Files
frameworks_base/services/input/Android.mk
Jeff Brown 5541de9ea3 Add a sprite controller.
Refactored PointerController to extract the surface management
code to a new component called a SpriteController so that it can
be used to move finger tracking spots around the screen as well.
The SpriteController is designed to fully decouple the client from
any latency introduced by surface transactions and drawing.
All sprite updates are performed asynchronously on the Looper using
a copy of the sprite state.

Added a stub SpotController implementation for touch pad UX.
It will be implemented in a subsequent patch.

Fixed a little bug in pointer orientation changes when entering
DISPLAY_ORIENTATION_90 the x offset was clobbered.

Change-Id: Ib25d162d577c9b354cb74d5d761c3c9f9f438d42
2011-04-11 14:08:29 -07:00

60 lines
1.5 KiB
Makefile

# Copyright (C) 2010 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
EventHub.cpp \
InputDispatcher.cpp \
InputManager.cpp \
InputReader.cpp \
InputWindow.cpp \
PointerController.cpp \
SpotController.cpp \
SpriteController.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libhardware \
libhardware_legacy \
libskia \
libgui \
libui
LOCAL_C_INCLUDES := \
external/skia/include/core
LOCAL_MODULE:= libinput
LOCAL_MODULE_TAGS := optional
ifeq ($(TARGET_SIMULATOR),true)
LOCAL_LDLIBS += -lpthread
endif
include $(BUILD_SHARED_LIBRARY)
# Include subdirectory makefiles
# ============================================================
# If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework
# team really wants is to build the stuff defined by this makefile.
ifeq (,$(ONE_SHOT_MAKEFILE))
include $(call first-makefiles-under,$(LOCAL_PATH))
endif