Files
frameworks_base/tests/RenderScriptTests/SceneGraph/res/raw/diffuse.glsl
Alex Sakhartchouk a7a211b8a6 Sample scene graph
Change-Id: I65b210b770121ac02c5857b48d2ec0d053133dd6
2011-12-08 11:39:14 -08:00

20 lines
491 B
GLSL

varying vec3 varWorldPos;
varying vec3 varWorldNormal;
varying vec2 varTex0;
void main() {
vec3 V = normalize(UNI_cameraPos.xyz - varWorldPos.xyz);
vec3 worldNorm = (varWorldNormal);
vec3 light0Vec = V;
vec3 light0R = reflect(light0Vec, worldNorm);
float light0_Diffuse = dot(worldNorm, light0Vec);
vec2 t0 = varTex0.xy;
lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
col.xyz = col.xyz * light0_Diffuse * 1.2;
gl_FragColor = col; //vec4(0.0, 1.0, 0.0, 0.0);
}