Files
frameworks_base/libs/hwui/Dither.cpp
Chris Craik d41c4d8c73 Add overrides and switch to nullptr keyword for all files
Adds remaining missing overrides and nullptr usages, missed due to
an extreme failure in tool usage.

Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
2015-01-05 16:49:13 -08:00

102 lines
3.5 KiB
C++

/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Caches.h"
#include "Dither.h"
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Lifecycle
///////////////////////////////////////////////////////////////////////////////
Dither::Dither(): mCaches(nullptr), mInitialized(false), mDitherTexture(0) {
}
void Dither::bindDitherTexture() {
if (!mInitialized) {
bool useFloatTexture = Extensions::getInstance().hasFloatTextures();
glGenTextures(1, &mDitherTexture);
mCaches->bindTexture(mDitherTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
if (useFloatTexture) {
// We use a R16F texture, let's remap the alpha channel to the
// red channel to avoid changing the shader sampling code on GL ES 3.0+
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED);
float dither = 1.0f / (255.0f * DITHER_KERNEL_SIZE * DITHER_KERNEL_SIZE);
const GLfloat pattern[] = {
0 * dither, 8 * dither, 2 * dither, 10 * dither,
12 * dither, 4 * dither, 14 * dither, 6 * dither,
3 * dither, 11 * dither, 1 * dither, 9 * dither,
15 * dither, 7 * dither, 13 * dither, 5 * dither
};
glPixelStorei(GL_UNPACK_ALIGNMENT, sizeof(GLfloat));
glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0,
GL_RED, GL_FLOAT, &pattern);
} else {
const uint8_t pattern[] = {
0, 8, 2, 10,
12, 4, 14, 6,
3, 11, 1, 9,
15, 7, 13, 5
};
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0,
GL_ALPHA, GL_UNSIGNED_BYTE, &pattern);
}
mInitialized = true;
} else {
mCaches->bindTexture(mDitherTexture);
}
}
void Dither::clear() {
if (mInitialized) {
mCaches->deleteTexture(mDitherTexture);
mInitialized = false;
}
}
///////////////////////////////////////////////////////////////////////////////
// Program management
///////////////////////////////////////////////////////////////////////////////
void Dither::setupProgram(Program* program, GLuint* textureUnit) {
if (!mCaches) mCaches = &Caches::getInstance();
GLuint textureSlot = (*textureUnit)++;
mCaches->activeTexture(textureSlot);
bindDitherTexture();
glUniform1i(program->getUniform("ditherSampler"), textureSlot);
}
}; // namespace uirenderer
}; // namespace android