ApkAssets who have failed verification should still run for compatibility. Not all resources are accessed, and therefore errors in the APK are not necessarily fatal. However, this means we must do bounds checks when retrieving resources, which is slower. Test: make libandroidfw_tests && $ANDROID_BUILD_TOP/out/host/<host>/nativetest64/libandroidfw_tests/libandroidfw_tests Test: make libandroidfw_benchmarks && adb sync system && adb sync data && /data/benchmarktest64/libandroidfw_benchmarks/libandroidfw_benchmarks Change-Id: I4cc926c064bca0491785d82cdac0419d74d7d9b0
278 lines
9.4 KiB
C++
278 lines
9.4 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "benchmark/benchmark.h"
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#include "android-base/stringprintf.h"
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#include "androidfw/ApkAssets.h"
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#include "androidfw/AssetManager.h"
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#include "androidfw/AssetManager2.h"
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#include "androidfw/ResourceTypes.h"
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#include "BenchmarkHelpers.h"
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#include "data/basic/R.h"
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#include "data/libclient/R.h"
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#include "data/styles/R.h"
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#include "data/unverified/R.h"
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namespace app = com::android::app;
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namespace basic = com::android::basic;
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namespace libclient = com::android::libclient;
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namespace unverified = com::android::unverified;
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namespace android {
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constexpr const static char* kFrameworkPath = "/system/framework/framework-res.apk";
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static void BM_AssetManagerLoadAssets(benchmark::State& state) {
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std::string path = GetTestDataPath() + "/basic/basic.apk";
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while (state.KeepRunning()) {
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std::unique_ptr<const ApkAssets> apk = ApkAssets::Load(path);
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AssetManager2 assets;
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assets.SetApkAssets({apk.get()});
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}
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}
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BENCHMARK(BM_AssetManagerLoadAssets);
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static void BM_AssetManagerLoadAssetsOld(benchmark::State& state) {
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String8 path((GetTestDataPath() + "/basic/basic.apk").data());
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while (state.KeepRunning()) {
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AssetManager assets;
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assets.addAssetPath(path, nullptr /* cookie */, false /* appAsLib */,
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false /* isSystemAsset */);
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// Force creation.
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assets.getResources(true);
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}
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}
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BENCHMARK(BM_AssetManagerLoadAssetsOld);
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static void BM_AssetManagerLoadFrameworkAssets(benchmark::State& state) {
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std::string path = kFrameworkPath;
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while (state.KeepRunning()) {
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std::unique_ptr<const ApkAssets> apk = ApkAssets::Load(path);
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AssetManager2 assets;
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assets.SetApkAssets({apk.get()});
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}
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}
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BENCHMARK(BM_AssetManagerLoadFrameworkAssets);
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static void BM_AssetManagerLoadFrameworkAssetsOld(benchmark::State& state) {
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String8 path(kFrameworkPath);
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while (state.KeepRunning()) {
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AssetManager assets;
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assets.addAssetPath(path, nullptr /* cookie */, false /* appAsLib */,
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false /* isSystemAsset */);
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// Force creation.
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assets.getResources(true);
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}
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}
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BENCHMARK(BM_AssetManagerLoadFrameworkAssetsOld);
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static void GetResourceBenchmark(const std::vector<std::string>& paths,
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const ResTable_config* config, uint32_t resid,
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benchmark::State& state) {
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std::vector<std::unique_ptr<const ApkAssets>> apk_assets;
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std::vector<const ApkAssets*> apk_assets_ptrs;
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for (const std::string& path : paths) {
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std::unique_ptr<const ApkAssets> apk = ApkAssets::Load(path);
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if (apk == nullptr) {
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state.SkipWithError(base::StringPrintf("Failed to load assets %s", path.c_str()).c_str());
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return;
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}
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apk_assets_ptrs.push_back(apk.get());
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apk_assets.push_back(std::move(apk));
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}
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AssetManager2 assetmanager;
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assetmanager.SetApkAssets(apk_assets_ptrs);
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if (config != nullptr) {
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assetmanager.SetConfiguration(*config);
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}
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Res_value value;
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ResTable_config selected_config;
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uint32_t flags;
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while (state.KeepRunning()) {
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assetmanager.GetResource(resid, false /* may_be_bag */, 0u /* density_override */, &value,
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&selected_config, &flags);
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}
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}
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static void BM_AssetManagerGetResource(benchmark::State& state) {
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GetResourceBenchmark({GetTestDataPath() + "/basic/basic.apk"}, nullptr /*config*/,
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basic::R::integer::number1, state);
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}
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BENCHMARK(BM_AssetManagerGetResource);
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static void BM_AssetManagerGetResourceOld(benchmark::State& state) {
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GetResourceBenchmarkOld({GetTestDataPath() + "/basic/basic.apk"}, nullptr /*config*/,
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basic::R::integer::number1, state);
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}
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BENCHMARK(BM_AssetManagerGetResourceOld);
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static void BM_AssetManagerGetResourceUnverified(benchmark::State& state) {
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GetResourceBenchmark({GetTestDataPath() + "/unverified/unverified.apk"}, nullptr /*config*/,
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unverified::R::integer::number1, state);
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}
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BENCHMARK(BM_AssetManagerGetResourceUnverified);
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static void BM_AssetManagerGetLibraryResource(benchmark::State& state) {
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GetResourceBenchmark(
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{GetTestDataPath() + "/lib_two/lib_two.apk", GetTestDataPath() + "/lib_one/lib_one.apk",
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GetTestDataPath() + "/libclient/libclient.apk"},
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nullptr /*config*/, libclient::R::string::foo_one, state);
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}
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BENCHMARK(BM_AssetManagerGetLibraryResource);
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static void BM_AssetManagerGetLibraryResourceOld(benchmark::State& state) {
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GetResourceBenchmarkOld(
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{GetTestDataPath() + "/lib_two/lib_two.apk", GetTestDataPath() + "/lib_one/lib_one.apk",
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GetTestDataPath() + "/libclient/libclient.apk"},
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nullptr /*config*/, libclient::R::string::foo_one, state);
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}
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BENCHMARK(BM_AssetManagerGetLibraryResourceOld);
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constexpr static const uint32_t kStringOkId = 0x0104000au;
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static void BM_AssetManagerGetResourceFrameworkLocale(benchmark::State& state) {
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ResTable_config config;
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memset(&config, 0, sizeof(config));
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memcpy(config.language, "fr", 2);
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GetResourceBenchmark({kFrameworkPath}, &config, kStringOkId, state);
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}
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BENCHMARK(BM_AssetManagerGetResourceFrameworkLocale);
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static void BM_AssetManagerGetResourceFrameworkLocaleOld(benchmark::State& state) {
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ResTable_config config;
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memset(&config, 0, sizeof(config));
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memcpy(config.language, "fr", 2);
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GetResourceBenchmarkOld({kFrameworkPath}, &config, kStringOkId, state);
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}
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BENCHMARK(BM_AssetManagerGetResourceFrameworkLocaleOld);
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static void BM_AssetManagerGetBag(benchmark::State& state) {
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std::unique_ptr<const ApkAssets> apk = ApkAssets::Load(GetTestDataPath() + "/styles/styles.apk");
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if (apk == nullptr) {
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state.SkipWithError("Failed to load assets");
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return;
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}
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AssetManager2 assets;
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assets.SetApkAssets({apk.get()});
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while (state.KeepRunning()) {
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const ResolvedBag* bag = assets.GetBag(app::R::style::StyleTwo);
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const auto bag_end = end(bag);
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for (auto iter = begin(bag); iter != bag_end; ++iter) {
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uint32_t key = iter->key;
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Res_value value = iter->value;
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benchmark::DoNotOptimize(key);
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benchmark::DoNotOptimize(value);
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}
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}
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}
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BENCHMARK(BM_AssetManagerGetBag);
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static void BM_AssetManagerGetBagOld(benchmark::State& state) {
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AssetManager assets;
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if (!assets.addAssetPath(String8((GetTestDataPath() + "/styles/styles.apk").data()),
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nullptr /*cookie*/, false /*appAsLib*/, false /*isSystemAssets*/)) {
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state.SkipWithError("Failed to load assets");
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return;
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}
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const ResTable& table = assets.getResources(true);
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while (state.KeepRunning()) {
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const ResTable::bag_entry* bag_begin;
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const ssize_t N = table.lockBag(app::R::style::StyleTwo, &bag_begin);
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const ResTable::bag_entry* const bag_end = bag_begin + N;
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for (auto iter = bag_begin; iter != bag_end; ++iter) {
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uint32_t key = iter->map.name.ident;
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Res_value value = iter->map.value;
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benchmark::DoNotOptimize(key);
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benchmark::DoNotOptimize(value);
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}
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table.unlockBag(bag_begin);
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}
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}
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BENCHMARK(BM_AssetManagerGetBagOld);
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static void BM_AssetManagerGetBagUnverified(benchmark::State& state) {
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std::unique_ptr<const ApkAssets> apk =
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ApkAssets::Load(GetTestDataPath() + "/unverified/unverified.apk");
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if (apk == nullptr) {
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state.SkipWithError("Failed to load assets");
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return;
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}
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AssetManager2 assets;
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assets.SetApkAssets({apk.get()});
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while (state.KeepRunning()) {
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const ResolvedBag* bag = assets.GetBag(unverified::R::array::integerArray1);
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const auto bag_end = end(bag);
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for (auto iter = begin(bag); iter != bag_end; ++iter) {
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uint32_t key = iter->key;
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Res_value value = iter->value;
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benchmark::DoNotOptimize(key);
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benchmark::DoNotOptimize(value);
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}
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}
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}
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BENCHMARK(BM_AssetManagerGetBagUnverified);
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static void BM_AssetManagerGetResourceLocales(benchmark::State& state) {
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std::unique_ptr<const ApkAssets> apk = ApkAssets::Load(kFrameworkPath);
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if (apk == nullptr) {
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state.SkipWithError("Failed to load assets");
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return;
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}
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AssetManager2 assets;
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assets.SetApkAssets({apk.get()});
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while (state.KeepRunning()) {
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std::set<std::string> locales =
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assets.GetResourceLocales(false /*exclude_system*/, true /*merge_equivalent_languages*/);
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benchmark::DoNotOptimize(locales);
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}
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}
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BENCHMARK(BM_AssetManagerGetResourceLocales);
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static void BM_AssetManagerGetResourceLocalesOld(benchmark::State& state) {
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AssetManager assets;
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if (!assets.addAssetPath(String8(kFrameworkPath), nullptr /*cookie*/, false /*appAsLib*/,
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false /*isSystemAssets*/)) {
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state.SkipWithError("Failed to load assets");
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return;
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}
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const ResTable& table = assets.getResources(true);
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while (state.KeepRunning()) {
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Vector<String8> locales;
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table.getLocales(&locales, true /*includeSystemLocales*/, true /*mergeEquivalentLangs*/);
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benchmark::DoNotOptimize(locales);
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}
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}
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BENCHMARK(BM_AssetManagerGetResourceLocalesOld);
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} // namespace android
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