Files
frameworks_base/libs/hwui/renderthread/DrawFrameTask.cpp
Chris Craik d41c4d8c73 Add overrides and switch to nullptr keyword for all files
Adds remaining missing overrides and nullptr usages, missed due to
an extreme failure in tool usage.

Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
2015-01-05 16:49:13 -08:00

158 lines
4.2 KiB
C++

/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define ATRACE_TAG ATRACE_TAG_VIEW
#include "DrawFrameTask.h"
#include <utils/Log.h>
#include <utils/Trace.h>
#include "../DeferredLayerUpdater.h"
#include "../DisplayList.h"
#include "../RenderNode.h"
#include "CanvasContext.h"
#include "RenderThread.h"
namespace android {
namespace uirenderer {
namespace renderthread {
DrawFrameTask::DrawFrameTask()
: mRenderThread(nullptr)
, mContext(nullptr)
, mFrameTimeNanos(0)
, mRecordDurationNanos(0)
, mDensity(1.0f) // safe enough default
, mSyncResult(kSync_OK) {
}
DrawFrameTask::~DrawFrameTask() {
}
void DrawFrameTask::setContext(RenderThread* thread, CanvasContext* context) {
mRenderThread = thread;
mContext = context;
}
void DrawFrameTask::pushLayerUpdate(DeferredLayerUpdater* layer) {
LOG_ALWAYS_FATAL_IF(!mContext, "Lifecycle violation, there's no context to pushLayerUpdate with!");
for (size_t i = 0; i < mLayers.size(); i++) {
if (mLayers[i].get() == layer) {
return;
}
}
mLayers.push_back(layer);
}
void DrawFrameTask::removeLayerUpdate(DeferredLayerUpdater* layer) {
for (size_t i = 0; i < mLayers.size(); i++) {
if (mLayers[i].get() == layer) {
mLayers.erase(mLayers.begin() + i);
return;
}
}
}
int DrawFrameTask::drawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos) {
LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!");
mSyncResult = kSync_OK;
mFrameTimeNanos = frameTimeNanos;
mRecordDurationNanos = recordDurationNanos;
postAndWait();
// Reset the single-frame data
mFrameTimeNanos = 0;
mRecordDurationNanos = 0;
return mSyncResult;
}
void DrawFrameTask::postAndWait() {
AutoMutex _lock(mLock);
mRenderThread->queue(this);
mSignal.wait(mLock);
}
void DrawFrameTask::run() {
ATRACE_NAME("DrawFrame");
mContext->profiler().setDensity(mDensity);
mContext->profiler().startFrame(mRecordDurationNanos);
bool canUnblockUiThread;
bool canDrawThisFrame;
{
TreeInfo info(TreeInfo::MODE_FULL, mRenderThread->renderState());
canUnblockUiThread = syncFrameState(info);
canDrawThisFrame = info.out.canDrawThisFrame;
}
// Grab a copy of everything we need
CanvasContext* context = mContext;
// From this point on anything in "this" is *UNSAFE TO ACCESS*
if (canUnblockUiThread) {
unblockUiThread();
}
if (CC_LIKELY(canDrawThisFrame)) {
context->draw();
}
if (!canUnblockUiThread) {
unblockUiThread();
}
}
bool DrawFrameTask::syncFrameState(TreeInfo& info) {
ATRACE_CALL();
mRenderThread->timeLord().vsyncReceived(mFrameTimeNanos);
mContext->makeCurrent();
Caches::getInstance().textureCache.resetMarkInUse();
for (size_t i = 0; i < mLayers.size(); i++) {
mContext->processLayerUpdate(mLayers[i].get());
}
mLayers.clear();
mContext->prepareTree(info);
// This is after the prepareTree so that any pending operations
// (RenderNode tree state, prefetched layers, etc...) will be flushed.
if (CC_UNLIKELY(!mContext->hasSurface())) {
mSyncResult |= kSync_LostSurfaceRewardIfFound;
}
if (info.out.hasAnimations) {
if (info.out.requiresUiRedraw) {
mSyncResult |= kSync_UIRedrawRequired;
}
}
// If prepareTextures is false, we ran out of texture cache space
return info.prepareTextures;
}
void DrawFrameTask::unblockUiThread() {
AutoMutex _lock(mLock);
mSignal.signal();
}
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */