236 lines
8.6 KiB
C++
236 lines
8.6 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef VULKANMANAGER_H
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#define VULKANMANAGER_H
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#if !defined(VK_USE_PLATFORM_ANDROID_KHR)
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# define VK_USE_PLATFORM_ANDROID_KHR
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#endif
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#include <vulkan/vulkan.h>
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#include <SkSurface.h>
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#include <ui/Fence.h>
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#include <utils/StrongPointer.h>
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#include <vk/GrVkBackendContext.h>
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#include "IRenderPipeline.h"
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class GrVkExtensions;
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namespace android {
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namespace uirenderer {
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namespace renderthread {
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class RenderThread;
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class VulkanSurface {
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public:
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VulkanSurface(ColorMode colorMode) : mColorMode(colorMode) {}
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sk_sp<SkSurface> getBackBufferSurface() { return mBackbuffer; }
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private:
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friend class VulkanManager;
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struct BackbufferInfo {
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uint32_t mImageIndex; // image this is associated with
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VkSemaphore mAcquireSemaphore; // we signal on this for acquisition of image
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VkSemaphore mRenderSemaphore; // we wait on this for rendering to be done
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VkCommandBuffer
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mTransitionCmdBuffers[2]; // to transition layout between present and render
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// We use these fences to make sure the above Command buffers have finished their work
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// before attempting to reuse them or destroy them.
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VkFence mUsageFences[2];
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};
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struct ImageInfo {
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VkImageLayout mImageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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sk_sp<SkSurface> mSurface;
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uint16_t mLastUsed = 0;
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bool mInvalid = true;
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};
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sk_sp<SkSurface> mBackbuffer;
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VkSurfaceKHR mVkSurface = VK_NULL_HANDLE;
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VkSwapchainKHR mSwapchain = VK_NULL_HANDLE;
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BackbufferInfo* mBackbuffers = nullptr;
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uint32_t mCurrentBackbufferIndex;
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uint32_t mImageCount;
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VkImage* mImages = nullptr;
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ImageInfo* mImageInfos;
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uint16_t mCurrentTime = 0;
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ColorMode mColorMode;
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};
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// This class contains the shared global Vulkan objects, such as VkInstance, VkDevice and VkQueue,
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// which are re-used by CanvasContext. This class is created once and should be used by all vulkan
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// windowing contexts. The VulkanManager must be initialized before use.
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class VulkanManager {
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public:
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// Sets up the vulkan context that is shared amonst all clients of the VulkanManager. This must
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// be call once before use of the VulkanManager. Multiple calls after the first will simiply
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// return.
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void initialize();
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// Quick check to see if the VulkanManager has been initialized.
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bool hasVkContext() { return mDevice != VK_NULL_HANDLE; }
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// Given a window this creates a new VkSurfaceKHR and VkSwapchain and stores them inside a new
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// VulkanSurface object which is returned.
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VulkanSurface* createSurface(ANativeWindow* window, ColorMode colorMode);
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// Destroy the VulkanSurface and all associated vulkan objects.
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void destroySurface(VulkanSurface* surface);
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// Cleans up all the global state in the VulkanManger.
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void destroy();
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// No work is needed to make a VulkanSurface current, and all functions require that a
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// VulkanSurface is passed into them so we just return true here.
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bool isCurrent(VulkanSurface* surface) { return true; }
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int getAge(VulkanSurface* surface);
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// Returns an SkSurface which wraps the next image returned from vkAcquireNextImageKHR. It also
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// will transition the VkImage from a present layout to color attachment so that it can be used
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// by the client for drawing.
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SkSurface* getBackbufferSurface(VulkanSurface* surface);
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// Presents the current VkImage.
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void swapBuffers(VulkanSurface* surface);
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// Inserts a wait on fence command into the Vulkan command buffer.
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status_t fenceWait(sp<Fence>& fence);
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// Creates a fence that is signaled, when all the pending Vulkan commands are flushed.
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status_t createReleaseFence(sp<Fence>& nativeFence);
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private:
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friend class RenderThread;
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explicit VulkanManager(RenderThread& thread);
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~VulkanManager() { destroy(); }
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// Sets up the VkInstance and VkDevice objects. Also fills out the passed in
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// VkPhysicalDeviceFeatures struct.
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bool setupDevice(GrVkExtensions&, VkPhysicalDeviceFeatures2&);
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void destroyBuffers(VulkanSurface* surface);
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bool createSwapchain(VulkanSurface* surface);
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void createBuffers(VulkanSurface* surface, VkFormat format, VkExtent2D extent);
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VulkanSurface::BackbufferInfo* getAvailableBackbuffer(VulkanSurface* surface);
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bool setupDummyCommandBuffer();
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// simple wrapper class that exists only to initialize a pointer to NULL
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template <typename FNPTR_TYPE>
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class VkPtr {
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public:
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VkPtr() : fPtr(NULL) {}
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VkPtr operator=(FNPTR_TYPE ptr) {
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fPtr = ptr;
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return *this;
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}
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operator FNPTR_TYPE() const { return fPtr; }
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private:
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FNPTR_TYPE fPtr;
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};
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// WSI interface functions
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VkPtr<PFN_vkCreateAndroidSurfaceKHR> mCreateAndroidSurfaceKHR;
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VkPtr<PFN_vkDestroySurfaceKHR> mDestroySurfaceKHR;
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VkPtr<PFN_vkGetPhysicalDeviceSurfaceSupportKHR> mGetPhysicalDeviceSurfaceSupportKHR;
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VkPtr<PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR> mGetPhysicalDeviceSurfaceCapabilitiesKHR;
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VkPtr<PFN_vkGetPhysicalDeviceSurfaceFormatsKHR> mGetPhysicalDeviceSurfaceFormatsKHR;
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VkPtr<PFN_vkGetPhysicalDeviceSurfacePresentModesKHR> mGetPhysicalDeviceSurfacePresentModesKHR;
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VkPtr<PFN_vkCreateSwapchainKHR> mCreateSwapchainKHR;
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VkPtr<PFN_vkDestroySwapchainKHR> mDestroySwapchainKHR;
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VkPtr<PFN_vkGetSwapchainImagesKHR> mGetSwapchainImagesKHR;
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VkPtr<PFN_vkAcquireNextImageKHR> mAcquireNextImageKHR;
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VkPtr<PFN_vkQueuePresentKHR> mQueuePresentKHR;
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VkPtr<PFN_vkCreateSharedSwapchainsKHR> mCreateSharedSwapchainsKHR;
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// Instance Functions
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VkPtr<PFN_vkEnumerateInstanceVersion> mEnumerateInstanceVersion;
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VkPtr<PFN_vkEnumerateInstanceExtensionProperties> mEnumerateInstanceExtensionProperties;
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VkPtr<PFN_vkCreateInstance> mCreateInstance;
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VkPtr<PFN_vkDestroyInstance> mDestroyInstance;
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VkPtr<PFN_vkEnumeratePhysicalDevices> mEnumeratePhysicalDevices;
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VkPtr<PFN_vkGetPhysicalDeviceProperties> mGetPhysicalDeviceProperties;
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VkPtr<PFN_vkGetPhysicalDeviceQueueFamilyProperties> mGetPhysicalDeviceQueueFamilyProperties;
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VkPtr<PFN_vkGetPhysicalDeviceFeatures2> mGetPhysicalDeviceFeatures2;
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VkPtr<PFN_vkCreateDevice> mCreateDevice;
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VkPtr<PFN_vkEnumerateDeviceExtensionProperties> mEnumerateDeviceExtensionProperties;
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// Device Functions
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VkPtr<PFN_vkGetDeviceQueue> mGetDeviceQueue;
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VkPtr<PFN_vkDeviceWaitIdle> mDeviceWaitIdle;
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VkPtr<PFN_vkDestroyDevice> mDestroyDevice;
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VkPtr<PFN_vkCreateCommandPool> mCreateCommandPool;
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VkPtr<PFN_vkDestroyCommandPool> mDestroyCommandPool;
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VkPtr<PFN_vkAllocateCommandBuffers> mAllocateCommandBuffers;
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VkPtr<PFN_vkFreeCommandBuffers> mFreeCommandBuffers;
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VkPtr<PFN_vkResetCommandBuffer> mResetCommandBuffer;
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VkPtr<PFN_vkBeginCommandBuffer> mBeginCommandBuffer;
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VkPtr<PFN_vkEndCommandBuffer> mEndCommandBuffer;
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VkPtr<PFN_vkCmdPipelineBarrier> mCmdPipelineBarrier;
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VkPtr<PFN_vkQueueSubmit> mQueueSubmit;
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VkPtr<PFN_vkQueueWaitIdle> mQueueWaitIdle;
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VkPtr<PFN_vkCreateSemaphore> mCreateSemaphore;
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VkPtr<PFN_vkDestroySemaphore> mDestroySemaphore;
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VkPtr<PFN_vkImportSemaphoreFdKHR> mImportSemaphoreFdKHR;
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VkPtr<PFN_vkGetSemaphoreFdKHR> mGetSemaphoreFdKHR;
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VkPtr<PFN_vkCreateFence> mCreateFence;
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VkPtr<PFN_vkDestroyFence> mDestroyFence;
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VkPtr<PFN_vkWaitForFences> mWaitForFences;
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VkPtr<PFN_vkResetFences> mResetFences;
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RenderThread& mRenderThread;
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VkInstance mInstance = VK_NULL_HANDLE;
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VkPhysicalDevice mPhysicalDevice = VK_NULL_HANDLE;
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VkDevice mDevice = VK_NULL_HANDLE;
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uint32_t mGraphicsQueueIndex;
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VkQueue mGraphicsQueue = VK_NULL_HANDLE;
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uint32_t mPresentQueueIndex;
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VkQueue mPresentQueue = VK_NULL_HANDLE;
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VkCommandPool mCommandPool = VK_NULL_HANDLE;
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VkCommandBuffer mDummyCB = VK_NULL_HANDLE;
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enum class SwapBehavior {
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Discard,
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BufferAge,
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};
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SwapBehavior mSwapBehavior = SwapBehavior::Discard;
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};
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} /* namespace renderthread */
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} /* namespace uirenderer */
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} /* namespace android */
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#endif /* VULKANMANAGER_H */
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