}
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static void SC_debugI32(const char *s, int32_t i)
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{
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LOGE("%s %i", s, i);
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}
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static void SC_debugHexI32(const char *s, int32_t i)
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{
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LOGE("%s 0x%x", s, i);
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}
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static uchar4 SC_convertColorTo8888_f3(float r, float g, float b) {
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uchar4 t;
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t.f[0] = (uint8_t)(r * 255.f);
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t.f[1] = (uint8_t)(g * 255.f);
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t.f[2] = (uint8_t)(b * 255.f);
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t.f[3] = 0xff;
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return t;
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}
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static uchar4 SC_convertColorTo8888_f4(float r, float g, float b, float a) {
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uchar4 t;
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t.f[0] = (uint8_t)(r * 255.f);
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t.f[1] = (uint8_t)(g * 255.f);
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t.f[2] = (uint8_t)(b * 255.f);
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t.f[3] = (uint8_t)(a * 255.f);
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return t;
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}
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static uint32_t SC_toClient(void *data, int cmdID, int len, int waitForSpace)
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{
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GET_TLS();
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//LOGE("SC_toClient %i %i %i", cmdID, len, waitForSpace);
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return rsc->sendMessageToClient(data, cmdID, len, waitForSpace != 0);
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}
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static void SC_scriptCall(int scriptID)
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{
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GET_TLS();
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rsc->runScript((Script *)scriptID, 0);
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}
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static void SC_debugP(int i, void *p)
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{
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LOGE("debug P %i %p, %i", i, p, (int)p);
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}
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static void SC_debugPi(int i, int p)
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{
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LOGE("debug Pi %i 0x%08x, %i", i, p, (int)p);
|
|
}
|
|
|
|
static void SC_debugPf(int i, float p)
|
|
{
|
|
LOGE("debug Pf %i %f, 0x%08x", i, p, reinterpret_cast<uint32_t *>(&p)[0]);
|
|
}
|
|
|
|
int SC_divsi3(int a, int b)
|
|
{
|
|
return a / b;
|
|
}
|
|
|
|
int SC_getAllocation(const void *ptr)
|
|
{
|
|
GET_TLS();
|
|
const Allocation *alloc = sc->ptrToAllocation(ptr);
|
|
return (int)alloc;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// Class implementation
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
// llvm name mangling ref
|
|
// <builtin-type> ::= v # void
|
|
// ::= b # bool
|
|
// ::= c # char
|
|
// ::= a # signed char
|
|
// ::= h # unsigned char
|
|
// ::= s # short
|
|
// ::= t # unsigned short
|
|
// ::= i # int
|
|
// ::= j # unsigned int
|
|
// ::= l # long
|
|
// ::= m # unsigned long
|
|
// ::= x # long long, __int64
|
|
// ::= y # unsigned long long, __int64
|
|
// ::= f # float
|
|
// ::= d # double
|
|
|
|
static ScriptCState::SymbolTable_t gSyms[] = {
|
|
{ "__divsi3", (void *)&SC_divsi3 },
|
|
|
|
{ "modf", (void *)&fmod },
|
|
{ "_Z4fracf", (void *)&SC_frac },
|
|
//{ "sinf_fast", (void *)&SC_sinf_fast },
|
|
//{ "cosf_fast", (void *)&SC_cosf_fast },
|
|
{ "randf", (void *)&SC_randf },
|
|
{ "randf2", (void *)&SC_randf2 },
|
|
{ "sign", (void *)&SC_sign },
|
|
{ "clamp", (void *)&SC_clamp },
|
|
{ "distf2", (void *)&SC_distf2 },
|
|
{ "distf3", (void *)&SC_distf3 },
|
|
{ "magf2", (void *)&SC_magf2 },
|
|
{ "magf3", (void *)&SC_magf3 },
|
|
{ "normf", (void *)&SC_normf },
|
|
{ "mapf", (void *)&SC_mapf },
|
|
{ "noisef", (void *)&SC_noisef },
|
|
{ "noisef2", (void *)&SC_noisef2 },
|
|
{ "noisef3", (void *)&SC_noisef3 },
|
|
{ "turbulencef2", (void *)&SC_turbulencef2 },
|
|
{ "turbulencef3", (void *)&SC_turbulencef3 },
|
|
|
|
// time
|
|
{ "second", (void *)&SC_second },
|
|
{ "minute", (void *)&SC_minute },
|
|
{ "hour", (void *)&SC_hour },
|
|
{ "day", (void *)&SC_day },
|
|
{ "month", (void *)&SC_month },
|
|
{ "year", (void *)&SC_year },
|
|
{ "uptimeMillis", (void*)&SC_uptimeMillis }, // TODO: use long instead
|
|
{ "startTimeMillis", (void*)&SC_startTimeMillis }, // TODO: use long instead
|
|
{ "elapsedTimeMillis", (void*)&SC_elapsedTimeMillis }, // TODO: use long instead
|
|
|
|
// matrix
|
|
{ "matrixLoadIdentity", (void *)&SC_matrixLoadIdentity },
|
|
{ "matrixLoadFloat", (void *)&SC_matrixLoadFloat },
|
|
{ "matrixLoadMat", (void *)&SC_matrixLoadMat },
|
|
{ "matrixLoadRotate", (void *)&SC_matrixLoadRotate },
|
|
{ "matrixLoadScale", (void *)&SC_matrixLoadScale },
|
|
{ "matrixLoadTranslate", (void *)&SC_matrixLoadTranslate },
|
|
{ "matrixLoadMultiply", (void *)&SC_matrixLoadMultiply },
|
|
{ "matrixMultiply", (void *)&SC_matrixMultiply },
|
|
{ "matrixRotate", (void *)&SC_matrixRotate },
|
|
{ "matrixScale", (void *)&SC_matrixScale },
|
|
{ "matrixTranslate", (void *)&SC_matrixTranslate },
|
|
|
|
// vector
|
|
{ "vec2Rand", (void *)&SC_vec2Rand },
|
|
|
|
// vec3
|
|
{ "vec3Norm", (void *)&SC_vec3Norm },
|
|
{ "vec3Length", (void *)&SC_vec3Length },
|
|
{ "vec3Add", (void *)&SC_vec3Add },
|
|
{ "vec3Sub", (void *)&SC_vec3Sub },
|
|
{ "vec3Cross", (void *)&SC_vec3Cross },
|
|
{ "vec3Dot", (void *)&SC_vec3Dot },
|
|
{ "vec3Scale", (void *)&SC_vec3Scale },
|
|
|
|
// vec4
|
|
{ "vec4Norm", (void *)&SC_vec4Norm },
|
|
{ "vec4Length", (void *)&SC_vec4Length },
|
|
{ "vec4Add", (void *)&SC_vec4Add },
|
|
{ "vec4Sub", (void *)&SC_vec4Sub },
|
|
{ "vec4Dot", (void *)&SC_vec4Dot },
|
|
{ "vec4Scale", (void *)&SC_vec4Scale },
|
|
|
|
// allocation
|
|
{ "allocGetDimX", (void *)&SC_allocGetDimX },
|
|
{ "allocGetDimY", (void *)&SC_allocGetDimY },
|
|
{ "allocGetDimZ", (void *)&SC_allocGetDimZ },
|
|
{ "allocGetDimLOD", (void *)&SC_allocGetDimLOD },
|
|
{ "allocGetDimFaces", (void *)&SC_allocGetDimFaces },
|
|
|
|
|
|
// misc
|
|
{ "sendToClient", (void *)&SC_toClient },
|
|
|
|
{ "_Z18convertColorTo8888fff", (void *)&SC_convertColorTo8888_f3 },
|
|
{ "_Z18convertColorTo8888ffff", (void *)&SC_convertColorTo8888_f4 },
|
|
|
|
{ "debugF", (void *)&SC_debugF },
|
|
{ "debugI32", (void *)&SC_debugI32 },
|
|
{ "debugHexF", (void *)&SC_debugHexF },
|
|
{ "debugHexI32", (void *)&SC_debugHexI32 },
|
|
{ "debugP", (void *)&SC_debugP },
|
|
{ "debugPf", (void *)&SC_debugPf },
|
|
{ "debugPi", (void *)&SC_debugPi },
|
|
|
|
{ "scriptCall", (void *)&SC_scriptCall },
|
|
{ "rsGetAllocation", (void *)&SC_getAllocation },
|
|
|
|
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbol(const char *sym)
|
|
{
|
|
ScriptCState::SymbolTable_t *syms = gSyms;
|
|
|
|
while (syms->mPtr) {
|
|
if (!strcmp(syms->mName, sym)) {
|
|
return syms;
|
|
}
|
|
syms++;
|
|
}
|
|
return NULL;
|
|
}
|
|
|