Files
frameworks_base/media/java/android/media/AudioManager.java
Wonsik Kim b561ccedd8 audio: allow audio port cache update even when audio patches contain invalidated sources/sinks
When an audio device disconnects from Android, custom audio patches
containing the device become invalidated.
AudioManager::updateAudioPortCache() used to fail in that case, but
it causes onAudioPortListUpdated() event never gets called so that
the creator of the custom audio patch cannot update it. Let
updateAudioPortCached() succeed even in the case so that the entity
that created the audio patch can get notified.

Bug: 18909299
Change-Id: If4f6ed73f69213d792117fb42aec103ae2e50b79
2015-01-31 01:51:28 +00:00

3744 lines
146 KiB
Java

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.media;
import android.Manifest;
import android.annotation.NonNull;
import android.annotation.SdkConstant;
import android.annotation.SdkConstant.SdkConstantType;
import android.annotation.SystemApi;
import android.app.PendingIntent;
import android.bluetooth.BluetoothDevice;
import android.content.ComponentName;
import android.content.Context;
import android.content.Intent;
import android.media.RemoteController.OnClientUpdateListener;
import android.media.audiopolicy.AudioPolicy;
import android.media.audiopolicy.AudioPolicyConfig;
import android.media.session.MediaController;
import android.media.session.MediaSession;
import android.media.session.MediaSessionLegacyHelper;
import android.media.session.MediaSessionManager;
import android.os.Binder;
import android.os.Handler;
import android.os.IBinder;
import android.os.Looper;
import android.os.Message;
import android.os.Process;
import android.os.RemoteException;
import android.os.SystemClock;
import android.os.ServiceManager;
import android.provider.Settings;
import android.util.Log;
import android.view.KeyEvent;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
/**
* AudioManager provides access to volume and ringer mode control.
* <p>
* Use <code>Context.getSystemService(Context.AUDIO_SERVICE)</code> to get
* an instance of this class.
*/
public class AudioManager {
private final Context mContext;
private long mVolumeKeyUpTime;
private final boolean mUseMasterVolume;
private final boolean mUseVolumeKeySounds;
private final boolean mUseFixedVolume;
private final Binder mToken = new Binder();
private static String TAG = "AudioManager";
private static final AudioPortEventHandler sAudioPortEventHandler = new AudioPortEventHandler();
/**
* Broadcast intent, a hint for applications that audio is about to become
* 'noisy' due to a change in audio outputs. For example, this intent may
* be sent when a wired headset is unplugged, or when an A2DP audio
* sink is disconnected, and the audio system is about to automatically
* switch audio route to the speaker. Applications that are controlling
* audio streams may consider pausing, reducing volume or some other action
* on receipt of this intent so as not to surprise the user with audio
* from the speaker.
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String ACTION_AUDIO_BECOMING_NOISY = "android.media.AUDIO_BECOMING_NOISY";
/**
* Sticky broadcast intent action indicating that the ringer mode has
* changed. Includes the new ringer mode.
*
* @see #EXTRA_RINGER_MODE
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String RINGER_MODE_CHANGED_ACTION = "android.media.RINGER_MODE_CHANGED";
/**
* @hide
* Sticky broadcast intent action indicating that the internal ringer mode has
* changed. Includes the new ringer mode.
*
* @see #EXTRA_RINGER_MODE
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String INTERNAL_RINGER_MODE_CHANGED_ACTION =
"android.media.INTERNAL_RINGER_MODE_CHANGED_ACTION";
/**
* The new ringer mode.
*
* @see #RINGER_MODE_CHANGED_ACTION
* @see #RINGER_MODE_NORMAL
* @see #RINGER_MODE_SILENT
* @see #RINGER_MODE_VIBRATE
*/
public static final String EXTRA_RINGER_MODE = "android.media.EXTRA_RINGER_MODE";
/**
* Broadcast intent action indicating that the vibrate setting has
* changed. Includes the vibrate type and its new setting.
*
* @see #EXTRA_VIBRATE_TYPE
* @see #EXTRA_VIBRATE_SETTING
* @deprecated Applications should maintain their own vibrate policy based on
* current ringer mode and listen to {@link #RINGER_MODE_CHANGED_ACTION} instead.
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String VIBRATE_SETTING_CHANGED_ACTION =
"android.media.VIBRATE_SETTING_CHANGED";
/**
* @hide Broadcast intent when the volume for a particular stream type changes.
* Includes the stream, the new volume and previous volumes.
* Notes:
* - for internal platform use only, do not make public,
* - never used for "remote" volume changes
*
* @see #EXTRA_VOLUME_STREAM_TYPE
* @see #EXTRA_VOLUME_STREAM_VALUE
* @see #EXTRA_PREV_VOLUME_STREAM_VALUE
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String VOLUME_CHANGED_ACTION = "android.media.VOLUME_CHANGED_ACTION";
/**
* @hide Broadcast intent when a stream mute state changes.
* Includes the stream that changed and the new mute state
*
* @see #EXTRA_VOLUME_STREAM_TYPE
* @see #EXTRA_STREAM_VOLUME_MUTED
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String STREAM_MUTE_CHANGED_ACTION =
"android.media.STREAM_MUTE_CHANGED_ACTION";
/**
* @hide Broadcast intent when the master volume changes.
* Includes the new volume
*
* @see #EXTRA_MASTER_VOLUME_VALUE
* @see #EXTRA_PREV_MASTER_VOLUME_VALUE
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String MASTER_VOLUME_CHANGED_ACTION =
"android.media.MASTER_VOLUME_CHANGED_ACTION";
/**
* @hide Broadcast intent when the master mute state changes.
* Includes the the new volume
*
* @see #EXTRA_MASTER_VOLUME_MUTED
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String MASTER_MUTE_CHANGED_ACTION =
"android.media.MASTER_MUTE_CHANGED_ACTION";
/**
* The new vibrate setting for a particular type.
*
* @see #VIBRATE_SETTING_CHANGED_ACTION
* @see #EXTRA_VIBRATE_TYPE
* @see #VIBRATE_SETTING_ON
* @see #VIBRATE_SETTING_OFF
* @see #VIBRATE_SETTING_ONLY_SILENT
* @deprecated Applications should maintain their own vibrate policy based on
* current ringer mode and listen to {@link #RINGER_MODE_CHANGED_ACTION} instead.
*/
public static final String EXTRA_VIBRATE_SETTING = "android.media.EXTRA_VIBRATE_SETTING";
/**
* The vibrate type whose setting has changed.
*
* @see #VIBRATE_SETTING_CHANGED_ACTION
* @see #VIBRATE_TYPE_NOTIFICATION
* @see #VIBRATE_TYPE_RINGER
* @deprecated Applications should maintain their own vibrate policy based on
* current ringer mode and listen to {@link #RINGER_MODE_CHANGED_ACTION} instead.
*/
public static final String EXTRA_VIBRATE_TYPE = "android.media.EXTRA_VIBRATE_TYPE";
/**
* @hide The stream type for the volume changed intent.
*/
public static final String EXTRA_VOLUME_STREAM_TYPE = "android.media.EXTRA_VOLUME_STREAM_TYPE";
/**
* @hide The volume associated with the stream for the volume changed intent.
*/
public static final String EXTRA_VOLUME_STREAM_VALUE =
"android.media.EXTRA_VOLUME_STREAM_VALUE";
/**
* @hide The previous volume associated with the stream for the volume changed intent.
*/
public static final String EXTRA_PREV_VOLUME_STREAM_VALUE =
"android.media.EXTRA_PREV_VOLUME_STREAM_VALUE";
/**
* @hide The new master volume value for the master volume changed intent.
* Value is integer between 0 and 100 inclusive.
*/
public static final String EXTRA_MASTER_VOLUME_VALUE =
"android.media.EXTRA_MASTER_VOLUME_VALUE";
/**
* @hide The previous master volume value for the master volume changed intent.
* Value is integer between 0 and 100 inclusive.
*/
public static final String EXTRA_PREV_MASTER_VOLUME_VALUE =
"android.media.EXTRA_PREV_MASTER_VOLUME_VALUE";
/**
* @hide The new master volume mute state for the master mute changed intent.
* Value is boolean
*/
public static final String EXTRA_MASTER_VOLUME_MUTED =
"android.media.EXTRA_MASTER_VOLUME_MUTED";
/**
* @hide The new stream volume mute state for the stream mute changed intent.
* Value is boolean
*/
public static final String EXTRA_STREAM_VOLUME_MUTED =
"android.media.EXTRA_STREAM_VOLUME_MUTED";
/**
* Broadcast Action: Wired Headset plugged in or unplugged.
*
* You <em>cannot</em> receive this through components declared
* in manifests, only by explicitly registering for it with
* {@link Context#registerReceiver(BroadcastReceiver, IntentFilter)
* Context.registerReceiver()}.
*
* <p>The intent will have the following extra values:
* <ul>
* <li><em>state</em> - 0 for unplugged, 1 for plugged. </li>
* <li><em>name</em> - Headset type, human readable string </li>
* <li><em>microphone</em> - 1 if headset has a microphone, 0 otherwise </li>
* </ul>
* </ul>
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String ACTION_HEADSET_PLUG =
"android.intent.action.HEADSET_PLUG";
/**
* Broadcast Action: A sticky broadcast indicating an HMDI cable was plugged or unplugged
*
* The intent will have the following extra values: {@link #EXTRA_AUDIO_PLUG_STATE},
* {@link #EXTRA_MAX_CHANNEL_COUNT}, {@link #EXTRA_ENCODINGS}.
* <p>It can only be received by explicitly registering for it with
* {@link Context#registerReceiver(BroadcastReceiver, IntentFilter)}.
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String ACTION_HDMI_AUDIO_PLUG =
"android.media.action.HDMI_AUDIO_PLUG";
/**
* Extra used in {@link #ACTION_HDMI_AUDIO_PLUG} to communicate whether HDMI is plugged in
* or unplugged.
* An integer value of 1 indicates a plugged-in state, 0 is unplugged.
*/
public static final String EXTRA_AUDIO_PLUG_STATE = "android.media.extra.AUDIO_PLUG_STATE";
/**
* Extra used in {@link #ACTION_HDMI_AUDIO_PLUG} to define the maximum number of channels
* supported by the HDMI device.
* The corresponding integer value is only available when the device is plugged in (as expressed
* by {@link #EXTRA_AUDIO_PLUG_STATE}).
*/
public static final String EXTRA_MAX_CHANNEL_COUNT = "android.media.extra.MAX_CHANNEL_COUNT";
/**
* Extra used in {@link #ACTION_HDMI_AUDIO_PLUG} to define the audio encodings supported by
* the connected HDMI device.
* The corresponding array of encoding values is only available when the device is plugged in
* (as expressed by {@link #EXTRA_AUDIO_PLUG_STATE}). Encoding values are defined in
* {@link AudioFormat} (for instance see {@link AudioFormat#ENCODING_PCM_16BIT}). Use
* {@link android.content.Intent#getIntArrayExtra(String)} to retrieve the encoding values.
*/
public static final String EXTRA_ENCODINGS = "android.media.extra.ENCODINGS";
/**
* Broadcast Action: An analog audio speaker/headset plugged in or unplugged.
*
* <p>The intent will have the following extra values:
* <ul>
* <li><em>state</em> - 0 for unplugged, 1 for plugged. </li>
* <li><em>name</em> - Headset type, human readable string </li>
* </ul>
* </ul>
* @hide
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String ACTION_ANALOG_AUDIO_DOCK_PLUG =
"android.media.action.ANALOG_AUDIO_DOCK_PLUG";
/**
* Broadcast Action: A digital audio speaker/headset plugged in or unplugged.
*
* <p>The intent will have the following extra values:
* <ul>
* <li><em>state</em> - 0 for unplugged, 1 for plugged. </li>
* <li><em>name</em> - Headset type, human readable string </li>
* </ul>
* </ul>
* @hide
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String ACTION_DIGITAL_AUDIO_DOCK_PLUG =
"android.media.action.DIGITAL_AUDIO_DOCK_PLUG";
/**
* Broadcast Action: A USB audio accessory was plugged in or unplugged.
*
* <p>The intent will have the following extra values:
* <ul>
* <li><em>state</em> - 0 for unplugged, 1 for plugged. </li>
* <li><em>card</em> - ALSA card number (integer) </li>
* <li><em>device</em> - ALSA device number (integer) </li>
* </ul>
* </ul>
* @hide
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String ACTION_USB_AUDIO_ACCESSORY_PLUG =
"android.media.action.USB_AUDIO_ACCESSORY_PLUG";
/**
* Broadcast Action: A USB audio device was plugged in or unplugged.
*
* <p>The intent will have the following extra values:
* <ul>
* <li><em>state</em> - 0 for unplugged, 1 for plugged. </li>
* <li><em>card</em> - ALSA card number (integer) </li>
* <li><em>device</em> - ALSA device number (integer) </li>
* </ul>
* </ul>
* @hide
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String ACTION_USB_AUDIO_DEVICE_PLUG =
"android.media.action.USB_AUDIO_DEVICE_PLUG";
/** The audio stream for phone calls */
public static final int STREAM_VOICE_CALL = AudioSystem.STREAM_VOICE_CALL;
/** The audio stream for system sounds */
public static final int STREAM_SYSTEM = AudioSystem.STREAM_SYSTEM;
/** The audio stream for the phone ring */
public static final int STREAM_RING = AudioSystem.STREAM_RING;
/** The audio stream for music playback */
public static final int STREAM_MUSIC = AudioSystem.STREAM_MUSIC;
/** The audio stream for alarms */
public static final int STREAM_ALARM = AudioSystem.STREAM_ALARM;
/** The audio stream for notifications */
public static final int STREAM_NOTIFICATION = AudioSystem.STREAM_NOTIFICATION;
/** @hide The audio stream for phone calls when connected to bluetooth */
public static final int STREAM_BLUETOOTH_SCO = AudioSystem.STREAM_BLUETOOTH_SCO;
/** @hide The audio stream for enforced system sounds in certain countries (e.g camera in Japan) */
public static final int STREAM_SYSTEM_ENFORCED = AudioSystem.STREAM_SYSTEM_ENFORCED;
/** The audio stream for DTMF Tones */
public static final int STREAM_DTMF = AudioSystem.STREAM_DTMF;
/** @hide The audio stream for text to speech (TTS) */
public static final int STREAM_TTS = AudioSystem.STREAM_TTS;
/** Number of audio streams */
/**
* @deprecated Use AudioSystem.getNumStreamTypes() instead
*/
@Deprecated public static final int NUM_STREAMS = AudioSystem.NUM_STREAMS;
/**
* Increase the ringer volume.
*
* @see #adjustVolume(int, int)
* @see #adjustStreamVolume(int, int, int)
*/
public static final int ADJUST_RAISE = 1;
/**
* Decrease the ringer volume.
*
* @see #adjustVolume(int, int)
* @see #adjustStreamVolume(int, int, int)
*/
public static final int ADJUST_LOWER = -1;
/**
* Maintain the previous ringer volume. This may be useful when needing to
* show the volume toast without actually modifying the volume.
*
* @see #adjustVolume(int, int)
* @see #adjustStreamVolume(int, int, int)
*/
public static final int ADJUST_SAME = 0;
// Flags should be powers of 2!
/**
* Show a toast containing the current volume.
*
* @see #adjustStreamVolume(int, int, int)
* @see #adjustVolume(int, int)
* @see #setStreamVolume(int, int, int)
* @see #setRingerMode(int)
*/
public static final int FLAG_SHOW_UI = 1 << 0;
/**
* Whether to include ringer modes as possible options when changing volume.
* For example, if true and volume level is 0 and the volume is adjusted
* with {@link #ADJUST_LOWER}, then the ringer mode may switch the silent or
* vibrate mode.
* <p>
* By default this is on for the ring stream. If this flag is included,
* this behavior will be present regardless of the stream type being
* affected by the ringer mode.
*
* @see #adjustVolume(int, int)
* @see #adjustStreamVolume(int, int, int)
*/
public static final int FLAG_ALLOW_RINGER_MODES = 1 << 1;
/**
* Whether to play a sound when changing the volume.
* <p>
* If this is given to {@link #adjustVolume(int, int)} or
* {@link #adjustSuggestedStreamVolume(int, int, int)}, it may be ignored
* in some cases (for example, the decided stream type is not
* {@link AudioManager#STREAM_RING}, or the volume is being adjusted
* downward).
*
* @see #adjustStreamVolume(int, int, int)
* @see #adjustVolume(int, int)
* @see #setStreamVolume(int, int, int)
*/
public static final int FLAG_PLAY_SOUND = 1 << 2;
/**
* Removes any sounds/vibrate that may be in the queue, or are playing (related to
* changing volume).
*/
public static final int FLAG_REMOVE_SOUND_AND_VIBRATE = 1 << 3;
/**
* Whether to vibrate if going into the vibrate ringer mode.
*/
public static final int FLAG_VIBRATE = 1 << 4;
/**
* Indicates to VolumePanel that the volume slider should be disabled as user
* cannot change the stream volume
* @hide
*/
public static final int FLAG_FIXED_VOLUME = 1 << 5;
/**
* Indicates the volume set/adjust call is for Bluetooth absolute volume
* @hide
*/
public static final int FLAG_BLUETOOTH_ABS_VOLUME = 1 << 6;
/**
* Adjusting the volume was prevented due to silent mode, display a hint in the UI.
* @hide
*/
public static final int FLAG_SHOW_SILENT_HINT = 1 << 7;
/**
* Indicates the volume call is for Hdmi Cec system audio volume
* @hide
*/
public static final int FLAG_HDMI_SYSTEM_AUDIO_VOLUME = 1 << 8;
/**
* Indicates that this should only be handled if media is actively playing.
* @hide
*/
public static final int FLAG_ACTIVE_MEDIA_ONLY = 1 << 9;
/**
* Like FLAG_SHOW_UI, but only dialog warnings and confirmations, no sliders.
* @hide
*/
public static final int FLAG_SHOW_UI_WARNINGS = 1 << 10;
/**
* Adjusting the volume down from vibrated was prevented, display a hint in the UI.
* @hide
*/
public static final int FLAG_SHOW_VIBRATE_HINT = 1 << 11;
private static final String[] FLAG_NAMES = {
"FLAG_SHOW_UI",
"FLAG_ALLOW_RINGER_MODES",
"FLAG_PLAY_SOUND",
"FLAG_REMOVE_SOUND_AND_VIBRATE",
"FLAG_VIBRATE",
"FLAG_FIXED_VOLUME",
"FLAG_BLUETOOTH_ABS_VOLUME",
"FLAG_SHOW_SILENT_HINT",
"FLAG_HDMI_SYSTEM_AUDIO_VOLUME",
"FLAG_ACTIVE_MEDIA_ONLY",
"FLAG_SHOW_UI_WARNINGS",
"FLAG_SHOW_VIBRATE_HINT",
};
/** @hide */
public static String flagsToString(int flags) {
final StringBuilder sb = new StringBuilder();
for (int i = 0; i < FLAG_NAMES.length; i++) {
final int flag = 1 << i;
if ((flags & flag) != 0) {
if (sb.length() > 0) {
sb.append(',');
}
sb.append(FLAG_NAMES[i]);
flags &= ~flag;
}
}
if (flags != 0) {
if (sb.length() > 0) {
sb.append(',');
}
sb.append(flags);
}
return sb.toString();
}
/**
* Ringer mode that will be silent and will not vibrate. (This overrides the
* vibrate setting.)
*
* @see #setRingerMode(int)
* @see #getRingerMode()
*/
public static final int RINGER_MODE_SILENT = 0;
/**
* Ringer mode that will be silent and will vibrate. (This will cause the
* phone ringer to always vibrate, but the notification vibrate to only
* vibrate if set.)
*
* @see #setRingerMode(int)
* @see #getRingerMode()
*/
public static final int RINGER_MODE_VIBRATE = 1;
/**
* Ringer mode that may be audible and may vibrate. It will be audible if
* the volume before changing out of this mode was audible. It will vibrate
* if the vibrate setting is on.
*
* @see #setRingerMode(int)
* @see #getRingerMode()
*/
public static final int RINGER_MODE_NORMAL = 2;
/**
* Maximum valid ringer mode value. Values must start from 0 and be contiguous.
* @hide
*/
public static final int RINGER_MODE_MAX = RINGER_MODE_NORMAL;
/**
* Vibrate type that corresponds to the ringer.
*
* @see #setVibrateSetting(int, int)
* @see #getVibrateSetting(int)
* @see #shouldVibrate(int)
* @deprecated Applications should maintain their own vibrate policy based on
* current ringer mode that can be queried via {@link #getRingerMode()}.
*/
public static final int VIBRATE_TYPE_RINGER = 0;
/**
* Vibrate type that corresponds to notifications.
*
* @see #setVibrateSetting(int, int)
* @see #getVibrateSetting(int)
* @see #shouldVibrate(int)
* @deprecated Applications should maintain their own vibrate policy based on
* current ringer mode that can be queried via {@link #getRingerMode()}.
*/
public static final int VIBRATE_TYPE_NOTIFICATION = 1;
/**
* Vibrate setting that suggests to never vibrate.
*
* @see #setVibrateSetting(int, int)
* @see #getVibrateSetting(int)
* @deprecated Applications should maintain their own vibrate policy based on
* current ringer mode that can be queried via {@link #getRingerMode()}.
*/
public static final int VIBRATE_SETTING_OFF = 0;
/**
* Vibrate setting that suggests to vibrate when possible.
*
* @see #setVibrateSetting(int, int)
* @see #getVibrateSetting(int)
* @deprecated Applications should maintain their own vibrate policy based on
* current ringer mode that can be queried via {@link #getRingerMode()}.
*/
public static final int VIBRATE_SETTING_ON = 1;
/**
* Vibrate setting that suggests to only vibrate when in the vibrate ringer
* mode.
*
* @see #setVibrateSetting(int, int)
* @see #getVibrateSetting(int)
* @deprecated Applications should maintain their own vibrate policy based on
* current ringer mode that can be queried via {@link #getRingerMode()}.
*/
public static final int VIBRATE_SETTING_ONLY_SILENT = 2;
/**
* Suggests using the default stream type. This may not be used in all
* places a stream type is needed.
*/
public static final int USE_DEFAULT_STREAM_TYPE = Integer.MIN_VALUE;
private static IAudioService sService;
/**
* @hide
*/
public AudioManager(Context context) {
mContext = context;
mUseMasterVolume = mContext.getResources().getBoolean(
com.android.internal.R.bool.config_useMasterVolume);
mUseVolumeKeySounds = mContext.getResources().getBoolean(
com.android.internal.R.bool.config_useVolumeKeySounds);
mUseFixedVolume = mContext.getResources().getBoolean(
com.android.internal.R.bool.config_useFixedVolume);
sAudioPortEventHandler.init();
}
private static IAudioService getService()
{
if (sService != null) {
return sService;
}
IBinder b = ServiceManager.getService(Context.AUDIO_SERVICE);
sService = IAudioService.Stub.asInterface(b);
return sService;
}
/**
* Sends a simulated key event for a media button.
* To simulate a key press, you must first send a KeyEvent built with a
* {@link KeyEvent#ACTION_DOWN} action, then another event with the {@link KeyEvent#ACTION_UP}
* action.
* <p>The key event will be sent to the current media key event consumer which registered with
* {@link AudioManager#registerMediaButtonEventReceiver(PendingIntent)}.
* @param keyEvent a {@link KeyEvent} instance whose key code is one of
* {@link KeyEvent#KEYCODE_MUTE},
* {@link KeyEvent#KEYCODE_HEADSETHOOK},
* {@link KeyEvent#KEYCODE_MEDIA_PLAY},
* {@link KeyEvent#KEYCODE_MEDIA_PAUSE},
* {@link KeyEvent#KEYCODE_MEDIA_PLAY_PAUSE},
* {@link KeyEvent#KEYCODE_MEDIA_STOP},
* {@link KeyEvent#KEYCODE_MEDIA_NEXT},
* {@link KeyEvent#KEYCODE_MEDIA_PREVIOUS},
* {@link KeyEvent#KEYCODE_MEDIA_REWIND},
* {@link KeyEvent#KEYCODE_MEDIA_RECORD},
* {@link KeyEvent#KEYCODE_MEDIA_FAST_FORWARD},
* {@link KeyEvent#KEYCODE_MEDIA_CLOSE},
* {@link KeyEvent#KEYCODE_MEDIA_EJECT},
* or {@link KeyEvent#KEYCODE_MEDIA_AUDIO_TRACK}.
*/
public void dispatchMediaKeyEvent(KeyEvent keyEvent) {
MediaSessionLegacyHelper helper = MediaSessionLegacyHelper.getHelper(mContext);
helper.sendMediaButtonEvent(keyEvent, false);
}
/**
* @hide
*/
public void preDispatchKeyEvent(KeyEvent event, int stream) {
/*
* If the user hits another key within the play sound delay, then
* cancel the sound
*/
int keyCode = event.getKeyCode();
if (keyCode != KeyEvent.KEYCODE_VOLUME_DOWN && keyCode != KeyEvent.KEYCODE_VOLUME_UP
&& keyCode != KeyEvent.KEYCODE_VOLUME_MUTE
&& mVolumeKeyUpTime + AudioService.PLAY_SOUND_DELAY
> SystemClock.uptimeMillis()) {
/*
* The user has hit another key during the delay (e.g., 300ms)
* since the last volume key up, so cancel any sounds.
*/
if (mUseMasterVolume) {
adjustMasterVolume(ADJUST_SAME, AudioManager.FLAG_REMOVE_SOUND_AND_VIBRATE);
} else {
adjustSuggestedStreamVolume(ADJUST_SAME,
stream, AudioManager.FLAG_REMOVE_SOUND_AND_VIBRATE);
}
}
}
/**
* @hide
*/
public void handleKeyDown(KeyEvent event, int stream) {
int keyCode = event.getKeyCode();
switch (keyCode) {
case KeyEvent.KEYCODE_VOLUME_UP:
case KeyEvent.KEYCODE_VOLUME_DOWN:
/*
* Adjust the volume in on key down since it is more
* responsive to the user.
*/
int flags = FLAG_SHOW_UI | FLAG_VIBRATE;
if (mUseMasterVolume) {
adjustMasterVolume(
keyCode == KeyEvent.KEYCODE_VOLUME_UP
? ADJUST_RAISE
: ADJUST_LOWER,
flags);
} else {
adjustSuggestedStreamVolume(
keyCode == KeyEvent.KEYCODE_VOLUME_UP
? ADJUST_RAISE
: ADJUST_LOWER,
stream,
flags);
}
break;
case KeyEvent.KEYCODE_VOLUME_MUTE:
if (event.getRepeatCount() == 0) {
MediaSessionLegacyHelper.getHelper(mContext).sendVolumeKeyEvent(event, false);
}
break;
}
}
/**
* @hide
*/
public void handleKeyUp(KeyEvent event, int stream) {
int keyCode = event.getKeyCode();
switch (keyCode) {
case KeyEvent.KEYCODE_VOLUME_UP:
case KeyEvent.KEYCODE_VOLUME_DOWN:
/*
* Play a sound. This is done on key up since we don't want the
* sound to play when a user holds down volume down to mute.
*/
if (mUseVolumeKeySounds) {
if (mUseMasterVolume) {
adjustMasterVolume(ADJUST_SAME, FLAG_PLAY_SOUND);
} else {
int flags = FLAG_PLAY_SOUND;
adjustSuggestedStreamVolume(
ADJUST_SAME,
stream,
flags);
}
}
mVolumeKeyUpTime = SystemClock.uptimeMillis();
break;
case KeyEvent.KEYCODE_VOLUME_MUTE:
MediaSessionLegacyHelper.getHelper(mContext).sendVolumeKeyEvent(event, false);
break;
}
}
/**
* Indicates if the device implements a fixed volume policy.
* <p>Some devices may not have volume control and may operate at a fixed volume,
* and may not enable muting or changing the volume of audio streams.
* This method will return true on such devices.
* <p>The following APIs have no effect when volume is fixed:
* <ul>
* <li> {@link #adjustVolume(int, int)}
* <li> {@link #adjustSuggestedStreamVolume(int, int, int)}
* <li> {@link #adjustStreamVolume(int, int, int)}
* <li> {@link #setStreamVolume(int, int, int)}
* <li> {@link #setRingerMode(int)}
* <li> {@link #setStreamSolo(int, boolean)}
* <li> {@link #setStreamMute(int, boolean)}
* </ul>
*/
public boolean isVolumeFixed() {
return mUseFixedVolume;
}
/**
* Adjusts the volume of a particular stream by one step in a direction.
* <p>
* This method should only be used by applications that replace the platform-wide
* management of audio settings or the main telephony application.
*
* @param streamType The stream type to adjust. One of {@link #STREAM_VOICE_CALL},
* {@link #STREAM_SYSTEM}, {@link #STREAM_RING}, {@link #STREAM_MUSIC} or
* {@link #STREAM_ALARM}
* @param direction The direction to adjust the volume. One of
* {@link #ADJUST_LOWER}, {@link #ADJUST_RAISE}, or
* {@link #ADJUST_SAME}.
* @param flags One or more flags.
* @see #adjustVolume(int, int)
* @see #setStreamVolume(int, int, int)
*/
public void adjustStreamVolume(int streamType, int direction, int flags) {
IAudioService service = getService();
try {
if (mUseMasterVolume) {
service.adjustMasterVolume(direction, flags, mContext.getOpPackageName());
} else {
service.adjustStreamVolume(streamType, direction, flags,
mContext.getOpPackageName());
}
} catch (RemoteException e) {
Log.e(TAG, "Dead object in adjustStreamVolume", e);
}
}
/**
* Adjusts the volume of the most relevant stream. For example, if a call is
* active, it will have the highest priority regardless of if the in-call
* screen is showing. Another example, if music is playing in the background
* and a call is not active, the music stream will be adjusted.
* <p>
* This method should only be used by applications that replace the platform-wide
* management of audio settings or the main telephony application.
* <p>This method has no effect if the device implements a fixed volume policy
* as indicated by {@link #isVolumeFixed()}.
* @param direction The direction to adjust the volume. One of
* {@link #ADJUST_LOWER}, {@link #ADJUST_RAISE}, or
* {@link #ADJUST_SAME}.
* @param flags One or more flags.
* @see #adjustSuggestedStreamVolume(int, int, int)
* @see #adjustStreamVolume(int, int, int)
* @see #setStreamVolume(int, int, int)
* @see #isVolumeFixed()
*/
public void adjustVolume(int direction, int flags) {
IAudioService service = getService();
try {
if (mUseMasterVolume) {
service.adjustMasterVolume(direction, flags, mContext.getOpPackageName());
} else {
MediaSessionLegacyHelper helper = MediaSessionLegacyHelper.getHelper(mContext);
helper.sendAdjustVolumeBy(USE_DEFAULT_STREAM_TYPE, direction, flags);
}
} catch (RemoteException e) {
Log.e(TAG, "Dead object in adjustVolume", e);
}
}
/**
* Adjusts the volume of the most relevant stream, or the given fallback
* stream.
* <p>
* This method should only be used by applications that replace the platform-wide
* management of audio settings or the main telephony application.
*
* <p>This method has no effect if the device implements a fixed volume policy
* as indicated by {@link #isVolumeFixed()}.
* @param direction The direction to adjust the volume. One of
* {@link #ADJUST_LOWER}, {@link #ADJUST_RAISE}, or
* {@link #ADJUST_SAME}.
* @param suggestedStreamType The stream type that will be used if there
* isn't a relevant stream. {@link #USE_DEFAULT_STREAM_TYPE} is valid here.
* @param flags One or more flags.
* @see #adjustVolume(int, int)
* @see #adjustStreamVolume(int, int, int)
* @see #setStreamVolume(int, int, int)
* @see #isVolumeFixed()
*/
public void adjustSuggestedStreamVolume(int direction, int suggestedStreamType, int flags) {
IAudioService service = getService();
try {
if (mUseMasterVolume) {
service.adjustMasterVolume(direction, flags, mContext.getOpPackageName());
} else {
MediaSessionLegacyHelper helper = MediaSessionLegacyHelper.getHelper(mContext);
helper.sendAdjustVolumeBy(suggestedStreamType, direction, flags);
}
} catch (RemoteException e) {
Log.e(TAG, "Dead object in adjustSuggestedStreamVolume", e);
}
}
/**
* Adjusts the master volume for the device's audio amplifier.
* <p>
*
* @param steps The number of volume steps to adjust. A positive
* value will raise the volume.
* @param flags One or more flags.
* @hide
*/
public void adjustMasterVolume(int steps, int flags) {
IAudioService service = getService();
try {
service.adjustMasterVolume(steps, flags, mContext.getOpPackageName());
} catch (RemoteException e) {
Log.e(TAG, "Dead object in adjustMasterVolume", e);
}
}
/**
* Returns the current ringtone mode.
*
* @return The current ringtone mode, one of {@link #RINGER_MODE_NORMAL},
* {@link #RINGER_MODE_SILENT}, or {@link #RINGER_MODE_VIBRATE}.
* @see #setRingerMode(int)
*/
public int getRingerMode() {
IAudioService service = getService();
try {
return service.getRingerModeExternal();
} catch (RemoteException e) {
Log.e(TAG, "Dead object in getRingerMode", e);
return RINGER_MODE_NORMAL;
}
}
/**
* Checks valid ringer mode values.
*
* @return true if the ringer mode indicated is valid, false otherwise.
*
* @see #setRingerMode(int)
* @hide
*/
public static boolean isValidRingerMode(int ringerMode) {
if (ringerMode < 0 || ringerMode > RINGER_MODE_MAX) {
return false;
}
IAudioService service = getService();
try {
return service.isValidRingerMode(ringerMode);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in isValidRingerMode", e);
return false;
}
}
/**
* Returns the maximum volume index for a particular stream.
*
* @param streamType The stream type whose maximum volume index is returned.
* @return The maximum valid volume index for the stream.
* @see #getStreamVolume(int)
*/
public int getStreamMaxVolume(int streamType) {
IAudioService service = getService();
try {
if (mUseMasterVolume) {
return service.getMasterMaxVolume();
} else {
return service.getStreamMaxVolume(streamType);
}
} catch (RemoteException e) {
Log.e(TAG, "Dead object in getStreamMaxVolume", e);
return 0;
}
}
/**
* Returns the current volume index for a particular stream.
*
* @param streamType The stream type whose volume index is returned.
* @return The current volume index for the stream.
* @see #getStreamMaxVolume(int)
* @see #setStreamVolume(int, int, int)
*/
public int getStreamVolume(int streamType) {
IAudioService service = getService();
try {
if (mUseMasterVolume) {
return service.getMasterVolume();
} else {
return service.getStreamVolume(streamType);
}
} catch (RemoteException e) {
Log.e(TAG, "Dead object in getStreamVolume", e);
return 0;
}
}
/**
* Get last audible volume before stream was muted.
*
* @hide
*/
public int getLastAudibleStreamVolume(int streamType) {
IAudioService service = getService();
try {
if (mUseMasterVolume) {
return service.getLastAudibleMasterVolume();
} else {
return service.getLastAudibleStreamVolume(streamType);
}
} catch (RemoteException e) {
Log.e(TAG, "Dead object in getLastAudibleStreamVolume", e);
return 0;
}
}
/**
* Get the stream type whose volume is driving the UI sounds volume.
* UI sounds are screen lock/unlock, camera shutter, key clicks...
* It is assumed that this stream type is also tied to ringer mode changes.
* @hide
*/
public int getMasterStreamType() {
IAudioService service = getService();
try {
return service.getMasterStreamType();
} catch (RemoteException e) {
Log.e(TAG, "Dead object in getMasterStreamType", e);
return STREAM_RING;
}
}
/**
* Sets the ringer mode.
* <p>
* Silent mode will mute the volume and will not vibrate. Vibrate mode will
* mute the volume and vibrate. Normal mode will be audible and may vibrate
* according to user settings.
* <p>This method has no effect if the device implements a fixed volume policy
* as indicated by {@link #isVolumeFixed()}.
* @param ringerMode The ringer mode, one of {@link #RINGER_MODE_NORMAL},
* {@link #RINGER_MODE_SILENT}, or {@link #RINGER_MODE_VIBRATE}.
* @see #getRingerMode()
* @see #isVolumeFixed()
*/
public void setRingerMode(int ringerMode) {
if (!isValidRingerMode(ringerMode)) {
return;
}
IAudioService service = getService();
try {
service.setRingerModeExternal(ringerMode, mContext.getOpPackageName());
} catch (RemoteException e) {
Log.e(TAG, "Dead object in setRingerMode", e);
}
}
/**
* Sets the volume index for a particular stream.
* <p>This method has no effect if the device implements a fixed volume policy
* as indicated by {@link #isVolumeFixed()}.
* @param streamType The stream whose volume index should be set.
* @param index The volume index to set. See
* {@link #getStreamMaxVolume(int)} for the largest valid value.
* @param flags One or more flags.
* @see #getStreamMaxVolume(int)
* @see #getStreamVolume(int)
* @see #isVolumeFixed()
*/
public void setStreamVolume(int streamType, int index, int flags) {
IAudioService service = getService();
try {
if (mUseMasterVolume) {
service.setMasterVolume(index, flags, mContext.getOpPackageName());
} else {
service.setStreamVolume(streamType, index, flags, mContext.getOpPackageName());
}
} catch (RemoteException e) {
Log.e(TAG, "Dead object in setStreamVolume", e);
}
}
/**
* Returns the maximum volume index for master volume.
*
* @hide
*/
public int getMasterMaxVolume() {
IAudioService service = getService();
try {
return service.getMasterMaxVolume();
} catch (RemoteException e) {
Log.e(TAG, "Dead object in getMasterMaxVolume", e);
return 0;
}
}
/**
* Returns the current volume index for master volume.
*
* @return The current volume index for master volume.
* @hide
*/
public int getMasterVolume() {
IAudioService service = getService();
try {
return service.getMasterVolume();
} catch (RemoteException e) {
Log.e(TAG, "Dead object in getMasterVolume", e);
return 0;
}
}
/**
* Get last audible volume before master volume was muted.
*
* @hide
*/
public int getLastAudibleMasterVolume() {
IAudioService service = getService();
try {
return service.getLastAudibleMasterVolume();
} catch (RemoteException e) {
Log.e(TAG, "Dead object in getLastAudibleMasterVolume", e);
return 0;
}
}
/**
* Sets the volume index for master volume.
*
* @param index The volume index to set. See
* {@link #getMasterMaxVolume()} for the largest valid value.
* @param flags One or more flags.
* @see #getMasterMaxVolume()
* @see #getMasterVolume()
* @hide
*/
public void setMasterVolume(int index, int flags) {
IAudioService service = getService();
try {
service.setMasterVolume(index, flags, mContext.getOpPackageName());
} catch (RemoteException e) {
Log.e(TAG, "Dead object in setMasterVolume", e);
}
}
/**
* Solo or unsolo a particular stream. All other streams are muted.
* <p>
* The solo command is protected against client process death: if a process
* with an active solo request on a stream dies, all streams that were muted
* because of this request will be unmuted automatically.
* <p>
* The solo requests for a given stream are cumulative: the AudioManager
* can receive several solo requests from one or more clients and the stream
* will be unsoloed only when the same number of unsolo requests are received.
* <p>
* For a better user experience, applications MUST unsolo a soloed stream
* in onPause() and solo is again in onResume() if appropriate.
* <p>This method has no effect if the device implements a fixed volume policy
* as indicated by {@link #isVolumeFixed()}.
*
* @param streamType The stream to be soloed/unsoloed.
* @param state The required solo state: true for solo ON, false for solo OFF
*
* @see #isVolumeFixed()
*/
public void setStreamSolo(int streamType, boolean state) {
IAudioService service = getService();
try {
service.setStreamSolo(streamType, state, mICallBack);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in setStreamSolo", e);
}
}
/**
* Mute or unmute an audio stream.
* <p>
* The mute command is protected against client process death: if a process
* with an active mute request on a stream dies, this stream will be unmuted
* automatically.
* <p>
* The mute requests for a given stream are cumulative: the AudioManager
* can receive several mute requests from one or more clients and the stream
* will be unmuted only when the same number of unmute requests are received.
* <p>
* For a better user experience, applications MUST unmute a muted stream
* in onPause() and mute is again in onResume() if appropriate.
* <p>
* This method should only be used by applications that replace the platform-wide
* management of audio settings or the main telephony application.
* <p>This method has no effect if the device implements a fixed volume policy
* as indicated by {@link #isVolumeFixed()}.
*
* @param streamType The stream to be muted/unmuted.
* @param state The required mute state: true for mute ON, false for mute OFF
*
* @see #isVolumeFixed()
*/
public void setStreamMute(int streamType, boolean state) {
IAudioService service = getService();
try {
service.setStreamMute(streamType, state, mICallBack);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in setStreamMute", e);
}
}
/**
* get stream mute state.
*
* @hide
*/
public boolean isStreamMute(int streamType) {
IAudioService service = getService();
try {
return service.isStreamMute(streamType);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in isStreamMute", e);
return false;
}
}
/**
* set master mute state.
*
* @hide
*/
public void setMasterMute(boolean state) {
setMasterMute(state, FLAG_SHOW_UI);
}
/**
* set master mute state with optional flags.
*
* @hide
*/
public void setMasterMute(boolean state, int flags) {
IAudioService service = getService();
try {
service.setMasterMute(state, flags, mContext.getOpPackageName(), mICallBack);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in setMasterMute", e);
}
}
/**
* get master mute state.
*
* @hide
*/
public boolean isMasterMute() {
IAudioService service = getService();
try {
return service.isMasterMute();
} catch (RemoteException e) {
Log.e(TAG, "Dead object in isMasterMute", e);
return false;
}
}
/**
* forces the stream controlled by hard volume keys
* specifying streamType == -1 releases control to the
* logic.
*
* @hide
*/
public void forceVolumeControlStream(int streamType) {
if (mUseMasterVolume) {
return;
}
IAudioService service = getService();
try {
service.forceVolumeControlStream(streamType, mICallBack);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in forceVolumeControlStream", e);
}
}
/**
* Returns whether a particular type should vibrate according to user
* settings and the current ringer mode.
* <p>
* This shouldn't be needed by most clients that use notifications to
* vibrate. The notification manager will not vibrate if the policy doesn't
* allow it, so the client should always set a vibrate pattern and let the
* notification manager control whether or not to actually vibrate.
*
* @param vibrateType The type of vibrate. One of
* {@link #VIBRATE_TYPE_NOTIFICATION} or
* {@link #VIBRATE_TYPE_RINGER}.
* @return Whether the type should vibrate at the instant this method is
* called.
* @see #setVibrateSetting(int, int)
* @see #getVibrateSetting(int)
* @deprecated Applications should maintain their own vibrate policy based on
* current ringer mode that can be queried via {@link #getRingerMode()}.
*/
public boolean shouldVibrate(int vibrateType) {
IAudioService service = getService();
try {
return service.shouldVibrate(vibrateType);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in shouldVibrate", e);
return false;
}
}
/**
* Returns whether the user's vibrate setting for a vibrate type.
* <p>
* This shouldn't be needed by most clients that want to vibrate, instead
* see {@link #shouldVibrate(int)}.
*
* @param vibrateType The type of vibrate. One of
* {@link #VIBRATE_TYPE_NOTIFICATION} or
* {@link #VIBRATE_TYPE_RINGER}.
* @return The vibrate setting, one of {@link #VIBRATE_SETTING_ON},
* {@link #VIBRATE_SETTING_OFF}, or
* {@link #VIBRATE_SETTING_ONLY_SILENT}.
* @see #setVibrateSetting(int, int)
* @see #shouldVibrate(int)
* @deprecated Applications should maintain their own vibrate policy based on
* current ringer mode that can be queried via {@link #getRingerMode()}.
*/
public int getVibrateSetting(int vibrateType) {
IAudioService service = getService();
try {
return service.getVibrateSetting(vibrateType);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in getVibrateSetting", e);
return VIBRATE_SETTING_OFF;
}
}
/**
* Sets the setting for when the vibrate type should vibrate.
* <p>
* This method should only be used by applications that replace the platform-wide
* management of audio settings or the main telephony application.
*
* @param vibrateType The type of vibrate. One of
* {@link #VIBRATE_TYPE_NOTIFICATION} or
* {@link #VIBRATE_TYPE_RINGER}.
* @param vibrateSetting The vibrate setting, one of
* {@link #VIBRATE_SETTING_ON},
* {@link #VIBRATE_SETTING_OFF}, or
* {@link #VIBRATE_SETTING_ONLY_SILENT}.
* @see #getVibrateSetting(int)
* @see #shouldVibrate(int)
* @deprecated Applications should maintain their own vibrate policy based on
* current ringer mode that can be queried via {@link #getRingerMode()}.
*/
public void setVibrateSetting(int vibrateType, int vibrateSetting) {
IAudioService service = getService();
try {
service.setVibrateSetting(vibrateType, vibrateSetting);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in setVibrateSetting", e);
}
}
/**
* Sets the speakerphone on or off.
* <p>
* This method should only be used by applications that replace the platform-wide
* management of audio settings or the main telephony application.
*
* @param on set <var>true</var> to turn on speakerphone;
* <var>false</var> to turn it off
*/
public void setSpeakerphoneOn(boolean on){
IAudioService service = getService();
try {
service.setSpeakerphoneOn(on);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in setSpeakerphoneOn", e);
}
}
/**
* Checks whether the speakerphone is on or off.
*
* @return true if speakerphone is on, false if it's off
*/
public boolean isSpeakerphoneOn() {
IAudioService service = getService();
try {
return service.isSpeakerphoneOn();
} catch (RemoteException e) {
Log.e(TAG, "Dead object in isSpeakerphoneOn", e);
return false;
}
}
//====================================================================
// Bluetooth SCO control
/**
* Sticky broadcast intent action indicating that the bluetoooth SCO audio
* connection state has changed. The intent contains on extra {@link #EXTRA_SCO_AUDIO_STATE}
* indicating the new state which is either {@link #SCO_AUDIO_STATE_DISCONNECTED}
* or {@link #SCO_AUDIO_STATE_CONNECTED}
*
* @see #startBluetoothSco()
* @deprecated Use {@link #ACTION_SCO_AUDIO_STATE_UPDATED} instead
*/
@Deprecated
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String ACTION_SCO_AUDIO_STATE_CHANGED =
"android.media.SCO_AUDIO_STATE_CHANGED";
/**
* Sticky broadcast intent action indicating that the bluetoooth SCO audio
* connection state has been updated.
* <p>This intent has two extras:
* <ul>
* <li> {@link #EXTRA_SCO_AUDIO_STATE} - The new SCO audio state. </li>
* <li> {@link #EXTRA_SCO_AUDIO_PREVIOUS_STATE}- The previous SCO audio state. </li>
* </ul>
* <p> EXTRA_SCO_AUDIO_STATE or EXTRA_SCO_AUDIO_PREVIOUS_STATE can be any of:
* <ul>
* <li> {@link #SCO_AUDIO_STATE_DISCONNECTED}, </li>
* <li> {@link #SCO_AUDIO_STATE_CONNECTING} or </li>
* <li> {@link #SCO_AUDIO_STATE_CONNECTED}, </li>
* </ul>
* @see #startBluetoothSco()
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String ACTION_SCO_AUDIO_STATE_UPDATED =
"android.media.ACTION_SCO_AUDIO_STATE_UPDATED";
/**
* Extra for intent {@link #ACTION_SCO_AUDIO_STATE_CHANGED} or
* {@link #ACTION_SCO_AUDIO_STATE_UPDATED} containing the new bluetooth SCO connection state.
*/
public static final String EXTRA_SCO_AUDIO_STATE =
"android.media.extra.SCO_AUDIO_STATE";
/**
* Extra for intent {@link #ACTION_SCO_AUDIO_STATE_UPDATED} containing the previous
* bluetooth SCO connection state.
*/
public static final String EXTRA_SCO_AUDIO_PREVIOUS_STATE =
"android.media.extra.SCO_AUDIO_PREVIOUS_STATE";
/**
* Value for extra EXTRA_SCO_AUDIO_STATE or EXTRA_SCO_AUDIO_PREVIOUS_STATE
* indicating that the SCO audio channel is not established
*/
public static final int SCO_AUDIO_STATE_DISCONNECTED = 0;
/**
* Value for extra {@link #EXTRA_SCO_AUDIO_STATE} or {@link #EXTRA_SCO_AUDIO_PREVIOUS_STATE}
* indicating that the SCO audio channel is established
*/
public static final int SCO_AUDIO_STATE_CONNECTED = 1;
/**
* Value for extra EXTRA_SCO_AUDIO_STATE or EXTRA_SCO_AUDIO_PREVIOUS_STATE
* indicating that the SCO audio channel is being established
*/
public static final int SCO_AUDIO_STATE_CONNECTING = 2;
/**
* Value for extra EXTRA_SCO_AUDIO_STATE indicating that
* there was an error trying to obtain the state
*/
public static final int SCO_AUDIO_STATE_ERROR = -1;
/**
* Indicates if current platform supports use of SCO for off call use cases.
* Application wanted to use bluetooth SCO audio when the phone is not in call
* must first call this method to make sure that the platform supports this
* feature.
* @return true if bluetooth SCO can be used for audio when not in call
* false otherwise
* @see #startBluetoothSco()
*/
public boolean isBluetoothScoAvailableOffCall() {
return mContext.getResources().getBoolean(
com.android.internal.R.bool.config_bluetooth_sco_off_call);
}
/**
* Start bluetooth SCO audio connection.
* <p>Requires Permission:
* {@link android.Manifest.permission#MODIFY_AUDIO_SETTINGS}.
* <p>This method can be used by applications wanting to send and received audio
* to/from a bluetooth SCO headset while the phone is not in call.
* <p>As the SCO connection establishment can take several seconds,
* applications should not rely on the connection to be available when the method
* returns but instead register to receive the intent {@link #ACTION_SCO_AUDIO_STATE_UPDATED}
* and wait for the state to be {@link #SCO_AUDIO_STATE_CONNECTED}.
* <p>As the ACTION_SCO_AUDIO_STATE_UPDATED intent is sticky, the application can check the SCO
* audio state before calling startBluetoothSco() by reading the intent returned by the receiver
* registration. If the state is already CONNECTED, no state change will be received via the
* intent after calling startBluetoothSco(). It is however useful to call startBluetoothSco()
* so that the connection stays active in case the current initiator stops the connection.
* <p>Unless the connection is already active as described above, the state will always
* transition from DISCONNECTED to CONNECTING and then either to CONNECTED if the connection
* succeeds or back to DISCONNECTED if the connection fails (e.g no headset is connected).
* <p>When finished with the SCO connection or if the establishment fails, the application must
* call {@link #stopBluetoothSco()} to clear the request and turn down the bluetooth connection.
* <p>Even if a SCO connection is established, the following restrictions apply on audio
* output streams so that they can be routed to SCO headset:
* <ul>
* <li> the stream type must be {@link #STREAM_VOICE_CALL} </li>
* <li> the format must be mono </li>
* <li> the sampling must be 16kHz or 8kHz </li>
* </ul>
* <p>The following restrictions apply on input streams:
* <ul>
* <li> the format must be mono </li>
* <li> the sampling must be 8kHz </li>
* </ul>
* <p>Note that the phone application always has the priority on the usage of the SCO
* connection for telephony. If this method is called while the phone is in call
* it will be ignored. Similarly, if a call is received or sent while an application
* is using the SCO connection, the connection will be lost for the application and NOT
* returned automatically when the call ends.
* <p>NOTE: up to and including API version
* {@link android.os.Build.VERSION_CODES#JELLY_BEAN_MR1}, this method initiates a virtual
* voice call to the bluetooth headset.
* After API version {@link android.os.Build.VERSION_CODES#JELLY_BEAN_MR2} only a raw SCO audio
* connection is established.
* @see #stopBluetoothSco()
* @see #ACTION_SCO_AUDIO_STATE_UPDATED
*/
public void startBluetoothSco(){
IAudioService service = getService();
try {
service.startBluetoothSco(mICallBack, mContext.getApplicationInfo().targetSdkVersion);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in startBluetoothSco", e);
}
}
/**
* @hide
* Start bluetooth SCO audio connection in virtual call mode.
* <p>Requires Permission:
* {@link android.Manifest.permission#MODIFY_AUDIO_SETTINGS}.
* <p>Similar to {@link #startBluetoothSco()} with explicit selection of virtual call mode.
* Telephony and communication applications (VoIP, Video Chat) should preferably select
* virtual call mode.
* Applications using voice input for search or commands should first try raw audio connection
* with {@link #startBluetoothSco()} and fall back to startBluetoothScoVirtualCall() in case of
* failure.
* @see #startBluetoothSco()
* @see #stopBluetoothSco()
* @see #ACTION_SCO_AUDIO_STATE_UPDATED
*/
public void startBluetoothScoVirtualCall() {
IAudioService service = getService();
try {
service.startBluetoothScoVirtualCall(mICallBack);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in startBluetoothScoVirtualCall", e);
}
}
/**
* Stop bluetooth SCO audio connection.
* <p>Requires Permission:
* {@link android.Manifest.permission#MODIFY_AUDIO_SETTINGS}.
* <p>This method must be called by applications having requested the use of
* bluetooth SCO audio with {@link #startBluetoothSco()} when finished with the SCO
* connection or if connection fails.
* @see #startBluetoothSco()
*/
// Also used for connections started with {@link #startBluetoothScoVirtualCall()}
public void stopBluetoothSco(){
IAudioService service = getService();
try {
service.stopBluetoothSco(mICallBack);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in stopBluetoothSco", e);
}
}
/**
* Request use of Bluetooth SCO headset for communications.
* <p>
* This method should only be used by applications that replace the platform-wide
* management of audio settings or the main telephony application.
*
* @param on set <var>true</var> to use bluetooth SCO for communications;
* <var>false</var> to not use bluetooth SCO for communications
*/
public void setBluetoothScoOn(boolean on){
IAudioService service = getService();
try {
service.setBluetoothScoOn(on);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in setBluetoothScoOn", e);
}
}
/**
* Checks whether communications use Bluetooth SCO.
*
* @return true if SCO is used for communications;
* false if otherwise
*/
public boolean isBluetoothScoOn() {
IAudioService service = getService();
try {
return service.isBluetoothScoOn();
} catch (RemoteException e) {
Log.e(TAG, "Dead object in isBluetoothScoOn", e);
return false;
}
}
/**
* @param on set <var>true</var> to route A2DP audio to/from Bluetooth
* headset; <var>false</var> disable A2DP audio
* @deprecated Do not use.
*/
@Deprecated public void setBluetoothA2dpOn(boolean on){
}
/**
* Checks whether A2DP audio routing to the Bluetooth headset is on or off.
*
* @return true if A2DP audio is being routed to/from Bluetooth headset;
* false if otherwise
*/
public boolean isBluetoothA2dpOn() {
if (AudioSystem.getDeviceConnectionState(DEVICE_OUT_BLUETOOTH_A2DP,"")
== AudioSystem.DEVICE_STATE_UNAVAILABLE) {
return false;
} else {
return true;
}
}
/**
* Sets audio routing to the wired headset on or off.
*
* @param on set <var>true</var> to route audio to/from wired
* headset; <var>false</var> disable wired headset audio
* @deprecated Do not use.
*/
@Deprecated public void setWiredHeadsetOn(boolean on){
}
/**
* Checks whether a wired headset is connected or not.
* <p>This is not a valid indication that audio playback is
* actually over the wired headset as audio routing depends on other conditions.
*
* @return true if a wired headset is connected.
* false if otherwise
* @deprecated Use only to check is a headset is connected or not.
*/
public boolean isWiredHeadsetOn() {
if (AudioSystem.getDeviceConnectionState(DEVICE_OUT_WIRED_HEADSET,"")
== AudioSystem.DEVICE_STATE_UNAVAILABLE &&
AudioSystem.getDeviceConnectionState(DEVICE_OUT_WIRED_HEADPHONE,"")
== AudioSystem.DEVICE_STATE_UNAVAILABLE) {
return false;
} else {
return true;
}
}
/**
* Sets the microphone mute on or off.
* <p>
* This method should only be used by applications that replace the platform-wide
* management of audio settings or the main telephony application.
*
* @param on set <var>true</var> to mute the microphone;
* <var>false</var> to turn mute off
*/
public void setMicrophoneMute(boolean on){
IAudioService service = getService();
try {
service.setMicrophoneMute(on, mContext.getOpPackageName());
} catch (RemoteException e) {
Log.e(TAG, "Dead object in setMicrophoneMute", e);
}
}
/**
* Checks whether the microphone mute is on or off.
*
* @return true if microphone is muted, false if it's not
*/
public boolean isMicrophoneMute() {
return AudioSystem.isMicrophoneMuted();
}
/**
* Sets the audio mode.
* <p>
* The audio mode encompasses audio routing AND the behavior of
* the telephony layer. Therefore this method should only be used by applications that
* replace the platform-wide management of audio settings or the main telephony application.
* In particular, the {@link #MODE_IN_CALL} mode should only be used by the telephony
* application when it places a phone call, as it will cause signals from the radio layer
* to feed the platform mixer.
*
* @param mode the requested audio mode ({@link #MODE_NORMAL}, {@link #MODE_RINGTONE},
* {@link #MODE_IN_CALL} or {@link #MODE_IN_COMMUNICATION}).
* Informs the HAL about the current audio state so that
* it can route the audio appropriately.
*/
public void setMode(int mode) {
IAudioService service = getService();
try {
service.setMode(mode, mICallBack);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in setMode", e);
}
}
/**
* Returns the current audio mode.
*
* @return the current audio mode ({@link #MODE_NORMAL}, {@link #MODE_RINGTONE},
* {@link #MODE_IN_CALL} or {@link #MODE_IN_COMMUNICATION}).
* Returns the current current audio state from the HAL.
*/
public int getMode() {
IAudioService service = getService();
try {
return service.getMode();
} catch (RemoteException e) {
Log.e(TAG, "Dead object in getMode", e);
return MODE_INVALID;
}
}
/* modes for setMode/getMode/setRoute/getRoute */
/**
* Audio harware modes.
*/
/**
* Invalid audio mode.
*/
public static final int MODE_INVALID = AudioSystem.MODE_INVALID;
/**
* Current audio mode. Used to apply audio routing to current mode.
*/
public static final int MODE_CURRENT = AudioSystem.MODE_CURRENT;
/**
* Normal audio mode: not ringing and no call established.
*/
public static final int MODE_NORMAL = AudioSystem.MODE_NORMAL;
/**
* Ringing audio mode. An incoming is being signaled.
*/
public static final int MODE_RINGTONE = AudioSystem.MODE_RINGTONE;
/**
* In call audio mode. A telephony call is established.
*/
public static final int MODE_IN_CALL = AudioSystem.MODE_IN_CALL;
/**
* In communication audio mode. An audio/video chat or VoIP call is established.
*/
public static final int MODE_IN_COMMUNICATION = AudioSystem.MODE_IN_COMMUNICATION;
/* Routing bits for setRouting/getRouting API */
/**
* Routing audio output to earpiece
* @deprecated Do not set audio routing directly, use setSpeakerphoneOn(),
* setBluetoothScoOn() methods instead.
*/
@Deprecated public static final int ROUTE_EARPIECE = AudioSystem.ROUTE_EARPIECE;
/**
* Routing audio output to speaker
* @deprecated Do not set audio routing directly, use setSpeakerphoneOn(),
* setBluetoothScoOn() methods instead.
*/
@Deprecated public static final int ROUTE_SPEAKER = AudioSystem.ROUTE_SPEAKER;
/**
* @deprecated use {@link #ROUTE_BLUETOOTH_SCO}
* @deprecated Do not set audio routing directly, use setSpeakerphoneOn(),
* setBluetoothScoOn() methods instead.
*/
@Deprecated public static final int ROUTE_BLUETOOTH = AudioSystem.ROUTE_BLUETOOTH_SCO;
/**
* Routing audio output to bluetooth SCO
* @deprecated Do not set audio routing directly, use setSpeakerphoneOn(),
* setBluetoothScoOn() methods instead.
*/
@Deprecated public static final int ROUTE_BLUETOOTH_SCO = AudioSystem.ROUTE_BLUETOOTH_SCO;
/**
* Routing audio output to headset
* @deprecated Do not set audio routing directly, use setSpeakerphoneOn(),
* setBluetoothScoOn() methods instead.
*/
@Deprecated public static final int ROUTE_HEADSET = AudioSystem.ROUTE_HEADSET;
/**
* Routing audio output to bluetooth A2DP
* @deprecated Do not set audio routing directly, use setSpeakerphoneOn(),
* setBluetoothScoOn() methods instead.
*/
@Deprecated public static final int ROUTE_BLUETOOTH_A2DP = AudioSystem.ROUTE_BLUETOOTH_A2DP;
/**
* Used for mask parameter of {@link #setRouting(int,int,int)}.
* @deprecated Do not set audio routing directly, use setSpeakerphoneOn(),
* setBluetoothScoOn() methods instead.
*/
@Deprecated public static final int ROUTE_ALL = AudioSystem.ROUTE_ALL;
/**
* Sets the audio routing for a specified mode
*
* @param mode audio mode to change route. E.g., MODE_RINGTONE.
* @param routes bit vector of routes requested, created from one or
* more of ROUTE_xxx types. Set bits indicate that route should be on
* @param mask bit vector of routes to change, created from one or more of
* ROUTE_xxx types. Unset bits indicate the route should be left unchanged
*
* @deprecated Do not set audio routing directly, use setSpeakerphoneOn(),
* setBluetoothScoOn() methods instead.
*/
@Deprecated
public void setRouting(int mode, int routes, int mask) {
}
/**
* Returns the current audio routing bit vector for a specified mode.
*
* @param mode audio mode to get route (e.g., MODE_RINGTONE)
* @return an audio route bit vector that can be compared with ROUTE_xxx
* bits
* @deprecated Do not query audio routing directly, use isSpeakerphoneOn(),
* isBluetoothScoOn(), isBluetoothA2dpOn() and isWiredHeadsetOn() methods instead.
*/
@Deprecated
public int getRouting(int mode) {
return -1;
}
/**
* Checks whether any music is active.
*
* @return true if any music tracks are active.
*/
public boolean isMusicActive() {
return AudioSystem.isStreamActive(STREAM_MUSIC, 0);
}
/**
* @hide
* Checks whether any music or media is actively playing on a remote device (e.g. wireless
* display). Note that BT audio sinks are not considered remote devices.
* @return true if {@link AudioManager#STREAM_MUSIC} is active on a remote device
*/
public boolean isMusicActiveRemotely() {
return AudioSystem.isStreamActiveRemotely(STREAM_MUSIC, 0);
}
/**
* @hide
* Checks whether the current audio focus is exclusive.
* @return true if the top of the audio focus stack requested focus
* with {@link #AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE}
*/
public boolean isAudioFocusExclusive() {
IAudioService service = getService();
try {
return service.getCurrentAudioFocus() == AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE;
} catch (RemoteException e) {
Log.e(TAG, "Dead object in isAudioFocusExclusive()", e);
return false;
}
}
/**
* Return a new audio session identifier not associated with any player or effect.
* An audio session identifier is a system wide unique identifier for a set of audio streams
* (one or more mixed together).
* <p>The primary use of the audio session ID is to associate audio effects to audio players,
* such as {@link MediaPlayer} or {@link AudioTrack}: all audio effects sharing the same audio
* session ID will be applied to the mixed audio content of the players that share the same
* audio session.
* <p>This method can for instance be used when creating one of the
* {@link android.media.audiofx.AudioEffect} objects to define the audio session of the effect,
* or to specify a session for a speech synthesis utterance
* in {@link android.speech.tts.TextToSpeech.Engine}.
* @return a new unclaimed and unused audio session identifier, or {@link #ERROR} when the
* system failed to generate a new session, a condition in which audio playback or recording
* will subsequently fail as well.
*/
public int generateAudioSessionId() {
int session = AudioSystem.newAudioSessionId();
if (session > 0) {
return session;
} else {
Log.e(TAG, "Failure to generate a new audio session ID");
return ERROR;
}
}
/**
* A special audio session ID to indicate that the audio session ID isn't known and the
* framework should generate a new value. This can be used when building a new
* {@link AudioTrack} instance with
* {@link AudioTrack#AudioTrack(AudioAttributes, AudioFormat, int, int, int)}.
*/
public static final int AUDIO_SESSION_ID_GENERATE = AudioSystem.AUDIO_SESSION_ALLOCATE;
/*
* Sets a generic audio configuration parameter. The use of these parameters
* are platform dependant, see libaudio
*
* ** Temporary interface - DO NOT USE
*
* TODO: Replace with a more generic key:value get/set mechanism
*
* param key name of parameter to set. Must not be null.
* param value value of parameter. Must not be null.
*/
/**
* @hide
* @deprecated Use {@link #setParameters(String)} instead
*/
@Deprecated public void setParameter(String key, String value) {
setParameters(key+"="+value);
}
/**
* Sets a variable number of parameter values to audio hardware.
*
* @param keyValuePairs list of parameters key value pairs in the form:
* key1=value1;key2=value2;...
*
*/
public void setParameters(String keyValuePairs) {
AudioSystem.setParameters(keyValuePairs);
}
/**
* Gets a variable number of parameter values from audio hardware.
*
* @param keys list of parameters
* @return list of parameters key value pairs in the form:
* key1=value1;key2=value2;...
*/
public String getParameters(String keys) {
return AudioSystem.getParameters(keys);
}
/* Sound effect identifiers */
/**
* Keyboard and direction pad click sound
* @see #playSoundEffect(int)
*/
public static final int FX_KEY_CLICK = 0;
/**
* Focus has moved up
* @see #playSoundEffect(int)
*/
public static final int FX_FOCUS_NAVIGATION_UP = 1;
/**
* Focus has moved down
* @see #playSoundEffect(int)
*/
public static final int FX_FOCUS_NAVIGATION_DOWN = 2;
/**
* Focus has moved left
* @see #playSoundEffect(int)
*/
public static final int FX_FOCUS_NAVIGATION_LEFT = 3;
/**
* Focus has moved right
* @see #playSoundEffect(int)
*/
public static final int FX_FOCUS_NAVIGATION_RIGHT = 4;
/**
* IME standard keypress sound
* @see #playSoundEffect(int)
*/
public static final int FX_KEYPRESS_STANDARD = 5;
/**
* IME spacebar keypress sound
* @see #playSoundEffect(int)
*/
public static final int FX_KEYPRESS_SPACEBAR = 6;
/**
* IME delete keypress sound
* @see #playSoundEffect(int)
*/
public static final int FX_KEYPRESS_DELETE = 7;
/**
* IME return_keypress sound
* @see #playSoundEffect(int)
*/
public static final int FX_KEYPRESS_RETURN = 8;
/**
* Invalid keypress sound
* @see #playSoundEffect(int)
*/
public static final int FX_KEYPRESS_INVALID = 9;
/**
* @hide Number of sound effects
*/
public static final int NUM_SOUND_EFFECTS = 10;
/**
* Plays a sound effect (Key clicks, lid open/close...)
* @param effectType The type of sound effect. One of
* {@link #FX_KEY_CLICK},
* {@link #FX_FOCUS_NAVIGATION_UP},
* {@link #FX_FOCUS_NAVIGATION_DOWN},
* {@link #FX_FOCUS_NAVIGATION_LEFT},
* {@link #FX_FOCUS_NAVIGATION_RIGHT},
* {@link #FX_KEYPRESS_STANDARD},
* {@link #FX_KEYPRESS_SPACEBAR},
* {@link #FX_KEYPRESS_DELETE},
* {@link #FX_KEYPRESS_RETURN},
* {@link #FX_KEYPRESS_INVALID},
* NOTE: This version uses the UI settings to determine
* whether sounds are heard or not.
*/
public void playSoundEffect(int effectType) {
if (effectType < 0 || effectType >= NUM_SOUND_EFFECTS) {
return;
}
if (!querySoundEffectsEnabled(Process.myUserHandle().getIdentifier())) {
return;
}
IAudioService service = getService();
try {
service.playSoundEffect(effectType);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in playSoundEffect"+e);
}
}
/**
* Plays a sound effect (Key clicks, lid open/close...)
* @param effectType The type of sound effect. One of
* {@link #FX_KEY_CLICK},
* {@link #FX_FOCUS_NAVIGATION_UP},
* {@link #FX_FOCUS_NAVIGATION_DOWN},
* {@link #FX_FOCUS_NAVIGATION_LEFT},
* {@link #FX_FOCUS_NAVIGATION_RIGHT},
* {@link #FX_KEYPRESS_STANDARD},
* {@link #FX_KEYPRESS_SPACEBAR},
* {@link #FX_KEYPRESS_DELETE},
* {@link #FX_KEYPRESS_RETURN},
* {@link #FX_KEYPRESS_INVALID},
* @param userId The current user to pull sound settings from
* NOTE: This version uses the UI settings to determine
* whether sounds are heard or not.
* @hide
*/
public void playSoundEffect(int effectType, int userId) {
if (effectType < 0 || effectType >= NUM_SOUND_EFFECTS) {
return;
}
if (!querySoundEffectsEnabled(userId)) {
return;
}
IAudioService service = getService();
try {
service.playSoundEffect(effectType);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in playSoundEffect"+e);
}
}
/**
* Plays a sound effect (Key clicks, lid open/close...)
* @param effectType The type of sound effect. One of
* {@link #FX_KEY_CLICK},
* {@link #FX_FOCUS_NAVIGATION_UP},
* {@link #FX_FOCUS_NAVIGATION_DOWN},
* {@link #FX_FOCUS_NAVIGATION_LEFT},
* {@link #FX_FOCUS_NAVIGATION_RIGHT},
* {@link #FX_KEYPRESS_STANDARD},
* {@link #FX_KEYPRESS_SPACEBAR},
* {@link #FX_KEYPRESS_DELETE},
* {@link #FX_KEYPRESS_RETURN},
* {@link #FX_KEYPRESS_INVALID},
* @param volume Sound effect volume.
* The volume value is a raw scalar so UI controls should be scaled logarithmically.
* If a volume of -1 is specified, the AudioManager.STREAM_MUSIC stream volume minus 3dB will be used.
* NOTE: This version is for applications that have their own
* settings panel for enabling and controlling volume.
*/
public void playSoundEffect(int effectType, float volume) {
if (effectType < 0 || effectType >= NUM_SOUND_EFFECTS) {
return;
}
IAudioService service = getService();
try {
service.playSoundEffectVolume(effectType, volume);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in playSoundEffect"+e);
}
}
/**
* Settings has an in memory cache, so this is fast.
*/
private boolean querySoundEffectsEnabled(int user) {
return Settings.System.getIntForUser(mContext.getContentResolver(),
Settings.System.SOUND_EFFECTS_ENABLED, 0, user) != 0;
}
/**
* Load Sound effects.
* This method must be called when sound effects are enabled.
*/
public void loadSoundEffects() {
IAudioService service = getService();
try {
service.loadSoundEffects();
} catch (RemoteException e) {
Log.e(TAG, "Dead object in loadSoundEffects"+e);
}
}
/**
* Unload Sound effects.
* This method can be called to free some memory when
* sound effects are disabled.
*/
public void unloadSoundEffects() {
IAudioService service = getService();
try {
service.unloadSoundEffects();
} catch (RemoteException e) {
Log.e(TAG, "Dead object in unloadSoundEffects"+e);
}
}
/**
* @hide
* Used to indicate no audio focus has been gained or lost.
*/
public static final int AUDIOFOCUS_NONE = 0;
/**
* Used to indicate a gain of audio focus, or a request of audio focus, of unknown duration.
* @see OnAudioFocusChangeListener#onAudioFocusChange(int)
* @see #requestAudioFocus(OnAudioFocusChangeListener, int, int)
*/
public static final int AUDIOFOCUS_GAIN = 1;
/**
* Used to indicate a temporary gain or request of audio focus, anticipated to last a short
* amount of time. Examples of temporary changes are the playback of driving directions, or an
* event notification.
* @see OnAudioFocusChangeListener#onAudioFocusChange(int)
* @see #requestAudioFocus(OnAudioFocusChangeListener, int, int)
*/
public static final int AUDIOFOCUS_GAIN_TRANSIENT = 2;
/**
* Used to indicate a temporary request of audio focus, anticipated to last a short
* amount of time, and where it is acceptable for other audio applications to keep playing
* after having lowered their output level (also referred to as "ducking").
* Examples of temporary changes are the playback of driving directions where playback of music
* in the background is acceptable.
* @see OnAudioFocusChangeListener#onAudioFocusChange(int)
* @see #requestAudioFocus(OnAudioFocusChangeListener, int, int)
*/
public static final int AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK = 3;
/**
* Used to indicate a temporary request of audio focus, anticipated to last a short
* amount of time, during which no other applications, or system components, should play
* anything. Examples of exclusive and transient audio focus requests are voice
* memo recording and speech recognition, during which the system shouldn't play any
* notifications, and media playback should have paused.
* @see #requestAudioFocus(OnAudioFocusChangeListener, int, int)
*/
public static final int AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE = 4;
/**
* Used to indicate a loss of audio focus of unknown duration.
* @see OnAudioFocusChangeListener#onAudioFocusChange(int)
*/
public static final int AUDIOFOCUS_LOSS = -1 * AUDIOFOCUS_GAIN;
/**
* Used to indicate a transient loss of audio focus.
* @see OnAudioFocusChangeListener#onAudioFocusChange(int)
*/
public static final int AUDIOFOCUS_LOSS_TRANSIENT = -1 * AUDIOFOCUS_GAIN_TRANSIENT;
/**
* Used to indicate a transient loss of audio focus where the loser of the audio focus can
* lower its output volume if it wants to continue playing (also referred to as "ducking"), as
* the new focus owner doesn't require others to be silent.
* @see OnAudioFocusChangeListener#onAudioFocusChange(int)
*/
public static final int AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK =
-1 * AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK;
/**
* Interface definition for a callback to be invoked when the audio focus of the system is
* updated.
*/
public interface OnAudioFocusChangeListener {
/**
* Called on the listener to notify it the audio focus for this listener has been changed.
* The focusChange value indicates whether the focus was gained,
* whether the focus was lost, and whether that loss is transient, or whether the new focus
* holder will hold it for an unknown amount of time.
* When losing focus, listeners can use the focus change information to decide what
* behavior to adopt when losing focus. A music player could for instance elect to lower
* the volume of its music stream (duck) for transient focus losses, and pause otherwise.
* @param focusChange the type of focus change, one of {@link AudioManager#AUDIOFOCUS_GAIN},
* {@link AudioManager#AUDIOFOCUS_LOSS}, {@link AudioManager#AUDIOFOCUS_LOSS_TRANSIENT}
* and {@link AudioManager#AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK}.
*/
public void onAudioFocusChange(int focusChange);
}
/**
* Map to convert focus event listener IDs, as used in the AudioService audio focus stack,
* to actual listener objects.
*/
private final HashMap<String, OnAudioFocusChangeListener> mAudioFocusIdListenerMap =
new HashMap<String, OnAudioFocusChangeListener>();
/**
* Lock to prevent concurrent changes to the list of focus listeners for this AudioManager
* instance.
*/
private final Object mFocusListenerLock = new Object();
private OnAudioFocusChangeListener findFocusListener(String id) {
return mAudioFocusIdListenerMap.get(id);
}
/**
* Handler for audio focus events coming from the audio service.
*/
private final FocusEventHandlerDelegate mAudioFocusEventHandlerDelegate =
new FocusEventHandlerDelegate();
/**
* Helper class to handle the forwarding of audio focus events to the appropriate listener
*/
private class FocusEventHandlerDelegate {
private final Handler mHandler;
FocusEventHandlerDelegate() {
Looper looper;
if ((looper = Looper.myLooper()) == null) {
looper = Looper.getMainLooper();
}
if (looper != null) {
// implement the event handler delegate to receive audio focus events
mHandler = new Handler(looper) {
@Override
public void handleMessage(Message msg) {
OnAudioFocusChangeListener listener = null;
synchronized(mFocusListenerLock) {
listener = findFocusListener((String)msg.obj);
}
if (listener != null) {
Log.d(TAG, "AudioManager dispatching onAudioFocusChange("
+ msg.what + ") for " + msg.obj);
listener.onAudioFocusChange(msg.what);
}
}
};
} else {
mHandler = null;
}
}
Handler getHandler() {
return mHandler;
}
}
private final IAudioFocusDispatcher mAudioFocusDispatcher = new IAudioFocusDispatcher.Stub() {
public void dispatchAudioFocusChange(int focusChange, String id) {
Message m = mAudioFocusEventHandlerDelegate.getHandler().obtainMessage(focusChange, id);
mAudioFocusEventHandlerDelegate.getHandler().sendMessage(m);
}
};
private String getIdForAudioFocusListener(OnAudioFocusChangeListener l) {
if (l == null) {
return new String(this.toString());
} else {
return new String(this.toString() + l.toString());
}
}
/**
* @hide
* Registers a listener to be called when audio focus changes. Calling this method is optional
* before calling {@link #requestAudioFocus(OnAudioFocusChangeListener, int, int)}, as it
* will register the listener as well if it wasn't registered already.
* @param l the listener to be notified of audio focus changes.
*/
public void registerAudioFocusListener(OnAudioFocusChangeListener l) {
synchronized(mFocusListenerLock) {
if (mAudioFocusIdListenerMap.containsKey(getIdForAudioFocusListener(l))) {
return;
}
mAudioFocusIdListenerMap.put(getIdForAudioFocusListener(l), l);
}
}
/**
* @hide
* Causes the specified listener to not be called anymore when focus is gained or lost.
* @param l the listener to unregister.
*/
public void unregisterAudioFocusListener(OnAudioFocusChangeListener l) {
// remove locally
synchronized(mFocusListenerLock) {
mAudioFocusIdListenerMap.remove(getIdForAudioFocusListener(l));
}
}
/**
* A failed focus change request.
*/
public static final int AUDIOFOCUS_REQUEST_FAILED = 0;
/**
* A successful focus change request.
*/
public static final int AUDIOFOCUS_REQUEST_GRANTED = 1;
/**
* @hide
* A focus change request whose granting is delayed: the request was successful, but the
* requester will only be granted audio focus once the condition that prevented immediate
* granting has ended.
* See {@link #requestAudioFocus(OnAudioFocusChangeListener, AudioAttributes, int, int)}
*/
public static final int AUDIOFOCUS_REQUEST_DELAYED = 2;
/**
* Request audio focus.
* Send a request to obtain the audio focus
* @param l the listener to be notified of audio focus changes
* @param streamType the main audio stream type affected by the focus request
* @param durationHint use {@link #AUDIOFOCUS_GAIN_TRANSIENT} to indicate this focus request
* is temporary, and focus will be abandonned shortly. Examples of transient requests are
* for the playback of driving directions, or notifications sounds.
* Use {@link #AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK} to indicate also that it's ok for
* the previous focus owner to keep playing if it ducks its audio output.
* Alternatively use {@link #AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE} for a temporary request
* that benefits from the system not playing disruptive sounds like notifications, for
* usecases such as voice memo recording, or speech recognition.
* Use {@link #AUDIOFOCUS_GAIN} for a focus request of unknown duration such
* as the playback of a song or a video.
* @return {@link #AUDIOFOCUS_REQUEST_FAILED} or {@link #AUDIOFOCUS_REQUEST_GRANTED}
*/
public int requestAudioFocus(OnAudioFocusChangeListener l, int streamType, int durationHint) {
int status = AUDIOFOCUS_REQUEST_FAILED;
try {
// status is guaranteed to be either AUDIOFOCUS_REQUEST_FAILED or
// AUDIOFOCUS_REQUEST_GRANTED as focus is requested without the
// AUDIOFOCUS_FLAG_DELAY_OK flag
status = requestAudioFocus(l,
new AudioAttributes.Builder()
.setInternalLegacyStreamType(streamType).build(),
durationHint,
0 /* flags, legacy behavior */);
} catch (IllegalArgumentException e) {
Log.e(TAG, "Audio focus request denied due to ", e);
}
return status;
}
// when adding new flags, add them to the relevant AUDIOFOCUS_FLAGS_APPS or SYSTEM masks
/**
* @hide
* Use this flag when requesting audio focus to indicate it is ok for the requester to not be
* granted audio focus immediately (as indicated by {@link #AUDIOFOCUS_REQUEST_DELAYED}) when
* the system is in a state where focus cannot change, but be granted focus later when
* this condition ends.
*/
@SystemApi
public static final int AUDIOFOCUS_FLAG_DELAY_OK = 0x1 << 0;
/**
* @hide
* Use this flag when requesting audio focus to indicate that the requester
* will pause its media playback (if applicable) when losing audio focus with
* {@link #AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK}, rather than ducking.
* <br>On some platforms, the ducking may be handled without the application being aware of it
* (i.e. it will not transiently lose focus). For applications that for instance play spoken
* content, such as audio book or podcast players, ducking may never be acceptable, and will
* thus always pause. This flag enables them to be declared as such whenever they request focus.
*/
@SystemApi
public static final int AUDIOFOCUS_FLAG_PAUSES_ON_DUCKABLE_LOSS = 0x1 << 1;
/**
* @hide
* Use this flag to lock audio focus so granting is temporarily disabled.
* <br>This flag can only be used by owners of a registered
* {@link android.media.audiopolicy.AudioPolicy} in
* {@link #requestAudioFocus(OnAudioFocusChangeListener, AudioAttributes, int, int, AudioPolicy)}
*/
@SystemApi
public static final int AUDIOFOCUS_FLAG_LOCK = 0x1 << 2;
/** @hide */
public static final int AUDIOFOCUS_FLAGS_APPS = AUDIOFOCUS_FLAG_DELAY_OK
| AUDIOFOCUS_FLAG_PAUSES_ON_DUCKABLE_LOSS;
/** @hide */
public static final int AUDIOFOCUS_FLAGS_SYSTEM = AUDIOFOCUS_FLAG_DELAY_OK
| AUDIOFOCUS_FLAG_PAUSES_ON_DUCKABLE_LOSS | AUDIOFOCUS_FLAG_LOCK;
/**
* @hide
* Request audio focus.
* Send a request to obtain the audio focus. This method differs from
* {@link #requestAudioFocus(OnAudioFocusChangeListener, int, int)} in that it can express
* that the requester accepts delayed grants of audio focus.
* @param l the listener to be notified of audio focus changes. It is not allowed to be null
* when the request is flagged with {@link #AUDIOFOCUS_FLAG_DELAY_OK}.
* @param requestAttributes non null {@link AudioAttributes} describing the main reason for
* requesting audio focus.
* @param durationHint use {@link #AUDIOFOCUS_GAIN_TRANSIENT} to indicate this focus request
* is temporary, and focus will be abandonned shortly. Examples of transient requests are
* for the playback of driving directions, or notifications sounds.
* Use {@link #AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK} to indicate also that it's ok for
* the previous focus owner to keep playing if it ducks its audio output.
* Alternatively use {@link #AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE} for a temporary request
* that benefits from the system not playing disruptive sounds like notifications, for
* usecases such as voice memo recording, or speech recognition.
* Use {@link #AUDIOFOCUS_GAIN} for a focus request of unknown duration such
* as the playback of a song or a video.
* @param flags 0 or a combination of {link #AUDIOFOCUS_FLAG_DELAY_OK}
* and {@link #AUDIOFOCUS_FLAG_PAUSES_ON_DUCKABLE_LOSS}.
* <br>Use 0 when not using any flags for the request, which behaves like
* {@link #requestAudioFocus(OnAudioFocusChangeListener, int, int)}, where either audio
* focus is granted immediately, or the grant request fails because the system is in a
* state where focus cannot change (e.g. a phone call).
* @return {@link #AUDIOFOCUS_REQUEST_FAILED}, {@link #AUDIOFOCUS_REQUEST_GRANTED}
* or {@link #AUDIOFOCUS_REQUEST_DELAYED}.
* The return value is never {@link #AUDIOFOCUS_REQUEST_DELAYED} when focus is requested
* without the {@link #AUDIOFOCUS_FLAG_DELAY_OK} flag.
* @throws IllegalArgumentException
*/
@SystemApi
public int requestAudioFocus(OnAudioFocusChangeListener l,
@NonNull AudioAttributes requestAttributes,
int durationHint,
int flags) throws IllegalArgumentException {
if (flags != (flags & AUDIOFOCUS_FLAGS_APPS)) {
throw new IllegalArgumentException("Invalid flags 0x"
+ Integer.toHexString(flags).toUpperCase());
}
return requestAudioFocus(l, requestAttributes, durationHint,
flags & AUDIOFOCUS_FLAGS_APPS,
null /* no AudioPolicy*/);
}
/**
* @hide
* Request or lock audio focus.
* This method is to be used by system components that have registered an
* {@link android.media.audiopolicy.AudioPolicy} to request audio focus, but also to "lock" it
* so focus granting is temporarily disabled.
* @param l see the description of the same parameter in
* {@link #requestAudioFocus(OnAudioFocusChangeListener, AudioAttributes, int, int)}
* @param requestAttributes non null {@link AudioAttributes} describing the main reason for
* requesting audio focus.
* @param durationHint see the description of the same parameter in
* {@link #requestAudioFocus(OnAudioFocusChangeListener, AudioAttributes, int, int)}
* @param flags 0 or a combination of {link #AUDIOFOCUS_FLAG_DELAY_OK},
* {@link #AUDIOFOCUS_FLAG_PAUSES_ON_DUCKABLE_LOSS}, and {@link #AUDIOFOCUS_FLAG_LOCK}.
* <br>Use 0 when not using any flags for the request, which behaves like
* {@link #requestAudioFocus(OnAudioFocusChangeListener, int, int)}, where either audio
* focus is granted immediately, or the grant request fails because the system is in a
* state where focus cannot change (e.g. a phone call).
* @param ap a registered {@link android.media.audiopolicy.AudioPolicy} instance when locking
* focus, or null.
* @return see the description of the same return value in
* {@link #requestAudioFocus(OnAudioFocusChangeListener, AudioAttributes, int, int)}
* @throws IllegalArgumentException
*/
@SystemApi
public int requestAudioFocus(OnAudioFocusChangeListener l,
@NonNull AudioAttributes requestAttributes,
int durationHint,
int flags,
AudioPolicy ap) throws IllegalArgumentException {
// parameter checking
if (requestAttributes == null) {
throw new IllegalArgumentException("Illegal null AudioAttributes argument");
}
if ((durationHint < AUDIOFOCUS_GAIN) ||
(durationHint > AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE)) {
throw new IllegalArgumentException("Invalid duration hint");
}
if (flags != (flags & AUDIOFOCUS_FLAGS_SYSTEM)) {
throw new IllegalArgumentException("Illegal flags 0x"
+ Integer.toHexString(flags).toUpperCase());
}
if (((flags & AUDIOFOCUS_FLAG_DELAY_OK) == AUDIOFOCUS_FLAG_DELAY_OK) && (l == null)) {
throw new IllegalArgumentException(
"Illegal null focus listener when flagged as accepting delayed focus grant");
}
if (((flags & AUDIOFOCUS_FLAG_LOCK) == AUDIOFOCUS_FLAG_LOCK) && (ap == null)) {
throw new IllegalArgumentException(
"Illegal null audio policy when locking audio focus");
}
int status = AUDIOFOCUS_REQUEST_FAILED;
registerAudioFocusListener(l);
IAudioService service = getService();
try {
status = service.requestAudioFocus(requestAttributes, durationHint, mICallBack,
mAudioFocusDispatcher, getIdForAudioFocusListener(l),
mContext.getOpPackageName() /* package name */, flags,
ap != null ? ap.cb() : null);
} catch (RemoteException e) {
Log.e(TAG, "Can't call requestAudioFocus() on AudioService:", e);
}
return status;
}
/**
* @hide
* Used internally by telephony package to request audio focus. Will cause the focus request
* to be associated with the "voice communication" identifier only used in AudioService
* to identify this use case.
* @param streamType use STREAM_RING for focus requests when ringing, VOICE_CALL for
* the establishment of the call
* @param durationHint the type of focus request. AUDIOFOCUS_GAIN_TRANSIENT is recommended so
* media applications resume after a call
*/
public void requestAudioFocusForCall(int streamType, int durationHint) {
IAudioService service = getService();
try {
service.requestAudioFocus(new AudioAttributes.Builder()
.setInternalLegacyStreamType(streamType).build(),
durationHint, mICallBack, null,
MediaFocusControl.IN_VOICE_COMM_FOCUS_ID,
mContext.getOpPackageName(),
AUDIOFOCUS_FLAG_LOCK,
null /* policy token */);
} catch (RemoteException e) {
Log.e(TAG, "Can't call requestAudioFocusForCall() on AudioService:", e);
}
}
/**
* @hide
* Used internally by telephony package to abandon audio focus, typically after a call or
* when ringing ends and the call is rejected or not answered.
* Should match one or more calls to {@link #requestAudioFocusForCall(int, int)}.
*/
public void abandonAudioFocusForCall() {
IAudioService service = getService();
try {
service.abandonAudioFocus(null, MediaFocusControl.IN_VOICE_COMM_FOCUS_ID,
null /*AudioAttributes, legacy behavior*/);
} catch (RemoteException e) {
Log.e(TAG, "Can't call abandonAudioFocusForCall() on AudioService:", e);
}
}
/**
* Abandon audio focus. Causes the previous focus owner, if any, to receive focus.
* @param l the listener with which focus was requested.
* @return {@link #AUDIOFOCUS_REQUEST_FAILED} or {@link #AUDIOFOCUS_REQUEST_GRANTED}
*/
public int abandonAudioFocus(OnAudioFocusChangeListener l) {
return abandonAudioFocus(l, null /*AudioAttributes, legacy behavior*/);
}
/**
* @hide
* Abandon audio focus. Causes the previous focus owner, if any, to receive focus.
* @param l the listener with which focus was requested.
* @param aa the {@link AudioAttributes} with which audio focus was requested
* @return {@link #AUDIOFOCUS_REQUEST_FAILED} or {@link #AUDIOFOCUS_REQUEST_GRANTED}
*/
@SystemApi
public int abandonAudioFocus(OnAudioFocusChangeListener l, AudioAttributes aa) {
int status = AUDIOFOCUS_REQUEST_FAILED;
unregisterAudioFocusListener(l);
IAudioService service = getService();
try {
status = service.abandonAudioFocus(mAudioFocusDispatcher,
getIdForAudioFocusListener(l), aa);
} catch (RemoteException e) {
Log.e(TAG, "Can't call abandonAudioFocus() on AudioService:", e);
}
return status;
}
//====================================================================
// Remote Control
/**
* Register a component to be the sole receiver of MEDIA_BUTTON intents.
* @param eventReceiver identifier of a {@link android.content.BroadcastReceiver}
* that will receive the media button intent. This broadcast receiver must be declared
* in the application manifest. The package of the component must match that of
* the context you're registering from.
* @deprecated Use {@link MediaSession#setMediaButtonReceiver(PendingIntent)} instead.
*/
@Deprecated
public void registerMediaButtonEventReceiver(ComponentName eventReceiver) {
if (eventReceiver == null) {
return;
}
if (!eventReceiver.getPackageName().equals(mContext.getPackageName())) {
Log.e(TAG, "registerMediaButtonEventReceiver() error: " +
"receiver and context package names don't match");
return;
}
// construct a PendingIntent for the media button and register it
Intent mediaButtonIntent = new Intent(Intent.ACTION_MEDIA_BUTTON);
// the associated intent will be handled by the component being registered
mediaButtonIntent.setComponent(eventReceiver);
PendingIntent pi = PendingIntent.getBroadcast(mContext,
0/*requestCode, ignored*/, mediaButtonIntent, 0/*flags*/);
registerMediaButtonIntent(pi, eventReceiver);
}
/**
* Register a component to be the sole receiver of MEDIA_BUTTON intents. This is like
* {@link #registerMediaButtonEventReceiver(android.content.ComponentName)}, but allows
* the buttons to go to any PendingIntent. Note that you should only use this form if
* you know you will continue running for the full time until unregistering the
* PendingIntent.
* @param eventReceiver target that will receive media button intents. The PendingIntent
* will be sent an {@link Intent#ACTION_MEDIA_BUTTON} event when a media button action
* occurs, with {@link Intent#EXTRA_KEY_EVENT} added and holding the key code of the
* media button that was pressed.
* @deprecated Use {@link MediaSession#setMediaButtonReceiver(PendingIntent)} instead.
*/
@Deprecated
public void registerMediaButtonEventReceiver(PendingIntent eventReceiver) {
if (eventReceiver == null) {
return;
}
registerMediaButtonIntent(eventReceiver, null);
}
/**
* @hide
* no-op if (pi == null) or (eventReceiver == null)
*/
public void registerMediaButtonIntent(PendingIntent pi, ComponentName eventReceiver) {
if (pi == null) {
Log.e(TAG, "Cannot call registerMediaButtonIntent() with a null parameter");
return;
}
MediaSessionLegacyHelper helper = MediaSessionLegacyHelper.getHelper(mContext);
helper.addMediaButtonListener(pi, eventReceiver, mContext);
}
/**
* Unregister the receiver of MEDIA_BUTTON intents.
* @param eventReceiver identifier of a {@link android.content.BroadcastReceiver}
* that was registered with {@link #registerMediaButtonEventReceiver(ComponentName)}.
* @deprecated Use {@link MediaSession} instead.
*/
@Deprecated
public void unregisterMediaButtonEventReceiver(ComponentName eventReceiver) {
if (eventReceiver == null) {
return;
}
// construct a PendingIntent for the media button and unregister it
Intent mediaButtonIntent = new Intent(Intent.ACTION_MEDIA_BUTTON);
// the associated intent will be handled by the component being registered
mediaButtonIntent.setComponent(eventReceiver);
PendingIntent pi = PendingIntent.getBroadcast(mContext,
0/*requestCode, ignored*/, mediaButtonIntent, 0/*flags*/);
unregisterMediaButtonIntent(pi);
}
/**
* Unregister the receiver of MEDIA_BUTTON intents.
* @param eventReceiver same PendingIntent that was registed with
* {@link #registerMediaButtonEventReceiver(PendingIntent)}.
* @deprecated Use {@link MediaSession} instead.
*/
@Deprecated
public void unregisterMediaButtonEventReceiver(PendingIntent eventReceiver) {
if (eventReceiver == null) {
return;
}
unregisterMediaButtonIntent(eventReceiver);
}
/**
* @hide
*/
public void unregisterMediaButtonIntent(PendingIntent pi) {
MediaSessionLegacyHelper helper = MediaSessionLegacyHelper.getHelper(mContext);
helper.removeMediaButtonListener(pi);
}
/**
* Registers the remote control client for providing information to display on the remote
* controls.
* @param rcClient The remote control client from which remote controls will receive
* information to display.
* @see RemoteControlClient
* @deprecated Use {@link MediaSession} instead.
*/
@Deprecated
public void registerRemoteControlClient(RemoteControlClient rcClient) {
if ((rcClient == null) || (rcClient.getRcMediaIntent() == null)) {
return;
}
rcClient.registerWithSession(MediaSessionLegacyHelper.getHelper(mContext));
}
/**
* Unregisters the remote control client that was providing information to display on the
* remote controls.
* @param rcClient The remote control client to unregister.
* @see #registerRemoteControlClient(RemoteControlClient)
* @deprecated Use {@link MediaSession} instead.
*/
@Deprecated
public void unregisterRemoteControlClient(RemoteControlClient rcClient) {
if ((rcClient == null) || (rcClient.getRcMediaIntent() == null)) {
return;
}
rcClient.unregisterWithSession(MediaSessionLegacyHelper.getHelper(mContext));
}
/**
* Registers a {@link RemoteController} instance for it to receive media
* metadata updates and playback state information from applications using
* {@link RemoteControlClient}, and control their playback.
* <p>
* Registration requires the {@link OnClientUpdateListener} listener to be
* one of the enabled notification listeners (see
* {@link android.service.notification.NotificationListenerService}).
*
* @param rctlr the object to register.
* @return true if the {@link RemoteController} was successfully registered,
* false if an error occurred, due to an internal system error, or
* insufficient permissions.
* @deprecated Use
* {@link MediaSessionManager#addOnActiveSessionsChangedListener(android.media.session.MediaSessionManager.OnActiveSessionsChangedListener, ComponentName)}
* and {@link MediaController} instead.
*/
@Deprecated
public boolean registerRemoteController(RemoteController rctlr) {
if (rctlr == null) {
return false;
}
rctlr.startListeningToSessions();
return true;
}
/**
* Unregisters a {@link RemoteController}, causing it to no longer receive
* media metadata and playback state information, and no longer be capable
* of controlling playback.
*
* @param rctlr the object to unregister.
* @deprecated Use
* {@link MediaSessionManager#removeOnActiveSessionsChangedListener(android.media.session.MediaSessionManager.OnActiveSessionsChangedListener)}
* instead.
*/
@Deprecated
public void unregisterRemoteController(RemoteController rctlr) {
if (rctlr == null) {
return;
}
rctlr.stopListeningToSessions();
}
/**
* @hide
* Registers a remote control display that will be sent information by remote control clients.
* Use this method if your IRemoteControlDisplay is not going to display artwork, otherwise
* use {@link #registerRemoteControlDisplay(IRemoteControlDisplay, int, int)} to pass the
* artwork size directly, or
* {@link #remoteControlDisplayUsesBitmapSize(IRemoteControlDisplay, int, int)} later if artwork
* is not yet needed.
* <p>Registration requires the {@link Manifest.permission#MEDIA_CONTENT_CONTROL} permission.
* @param rcd the IRemoteControlDisplay
*/
public void registerRemoteControlDisplay(IRemoteControlDisplay rcd) {
// passing a negative value for art work width and height as they are unknown at this stage
registerRemoteControlDisplay(rcd, /*w*/-1, /*h*/ -1);
}
/**
* @hide
* Registers a remote control display that will be sent information by remote control clients.
* <p>Registration requires the {@link Manifest.permission#MEDIA_CONTENT_CONTROL} permission.
* @param rcd
* @param w the maximum width of the expected bitmap. Negative values indicate it is
* useless to send artwork.
* @param h the maximum height of the expected bitmap. Negative values indicate it is
* useless to send artwork.
*/
public void registerRemoteControlDisplay(IRemoteControlDisplay rcd, int w, int h) {
if (rcd == null) {
return;
}
IAudioService service = getService();
try {
service.registerRemoteControlDisplay(rcd, w, h);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in registerRemoteControlDisplay " + e);
}
}
/**
* @hide
* Unregisters a remote control display that was sent information by remote control clients.
* @param rcd
*/
public void unregisterRemoteControlDisplay(IRemoteControlDisplay rcd) {
if (rcd == null) {
return;
}
IAudioService service = getService();
try {
service.unregisterRemoteControlDisplay(rcd);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in unregisterRemoteControlDisplay " + e);
}
}
/**
* @hide
* Sets the artwork size a remote control display expects when receiving bitmaps.
* @param rcd
* @param w the maximum width of the expected bitmap. Negative values indicate it is
* useless to send artwork.
* @param h the maximum height of the expected bitmap. Negative values indicate it is
* useless to send artwork.
*/
public void remoteControlDisplayUsesBitmapSize(IRemoteControlDisplay rcd, int w, int h) {
if (rcd == null) {
return;
}
IAudioService service = getService();
try {
service.remoteControlDisplayUsesBitmapSize(rcd, w, h);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in remoteControlDisplayUsesBitmapSize " + e);
}
}
/**
* @hide
* Controls whether a remote control display needs periodic checks of the RemoteControlClient
* playback position to verify that the estimated position has not drifted from the actual
* position. By default the check is not performed.
* The IRemoteControlDisplay must have been previously registered for this to have any effect.
* @param rcd the IRemoteControlDisplay for which the anti-drift mechanism will be enabled
* or disabled. No effect is null.
* @param wantsSync if true, RemoteControlClient instances which expose their playback position
* to the framework will regularly compare the estimated playback position with the actual
* position, and will update the IRemoteControlDisplay implementation whenever a drift is
* detected.
*/
public void remoteControlDisplayWantsPlaybackPositionSync(IRemoteControlDisplay rcd,
boolean wantsSync) {
if (rcd == null) {
return;
}
IAudioService service = getService();
try {
service.remoteControlDisplayWantsPlaybackPositionSync(rcd, wantsSync);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in remoteControlDisplayWantsPlaybackPositionSync " + e);
}
}
/**
* @hide
* Register the given {@link AudioPolicy}.
* This call is synchronous and blocks until the registration process successfully completed
* or failed to complete.
* @param policy the non-null {@link AudioPolicy} to register.
* @return {@link #ERROR} if there was an error communicating with the registration service
* or if the user doesn't have the required
* {@link android.Manifest.permission#MODIFY_AUDIO_ROUTING} permission,
* {@link #SUCCESS} otherwise.
*/
@SystemApi
public int registerAudioPolicy(@NonNull AudioPolicy policy) {
if (policy == null) {
throw new IllegalArgumentException("Illegal null AudioPolicy argument");
}
IAudioService service = getService();
try {
String regId = service.registerAudioPolicy(policy.getConfig(), policy.cb(),
policy.hasFocusListener());
if (regId == null) {
return ERROR;
} else {
policy.setRegistration(regId);
}
// successful registration
} catch (RemoteException e) {
Log.e(TAG, "Dead object in registerAudioPolicyAsync()", e);
return ERROR;
}
return SUCCESS;
}
/**
* @hide
* @param policy the non-null {@link AudioPolicy} to unregister.
*/
@SystemApi
public void unregisterAudioPolicyAsync(@NonNull AudioPolicy policy) {
if (policy == null) {
throw new IllegalArgumentException("Illegal null AudioPolicy argument");
}
IAudioService service = getService();
try {
service.unregisterAudioPolicyAsync(policy.cb());
policy.setRegistration(null);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in unregisterAudioPolicyAsync()", e);
}
}
/**
* @hide
* Reload audio settings. This method is called by Settings backup
* agent when audio settings are restored and causes the AudioService
* to read and apply restored settings.
*/
public void reloadAudioSettings() {
IAudioService service = getService();
try {
service.reloadAudioSettings();
} catch (RemoteException e) {
Log.e(TAG, "Dead object in reloadAudioSettings"+e);
}
}
/**
* @hide
* Notifies AudioService that it is connected to an A2DP device that supports absolute volume,
* so that AudioService can send volume change events to the A2DP device, rather than handling
* them.
*/
public void avrcpSupportsAbsoluteVolume(String address, boolean support) {
IAudioService service = getService();
try {
service.avrcpSupportsAbsoluteVolume(address, support);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in avrcpSupportsAbsoluteVolume", e);
}
}
/**
* {@hide}
*/
private final IBinder mICallBack = new Binder();
/**
* Checks whether the phone is in silent mode, with or without vibrate.
*
* @return true if phone is in silent mode, with or without vibrate.
*
* @see #getRingerMode()
*
* @hide pending API Council approval
*/
public boolean isSilentMode() {
int ringerMode = getRingerMode();
boolean silentMode =
(ringerMode == RINGER_MODE_SILENT) ||
(ringerMode == RINGER_MODE_VIBRATE);
return silentMode;
}
// This section re-defines new output device constants from AudioSystem, because the AudioSystem
// class is not used by other parts of the framework, which instead use definitions and methods
// from AudioManager. AudioSystem is an internal class used by AudioManager and AudioService.
/** @hide
* The audio device code for representing "no device." */
public static final int DEVICE_NONE = AudioSystem.DEVICE_NONE;
/** @hide
* The audio output device code for the small speaker at the front of the device used
* when placing calls. Does not refer to an in-ear headphone without attached microphone,
* such as earbuds, earphones, or in-ear monitors (IEM). Those would be handled as a
* {@link #DEVICE_OUT_WIRED_HEADPHONE}.
*/
public static final int DEVICE_OUT_EARPIECE = AudioSystem.DEVICE_OUT_EARPIECE;
/** @hide
* The audio output device code for the built-in speaker */
public static final int DEVICE_OUT_SPEAKER = AudioSystem.DEVICE_OUT_SPEAKER;
/** @hide
* The audio output device code for a wired headset with attached microphone */
public static final int DEVICE_OUT_WIRED_HEADSET = AudioSystem.DEVICE_OUT_WIRED_HEADSET;
/** @hide
* The audio output device code for a wired headphone without attached microphone */
public static final int DEVICE_OUT_WIRED_HEADPHONE = AudioSystem.DEVICE_OUT_WIRED_HEADPHONE;
/** @hide
* The audio output device code for generic Bluetooth SCO, for voice */
public static final int DEVICE_OUT_BLUETOOTH_SCO = AudioSystem.DEVICE_OUT_BLUETOOTH_SCO;
/** @hide
* The audio output device code for Bluetooth SCO Headset Profile (HSP) and
* Hands-Free Profile (HFP), for voice
*/
public static final int DEVICE_OUT_BLUETOOTH_SCO_HEADSET =
AudioSystem.DEVICE_OUT_BLUETOOTH_SCO_HEADSET;
/** @hide
* The audio output device code for Bluetooth SCO car audio, for voice */
public static final int DEVICE_OUT_BLUETOOTH_SCO_CARKIT =
AudioSystem.DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
/** @hide
* The audio output device code for generic Bluetooth A2DP, for music */
public static final int DEVICE_OUT_BLUETOOTH_A2DP = AudioSystem.DEVICE_OUT_BLUETOOTH_A2DP;
/** @hide
* The audio output device code for Bluetooth A2DP headphones, for music */
public static final int DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES =
AudioSystem.DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
/** @hide
* The audio output device code for Bluetooth A2DP external speaker, for music */
public static final int DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER =
AudioSystem.DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
/** @hide
* The audio output device code for S/PDIF (legacy) or HDMI
* Deprecated: replaced by {@link #DEVICE_OUT_HDMI} */
public static final int DEVICE_OUT_AUX_DIGITAL = AudioSystem.DEVICE_OUT_AUX_DIGITAL;
/** @hide
* The audio output device code for HDMI */
public static final int DEVICE_OUT_HDMI = AudioSystem.DEVICE_OUT_HDMI;
/** @hide
* The audio output device code for an analog wired headset attached via a
* docking station
*/
public static final int DEVICE_OUT_ANLG_DOCK_HEADSET = AudioSystem.DEVICE_OUT_ANLG_DOCK_HEADSET;
/** @hide
* The audio output device code for a digital wired headset attached via a
* docking station
*/
public static final int DEVICE_OUT_DGTL_DOCK_HEADSET = AudioSystem.DEVICE_OUT_DGTL_DOCK_HEADSET;
/** @hide
* The audio output device code for a USB audio accessory. The accessory is in USB host
* mode and the Android device in USB device mode
*/
public static final int DEVICE_OUT_USB_ACCESSORY = AudioSystem.DEVICE_OUT_USB_ACCESSORY;
/** @hide
* The audio output device code for a USB audio device. The device is in USB device
* mode and the Android device in USB host mode
*/
public static final int DEVICE_OUT_USB_DEVICE = AudioSystem.DEVICE_OUT_USB_DEVICE;
/** @hide
* The audio output device code for projection output.
*/
public static final int DEVICE_OUT_REMOTE_SUBMIX = AudioSystem.DEVICE_OUT_REMOTE_SUBMIX;
/** @hide
* The audio output device code the telephony voice TX path.
*/
public static final int DEVICE_OUT_TELEPHONY_TX = AudioSystem.DEVICE_OUT_TELEPHONY_TX;
/** @hide
* The audio output device code for an analog jack with line impedance detected.
*/
public static final int DEVICE_OUT_LINE = AudioSystem.DEVICE_OUT_LINE;
/** @hide
* The audio output device code for HDMI Audio Return Channel.
*/
public static final int DEVICE_OUT_HDMI_ARC = AudioSystem.DEVICE_OUT_HDMI_ARC;
/** @hide
* The audio output device code for S/PDIF digital connection.
*/
public static final int DEVICE_OUT_SPDIF = AudioSystem.DEVICE_OUT_SPDIF;
/** @hide
* The audio output device code for built-in FM transmitter.
*/
public static final int DEVICE_OUT_FM = AudioSystem.DEVICE_OUT_FM;
/** @hide
* This is not used as a returned value from {@link #getDevicesForStream}, but could be
* used in the future in a set method to select whatever default device is chosen by the
* platform-specific implementation.
*/
public static final int DEVICE_OUT_DEFAULT = AudioSystem.DEVICE_OUT_DEFAULT;
/** @hide
* The audio input device code for default built-in microphone
*/
public static final int DEVICE_IN_BUILTIN_MIC = AudioSystem.DEVICE_IN_BUILTIN_MIC;
/** @hide
* The audio input device code for a Bluetooth SCO headset
*/
public static final int DEVICE_IN_BLUETOOTH_SCO_HEADSET =
AudioSystem.DEVICE_IN_BLUETOOTH_SCO_HEADSET;
/** @hide
* The audio input device code for wired headset microphone
*/
public static final int DEVICE_IN_WIRED_HEADSET =
AudioSystem.DEVICE_IN_WIRED_HEADSET;
/** @hide
* The audio input device code for HDMI
*/
public static final int DEVICE_IN_HDMI =
AudioSystem.DEVICE_IN_HDMI;
/** @hide
* The audio input device code for telephony voice RX path
*/
public static final int DEVICE_IN_TELEPHONY_RX =
AudioSystem.DEVICE_IN_TELEPHONY_RX;
/** @hide
* The audio input device code for built-in microphone pointing to the back
*/
public static final int DEVICE_IN_BACK_MIC =
AudioSystem.DEVICE_IN_BACK_MIC;
/** @hide
* The audio input device code for analog from a docking station
*/
public static final int DEVICE_IN_ANLG_DOCK_HEADSET =
AudioSystem.DEVICE_IN_ANLG_DOCK_HEADSET;
/** @hide
* The audio input device code for digital from a docking station
*/
public static final int DEVICE_IN_DGTL_DOCK_HEADSET =
AudioSystem.DEVICE_IN_DGTL_DOCK_HEADSET;
/** @hide
* The audio input device code for a USB audio accessory. The accessory is in USB host
* mode and the Android device in USB device mode
*/
public static final int DEVICE_IN_USB_ACCESSORY =
AudioSystem.DEVICE_IN_USB_ACCESSORY;
/** @hide
* The audio input device code for a USB audio device. The device is in USB device
* mode and the Android device in USB host mode
*/
public static final int DEVICE_IN_USB_DEVICE =
AudioSystem.DEVICE_IN_USB_DEVICE;
/** @hide
* The audio input device code for a FM radio tuner
*/
public static final int DEVICE_IN_FM_TUNER = AudioSystem.DEVICE_IN_FM_TUNER;
/** @hide
* The audio input device code for a TV tuner
*/
public static final int DEVICE_IN_TV_TUNER = AudioSystem.DEVICE_IN_TV_TUNER;
/** @hide
* The audio input device code for an analog jack with line impedance detected
*/
public static final int DEVICE_IN_LINE = AudioSystem.DEVICE_IN_LINE;
/** @hide
* The audio input device code for a S/PDIF digital connection
*/
public static final int DEVICE_IN_SPDIF = AudioSystem.DEVICE_IN_SPDIF;
/** @hide
* The audio input device code for audio loopback
*/
public static final int DEVICE_IN_LOOPBACK = AudioSystem.DEVICE_IN_LOOPBACK;
/**
* Return true if the device code corresponds to an output device.
* @hide
*/
public static boolean isOutputDevice(int device)
{
return (device & AudioSystem.DEVICE_BIT_IN) == 0;
}
/**
* Return true if the device code corresponds to an input device.
* @hide
*/
public static boolean isInputDevice(int device)
{
return (device & AudioSystem.DEVICE_BIT_IN) == AudioSystem.DEVICE_BIT_IN;
}
/**
* Return the enabled devices for the specified output stream type.
*
* @param streamType The stream type to query. One of
* {@link #STREAM_VOICE_CALL},
* {@link #STREAM_SYSTEM},
* {@link #STREAM_RING},
* {@link #STREAM_MUSIC},
* {@link #STREAM_ALARM},
* {@link #STREAM_NOTIFICATION},
* {@link #STREAM_DTMF}.
*
* @return The bit-mask "or" of audio output device codes for all enabled devices on this
* stream. Zero or more of
* {@link #DEVICE_OUT_EARPIECE},
* {@link #DEVICE_OUT_SPEAKER},
* {@link #DEVICE_OUT_WIRED_HEADSET},
* {@link #DEVICE_OUT_WIRED_HEADPHONE},
* {@link #DEVICE_OUT_BLUETOOTH_SCO},
* {@link #DEVICE_OUT_BLUETOOTH_SCO_HEADSET},
* {@link #DEVICE_OUT_BLUETOOTH_SCO_CARKIT},
* {@link #DEVICE_OUT_BLUETOOTH_A2DP},
* {@link #DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES},
* {@link #DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER},
* {@link #DEVICE_OUT_HDMI},
* {@link #DEVICE_OUT_ANLG_DOCK_HEADSET},
* {@link #DEVICE_OUT_DGTL_DOCK_HEADSET}.
* {@link #DEVICE_OUT_USB_ACCESSORY}.
* {@link #DEVICE_OUT_USB_DEVICE}.
* {@link #DEVICE_OUT_REMOTE_SUBMIX}.
* {@link #DEVICE_OUT_TELEPHONY_TX}.
* {@link #DEVICE_OUT_LINE}.
* {@link #DEVICE_OUT_HDMI_ARC}.
* {@link #DEVICE_OUT_SPDIF}.
* {@link #DEVICE_OUT_FM}.
* {@link #DEVICE_OUT_DEFAULT} is not used here.
*
* The implementation may support additional device codes beyond those listed, so
* the application should ignore any bits which it does not recognize.
* Note that the information may be imprecise when the implementation
* cannot distinguish whether a particular device is enabled.
*
* {@hide}
*/
public int getDevicesForStream(int streamType) {
switch (streamType) {
case STREAM_VOICE_CALL:
case STREAM_SYSTEM:
case STREAM_RING:
case STREAM_MUSIC:
case STREAM_ALARM:
case STREAM_NOTIFICATION:
case STREAM_DTMF:
return AudioSystem.getDevicesForStream(streamType);
default:
return 0;
}
}
/**
* Indicate wired accessory connection state change.
* @param device type of device connected/disconnected (AudioManager.DEVICE_OUT_xxx)
* @param state new connection state: 1 connected, 0 disconnected
* @param name device name
* {@hide}
*/
public void setWiredDeviceConnectionState(int device, int state, String name) {
IAudioService service = getService();
try {
service.setWiredDeviceConnectionState(device, state, name);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in setWiredDeviceConnectionState "+e);
}
}
/**
* Indicate A2DP source or sink connection state change.
* @param device Bluetooth device connected/disconnected
* @param state new connection state (BluetoothProfile.STATE_xxx)
* @param profile profile for the A2DP device
* (either {@link android.bluetooth.BluetoothProfile.A2DP} or
* {@link android.bluetooth.BluetoothProfile.A2DP_SINK})
* @return a delay in ms that the caller should wait before broadcasting
* BluetoothA2dp.ACTION_CONNECTION_STATE_CHANGED intent.
* {@hide}
*/
public int setBluetoothA2dpDeviceConnectionState(BluetoothDevice device, int state,
int profile) {
IAudioService service = getService();
int delay = 0;
try {
delay = service.setBluetoothA2dpDeviceConnectionState(device, state, profile);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in setBluetoothA2dpDeviceConnectionState "+e);
} finally {
return delay;
}
}
/** {@hide} */
public IRingtonePlayer getRingtonePlayer() {
try {
return getService().getRingtonePlayer();
} catch (RemoteException e) {
return null;
}
}
/**
* Used as a key for {@link #getProperty} to request the native or optimal output sample rate
* for this device's primary output stream, in decimal Hz.
*/
public static final String PROPERTY_OUTPUT_SAMPLE_RATE =
"android.media.property.OUTPUT_SAMPLE_RATE";
/**
* Used as a key for {@link #getProperty} to request the native or optimal output buffer size
* for this device's primary output stream, in decimal PCM frames.
*/
public static final String PROPERTY_OUTPUT_FRAMES_PER_BUFFER =
"android.media.property.OUTPUT_FRAMES_PER_BUFFER";
/**
* Returns the value of the property with the specified key.
* @param key One of the strings corresponding to a property key: either
* {@link #PROPERTY_OUTPUT_SAMPLE_RATE} or
* {@link #PROPERTY_OUTPUT_FRAMES_PER_BUFFER}
* @return A string representing the associated value for that property key,
* or null if there is no value for that key.
*/
public String getProperty(String key) {
if (PROPERTY_OUTPUT_SAMPLE_RATE.equals(key)) {
int outputSampleRate = AudioSystem.getPrimaryOutputSamplingRate();
return outputSampleRate > 0 ? Integer.toString(outputSampleRate) : null;
} else if (PROPERTY_OUTPUT_FRAMES_PER_BUFFER.equals(key)) {
int outputFramesPerBuffer = AudioSystem.getPrimaryOutputFrameCount();
return outputFramesPerBuffer > 0 ? Integer.toString(outputFramesPerBuffer) : null;
} else {
// null or unknown key
return null;
}
}
/**
* Returns the estimated latency for the given stream type in milliseconds.
*
* DO NOT UNHIDE. The existing approach for doing A/V sync has too many problems. We need
* a better solution.
* @hide
*/
public int getOutputLatency(int streamType) {
return AudioSystem.getOutputLatency(streamType);
}
/**
* Registers a global volume controller interface. Currently limited to SystemUI.
*
* @hide
*/
public void setVolumeController(IVolumeController controller) {
try {
getService().setVolumeController(controller);
} catch (RemoteException e) {
Log.w(TAG, "Error setting volume controller", e);
}
}
/**
* Notify audio manager about volume controller visibility changes.
* Currently limited to SystemUI.
*
* @hide
*/
public void notifyVolumeControllerVisible(IVolumeController controller, boolean visible) {
try {
getService().notifyVolumeControllerVisible(controller, visible);
} catch (RemoteException e) {
Log.w(TAG, "Error notifying about volume controller visibility", e);
}
}
/**
* Only useful for volume controllers.
* @hide
*/
public boolean isStreamAffectedByRingerMode(int streamType) {
try {
return getService().isStreamAffectedByRingerMode(streamType);
} catch (RemoteException e) {
Log.w(TAG, "Error calling isStreamAffectedByRingerMode", e);
return false;
}
}
/**
* Only useful for volume controllers.
* @hide
*/
public void disableSafeMediaVolume() {
try {
getService().disableSafeMediaVolume();
} catch (RemoteException e) {
Log.w(TAG, "Error disabling safe media volume", e);
}
}
/**
* Only useful for volume controllers.
* @hide
*/
public void setRingerModeInternal(int ringerMode) {
try {
getService().setRingerModeInternal(ringerMode, mContext.getOpPackageName());
} catch (RemoteException e) {
Log.w(TAG, "Error calling setRingerModeInternal", e);
}
}
/**
* Only useful for volume controllers.
* @hide
*/
public int getRingerModeInternal() {
try {
return getService().getRingerModeInternal();
} catch (RemoteException e) {
Log.w(TAG, "Error calling getRingerModeInternal", e);
return RINGER_MODE_NORMAL;
}
}
/**
* Set Hdmi Cec system audio mode.
*
* @param on whether to be on system audio mode
* @return output device type. 0 (DEVICE_NONE) if failed to set device.
* @hide
*/
public int setHdmiSystemAudioSupported(boolean on) {
try {
return getService().setHdmiSystemAudioSupported(on);
} catch (RemoteException e) {
Log.w(TAG, "Error setting system audio mode", e);
return AudioSystem.DEVICE_NONE;
}
}
/**
* Returns true if Hdmi Cec system audio mode is supported.
*
* @hide
*/
@SystemApi
public boolean isHdmiSystemAudioSupported() {
try {
return getService().isHdmiSystemAudioSupported();
} catch (RemoteException e) {
Log.w(TAG, "Error querying system audio mode", e);
return false;
}
}
/**
* Return codes for listAudioPorts(), createAudioPatch() ...
*/
/** @hide
* CANDIDATE FOR PUBLIC API
*/
public static final int SUCCESS = AudioSystem.SUCCESS;
/**
* A default error code.
*/
public static final int ERROR = AudioSystem.ERROR;
/** @hide
* CANDIDATE FOR PUBLIC API
*/
public static final int ERROR_BAD_VALUE = AudioSystem.BAD_VALUE;
/** @hide
*/
public static final int ERROR_INVALID_OPERATION = AudioSystem.INVALID_OPERATION;
/** @hide
*/
public static final int ERROR_PERMISSION_DENIED = AudioSystem.PERMISSION_DENIED;
/** @hide
*/
public static final int ERROR_NO_INIT = AudioSystem.NO_INIT;
/**
* An error code indicating that the object reporting it is no longer valid and needs to
* be recreated.
*/
public static final int ERROR_DEAD_OBJECT = AudioSystem.DEAD_OBJECT;
/**
* Returns a list of descriptors for all audio ports managed by the audio framework.
* Audio ports are nodes in the audio framework or audio hardware that can be configured
* or connected and disconnected with createAudioPatch() or releaseAudioPatch().
* See AudioPort for a list of attributes of each audio port.
* @param ports An AudioPort ArrayList where the list will be returned.
* @hide
*/
public int listAudioPorts(ArrayList<AudioPort> ports) {
return updateAudioPortCache(ports, null);
}
/**
* Specialized version of listAudioPorts() listing only audio devices (AudioDevicePort)
* @see listAudioPorts(ArrayList<AudioPort>)
* @hide
*/
public int listAudioDevicePorts(ArrayList<AudioPort> devices) {
ArrayList<AudioPort> ports = new ArrayList<AudioPort>();
int status = updateAudioPortCache(ports, null);
if (status == SUCCESS) {
devices.clear();
for (int i = 0; i < ports.size(); i++) {
if (ports.get(i) instanceof AudioDevicePort) {
devices.add(ports.get(i));
}
}
}
return status;
}
/**
* Create a connection between two or more devices. The framework will reject the request if
* device types are not compatible or the implementation does not support the requested
* configuration.
* NOTE: current implementation is limited to one source and one sink per patch.
* @param patch AudioPatch array where the newly created patch will be returned.
* As input, if patch[0] is not null, the specified patch will be replaced by the
* new patch created. This avoids calling releaseAudioPatch() when modifying a
* patch and allows the implementation to optimize transitions.
* @param sources List of source audio ports. All must be AudioPort.ROLE_SOURCE.
* @param sinks List of sink audio ports. All must be AudioPort.ROLE_SINK.
*
* @return - {@link #SUCCESS} if connection is successful.
* - {@link #ERROR_BAD_VALUE} if incompatible device types are passed.
* - {@link #ERROR_INVALID_OPERATION} if the requested connection is not supported.
* - {@link #ERROR_PERMISSION_DENIED} if the client does not have permission to create
* a patch.
* - {@link #ERROR_DEAD_OBJECT} if the server process is dead
* - {@link #ERROR} if patch cannot be connected for any other reason.
*
* patch[0] contains the newly created patch
* @hide
*/
public int createAudioPatch(AudioPatch[] patch,
AudioPortConfig[] sources,
AudioPortConfig[] sinks) {
return AudioSystem.createAudioPatch(patch, sources, sinks);
}
/**
* Releases an existing audio patch connection.
* @param patch The audio patch to disconnect.
* @return - {@link #SUCCESS} if disconnection is successful.
* - {@link #ERROR_BAD_VALUE} if the specified patch does not exist.
* - {@link #ERROR_PERMISSION_DENIED} if the client does not have permission to release
* a patch.
* - {@link #ERROR_DEAD_OBJECT} if the server process is dead
* - {@link #ERROR} if patch cannot be released for any other reason.
* @hide
*/
public int releaseAudioPatch(AudioPatch patch) {
return AudioSystem.releaseAudioPatch(patch);
}
/**
* List all existing connections between audio ports.
* @param patches An AudioPatch array where the list will be returned.
* @hide
*/
public int listAudioPatches(ArrayList<AudioPatch> patches) {
return updateAudioPortCache(null, patches);
}
/**
* Set the gain on the specified AudioPort. The AudioGainConfig config is build by
* AudioGain.buildConfig()
* @hide
*/
public int setAudioPortGain(AudioPort port, AudioGainConfig gain) {
if (port == null || gain == null) {
return ERROR_BAD_VALUE;
}
AudioPortConfig activeConfig = port.activeConfig();
AudioPortConfig config = new AudioPortConfig(port, activeConfig.samplingRate(),
activeConfig.channelMask(), activeConfig.format(), gain);
config.mConfigMask = AudioPortConfig.GAIN;
return AudioSystem.setAudioPortConfig(config);
}
/**
* Listener registered by client to be notified upon new audio port connections,
* disconnections or attributes update.
* @hide
*/
public interface OnAudioPortUpdateListener {
/**
* Callback method called upon audio port list update.
* @param portList the updated list of audio ports
*/
public void onAudioPortListUpdate(AudioPort[] portList);
/**
* Callback method called upon audio patch list update.
* @param patchList the updated list of audio patches
*/
public void onAudioPatchListUpdate(AudioPatch[] patchList);
/**
* Callback method called when the mediaserver dies
*/
public void onServiceDied();
}
/**
* Register an audio port list update listener.
* @hide
*/
public void registerAudioPortUpdateListener(OnAudioPortUpdateListener l) {
sAudioPortEventHandler.registerListener(l);
}
/**
* Unregister an audio port list update listener.
* @hide
*/
public void unregisterAudioPortUpdateListener(OnAudioPortUpdateListener l) {
sAudioPortEventHandler.unregisterListener(l);
}
//
// AudioPort implementation
//
static final int AUDIOPORT_GENERATION_INIT = 0;
static Integer sAudioPortGeneration = new Integer(AUDIOPORT_GENERATION_INIT);
static ArrayList<AudioPort> sAudioPortsCached = new ArrayList<AudioPort>();
static ArrayList<AudioPatch> sAudioPatchesCached = new ArrayList<AudioPatch>();
static int resetAudioPortGeneration() {
int generation;
synchronized (sAudioPortGeneration) {
generation = sAudioPortGeneration;
sAudioPortGeneration = AUDIOPORT_GENERATION_INIT;
}
return generation;
}
static int updateAudioPortCache(ArrayList<AudioPort> ports, ArrayList<AudioPatch> patches) {
synchronized (sAudioPortGeneration) {
if (sAudioPortGeneration == AUDIOPORT_GENERATION_INIT) {
int[] patchGeneration = new int[1];
int[] portGeneration = new int[1];
int status;
ArrayList<AudioPort> newPorts = new ArrayList<AudioPort>();
ArrayList<AudioPatch> newPatches = new ArrayList<AudioPatch>();
do {
newPorts.clear();
status = AudioSystem.listAudioPorts(newPorts, portGeneration);
if (status != SUCCESS) {
Log.w(TAG, "updateAudioPortCache: listAudioPorts failed");
return status;
}
newPatches.clear();
status = AudioSystem.listAudioPatches(newPatches, patchGeneration);
if (status != SUCCESS) {
Log.w(TAG, "updateAudioPortCache: listAudioPatches failed");
return status;
}
} while (patchGeneration[0] != portGeneration[0]);
for (int i = 0; i < newPatches.size(); i++) {
for (int j = 0; j < newPatches.get(i).sources().length; j++) {
AudioPortConfig portCfg = updatePortConfig(newPatches.get(i).sources()[j],
newPorts);
newPatches.get(i).sources()[j] = portCfg;
}
for (int j = 0; j < newPatches.get(i).sinks().length; j++) {
AudioPortConfig portCfg = updatePortConfig(newPatches.get(i).sinks()[j],
newPorts);
newPatches.get(i).sinks()[j] = portCfg;
}
}
for (Iterator<AudioPatch> i = newPatches.iterator(); i.hasNext(); ) {
AudioPatch newPatch = i.next();
boolean hasInvalidPort = false;
for (AudioPortConfig portCfg : newPatch.sources()) {
if (portCfg == null) {
hasInvalidPort = true;
break;
}
}
for (AudioPortConfig portCfg : newPatch.sinks()) {
if (portCfg == null) {
hasInvalidPort = true;
break;
}
}
if (hasInvalidPort) {
// Temporarily remove patches with invalid ports. One who created the patch
// is responsible for dealing with the port change.
i.remove();
}
}
sAudioPortsCached = newPorts;
sAudioPatchesCached = newPatches;
sAudioPortGeneration = portGeneration[0];
}
if (ports != null) {
ports.clear();
ports.addAll(sAudioPortsCached);
}
if (patches != null) {
patches.clear();
patches.addAll(sAudioPatchesCached);
}
}
return SUCCESS;
}
static AudioPortConfig updatePortConfig(AudioPortConfig portCfg, ArrayList<AudioPort> ports) {
AudioPort port = portCfg.port();
int k;
for (k = 0; k < ports.size(); k++) {
// compare handles because the port returned by JNI is not of the correct
// subclass
if (ports.get(k).handle().equals(port.handle())) {
port = ports.get(k);
break;
}
}
if (k == ports.size()) {
// this hould never happen
Log.e(TAG, "updatePortConfig port not found for handle: "+port.handle().id());
return null;
}
AudioGainConfig gainCfg = portCfg.gain();
if (gainCfg != null) {
AudioGain gain = port.gain(gainCfg.index());
gainCfg = gain.buildConfig(gainCfg.mode(),
gainCfg.channelMask(),
gainCfg.values(),
gainCfg.rampDurationMs());
}
return port.buildConfig(portCfg.samplingRate(),
portCfg.channelMask(),
portCfg.format(),
gainCfg);
}
}