Files
frameworks_base/libs/hwui/renderthread/RenderThread.cpp
Stan Iliev 981afe773a Decouple VulkanManager from RenderThread
This CL allows for more than one VulkanManager to exist.
VulkanManager ctor are public allowing for classes other
than RenderThread to instantiate it.
Secondary VulkanManager can be used to render on a thread
other than RT.

Test: Ran HWUI unit tests and several apps
Change-Id: Ibfd76c86ff67e01617a500902bba7431b928f5c0
2019-02-13 15:55:45 -05:00

414 lines
13 KiB
C++

/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "RenderThread.h"
#include "CanvasContext.h"
#include "DeviceInfo.h"
#include "EglManager.h"
#include "Readback.h"
#include "RenderProxy.h"
#include "VulkanManager.h"
#include "hwui/Bitmap.h"
#include "pipeline/skia/SkiaOpenGLPipeline.h"
#include "pipeline/skia/SkiaVulkanPipeline.h"
#include "renderstate/RenderState.h"
#include "utils/FatVector.h"
#include "utils/TimeUtils.h"
#ifdef HWUI_GLES_WRAP_ENABLED
#include "debug/GlesDriver.h"
#endif
#include <GrContextOptions.h>
#include <gl/GrGLInterface.h>
#include <gui/DisplayEventReceiver.h>
#include <sys/resource.h>
#include <utils/Condition.h>
#include <utils/Log.h>
#include <utils/Mutex.h>
namespace android {
namespace uirenderer {
namespace renderthread {
// Number of events to read at a time from the DisplayEventReceiver pipe.
// The value should be large enough that we can quickly drain the pipe
// using just a few large reads.
static const size_t EVENT_BUFFER_SIZE = 100;
// Slight delay to give the UI time to push us a new frame before we replay
static const nsecs_t DISPATCH_FRAME_CALLBACKS_DELAY = milliseconds_to_nanoseconds(4);
static bool gHasRenderThreadInstance = false;
static JVMAttachHook gOnStartHook = nullptr;
class DisplayEventReceiverWrapper : public VsyncSource {
public:
DisplayEventReceiverWrapper(std::unique_ptr<DisplayEventReceiver>&& receiver)
: mDisplayEventReceiver(std::move(receiver)) {}
virtual void requestNextVsync() override {
status_t status = mDisplayEventReceiver->requestNextVsync();
LOG_ALWAYS_FATAL_IF(status != NO_ERROR, "requestNextVsync failed with status: %d", status);
}
virtual nsecs_t latestVsyncEvent() override {
DisplayEventReceiver::Event buf[EVENT_BUFFER_SIZE];
nsecs_t latest = 0;
ssize_t n;
while ((n = mDisplayEventReceiver->getEvents(buf, EVENT_BUFFER_SIZE)) > 0) {
for (ssize_t i = 0; i < n; i++) {
const DisplayEventReceiver::Event& ev = buf[i];
switch (ev.header.type) {
case DisplayEventReceiver::DISPLAY_EVENT_VSYNC:
latest = ev.header.timestamp;
break;
}
}
}
if (n < 0) {
ALOGW("Failed to get events from display event receiver, status=%d", status_t(n));
}
return latest;
}
private:
std::unique_ptr<DisplayEventReceiver> mDisplayEventReceiver;
};
class DummyVsyncSource : public VsyncSource {
public:
DummyVsyncSource(RenderThread* renderThread) : mRenderThread(renderThread) {}
virtual void requestNextVsync() override {
mRenderThread->queue().postDelayed(16_ms,
[this]() { mRenderThread->drainDisplayEventQueue(); });
}
virtual nsecs_t latestVsyncEvent() override { return systemTime(CLOCK_MONOTONIC); }
private:
RenderThread* mRenderThread;
};
bool RenderThread::hasInstance() {
return gHasRenderThreadInstance;
}
void RenderThread::setOnStartHook(JVMAttachHook onStartHook) {
LOG_ALWAYS_FATAL_IF(hasInstance(), "can't set an onStartHook after we've started...");
gOnStartHook = onStartHook;
}
JVMAttachHook RenderThread::getOnStartHook() {
return gOnStartHook;
}
RenderThread& RenderThread::getInstance() {
// This is a pointer because otherwise __cxa_finalize
// will try to delete it like a Good Citizen but that causes us to crash
// because we don't want to delete the RenderThread normally.
static RenderThread* sInstance = new RenderThread();
gHasRenderThreadInstance = true;
return *sInstance;
}
RenderThread::RenderThread()
: ThreadBase()
, mVsyncSource(nullptr)
, mVsyncRequested(false)
, mFrameCallbackTaskPending(false)
, mRenderState(nullptr)
, mEglManager(nullptr)
, mFunctorManager(WebViewFunctorManager::instance())
, mVkManager(nullptr) {
Properties::load();
start("RenderThread");
}
RenderThread::~RenderThread() {
LOG_ALWAYS_FATAL("Can't destroy the render thread");
}
void RenderThread::initializeDisplayEventReceiver() {
LOG_ALWAYS_FATAL_IF(mVsyncSource, "Initializing a second DisplayEventReceiver?");
if (!Properties::isolatedProcess) {
auto receiver = std::make_unique<DisplayEventReceiver>();
status_t status = receiver->initCheck();
LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
"Initialization of DisplayEventReceiver "
"failed with status: %d",
status);
// Register the FD
mLooper->addFd(receiver->getFd(), 0, Looper::EVENT_INPUT,
RenderThread::displayEventReceiverCallback, this);
mVsyncSource = new DisplayEventReceiverWrapper(std::move(receiver));
} else {
mVsyncSource = new DummyVsyncSource(this);
}
}
void RenderThread::initThreadLocals() {
mDisplayInfo = DeviceInfo::get()->displayInfo();
nsecs_t frameIntervalNanos = static_cast<nsecs_t>(1000000000 / mDisplayInfo.fps);
mTimeLord.setFrameInterval(frameIntervalNanos);
initializeDisplayEventReceiver();
mEglManager = new EglManager();
mRenderState = new RenderState(*this);
mVkManager = new VulkanManager();
mCacheManager = new CacheManager(mDisplayInfo);
if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) {
requireVkContext();
}
}
void RenderThread::requireGlContext() {
if (mEglManager->hasEglContext()) {
return;
}
mEglManager->initialize();
#ifdef HWUI_GLES_WRAP_ENABLED
debug::GlesDriver* driver = debug::GlesDriver::get();
sk_sp<const GrGLInterface> glInterface(driver->getSkiaInterface());
#else
sk_sp<const GrGLInterface> glInterface(GrGLCreateNativeInterface());
#endif
LOG_ALWAYS_FATAL_IF(!glInterface.get());
GrContextOptions options;
initGrContextOptions(options);
auto glesVersion = reinterpret_cast<const char*>(glGetString(GL_VERSION));
auto size = glesVersion ? strlen(glesVersion) : -1;
cacheManager().configureContext(&options, glesVersion, size);
sk_sp<GrContext> grContext(GrContext::MakeGL(std::move(glInterface), options));
LOG_ALWAYS_FATAL_IF(!grContext.get());
setGrContext(grContext);
}
void RenderThread::requireVkContext() {
if (mVkManager->hasVkContext()) {
return;
}
mVkManager->initialize();
GrContextOptions options;
initGrContextOptions(options);
// TODO: get a string describing the SPIR-V compiler version and use it here
cacheManager().configureContext(&options, nullptr, 0);
sk_sp<GrContext> grContext = mVkManager->createContext(options);
LOG_ALWAYS_FATAL_IF(!grContext.get());
setGrContext(grContext);
}
void RenderThread::initGrContextOptions(GrContextOptions& options) {
options.fPreferExternalImagesOverES3 = true;
options.fDisableDistanceFieldPaths = true;
}
void RenderThread::destroyRenderingContext() {
mFunctorManager.onContextDestroyed();
if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) {
if (mEglManager->hasEglContext()) {
setGrContext(nullptr);
mEglManager->destroy();
}
} else {
if (vulkanManager().hasVkContext()) {
setGrContext(nullptr);
vulkanManager().destroy();
}
}
}
void RenderThread::dumpGraphicsMemory(int fd) {
globalProfileData()->dump(fd);
String8 cachesOutput;
String8 pipeline;
auto renderType = Properties::getRenderPipelineType();
switch (renderType) {
case RenderPipelineType::SkiaGL: {
mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState);
pipeline.appendFormat("Skia (OpenGL)");
break;
}
case RenderPipelineType::SkiaVulkan: {
mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState);
pipeline.appendFormat("Skia (Vulkan)");
break;
}
default:
LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
break;
}
dprintf(fd, "\n%s\n", cachesOutput.string());
dprintf(fd, "\nPipeline=%s\n", pipeline.string());
}
Readback& RenderThread::readback() {
if (!mReadback) {
mReadback = new Readback(*this);
}
return *mReadback;
}
void RenderThread::setGrContext(sk_sp<GrContext> context) {
mCacheManager->reset(context);
if (mGrContext) {
mRenderState->onContextDestroyed();
mGrContext->releaseResourcesAndAbandonContext();
}
mGrContext = std::move(context);
if (mGrContext) {
mRenderState->onContextCreated();
DeviceInfo::setMaxTextureSize(mGrContext->maxRenderTargetSize());
}
}
int RenderThread::displayEventReceiverCallback(int fd, int events, void* data) {
if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) {
ALOGE("Display event receiver pipe was closed or an error occurred. "
"events=0x%x",
events);
return 0; // remove the callback
}
if (!(events & Looper::EVENT_INPUT)) {
ALOGW("Received spurious callback for unhandled poll event. "
"events=0x%x",
events);
return 1; // keep the callback
}
reinterpret_cast<RenderThread*>(data)->drainDisplayEventQueue();
return 1; // keep the callback
}
void RenderThread::drainDisplayEventQueue() {
ATRACE_CALL();
nsecs_t vsyncEvent = mVsyncSource->latestVsyncEvent();
if (vsyncEvent > 0) {
mVsyncRequested = false;
if (mTimeLord.vsyncReceived(vsyncEvent) && !mFrameCallbackTaskPending) {
ATRACE_NAME("queue mFrameCallbackTask");
mFrameCallbackTaskPending = true;
nsecs_t runAt = (vsyncEvent + DISPATCH_FRAME_CALLBACKS_DELAY);
queue().postAt(runAt, [this]() { dispatchFrameCallbacks(); });
}
}
}
void RenderThread::dispatchFrameCallbacks() {
ATRACE_CALL();
mFrameCallbackTaskPending = false;
std::set<IFrameCallback*> callbacks;
mFrameCallbacks.swap(callbacks);
if (callbacks.size()) {
// Assume one of them will probably animate again so preemptively
// request the next vsync in case it occurs mid-frame
requestVsync();
for (std::set<IFrameCallback*>::iterator it = callbacks.begin(); it != callbacks.end();
it++) {
(*it)->doFrame();
}
}
}
void RenderThread::requestVsync() {
if (!mVsyncRequested) {
mVsyncRequested = true;
mVsyncSource->requestNextVsync();
}
}
bool RenderThread::threadLoop() {
setpriority(PRIO_PROCESS, 0, PRIORITY_DISPLAY);
if (gOnStartHook) {
gOnStartHook("RenderThread");
}
initThreadLocals();
while (true) {
waitForWork();
processQueue();
if (mPendingRegistrationFrameCallbacks.size() && !mFrameCallbackTaskPending) {
drainDisplayEventQueue();
mFrameCallbacks.insert(mPendingRegistrationFrameCallbacks.begin(),
mPendingRegistrationFrameCallbacks.end());
mPendingRegistrationFrameCallbacks.clear();
requestVsync();
}
if (!mFrameCallbackTaskPending && !mVsyncRequested && mFrameCallbacks.size()) {
// TODO: Clean this up. This is working around an issue where a combination
// of bad timing and slow drawing can result in dropping a stale vsync
// on the floor (correct!) but fails to schedule to listen for the
// next vsync (oops), so none of the callbacks are run.
requestVsync();
}
}
return false;
}
void RenderThread::postFrameCallback(IFrameCallback* callback) {
mPendingRegistrationFrameCallbacks.insert(callback);
}
bool RenderThread::removeFrameCallback(IFrameCallback* callback) {
size_t erased;
erased = mFrameCallbacks.erase(callback);
erased |= mPendingRegistrationFrameCallbacks.erase(callback);
return erased;
}
void RenderThread::pushBackFrameCallback(IFrameCallback* callback) {
if (mFrameCallbacks.erase(callback)) {
mPendingRegistrationFrameCallbacks.insert(callback);
}
}
sk_sp<Bitmap> RenderThread::allocateHardwareBitmap(SkBitmap& skBitmap) {
auto renderType = Properties::getRenderPipelineType();
switch (renderType) {
case RenderPipelineType::SkiaVulkan:
return skiapipeline::SkiaVulkanPipeline::allocateHardwareBitmap(*this, skBitmap);
default:
LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
break;
}
return nullptr;
}
bool RenderThread::isCurrent() {
return gettid() == getInstance().getTid();
}
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */