Bug #10911502
Views creating hardware resources need a way to safely interact
with the hardware. This new method invokes HardwareRenderer.safelyRun()
which executes a Runnable after making sure the hardawre rendering
context is in a valid state.
With the OpenGL backend, executeHardwareAction() tries to call
eglMakeCurrent() if needed. This method is not guaranteed to
work.
Change-Id: I38ec65132eeba85605cffb1a6de12b7a0184e213