1036 lines
31 KiB
Java
1036 lines
31 KiB
Java
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.graphics.drawable;
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import com.android.internal.R;
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import org.xmlpull.v1.XmlPullParser;
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import org.xmlpull.v1.XmlPullParserException;
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import android.annotation.NonNull;
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import android.annotation.Nullable;
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import android.content.res.ColorStateList;
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import android.content.res.Resources;
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import android.content.res.Resources.Theme;
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import android.content.res.TypedArray;
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import android.graphics.Bitmap;
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import android.graphics.BitmapShader;
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import android.graphics.Canvas;
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import android.graphics.Color;
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import android.graphics.Matrix;
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import android.graphics.Outline;
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import android.graphics.Paint;
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import android.graphics.PixelFormat;
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import android.graphics.PorterDuff;
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import android.graphics.PorterDuffColorFilter;
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import android.graphics.Rect;
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import android.graphics.Shader;
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import android.util.AttributeSet;
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import android.util.DisplayMetrics;
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import java.io.IOException;
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import java.util.Arrays;
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/**
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* Drawable that shows a ripple effect in response to state changes. The
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* anchoring position of the ripple for a given state may be specified by
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* calling {@link #setHotspot(float, float)} with the corresponding state
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* attribute identifier.
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* <p>
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* A touch feedback drawable may contain multiple child layers, including a
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* special mask layer that is not drawn to the screen. A single layer may be
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* set as the mask from XML by specifying its {@code android:id} value as
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* {@link android.R.id#mask}. At run time, a single layer may be set as the
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* mask using {@code setId(..., android.R.id.mask)} or an existing mask layer
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* may be replaced using {@code setDrawableByLayerId(android.R.id.mask, ...)}.
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* <pre>
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* <code><!-- A red ripple masked against an opaque rectangle. --/>
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* <ripple android:color="#ffff0000">
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* <item android:id="@android:id/mask"
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* android:drawable="@android:color/white" />
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* </ripple></code>
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* </pre>
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* <p>
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* If a mask layer is set, the ripple effect will be masked against that layer
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* before it is drawn over the composite of the remaining child layers.
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* <p>
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* If no mask layer is set, the ripple effect is masked against the composite
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* of the child layers.
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* <pre>
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* <code><!-- A green ripple drawn atop a black rectangle. --/>
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* <ripple android:color="#ff00ff00">
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* <item android:drawable="@android:color/black" />
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* </ripple>
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*
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* <!-- A blue ripple drawn atop a drawable resource. --/>
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* <ripple android:color="#ff0000ff">
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* <item android:drawable="@drawable/my_drawable" />
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* </ripple></code>
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* </pre>
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* <p>
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* If no child layers or mask is specified and the ripple is set as a View
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* background, the ripple will be drawn atop the first available parent
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* background within the View's hierarchy. In this case, the drawing region
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* may extend outside of the Drawable bounds.
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* <pre>
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* <code><!-- An unbounded red ripple. --/>
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* <ripple android:color="#ffff0000" /></code>
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* </pre>
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*
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* @attr ref android.R.styleable#RippleDrawable_color
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*/
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public class RippleDrawable extends LayerDrawable {
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/**
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* Radius value that specifies the ripple radius should be computed based
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* on the size of the ripple's container.
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*/
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public static final int RADIUS_AUTO = -1;
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private static final int MASK_UNKNOWN = -1;
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private static final int MASK_NONE = 0;
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private static final int MASK_CONTENT = 1;
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private static final int MASK_EXPLICIT = 2;
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/** The maximum number of ripples supported. */
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private static final int MAX_RIPPLES = 10;
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private final Rect mTempRect = new Rect();
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/** Current ripple effect bounds, used to constrain ripple effects. */
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private final Rect mHotspotBounds = new Rect();
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/** Current drawing bounds, used to compute dirty region. */
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private final Rect mDrawingBounds = new Rect();
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/** Current dirty bounds, union of current and previous drawing bounds. */
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private final Rect mDirtyBounds = new Rect();
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/** Mirrors mLayerState with some extra information. */
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private RippleState mState;
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/** The masking layer, e.g. the layer with id R.id.mask. */
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private Drawable mMask;
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/** The current background. May be actively animating or pending entry. */
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private RippleBackground mBackground;
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private Bitmap mMaskBuffer;
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private BitmapShader mMaskShader;
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private Canvas mMaskCanvas;
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private Matrix mMaskMatrix;
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private PorterDuffColorFilter mMaskColorFilter;
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private boolean mHasValidMask;
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/** Whether we expect to draw a background when visible. */
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private boolean mBackgroundActive;
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/** The current ripple. May be actively animating or pending entry. */
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private RippleForeground mRipple;
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/** Whether we expect to draw a ripple when visible. */
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private boolean mRippleActive;
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// Hotspot coordinates that are awaiting activation.
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private float mPendingX;
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private float mPendingY;
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private boolean mHasPending;
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/**
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* Lazily-created array of actively animating ripples. Inactive ripples are
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* pruned during draw(). The locations of these will not change.
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*/
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private RippleForeground[] mExitingRipples;
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private int mExitingRipplesCount = 0;
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/** Paint used to control appearance of ripples. */
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private Paint mRipplePaint;
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/** Target density of the display into which ripples are drawn. */
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private float mDensity = 1.0f;
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/** Whether bounds are being overridden. */
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private boolean mOverrideBounds;
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/**
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* Constructor used for drawable inflation.
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*/
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RippleDrawable() {
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this(new RippleState(null, null, null), null);
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}
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/**
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* Creates a new ripple drawable with the specified ripple color and
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* optional content and mask drawables.
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*
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* @param color The ripple color
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* @param content The content drawable, may be {@code null}
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* @param mask The mask drawable, may be {@code null}
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*/
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public RippleDrawable(@NonNull ColorStateList color, @Nullable Drawable content,
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@Nullable Drawable mask) {
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this(new RippleState(null, null, null), null);
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if (color == null) {
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throw new IllegalArgumentException("RippleDrawable requires a non-null color");
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}
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if (content != null) {
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addLayer(content, null, 0, 0, 0, 0, 0);
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}
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if (mask != null) {
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addLayer(mask, null, android.R.id.mask, 0, 0, 0, 0);
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}
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setColor(color);
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ensurePadding();
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refreshPadding();
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updateLocalState();
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}
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@Override
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public void jumpToCurrentState() {
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super.jumpToCurrentState();
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if (mRipple != null) {
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mRipple.end();
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}
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if (mBackground != null) {
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mBackground.end();
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}
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cancelExitingRipples();
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}
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private void cancelExitingRipples() {
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final int count = mExitingRipplesCount;
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final RippleForeground[] ripples = mExitingRipples;
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for (int i = 0; i < count; i++) {
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ripples[i].end();
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}
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if (ripples != null) {
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Arrays.fill(ripples, 0, count, null);
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}
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mExitingRipplesCount = 0;
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// Always draw an additional "clean" frame after canceling animations.
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invalidateSelf(false);
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}
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@Override
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public int getOpacity() {
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// Worst-case scenario.
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return PixelFormat.TRANSLUCENT;
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}
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@Override
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protected boolean onStateChange(int[] stateSet) {
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final boolean changed = super.onStateChange(stateSet);
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boolean enabled = false;
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boolean pressed = false;
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boolean focused = false;
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for (int state : stateSet) {
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if (state == R.attr.state_enabled) {
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enabled = true;
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} else if (state == R.attr.state_focused) {
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focused = true;
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} else if (state == R.attr.state_pressed) {
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pressed = true;
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}
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}
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setRippleActive(enabled && pressed);
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setBackgroundActive(focused || (enabled && pressed), focused);
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return changed;
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}
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private void setRippleActive(boolean active) {
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if (mRippleActive != active) {
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mRippleActive = active;
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if (active) {
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tryRippleEnter();
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} else {
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tryRippleExit();
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}
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}
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}
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private void setBackgroundActive(boolean active, boolean focused) {
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if (mBackgroundActive != active) {
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mBackgroundActive = active;
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if (active) {
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tryBackgroundEnter(focused);
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} else {
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tryBackgroundExit();
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}
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}
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}
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@Override
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protected void onBoundsChange(Rect bounds) {
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super.onBoundsChange(bounds);
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if (!mOverrideBounds) {
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mHotspotBounds.set(bounds);
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onHotspotBoundsChanged();
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}
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if (mBackground != null) {
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mBackground.onBoundsChange();
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}
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if (mRipple != null) {
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mRipple.onBoundsChange();
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}
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invalidateSelf();
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}
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@Override
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public boolean setVisible(boolean visible, boolean restart) {
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final boolean changed = super.setVisible(visible, restart);
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if (!visible) {
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clearHotspots();
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} else if (changed) {
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// If we just became visible, ensure the background and ripple
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// visibilities are consistent with their internal states.
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if (mRippleActive) {
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tryRippleEnter();
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}
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if (mBackgroundActive) {
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tryBackgroundEnter(false);
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}
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// Skip animations, just show the correct final states.
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jumpToCurrentState();
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}
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return changed;
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}
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/**
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* @hide
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*/
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@Override
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public boolean isProjected() {
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// If the layer is bounded, then we don't need to project.
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if (isBounded()) {
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return false;
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}
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// Otherwise, if the maximum radius is contained entirely within the
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// bounds then we don't need to project. This is sort of a hack to
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// prevent check box ripples from being projected across the edges of
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// scroll views. It does not impact rendering performance, and it can
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// be removed once we have better handling of projection in scrollable
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// views.
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final int radius = mState.mMaxRadius;
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final Rect drawableBounds = getBounds();
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final Rect hotspotBounds = mHotspotBounds;
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if (radius != RADIUS_AUTO
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&& radius <= hotspotBounds.width() / 2
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&& radius <= hotspotBounds.height() / 2
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&& (drawableBounds.equals(hotspotBounds)
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|| drawableBounds.contains(hotspotBounds))) {
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return false;
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}
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return true;
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}
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private boolean isBounded() {
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return getNumberOfLayers() > 0;
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}
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@Override
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public boolean isStateful() {
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return true;
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}
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/**
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* Sets the ripple color.
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*
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* @param color Ripple color as a color state list.
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*
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* @attr ref android.R.styleable#RippleDrawable_color
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*/
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public void setColor(ColorStateList color) {
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mState.mColor = color;
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invalidateSelf(false);
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}
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/**
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* Sets the radius in pixels of the fully expanded ripple.
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*
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* @param radius ripple radius in pixels, or {@link #RADIUS_AUTO} to
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* compute the radius based on the container size
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* @attr ref android.R.styleable#RippleDrawable_radius
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*/
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public void setRadius(int radius) {
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mState.mMaxRadius = radius;
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invalidateSelf(false);
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}
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/**
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* @return the radius in pixels of the fully expanded ripple if an explicit
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* radius has been set, or {@link #RADIUS_AUTO} if the radius is
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* computed based on the container size
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* @attr ref android.R.styleable#RippleDrawable_radius
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*/
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public int getRadius() {
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return mState.mMaxRadius;
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}
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@Override
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public void inflate(Resources r, XmlPullParser parser, AttributeSet attrs, Theme theme)
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throws XmlPullParserException, IOException {
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final TypedArray a = obtainAttributes(r, theme, attrs, R.styleable.RippleDrawable);
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updateStateFromTypedArray(a);
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a.recycle();
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// Force padding default to STACK before inflating.
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setPaddingMode(PADDING_MODE_STACK);
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super.inflate(r, parser, attrs, theme);
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setTargetDensity(r.getDisplayMetrics());
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updateLocalState();
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}
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@Override
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public boolean setDrawableByLayerId(int id, Drawable drawable) {
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if (super.setDrawableByLayerId(id, drawable)) {
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if (id == R.id.mask) {
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mMask = drawable;
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mHasValidMask = false;
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}
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return true;
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}
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return false;
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}
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/**
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* Specifies how layer padding should affect the bounds of subsequent
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* layers. The default and recommended value for RippleDrawable is
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* {@link #PADDING_MODE_STACK}.
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*
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* @param mode padding mode, one of:
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* <ul>
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* <li>{@link #PADDING_MODE_NEST} to nest each layer inside the
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* padding of the previous layer
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* <li>{@link #PADDING_MODE_STACK} to stack each layer directly
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* atop the previous layer
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* </ul>
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* @see #getPaddingMode()
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*/
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@Override
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public void setPaddingMode(int mode) {
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super.setPaddingMode(mode);
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}
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/**
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* Initializes the constant state from the values in the typed array.
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*/
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private void updateStateFromTypedArray(TypedArray a) throws XmlPullParserException {
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final RippleState state = mState;
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// Account for any configuration changes.
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state.mChangingConfigurations |= a.getChangingConfigurations();
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// Extract the theme attributes, if any.
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state.mTouchThemeAttrs = a.extractThemeAttrs();
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final ColorStateList color = a.getColorStateList(R.styleable.RippleDrawable_color);
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if (color != null) {
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mState.mColor = color;
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}
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mState.mMaxRadius = a.getDimensionPixelSize(
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R.styleable.RippleDrawable_radius, mState.mMaxRadius);
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verifyRequiredAttributes(a);
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}
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private void verifyRequiredAttributes(TypedArray a) throws XmlPullParserException {
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if (mState.mColor == null && (mState.mTouchThemeAttrs == null
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|| mState.mTouchThemeAttrs[R.styleable.RippleDrawable_color] == 0)) {
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throw new XmlPullParserException(a.getPositionDescription() +
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": <ripple> requires a valid color attribute");
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}
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}
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/**
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* Set the density at which this drawable will be rendered.
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*
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* @param metrics The display metrics for this drawable.
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*/
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private void setTargetDensity(DisplayMetrics metrics) {
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if (mDensity != metrics.density) {
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mDensity = metrics.density;
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invalidateSelf(false);
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}
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}
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@Override
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public void applyTheme(Theme t) {
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super.applyTheme(t);
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final RippleState state = mState;
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if (state == null) {
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return;
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}
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if (state.mTouchThemeAttrs != null) {
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final TypedArray a = t.resolveAttributes(state.mTouchThemeAttrs,
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R.styleable.RippleDrawable);
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try {
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updateStateFromTypedArray(a);
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} catch (XmlPullParserException e) {
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throw new RuntimeException(e);
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} finally {
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a.recycle();
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}
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}
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if (state.mColor != null && state.mColor.canApplyTheme()) {
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state.mColor = state.mColor.obtainForTheme(t);
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}
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updateLocalState();
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}
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@Override
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public boolean canApplyTheme() {
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return (mState != null && mState.canApplyTheme()) || super.canApplyTheme();
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}
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@Override
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public void setHotspot(float x, float y) {
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if (mRipple == null || mBackground == null) {
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mPendingX = x;
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mPendingY = y;
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mHasPending = true;
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}
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if (mRipple != null) {
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mRipple.move(x, y);
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}
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}
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/**
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* Creates an active hotspot at the specified location.
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*/
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private void tryBackgroundEnter(boolean focused) {
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if (mBackground == null) {
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mBackground = new RippleBackground(this, mHotspotBounds);
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}
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mBackground.setup(mState.mMaxRadius, mDensity);
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mBackground.enter(focused);
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}
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private void tryBackgroundExit() {
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if (mBackground != null) {
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// Don't null out the background, we need it to draw!
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mBackground.exit();
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}
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}
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/**
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* Attempts to start an enter animation for the active hotspot. Fails if
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* there are too many animating ripples.
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*/
|
|
private void tryRippleEnter() {
|
|
if (mExitingRipplesCount >= MAX_RIPPLES) {
|
|
// This should never happen unless the user is tapping like a maniac
|
|
// or there is a bug that's preventing ripples from being removed.
|
|
return;
|
|
}
|
|
|
|
if (mRipple == null) {
|
|
final float x;
|
|
final float y;
|
|
if (mHasPending) {
|
|
mHasPending = false;
|
|
x = mPendingX;
|
|
y = mPendingY;
|
|
} else {
|
|
x = mHotspotBounds.exactCenterX();
|
|
y = mHotspotBounds.exactCenterY();
|
|
}
|
|
|
|
final boolean isBounded = isBounded();
|
|
mRipple = new RippleForeground(this, mHotspotBounds, x, y, isBounded);
|
|
}
|
|
|
|
mRipple.setup(mState.mMaxRadius, mDensity);
|
|
mRipple.enter(false);
|
|
}
|
|
|
|
/**
|
|
* Attempts to start an exit animation for the active hotspot. Fails if
|
|
* there is no active hotspot.
|
|
*/
|
|
private void tryRippleExit() {
|
|
if (mRipple != null) {
|
|
if (mExitingRipples == null) {
|
|
mExitingRipples = new RippleForeground[MAX_RIPPLES];
|
|
}
|
|
mExitingRipples[mExitingRipplesCount++] = mRipple;
|
|
mRipple.exit();
|
|
mRipple = null;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Cancels and removes the active ripple, all exiting ripples, and the
|
|
* background. Nothing will be drawn after this method is called.
|
|
*/
|
|
private void clearHotspots() {
|
|
if (mRipple != null) {
|
|
mRipple.end();
|
|
mRipple = null;
|
|
mRippleActive = false;
|
|
}
|
|
|
|
if (mBackground != null) {
|
|
mBackground.end();
|
|
mBackground = null;
|
|
mBackgroundActive = false;
|
|
}
|
|
|
|
cancelExitingRipples();
|
|
}
|
|
|
|
@Override
|
|
public void setHotspotBounds(int left, int top, int right, int bottom) {
|
|
mOverrideBounds = true;
|
|
mHotspotBounds.set(left, top, right, bottom);
|
|
|
|
onHotspotBoundsChanged();
|
|
}
|
|
|
|
@Override
|
|
public void getHotspotBounds(Rect outRect) {
|
|
outRect.set(mHotspotBounds);
|
|
}
|
|
|
|
/**
|
|
* Notifies all the animating ripples that the hotspot bounds have changed.
|
|
*/
|
|
private void onHotspotBoundsChanged() {
|
|
final int count = mExitingRipplesCount;
|
|
final RippleForeground[] ripples = mExitingRipples;
|
|
for (int i = 0; i < count; i++) {
|
|
ripples[i].onHotspotBoundsChanged();
|
|
}
|
|
|
|
if (mRipple != null) {
|
|
mRipple.onHotspotBoundsChanged();
|
|
}
|
|
|
|
if (mBackground != null) {
|
|
mBackground.onHotspotBoundsChanged();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Populates <code>outline</code> with the first available layer outline,
|
|
* excluding the mask layer.
|
|
*
|
|
* @param outline Outline in which to place the first available layer outline
|
|
*/
|
|
@Override
|
|
public void getOutline(@NonNull Outline outline) {
|
|
final LayerState state = mLayerState;
|
|
final ChildDrawable[] children = state.mChildren;
|
|
final int N = state.mNum;
|
|
for (int i = 0; i < N; i++) {
|
|
if (children[i].mId != R.id.mask) {
|
|
children[i].mDrawable.getOutline(outline);
|
|
if (!outline.isEmpty()) return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Optimized for drawing ripples with a mask layer and optional content.
|
|
*/
|
|
@Override
|
|
public void draw(@NonNull Canvas canvas) {
|
|
pruneRipples();
|
|
|
|
// Clip to the dirty bounds, which will be the drawable bounds if we
|
|
// have a mask or content and the ripple bounds if we're projecting.
|
|
final Rect bounds = getDirtyBounds();
|
|
final int saveCount = canvas.save(Canvas.CLIP_SAVE_FLAG);
|
|
canvas.clipRect(bounds);
|
|
|
|
drawContent(canvas);
|
|
drawBackgroundAndRipples(canvas);
|
|
|
|
canvas.restoreToCount(saveCount);
|
|
}
|
|
|
|
@Override
|
|
public void invalidateSelf() {
|
|
invalidateSelf(true);
|
|
}
|
|
|
|
void invalidateSelf(boolean invalidateMask) {
|
|
super.invalidateSelf();
|
|
|
|
if (invalidateMask) {
|
|
// Force the mask to update on the next draw().
|
|
mHasValidMask = false;
|
|
}
|
|
|
|
}
|
|
|
|
private void pruneRipples() {
|
|
int remaining = 0;
|
|
|
|
// Move remaining entries into pruned spaces.
|
|
final RippleForeground[] ripples = mExitingRipples;
|
|
final int count = mExitingRipplesCount;
|
|
for (int i = 0; i < count; i++) {
|
|
if (!ripples[i].hasFinishedExit()) {
|
|
ripples[remaining++] = ripples[i];
|
|
}
|
|
}
|
|
|
|
// Null out the remaining entries.
|
|
for (int i = remaining; i < count; i++) {
|
|
ripples[i] = null;
|
|
}
|
|
|
|
mExitingRipplesCount = remaining;
|
|
}
|
|
|
|
/**
|
|
* @return whether we need to use a mask
|
|
*/
|
|
private void updateMaskShaderIfNeeded() {
|
|
if (mHasValidMask) {
|
|
return;
|
|
}
|
|
|
|
final int maskType = getMaskType();
|
|
if (maskType == MASK_UNKNOWN) {
|
|
return;
|
|
}
|
|
|
|
mHasValidMask = true;
|
|
|
|
final Rect bounds = getBounds();
|
|
if (maskType == MASK_NONE || bounds.isEmpty()) {
|
|
if (mMaskBuffer != null) {
|
|
mMaskBuffer.recycle();
|
|
mMaskBuffer = null;
|
|
mMaskShader = null;
|
|
mMaskCanvas = null;
|
|
}
|
|
mMaskMatrix = null;
|
|
mMaskColorFilter = null;
|
|
return;
|
|
}
|
|
|
|
// Ensure we have a correctly-sized buffer.
|
|
if (mMaskBuffer == null
|
|
|| mMaskBuffer.getWidth() != bounds.width()
|
|
|| mMaskBuffer.getHeight() != bounds.height()) {
|
|
if (mMaskBuffer != null) {
|
|
mMaskBuffer.recycle();
|
|
}
|
|
|
|
mMaskBuffer = Bitmap.createBitmap(
|
|
bounds.width(), bounds.height(), Bitmap.Config.ALPHA_8);
|
|
mMaskShader = new BitmapShader(mMaskBuffer,
|
|
Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
|
|
mMaskCanvas = new Canvas(mMaskBuffer);
|
|
} else {
|
|
mMaskBuffer.eraseColor(Color.TRANSPARENT);
|
|
}
|
|
|
|
if (mMaskMatrix == null) {
|
|
mMaskMatrix = new Matrix();
|
|
} else {
|
|
mMaskMatrix.reset();
|
|
}
|
|
|
|
if (mMaskColorFilter == null) {
|
|
mMaskColorFilter = new PorterDuffColorFilter(0, PorterDuff.Mode.SRC_IN);
|
|
}
|
|
|
|
// Draw the appropriate mask anchored to (0,0).
|
|
final int left = bounds.left;
|
|
final int top = bounds.top;
|
|
mMaskCanvas.translate(-left, -top);
|
|
if (maskType == MASK_EXPLICIT) {
|
|
drawMask(mMaskCanvas);
|
|
} else if (maskType == MASK_CONTENT) {
|
|
drawContent(mMaskCanvas);
|
|
}
|
|
mMaskCanvas.translate(left, top);
|
|
}
|
|
|
|
private int getMaskType() {
|
|
if (mRipple == null && mExitingRipplesCount <= 0
|
|
&& (mBackground == null || !mBackground.isVisible())) {
|
|
// We might need a mask later.
|
|
return MASK_UNKNOWN;
|
|
}
|
|
|
|
if (mMask != null) {
|
|
if (mMask.getOpacity() == PixelFormat.OPAQUE) {
|
|
// Clipping handles opaque explicit masks.
|
|
return MASK_NONE;
|
|
} else {
|
|
return MASK_EXPLICIT;
|
|
}
|
|
}
|
|
|
|
// Check for non-opaque, non-mask content.
|
|
final ChildDrawable[] array = mLayerState.mChildren;
|
|
final int count = mLayerState.mNum;
|
|
for (int i = 0; i < count; i++) {
|
|
if (array[i].mDrawable.getOpacity() != PixelFormat.OPAQUE) {
|
|
return MASK_CONTENT;
|
|
}
|
|
}
|
|
|
|
// Clipping handles opaque content.
|
|
return MASK_NONE;
|
|
}
|
|
|
|
private void drawContent(Canvas canvas) {
|
|
// Draw everything except the mask.
|
|
final ChildDrawable[] array = mLayerState.mChildren;
|
|
final int count = mLayerState.mNum;
|
|
for (int i = 0; i < count; i++) {
|
|
if (array[i].mId != R.id.mask) {
|
|
array[i].mDrawable.draw(canvas);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void drawBackgroundAndRipples(Canvas canvas) {
|
|
final RippleForeground active = mRipple;
|
|
final RippleBackground background = mBackground;
|
|
final int count = mExitingRipplesCount;
|
|
if (active == null && count <= 0 && (background == null || !background.isVisible())) {
|
|
// Move along, nothing to draw here.
|
|
return;
|
|
}
|
|
|
|
final float x = mHotspotBounds.exactCenterX();
|
|
final float y = mHotspotBounds.exactCenterY();
|
|
canvas.translate(x, y);
|
|
|
|
updateMaskShaderIfNeeded();
|
|
|
|
// Position the shader to account for canvas translation.
|
|
if (mMaskShader != null) {
|
|
mMaskMatrix.setTranslate(-x, -y);
|
|
mMaskShader.setLocalMatrix(mMaskMatrix);
|
|
}
|
|
|
|
// Grab the color for the current state and cut the alpha channel in
|
|
// half so that the ripple and background together yield full alpha.
|
|
final int color = mState.mColor.getColorForState(getState(), Color.BLACK);
|
|
final int halfAlpha = (Color.alpha(color) / 2) << 24;
|
|
final Paint p = getRipplePaint();
|
|
|
|
if (mMaskColorFilter != null) {
|
|
// The ripple timing depends on the paint's alpha value, so we need
|
|
// to push just the alpha channel into the paint and let the filter
|
|
// handle the full-alpha color.
|
|
final int fullAlphaColor = color | (0xFF << 24);
|
|
mMaskColorFilter.setColor(fullAlphaColor);
|
|
|
|
p.setColor(halfAlpha);
|
|
p.setColorFilter(mMaskColorFilter);
|
|
p.setShader(mMaskShader);
|
|
} else {
|
|
final int halfAlphaColor = (color & 0xFFFFFF) | halfAlpha;
|
|
p.setColor(halfAlphaColor);
|
|
p.setColorFilter(null);
|
|
p.setShader(null);
|
|
}
|
|
|
|
if (background != null && background.isVisible()) {
|
|
background.draw(canvas, p);
|
|
}
|
|
|
|
if (count > 0) {
|
|
final RippleForeground[] ripples = mExitingRipples;
|
|
for (int i = 0; i < count; i++) {
|
|
ripples[i].draw(canvas, p);
|
|
}
|
|
}
|
|
|
|
if (active != null) {
|
|
active.draw(canvas, p);
|
|
}
|
|
|
|
canvas.translate(-x, -y);
|
|
}
|
|
|
|
private void drawMask(Canvas canvas) {
|
|
mMask.draw(canvas);
|
|
}
|
|
|
|
private Paint getRipplePaint() {
|
|
if (mRipplePaint == null) {
|
|
mRipplePaint = new Paint();
|
|
mRipplePaint.setAntiAlias(true);
|
|
mRipplePaint.setStyle(Paint.Style.FILL);
|
|
}
|
|
return mRipplePaint;
|
|
}
|
|
|
|
@Override
|
|
public Rect getDirtyBounds() {
|
|
if (!isBounded()) {
|
|
final Rect drawingBounds = mDrawingBounds;
|
|
final Rect dirtyBounds = mDirtyBounds;
|
|
dirtyBounds.set(drawingBounds);
|
|
drawingBounds.setEmpty();
|
|
|
|
final int cX = (int) mHotspotBounds.exactCenterX();
|
|
final int cY = (int) mHotspotBounds.exactCenterY();
|
|
final Rect rippleBounds = mTempRect;
|
|
|
|
final RippleForeground[] activeRipples = mExitingRipples;
|
|
final int N = mExitingRipplesCount;
|
|
for (int i = 0; i < N; i++) {
|
|
activeRipples[i].getBounds(rippleBounds);
|
|
rippleBounds.offset(cX, cY);
|
|
drawingBounds.union(rippleBounds);
|
|
}
|
|
|
|
final RippleBackground background = mBackground;
|
|
if (background != null) {
|
|
background.getBounds(rippleBounds);
|
|
rippleBounds.offset(cX, cY);
|
|
drawingBounds.union(rippleBounds);
|
|
}
|
|
|
|
dirtyBounds.union(drawingBounds);
|
|
dirtyBounds.union(super.getDirtyBounds());
|
|
return dirtyBounds;
|
|
} else {
|
|
return getBounds();
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public ConstantState getConstantState() {
|
|
return mState;
|
|
}
|
|
|
|
@Override
|
|
public Drawable mutate() {
|
|
super.mutate();
|
|
|
|
// LayerDrawable creates a new state using createConstantState, so
|
|
// this should always be a safe cast.
|
|
mState = (RippleState) mLayerState;
|
|
|
|
// The locally cached drawable may have changed.
|
|
mMask = findDrawableByLayerId(R.id.mask);
|
|
|
|
return this;
|
|
}
|
|
|
|
@Override
|
|
RippleState createConstantState(LayerState state, Resources res) {
|
|
return new RippleState(state, this, res);
|
|
}
|
|
|
|
static class RippleState extends LayerState {
|
|
int[] mTouchThemeAttrs;
|
|
ColorStateList mColor = ColorStateList.valueOf(Color.MAGENTA);
|
|
int mMaxRadius = RADIUS_AUTO;
|
|
|
|
public RippleState(LayerState orig, RippleDrawable owner, Resources res) {
|
|
super(orig, owner, res);
|
|
|
|
if (orig != null && orig instanceof RippleState) {
|
|
final RippleState origs = (RippleState) orig;
|
|
mTouchThemeAttrs = origs.mTouchThemeAttrs;
|
|
mColor = origs.mColor;
|
|
mMaxRadius = origs.mMaxRadius;
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public boolean canApplyTheme() {
|
|
return mTouchThemeAttrs != null
|
|
|| (mColor != null && mColor.canApplyTheme())
|
|
|| super.canApplyTheme();
|
|
}
|
|
|
|
@Override
|
|
public Drawable newDrawable() {
|
|
return new RippleDrawable(this, null);
|
|
}
|
|
|
|
@Override
|
|
public Drawable newDrawable(Resources res) {
|
|
return new RippleDrawable(this, res);
|
|
}
|
|
|
|
@Override
|
|
public int getChangingConfigurations() {
|
|
return super.getChangingConfigurations()
|
|
| (mColor != null ? mColor.getChangingConfigurations() : 0);
|
|
}
|
|
}
|
|
|
|
private RippleDrawable(RippleState state, Resources res) {
|
|
mState = new RippleState(state, this, res);
|
|
mLayerState = mState;
|
|
|
|
if (mState.mNum > 0) {
|
|
ensurePadding();
|
|
refreshPadding();
|
|
}
|
|
|
|
if (res != null) {
|
|
mDensity = res.getDisplayMetrics().density;
|
|
}
|
|
|
|
updateLocalState();
|
|
}
|
|
|
|
private void updateLocalState() {
|
|
// Initialize from constant state.
|
|
mMask = findDrawableByLayerId(R.id.mask);
|
|
}
|
|
}
|