174 lines
5.1 KiB
Java
174 lines
5.1 KiB
Java
/*
|
|
* Copyright (C) 2006 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
package android.graphics;
|
|
|
|
import android.annotation.NonNull;
|
|
import android.annotation.Nullable;
|
|
|
|
import libcore.util.NativeAllocationRegistry;
|
|
|
|
/**
|
|
* Shader is the based class for objects that return horizontal spans of colors
|
|
* during drawing. A subclass of Shader is installed in a Paint calling
|
|
* paint.setShader(shader). After that any object (other than a bitmap) that is
|
|
* drawn with that paint will get its color(s) from the shader.
|
|
*/
|
|
public class Shader {
|
|
|
|
private static class NoImagePreloadHolder {
|
|
public static final NativeAllocationRegistry sRegistry = new NativeAllocationRegistry(
|
|
Shader.class.getClassLoader(), nativeGetFinalizer(), 50);
|
|
}
|
|
|
|
/**
|
|
* @deprecated Use subclass constructors directly instead.
|
|
*/
|
|
@Deprecated
|
|
public Shader() {}
|
|
|
|
/**
|
|
* Current native shader instance. Created and updated lazily when {@link #getNativeInstance()}
|
|
* is called - otherwise may be out of date with java setters/properties.
|
|
*/
|
|
private long mNativeInstance;
|
|
// Runnable to do immediate destruction
|
|
private Runnable mCleaner;
|
|
|
|
/**
|
|
* Current matrix - always set to null if local matrix is identity.
|
|
*/
|
|
private Matrix mLocalMatrix;
|
|
|
|
public enum TileMode {
|
|
/**
|
|
* replicate the edge color if the shader draws outside of its
|
|
* original bounds
|
|
*/
|
|
CLAMP (0),
|
|
/**
|
|
* repeat the shader's image horizontally and vertically
|
|
*/
|
|
REPEAT (1),
|
|
/**
|
|
* repeat the shader's image horizontally and vertically, alternating
|
|
* mirror images so that adjacent images always seam
|
|
*/
|
|
MIRROR (2);
|
|
|
|
TileMode(int nativeInt) {
|
|
this.nativeInt = nativeInt;
|
|
}
|
|
final int nativeInt;
|
|
}
|
|
|
|
/**
|
|
* Return true if the shader has a non-identity local matrix.
|
|
* @param localM Set to the local matrix of the shader, if the shader's matrix is non-null.
|
|
* @return true if the shader has a non-identity local matrix
|
|
*/
|
|
public boolean getLocalMatrix(@NonNull Matrix localM) {
|
|
if (mLocalMatrix != null) {
|
|
localM.set(mLocalMatrix);
|
|
return true; // presence of mLocalMatrix means it's not identity
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Set the shader's local matrix. Passing null will reset the shader's
|
|
* matrix to identity. If the matrix has scale value as 0, the drawing
|
|
* result is undefined.
|
|
*
|
|
* @param localM The shader's new local matrix, or null to specify identity
|
|
*/
|
|
public void setLocalMatrix(@Nullable Matrix localM) {
|
|
if (localM == null || localM.isIdentity()) {
|
|
if (mLocalMatrix != null) {
|
|
mLocalMatrix = null;
|
|
discardNativeInstance();
|
|
}
|
|
} else {
|
|
if (mLocalMatrix == null) {
|
|
mLocalMatrix = new Matrix(localM);
|
|
discardNativeInstance();
|
|
} else if (!mLocalMatrix.equals(localM)) {
|
|
mLocalMatrix.set(localM);
|
|
discardNativeInstance();
|
|
}
|
|
}
|
|
}
|
|
|
|
long createNativeInstance(long nativeMatrix) {
|
|
return 0;
|
|
}
|
|
|
|
/** @hide */
|
|
protected final void discardNativeInstance() {
|
|
if (mNativeInstance != 0) {
|
|
mCleaner.run();
|
|
mCleaner = null;
|
|
mNativeInstance = 0;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Callback for subclasses to call {@link #discardNativeInstance()} if the most recently
|
|
* constructed native instance is no longer valid.
|
|
* @hide
|
|
*/
|
|
protected void verifyNativeInstance() {
|
|
}
|
|
|
|
/**
|
|
* @hide
|
|
*/
|
|
protected Shader copy() {
|
|
final Shader copy = new Shader();
|
|
copyLocalMatrix(copy);
|
|
return copy;
|
|
}
|
|
|
|
/**
|
|
* @hide
|
|
*/
|
|
protected void copyLocalMatrix(Shader dest) {
|
|
dest.mLocalMatrix.set(mLocalMatrix);
|
|
}
|
|
|
|
/**
|
|
* @hide
|
|
*/
|
|
public final long getNativeInstance() {
|
|
// verify mNativeInstance is valid
|
|
verifyNativeInstance();
|
|
|
|
if (mNativeInstance == 0) {
|
|
mNativeInstance = createNativeInstance(mLocalMatrix == null
|
|
? 0 : mLocalMatrix.native_instance);
|
|
if (mNativeInstance != 0) {
|
|
mCleaner = NoImagePreloadHolder.sRegistry.registerNativeAllocation(
|
|
this, mNativeInstance);
|
|
}
|
|
}
|
|
return mNativeInstance;
|
|
}
|
|
|
|
private static native long nativeGetFinalizer();
|
|
|
|
}
|
|
|