Files
frameworks_base/graphics/java/android/graphics/ComposeShader.java
Romain Guy de0547c07a Prevent memory leak with ComposeShader.
Change-Id: I926186c96b3c61085cdb6173d56d3a15a04ac95b
2010-08-07 23:05:17 -07:00

68 lines
3.3 KiB
Java

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.graphics;
/** A subclass of shader that returns the coposition of two other shaders, combined by
an {@link android.graphics.Xfermode} subclass.
*/
public class ComposeShader extends Shader {
private final Shader mShaderA;
private final Shader mShaderB;
/** Create a new compose shader, given shaders A, B, and a combining mode.
When the mode is applied, it will be given the result from shader A as its
"dst", and the result of from shader B as its "src".
@param shaderA The colors from this shader are seen as the "dst" by the mode
@param shaderB The colors from this shader are seen as the "src" by the mode
@param mode The mode that combines the colors from the two shaders. If mode
is null, then SRC_OVER is assumed.
*/
public ComposeShader(Shader shaderA, Shader shaderB, Xfermode mode) {
mShaderA = shaderA;
mShaderB = shaderB;
native_instance = nativeCreate1(shaderA.native_instance, shaderB.native_instance,
(mode != null) ? mode.native_instance : 0);
native_shader = nativePostCreate1(native_instance, shaderA.native_shader,
shaderB.native_shader, (mode != null) ? mode.native_instance : 0);
}
/** Create a new compose shader, given shaders A, B, and a combining PorterDuff mode.
When the mode is applied, it will be given the result from shader A as its
"dst", and the result of from shader B as its "src".
@param shaderA The colors from this shader are seen as the "dst" by the mode
@param shaderB The colors from this shader are seen as the "src" by the mode
@param mode The PorterDuff mode that combines the colors from the two shaders.
*/
public ComposeShader(Shader shaderA, Shader shaderB, PorterDuff.Mode mode) {
mShaderA = shaderA;
mShaderB = shaderB;
native_instance = nativeCreate2(shaderA.native_instance, shaderB.native_instance,
mode.nativeInt);
native_shader = nativePostCreate2(native_instance, shaderA.native_shader,
shaderB.native_shader, mode.nativeInt);
}
private static native int nativeCreate1(int native_shaderA, int native_shaderB,
int native_mode);
private static native int nativeCreate2(int native_shaderA, int native_shaderB,
int porterDuffMode);
private static native int nativePostCreate1(int native_shader, int native_skiaShaderA,
int native_skiaShaderB, int native_mode);
private static native int nativePostCreate2(int native_shader, int native_skiaShaderA,
int native_skiaShaderB, int porterDuffMode);
}