Files
frameworks_base/libs/hwui/PixelBuffer.cpp
Chris Craik d41c4d8c73 Add overrides and switch to nullptr keyword for all files
Adds remaining missing overrides and nullptr usages, missed due to
an extreme failure in tool usage.

Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
2015-01-05 16:49:13 -08:00

167 lines
5.1 KiB
C++

/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "OpenGLRenderer"
#include <utils/Log.h>
#include "Caches.h"
#include "Debug.h"
#include "Extensions.h"
#include "PixelBuffer.h"
#include "Properties.h"
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// CPU pixel buffer
///////////////////////////////////////////////////////////////////////////////
class CpuPixelBuffer: public PixelBuffer {
public:
CpuPixelBuffer(GLenum format, uint32_t width, uint32_t height);
uint8_t* map(AccessMode mode = kAccessMode_ReadWrite) override;
void unmap() override;
uint8_t* getMappedPointer() const override;
void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) override;
private:
std::unique_ptr<uint8_t[]> mBuffer;
};
CpuPixelBuffer::CpuPixelBuffer(GLenum format, uint32_t width, uint32_t height)
: PixelBuffer(format, width, height)
, mBuffer(new uint8_t[width * height * formatSize(format)]) {
}
uint8_t* CpuPixelBuffer::map(AccessMode mode) {
if (mAccessMode == kAccessMode_None) {
mAccessMode = mode;
}
return mBuffer.get();
}
void CpuPixelBuffer::unmap() {
mAccessMode = kAccessMode_None;
}
uint8_t* CpuPixelBuffer::getMappedPointer() const {
return mAccessMode == kAccessMode_None ? nullptr : mBuffer.get();
}
void CpuPixelBuffer::upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) {
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
mFormat, GL_UNSIGNED_BYTE, &mBuffer[offset]);
}
///////////////////////////////////////////////////////////////////////////////
// GPU pixel buffer
///////////////////////////////////////////////////////////////////////////////
class GpuPixelBuffer: public PixelBuffer {
public:
GpuPixelBuffer(GLenum format, uint32_t width, uint32_t height);
~GpuPixelBuffer();
uint8_t* map(AccessMode mode = kAccessMode_ReadWrite) override;
void unmap() override;
uint8_t* getMappedPointer() const override;
void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) override;
private:
GLuint mBuffer;
uint8_t* mMappedPointer;
Caches& mCaches;
};
GpuPixelBuffer::GpuPixelBuffer(GLenum format, uint32_t width, uint32_t height)
: PixelBuffer(format, width, height)
, mMappedPointer(nullptr)
, mCaches(Caches::getInstance()) {
glGenBuffers(1, &mBuffer);
mCaches.bindPixelBuffer(mBuffer);
glBufferData(GL_PIXEL_UNPACK_BUFFER, getSize(), nullptr, GL_DYNAMIC_DRAW);
mCaches.unbindPixelBuffer();
}
GpuPixelBuffer::~GpuPixelBuffer() {
glDeleteBuffers(1, &mBuffer);
}
uint8_t* GpuPixelBuffer::map(AccessMode mode) {
if (mAccessMode == kAccessMode_None) {
mCaches.bindPixelBuffer(mBuffer);
mMappedPointer = (uint8_t*) glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, getSize(), mode);
#if DEBUG_OPENGL
if (!mMappedPointer) {
GLenum status = GL_NO_ERROR;
while ((status = glGetError()) != GL_NO_ERROR) {
ALOGE("Could not map GPU pixel buffer: 0x%x", status);
}
}
#endif
mAccessMode = mode;
}
return mMappedPointer;
}
void GpuPixelBuffer::unmap() {
if (mAccessMode != kAccessMode_None) {
if (mMappedPointer) {
mCaches.bindPixelBuffer(mBuffer);
GLboolean status = glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
if (status == GL_FALSE) {
ALOGE("Corrupted GPU pixel buffer");
}
}
mAccessMode = kAccessMode_None;
mMappedPointer = nullptr;
}
}
uint8_t* GpuPixelBuffer::getMappedPointer() const {
return mMappedPointer;
}
void GpuPixelBuffer::upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) {
// If the buffer is not mapped, unmap() will not bind it
mCaches.bindPixelBuffer(mBuffer);
unmap();
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, mFormat,
GL_UNSIGNED_BYTE, reinterpret_cast<void*>(offset));
}
///////////////////////////////////////////////////////////////////////////////
// Factory
///////////////////////////////////////////////////////////////////////////////
PixelBuffer* PixelBuffer::create(GLenum format, uint32_t width, uint32_t height, BufferType type) {
if (type == kBufferType_Auto && Caches::getInstance().gpuPixelBuffersEnabled) {
return new GpuPixelBuffer(format, width, height);
}
return new CpuPixelBuffer(format, width, height);
}
}; // namespace uirenderer
}; // namespace android