Files
frameworks_base/native/android/input.cpp
Jeff Brown c5ed5910c9 Add support for new input sources.
Added several new coordinate values to MotionEvents to capture
touch major/minor area, tool major/minor area and orientation.

Renamed NDK input constants per convention.

Added InputDevice class in Java which will eventually provide
useful information about available input devices.

Added APIs for manufacturing new MotionEvent objects with multiple
pointers and all necessary coordinate data.

Fixed a bug in the input dispatcher where it could get stuck with
a pointer down forever.

Fixed a bug in the WindowManager where the input window list could
end up containing stale removed windows.

Fixed a bug in the WindowManager where the input channel was being
removed only after the final animation transition had taken place
which caused spurious WINDOW DIED log messages to be printed.

Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68
2010-07-15 18:32:33 -07:00

262 lines
9.3 KiB
C++

/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "input"
#include <utils/Log.h>
#include <android/input.h>
#include <ui/Input.h>
#include <ui/InputTransport.h>
#include <utils/PollLoop.h>
#include <android_runtime/android_app_NativeActivity.h>
#include <poll.h>
using android::InputEvent;
using android::KeyEvent;
using android::MotionEvent;
int32_t AInputEvent_getType(const AInputEvent* event) {
return static_cast<const InputEvent*>(event)->getType();
}
int32_t AInputEvent_getDeviceId(const AInputEvent* event) {
return static_cast<const InputEvent*>(event)->getDeviceId();
}
int32_t AInputEvent_getSource(const AInputEvent* event) {
return static_cast<const InputEvent*>(event)->getSource();
}
int32_t AKeyEvent_getAction(const AInputEvent* key_event) {
return static_cast<const KeyEvent*>(key_event)->getAction();
}
int32_t AKeyEvent_getFlags(const AInputEvent* key_event) {
return static_cast<const KeyEvent*>(key_event)->getFlags();
}
int32_t AKeyEvent_getKeyCode(const AInputEvent* key_event) {
return static_cast<const KeyEvent*>(key_event)->getKeyCode();
}
int32_t AKeyEvent_getScanCode(const AInputEvent* key_event) {
return static_cast<const KeyEvent*>(key_event)->getScanCode();
}
int32_t AKeyEvent_getMetaState(const AInputEvent* key_event) {
return static_cast<const KeyEvent*>(key_event)->getMetaState();
}
int32_t AKeyEvent_getRepeatCount(const AInputEvent* key_event) {
return static_cast<const KeyEvent*>(key_event)->getRepeatCount();
}
int64_t AKeyEvent_getDownTime(const AInputEvent* key_event) {
return static_cast<const KeyEvent*>(key_event)->getDownTime();
}
int64_t AKeyEvent_getEventTime(const AInputEvent* key_event) {
return static_cast<const KeyEvent*>(key_event)->getEventTime();
}
int32_t AMotionEvent_getAction(const AInputEvent* motion_event) {
return static_cast<const MotionEvent*>(motion_event)->getAction();
}
int32_t AMotionEvent_getMetaState(const AInputEvent* motion_event) {
return static_cast<const MotionEvent*>(motion_event)->getMetaState();
}
int32_t AMotionEvent_getEdgeFlags(const AInputEvent* motion_event) {
return reinterpret_cast<const MotionEvent*>(motion_event)->getEdgeFlags();
}
int64_t AMotionEvent_getDownTime(const AInputEvent* motion_event) {
return static_cast<const MotionEvent*>(motion_event)->getDownTime();
}
int64_t AMotionEvent_getEventTime(const AInputEvent* motion_event) {
return static_cast<const MotionEvent*>(motion_event)->getEventTime();
}
float AMotionEvent_getXOffset(const AInputEvent* motion_event) {
return static_cast<const MotionEvent*>(motion_event)->getXOffset();
}
float AMotionEvent_getYOffset(const AInputEvent* motion_event) {
return static_cast<const MotionEvent*>(motion_event)->getYOffset();
}
float AMotionEvent_getXPrecision(const AInputEvent* motion_event) {
return static_cast<const MotionEvent*>(motion_event)->getXPrecision();
}
float AMotionEvent_getYPrecision(const AInputEvent* motion_event) {
return static_cast<const MotionEvent*>(motion_event)->getYPrecision();
}
size_t AMotionEvent_getPointerCount(const AInputEvent* motion_event) {
return static_cast<const MotionEvent*>(motion_event)->getPointerCount();
}
int32_t AMotionEvent_getPointerId(const AInputEvent* motion_event, size_t pointer_index) {
return static_cast<const MotionEvent*>(motion_event)->getPointerId(pointer_index);
}
float AMotionEvent_getRawX(const AInputEvent* motion_event, size_t pointer_index) {
return static_cast<const MotionEvent*>(motion_event)->getRawX(pointer_index);
}
float AMotionEvent_getRawY(const AInputEvent* motion_event, size_t pointer_index) {
return static_cast<const MotionEvent*>(motion_event)->getRawY(pointer_index);
}
float AMotionEvent_getX(const AInputEvent* motion_event, size_t pointer_index) {
return static_cast<const MotionEvent*>(motion_event)->getX(pointer_index);
}
float AMotionEvent_getY(const AInputEvent* motion_event, size_t pointer_index) {
return static_cast<const MotionEvent*>(motion_event)->getY(pointer_index);
}
float AMotionEvent_getPressure(const AInputEvent* motion_event, size_t pointer_index) {
return static_cast<const MotionEvent*>(motion_event)->getPressure(pointer_index);
}
float AMotionEvent_getSize(const AInputEvent* motion_event, size_t pointer_index) {
return static_cast<const MotionEvent*>(motion_event)->getSize(pointer_index);
}
float AMotionEvent_getTouchMajor(const AInputEvent* motion_event, size_t pointer_index) {
return static_cast<const MotionEvent*>(motion_event)->getTouchMajor(pointer_index);
}
float AMotionEvent_getTouchMinor(const AInputEvent* motion_event, size_t pointer_index) {
return static_cast<const MotionEvent*>(motion_event)->getTouchMinor(pointer_index);
}
float AMotionEvent_getToolMajor(const AInputEvent* motion_event, size_t pointer_index) {
return static_cast<const MotionEvent*>(motion_event)->getToolMajor(pointer_index);
}
float AMotionEvent_getToolMinor(const AInputEvent* motion_event, size_t pointer_index) {
return static_cast<const MotionEvent*>(motion_event)->getToolMinor(pointer_index);
}
float AMotionEvent_getOrientation(const AInputEvent* motion_event, size_t pointer_index) {
return static_cast<const MotionEvent*>(motion_event)->getOrientation(pointer_index);
}
size_t AMotionEvent_getHistorySize(const AInputEvent* motion_event) {
return static_cast<const MotionEvent*>(motion_event)->getHistorySize();
}
int64_t AMotionEvent_getHistoricalEventTime(AInputEvent* motion_event,
size_t history_index) {
return static_cast<const MotionEvent*>(motion_event)->getHistoricalEventTime(
history_index);
}
float AMotionEvent_getHistoricalRawX(AInputEvent* motion_event, size_t pointer_index,
size_t history_index) {
return static_cast<const MotionEvent*>(motion_event)->getHistoricalRawX(
pointer_index, history_index);
}
float AMotionEvent_getHistoricalRawY(AInputEvent* motion_event, size_t pointer_index,
size_t history_index) {
return static_cast<const MotionEvent*>(motion_event)->getHistoricalRawY(
pointer_index, history_index);
}
float AMotionEvent_getHistoricalX(AInputEvent* motion_event, size_t pointer_index,
size_t history_index) {
return static_cast<const MotionEvent*>(motion_event)->getHistoricalX(
pointer_index, history_index);
}
float AMotionEvent_getHistoricalY(AInputEvent* motion_event, size_t pointer_index,
size_t history_index) {
return static_cast<const MotionEvent*>(motion_event)->getHistoricalY(
pointer_index, history_index);
}
float AMotionEvent_getHistoricalPressure(AInputEvent* motion_event, size_t pointer_index,
size_t history_index) {
return static_cast<const MotionEvent*>(motion_event)->getHistoricalPressure(
pointer_index, history_index);
}
float AMotionEvent_getHistoricalSize(AInputEvent* motion_event, size_t pointer_index,
size_t history_index) {
return static_cast<const MotionEvent*>(motion_event)->getHistoricalSize(
pointer_index, history_index);
}
float AMotionEvent_getHistoricalTouchMajor(AInputEvent* motion_event, size_t pointer_index,
size_t history_index) {
return static_cast<const MotionEvent*>(motion_event)->getHistoricalTouchMajor(
pointer_index, history_index);
}
float AMotionEvent_getHistoricalTouchMinor(AInputEvent* motion_event, size_t pointer_index,
size_t history_index) {
return static_cast<const MotionEvent*>(motion_event)->getHistoricalTouchMinor(
pointer_index, history_index);
}
float AMotionEvent_getHistoricalToolMajor(AInputEvent* motion_event, size_t pointer_index,
size_t history_index) {
return static_cast<const MotionEvent*>(motion_event)->getHistoricalToolMajor(
pointer_index, history_index);
}
float AMotionEvent_getHistoricalToolMinor(AInputEvent* motion_event, size_t pointer_index,
size_t history_index) {
return static_cast<const MotionEvent*>(motion_event)->getHistoricalToolMinor(
pointer_index, history_index);
}
float AMotionEvent_getHistoricalOrientation(AInputEvent* motion_event, size_t pointer_index,
size_t history_index) {
return static_cast<const MotionEvent*>(motion_event)->getHistoricalOrientation(
pointer_index, history_index);
}
void AInputQueue_attachLooper(AInputQueue* queue, ALooper* looper,
ALooper_callbackFunc* callback, void* data) {
queue->attachLooper(looper, callback, data);
}
void AInputQueue_detachLooper(AInputQueue* queue) {
queue->detachLooper();
}
int AInputQueue_hasEvents(AInputQueue* queue) {
return queue->hasEvents();
}
int32_t AInputQueue_getEvent(AInputQueue* queue, AInputEvent** outEvent) {
return queue->getEvent(outEvent);
}
void AInputQueue_finishEvent(AInputQueue* queue, AInputEvent* event, int handled) {
queue->finishEvent(event, handled != 0);
}