Files
frameworks_base/libs/hwui/Snapshot.cpp
Chris Craik d41c4d8c73 Add overrides and switch to nullptr keyword for all files
Adds remaining missing overrides and nullptr usages, missed due to
an extreme failure in tool usage.

Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
2015-01-05 16:49:13 -08:00

284 lines
8.7 KiB
C++

/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "OpenGLRenderer"
#include "Snapshot.h"
#include <SkCanvas.h>
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Constructors
///////////////////////////////////////////////////////////////////////////////
Snapshot::Snapshot()
: flags(0)
, previous(nullptr)
, layer(nullptr)
, fbo(0)
, invisible(false)
, empty(false)
, alpha(1.0f)
, roundRectClipState(nullptr) {
transform = &mTransformRoot;
clipRect = &mClipRectRoot;
region = nullptr;
clipRegion = &mClipRegionRoot;
}
/**
* Copies the specified snapshot/ The specified snapshot is stored as
* the previous snapshot.
*/
Snapshot::Snapshot(const sp<Snapshot>& s, int saveFlags)
: flags(0)
, previous(s)
, layer(s->layer)
, fbo(s->fbo)
, invisible(s->invisible)
, empty(false)
, alpha(s->alpha)
, roundRectClipState(s->roundRectClipState)
, mViewportData(s->mViewportData)
, mRelativeLightCenter(s->mRelativeLightCenter) {
if (saveFlags & SkCanvas::kMatrix_SaveFlag) {
mTransformRoot.load(*s->transform);
transform = &mTransformRoot;
} else {
transform = s->transform;
}
if (saveFlags & SkCanvas::kClip_SaveFlag) {
mClipRectRoot.set(*s->clipRect);
clipRect = &mClipRectRoot;
if (!s->clipRegion->isEmpty()) {
mClipRegionRoot.op(*s->clipRegion, SkRegion::kUnion_Op);
}
clipRegion = &mClipRegionRoot;
} else {
clipRect = s->clipRect;
clipRegion = s->clipRegion;
}
if (s->flags & Snapshot::kFlagFboTarget) {
flags |= Snapshot::kFlagFboTarget;
region = s->region;
} else {
region = nullptr;
}
}
///////////////////////////////////////////////////////////////////////////////
// Clipping
///////////////////////////////////////////////////////////////////////////////
void Snapshot::ensureClipRegion() {
if (clipRegion->isEmpty()) {
clipRegion->setRect(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
}
}
void Snapshot::copyClipRectFromRegion() {
if (!clipRegion->isEmpty()) {
const SkIRect& bounds = clipRegion->getBounds();
clipRect->set(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom);
if (clipRegion->isRect()) {
clipRegion->setEmpty();
}
} else {
clipRect->setEmpty();
}
}
bool Snapshot::clipRegionOp(float left, float top, float right, float bottom, SkRegion::Op op) {
SkIRect tmp;
tmp.set(left, top, right, bottom);
clipRegion->op(tmp, op);
copyClipRectFromRegion();
return true;
}
bool Snapshot::clipRegionTransformed(const SkRegion& region, SkRegion::Op op) {
ensureClipRegion();
clipRegion->op(region, op);
copyClipRectFromRegion();
flags |= Snapshot::kFlagClipSet;
return true;
}
bool Snapshot::clip(float left, float top, float right, float bottom, SkRegion::Op op) {
Rect r(left, top, right, bottom);
transform->mapRect(r);
return clipTransformed(r, op);
}
bool Snapshot::clipTransformed(const Rect& r, SkRegion::Op op) {
bool clipped = false;
switch (op) {
case SkRegion::kIntersect_Op: {
if (CC_UNLIKELY(!clipRegion->isEmpty())) {
ensureClipRegion();
clipped = clipRegionOp(r.left, r.top, r.right, r.bottom, SkRegion::kIntersect_Op);
} else {
clipped = clipRect->intersect(r);
if (!clipped) {
clipRect->setEmpty();
clipped = true;
}
}
break;
}
case SkRegion::kReplace_Op: {
setClip(r.left, r.top, r.right, r.bottom);
clipped = true;
break;
}
default: {
ensureClipRegion();
clipped = clipRegionOp(r.left, r.top, r.right, r.bottom, op);
break;
}
}
if (clipped) {
flags |= Snapshot::kFlagClipSet;
}
return clipped;
}
void Snapshot::setClip(float left, float top, float right, float bottom) {
clipRect->set(left, top, right, bottom);
if (!clipRegion->isEmpty()) {
clipRegion->setEmpty();
}
flags |= Snapshot::kFlagClipSet;
}
bool Snapshot::hasPerspectiveTransform() const {
return transform->isPerspective();
}
const Rect& Snapshot::getLocalClip() {
mat4 inverse;
inverse.loadInverse(*transform);
mLocalClip.set(*clipRect);
inverse.mapRect(mLocalClip);
return mLocalClip;
}
void Snapshot::resetClip(float left, float top, float right, float bottom) {
// TODO: This is incorrect, when we start rendering into a new layer,
// we may have to modify the previous snapshot's clip rect and clip
// region if the previous restore() call did not restore the clip
clipRect = &mClipRectRoot;
clipRegion = &mClipRegionRoot;
setClip(left, top, right, bottom);
}
///////////////////////////////////////////////////////////////////////////////
// Transforms
///////////////////////////////////////////////////////////////////////////////
void Snapshot::resetTransform(float x, float y, float z) {
// before resetting, map current light pos with inverse of current transform
Vector3 center = mRelativeLightCenter;
mat4 inverse;
inverse.loadInverse(*transform);
inverse.mapPoint3d(center);
mRelativeLightCenter = center;
transform = &mTransformRoot;
transform->loadTranslate(x, y, z);
}
///////////////////////////////////////////////////////////////////////////////
// Clipping round rect
///////////////////////////////////////////////////////////////////////////////
void Snapshot::setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds,
float radius, bool highPriority) {
if (bounds.isEmpty()) {
clipRect->setEmpty();
return;
}
if (roundRectClipState && roundRectClipState->highPriority) {
// ignore, don't replace, already have a high priority clip
return;
}
RoundRectClipState* state = new (allocator) RoundRectClipState;
state->highPriority = highPriority;
// store the inverse drawing matrix
Matrix4 roundRectDrawingMatrix;
roundRectDrawingMatrix.load(getOrthoMatrix());
roundRectDrawingMatrix.multiply(*transform);
state->matrix.loadInverse(roundRectDrawingMatrix);
// compute area under rounded corners - only draws overlapping these rects need to be clipped
for (int i = 0 ; i < 4; i++) {
state->dangerRects[i] = bounds;
}
state->dangerRects[0].bottom = state->dangerRects[1].bottom = bounds.top + radius;
state->dangerRects[0].right = state->dangerRects[2].right = bounds.left + radius;
state->dangerRects[1].left = state->dangerRects[3].left = bounds.right - radius;
state->dangerRects[2].top = state->dangerRects[3].top = bounds.bottom - radius;
for (int i = 0; i < 4; i++) {
transform->mapRect(state->dangerRects[i]);
// round danger rects out as though they are AA geometry (since they essentially are)
state->dangerRects[i].snapGeometryToPixelBoundaries(true);
}
// store RR area
state->innerRect = bounds;
state->innerRect.inset(radius);
state->radius = radius;
// store as immutable so, for this frame, pointer uniquely identifies this bundle of shader info
roundRectClipState = state;
}
///////////////////////////////////////////////////////////////////////////////
// Queries
///////////////////////////////////////////////////////////////////////////////
bool Snapshot::isIgnored() const {
return invisible || empty;
}
void Snapshot::dump() const {
ALOGD("Snapshot %p, flags %x, prev %p, height %d, ignored %d, hasComplexClip %d",
this, flags, previous.get(), getViewportHeight(), isIgnored(), clipRegion && !clipRegion->isEmpty());
ALOGD(" ClipRect (at %p) %.1f %.1f %.1f %.1f",
clipRect, clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
ALOGD(" Transform (at %p):", transform);
transform->dump();
}
}; // namespace uirenderer
}; // namespace android