ApkAssets who have failed verification should still run for compatibility. Not all resources are accessed, and therefore errors in the APK are not necessarily fatal. However, this means we must do bounds checks when retrieving resources, which is slower. Test: make libandroidfw_tests && $ANDROID_BUILD_TOP/out/host/<host>/nativetest64/libandroidfw_tests/libandroidfw_tests Test: make libandroidfw_benchmarks && adb sync system && adb sync data && /data/benchmarktest64/libandroidfw_benchmarks/libandroidfw_benchmarks Change-Id: I4cc926c064bca0491785d82cdac0419d74d7d9b0
148 lines
5.0 KiB
C++
148 lines
5.0 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "androidfw/ApkAssets.h"
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#include "android-base/file.h"
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#include "android-base/test_utils.h"
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#include "android-base/unique_fd.h"
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#include "androidfw/Util.h"
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#include "TestHelpers.h"
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#include "data/basic/R.h"
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using ::com::android::basic::R;
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namespace android {
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TEST(ApkAssetsTest, LoadApk) {
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std::unique_ptr<const ApkAssets> loaded_apk =
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ApkAssets::Load(GetTestDataPath() + "/basic/basic.apk");
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ASSERT_NE(nullptr, loaded_apk);
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const LoadedArsc* loaded_arsc = loaded_apk->GetLoadedArsc();
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ASSERT_NE(nullptr, loaded_arsc);
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const LoadedPackage* loaded_package = loaded_arsc->GetPackageForId(0x7f010000);
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ASSERT_NE(nullptr, loaded_package);
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EXPECT_TRUE(loaded_package->IsVerified());
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std::unique_ptr<Asset> asset = loaded_apk->Open("res/layout/main.xml");
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ASSERT_NE(nullptr, asset);
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}
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TEST(ApkAssetsTest, LoadApkAsSharedLibrary) {
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std::unique_ptr<const ApkAssets> loaded_apk =
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ApkAssets::Load(GetTestDataPath() + "/appaslib/appaslib.apk");
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ASSERT_NE(nullptr, loaded_apk);
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const LoadedArsc* loaded_arsc = loaded_apk->GetLoadedArsc();
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ASSERT_NE(nullptr, loaded_arsc);
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ASSERT_EQ(1u, loaded_arsc->GetPackages().size());
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EXPECT_FALSE(loaded_arsc->GetPackages()[0]->IsDynamic());
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loaded_apk = ApkAssets::LoadAsSharedLibrary(GetTestDataPath() + "/appaslib/appaslib.apk");
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ASSERT_NE(nullptr, loaded_apk);
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loaded_arsc = loaded_apk->GetLoadedArsc();
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ASSERT_NE(nullptr, loaded_arsc);
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ASSERT_EQ(1u, loaded_arsc->GetPackages().size());
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EXPECT_TRUE(loaded_arsc->GetPackages()[0]->IsDynamic());
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}
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TEST(ApkAssetsTest, LoadApkWithIdmap) {
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std::string contents;
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ResTable target_table;
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const std::string target_path = GetTestDataPath() + "/basic/basic.apk";
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ASSERT_TRUE(ReadFileFromZipToString(target_path, "resources.arsc", &contents));
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ASSERT_EQ(NO_ERROR, target_table.add(contents.data(), contents.size(), 0, true /*copyData*/));
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ResTable overlay_table;
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const std::string overlay_path = GetTestDataPath() + "/overlay/overlay.apk";
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ASSERT_TRUE(ReadFileFromZipToString(overlay_path, "resources.arsc", &contents));
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ASSERT_EQ(NO_ERROR, overlay_table.add(contents.data(), contents.size(), 0, true /*copyData*/));
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util::unique_cptr<void> idmap_data;
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void* temp_data;
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size_t idmap_len;
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ASSERT_EQ(NO_ERROR, target_table.createIdmap(overlay_table, 0u, 0u, target_path.c_str(),
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overlay_path.c_str(), &temp_data, &idmap_len));
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idmap_data.reset(temp_data);
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TemporaryFile tf;
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ASSERT_TRUE(base::WriteFully(tf.fd, idmap_data.get(), idmap_len));
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close(tf.fd);
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// Open something so that the destructor of TemporaryFile closes a valid fd.
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tf.fd = open("/dev/null", O_WRONLY);
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std::unique_ptr<const ApkAssets> loaded_overlay_apk = ApkAssets::LoadOverlay(tf.path);
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ASSERT_NE(nullptr, loaded_overlay_apk);
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}
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TEST(ApkAssetsTest, LoadUnverifiableApk) {
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std::unique_ptr<const ApkAssets> loaded_apk =
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ApkAssets::Load(GetTestDataPath() + "/unverified/unverified.apk");
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ASSERT_NE(nullptr, loaded_apk);
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const LoadedArsc* loaded_arsc = loaded_apk->GetLoadedArsc();
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ASSERT_NE(nullptr, loaded_arsc);
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const LoadedPackage* loaded_package = loaded_arsc->GetPackageForId(0x7f010000);
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ASSERT_NE(nullptr, loaded_package);
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EXPECT_FALSE(loaded_package->IsVerified());
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}
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TEST(ApkAssetsTest, CreateAndDestroyAssetKeepsApkAssetsOpen) {
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std::unique_ptr<const ApkAssets> loaded_apk =
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ApkAssets::Load(GetTestDataPath() + "/basic/basic.apk");
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ASSERT_NE(nullptr, loaded_apk);
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{
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std::unique_ptr<Asset> assets = loaded_apk->Open("res/layout/main.xml", Asset::ACCESS_BUFFER);
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ASSERT_NE(nullptr, assets);
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}
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{
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std::unique_ptr<Asset> assets = loaded_apk->Open("res/layout/main.xml", Asset::ACCESS_BUFFER);
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ASSERT_NE(nullptr, assets);
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}
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}
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TEST(ApkAssetsTest, OpenUncompressedAssetFd) {
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std::unique_ptr<const ApkAssets> loaded_apk =
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ApkAssets::Load(GetTestDataPath() + "/basic/basic.apk");
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ASSERT_NE(nullptr, loaded_apk);
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auto asset = loaded_apk->Open("assets/uncompressed.txt", Asset::ACCESS_UNKNOWN);
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ASSERT_NE(nullptr, asset);
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off64_t start, length;
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base::unique_fd fd(asset->openFileDescriptor(&start, &length));
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EXPECT_GE(fd.get(), 0);
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lseek64(fd.get(), start, SEEK_SET);
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std::string buffer;
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buffer.resize(length);
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ASSERT_TRUE(base::ReadFully(fd.get(), &*buffer.begin(), length));
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EXPECT_EQ("This should be uncompressed.\n\n", buffer);
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}
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} // namespace android
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