Files
frameworks_base/libs/hwui/renderthread/CanvasContext.cpp
Chris Craik d41c4d8c73 Add overrides and switch to nullptr keyword for all files
Adds remaining missing overrides and nullptr usages, missed due to
an extreme failure in tool usage.

Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
2015-01-05 16:49:13 -08:00

378 lines
11 KiB
C++

/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "CanvasContext.h"
#include <algorithm>
#include <private/hwui/DrawGlInfo.h>
#include <strings.h>
#include "EglManager.h"
#include "RenderThread.h"
#include "../AnimationContext.h"
#include "../Caches.h"
#include "../DeferredLayerUpdater.h"
#include "../RenderState.h"
#include "../LayerRenderer.h"
#include "../OpenGLRenderer.h"
#include "../Stencil.h"
#define TRIM_MEMORY_COMPLETE 80
#define TRIM_MEMORY_UI_HIDDEN 20
namespace android {
namespace uirenderer {
namespace renderthread {
CanvasContext::CanvasContext(RenderThread& thread, bool translucent,
RenderNode* rootRenderNode, IContextFactory* contextFactory)
: mRenderThread(thread)
, mEglManager(thread.eglManager())
, mEglSurface(EGL_NO_SURFACE)
, mBufferPreserved(false)
, mSwapBehavior(kSwap_default)
, mOpaque(!translucent)
, mCanvas(nullptr)
, mHaveNewSurface(false)
, mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord()))
, mRootRenderNode(rootRenderNode) {
mRenderThread.renderState().registerCanvasContext(this);
}
CanvasContext::~CanvasContext() {
destroy();
mRenderThread.renderState().unregisterCanvasContext(this);
}
void CanvasContext::destroy() {
stopDrawing();
setSurface(nullptr);
freePrefetechedLayers();
destroyHardwareResources();
mAnimationContext->destroy();
if (mCanvas) {
delete mCanvas;
mCanvas = nullptr;
}
}
void CanvasContext::setSurface(ANativeWindow* window) {
ATRACE_CALL();
mNativeWindow = window;
if (mEglSurface != EGL_NO_SURFACE) {
mEglManager.destroySurface(mEglSurface);
mEglSurface = EGL_NO_SURFACE;
}
if (window) {
mEglSurface = mEglManager.createSurface(window);
}
if (mEglSurface != EGL_NO_SURFACE) {
const bool preserveBuffer = (mSwapBehavior != kSwap_discardBuffer);
mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
mHaveNewSurface = true;
makeCurrent();
} else {
mRenderThread.removeFrameCallback(this);
}
}
void CanvasContext::swapBuffers() {
if (CC_UNLIKELY(!mEglManager.swapBuffers(mEglSurface))) {
setSurface(nullptr);
}
mHaveNewSurface = false;
}
void CanvasContext::requireSurface() {
LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
"requireSurface() called but no surface set!");
makeCurrent();
}
void CanvasContext::setSwapBehavior(SwapBehavior swapBehavior) {
mSwapBehavior = swapBehavior;
}
bool CanvasContext::initialize(ANativeWindow* window) {
setSurface(window);
if (mCanvas) return false;
mCanvas = new OpenGLRenderer(mRenderThread.renderState());
mCanvas->initProperties();
return true;
}
void CanvasContext::updateSurface(ANativeWindow* window) {
setSurface(window);
}
bool CanvasContext::pauseSurface(ANativeWindow* window) {
return mRenderThread.removeFrameCallback(this);
}
// TODO: don't pass viewport size, it's automatic via EGL
void CanvasContext::setup(int width, int height, const Vector3& lightCenter, float lightRadius,
uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
if (!mCanvas) return;
mCanvas->initLight(lightCenter, lightRadius, ambientShadowAlpha, spotShadowAlpha);
}
void CanvasContext::setOpaque(bool opaque) {
mOpaque = opaque;
}
void CanvasContext::makeCurrent() {
// TODO: Figure out why this workaround is needed, see b/13913604
// In the meantime this matches the behavior of GLRenderer, so it is not a regression
mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface);
}
void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater) {
bool success = layerUpdater->apply();
LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!");
if (layerUpdater->backingLayer()->deferredUpdateScheduled) {
mCanvas->pushLayerUpdate(layerUpdater->backingLayer());
}
}
void CanvasContext::prepareTree(TreeInfo& info) {
mRenderThread.removeFrameCallback(this);
info.damageAccumulator = &mDamageAccumulator;
info.renderer = mCanvas;
if (mPrefetechedLayers.size() && info.mode == TreeInfo::MODE_FULL) {
info.canvasContext = this;
}
mAnimationContext->startFrame(info.mode);
mRootRenderNode->prepareTree(info);
mAnimationContext->runRemainingAnimations(info);
if (info.canvasContext) {
freePrefetechedLayers();
}
if (CC_UNLIKELY(!mNativeWindow.get())) {
info.out.canDrawThisFrame = false;
return;
}
int runningBehind = 0;
// TODO: This query is moderately expensive, investigate adding some sort
// of fast-path based off when we last called eglSwapBuffers() as well as
// last vsync time. Or something.
mNativeWindow->query(mNativeWindow.get(),
NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &runningBehind);
info.out.canDrawThisFrame = !runningBehind;
if (info.out.hasAnimations || !info.out.canDrawThisFrame) {
if (!info.out.requiresUiRedraw) {
// If animationsNeedsRedraw is set don't bother posting for an RT anim
// as we will just end up fighting the UI thread.
mRenderThread.postFrameCallback(this);
}
}
}
void CanvasContext::stopDrawing() {
mRenderThread.removeFrameCallback(this);
}
void CanvasContext::notifyFramePending() {
ATRACE_CALL();
mRenderThread.pushBackFrameCallback(this);
}
void CanvasContext::draw() {
LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
"drawRenderNode called on a context with no canvas or surface!");
profiler().markPlaybackStart();
SkRect dirty;
mDamageAccumulator.finish(&dirty);
EGLint width, height;
mEglManager.beginFrame(mEglSurface, &width, &height);
if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) {
mCanvas->setViewport(width, height);
dirty.setEmpty();
} else if (!mBufferPreserved || mHaveNewSurface) {
dirty.setEmpty();
} else {
if (!dirty.isEmpty() && !dirty.intersect(0, 0, width, height)) {
ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?",
SK_RECT_ARGS(dirty), width, height);
dirty.setEmpty();
}
profiler().unionDirty(&dirty);
}
if (!dirty.isEmpty()) {
mCanvas->prepareDirty(dirty.fLeft, dirty.fTop,
dirty.fRight, dirty.fBottom, mOpaque);
} else {
mCanvas->prepare(mOpaque);
}
Rect outBounds;
mCanvas->drawRenderNode(mRootRenderNode.get(), outBounds);
profiler().draw(mCanvas);
bool drew = mCanvas->finish();
profiler().markPlaybackEnd();
if (drew) {
swapBuffers();
} else {
mEglManager.cancelFrame();
}
profiler().finishFrame();
}
// Called by choreographer to do an RT-driven animation
void CanvasContext::doFrame() {
if (CC_UNLIKELY(!mCanvas || mEglSurface == EGL_NO_SURFACE)) {
return;
}
ATRACE_CALL();
profiler().startFrame();
TreeInfo info(TreeInfo::MODE_RT_ONLY, mRenderThread.renderState());
prepareTree(info);
if (info.out.canDrawThisFrame) {
draw();
}
}
void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) {
ATRACE_CALL();
DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
if (thread.eglManager().hasEglContext()) {
thread.eglManager().requireGlContext();
mode = DrawGlInfo::kModeProcess;
}
thread.renderState().invokeFunctor(functor, mode, nullptr);
}
void CanvasContext::markLayerInUse(RenderNode* node) {
if (mPrefetechedLayers.erase(node)) {
node->decStrong(nullptr);
}
}
static void destroyPrefetechedNode(RenderNode* node) {
ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...", node->getName());
node->destroyHardwareResources();
node->decStrong(nullptr);
}
void CanvasContext::freePrefetechedLayers() {
if (mPrefetechedLayers.size()) {
requireGlContext();
std::for_each(mPrefetechedLayers.begin(), mPrefetechedLayers.end(), destroyPrefetechedNode);
mPrefetechedLayers.clear();
}
}
void CanvasContext::buildLayer(RenderNode* node) {
ATRACE_CALL();
if (!mEglManager.hasEglContext() || !mCanvas) {
return;
}
requireGlContext();
// buildLayer() will leave the tree in an unknown state, so we must stop drawing
stopDrawing();
TreeInfo info(TreeInfo::MODE_FULL, mRenderThread.renderState());
info.damageAccumulator = &mDamageAccumulator;
info.renderer = mCanvas;
info.runAnimations = false;
node->prepareTree(info);
SkRect ignore;
mDamageAccumulator.finish(&ignore);
// Tickle the GENERIC property on node to mark it as dirty for damaging
// purposes when the frame is actually drawn
node->setPropertyFieldsDirty(RenderNode::GENERIC);
mCanvas->markLayersAsBuildLayers();
mCanvas->flushLayerUpdates();
node->incStrong(nullptr);
mPrefetechedLayers.insert(node);
}
bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
requireGlContext();
layer->apply();
return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap);
}
void CanvasContext::destroyHardwareResources() {
stopDrawing();
if (mEglManager.hasEglContext()) {
requireGlContext();
freePrefetechedLayers();
mRootRenderNode->destroyHardwareResources();
Caches::getInstance().flush(Caches::kFlushMode_Layers);
}
}
void CanvasContext::trimMemory(RenderThread& thread, int level) {
// No context means nothing to free
if (!thread.eglManager().hasEglContext()) return;
ATRACE_CALL();
thread.eglManager().requireGlContext();
if (level >= TRIM_MEMORY_COMPLETE) {
Caches::getInstance().flush(Caches::kFlushMode_Full);
thread.eglManager().destroy();
} else if (level >= TRIM_MEMORY_UI_HIDDEN) {
Caches::getInstance().flush(Caches::kFlushMode_Moderate);
}
}
void CanvasContext::runWithGlContext(RenderTask* task) {
requireGlContext();
task->run();
}
Layer* CanvasContext::createTextureLayer() {
requireSurface();
return LayerRenderer::createTextureLayer(mRenderThread.renderState());
}
void CanvasContext::requireGlContext() {
mEglManager.requireGlContext();
}
void CanvasContext::setTextureAtlas(RenderThread& thread,
const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) {
thread.eglManager().setTextureAtlas(buffer, map, mapSize);
}
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */