* If it's a silent boot, call boot_action_silent_boot from lib. * Otherwise, boot normally (e.g. with callbacks). Bug: 78525346 Test: Master (sdk_google_iot_x86) builds and validated on oc-mr1-iot-dev, * With no boot parameters, the boot is not silent, * With normal parameters, the boot is not silent. * With silent parameters, the boot is silent. * With test bootactions lib, verify lib is loaded and non-silent boot follows expected sequence and a silent boot calls boot_action_silent_boot. In all cases above, sample parameters are preserved. Change-Id: I74bc9b5262fc4a181339da50726b415c3e4d3398
69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _BOOTANIMATION_BOOTACTION_H
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#define _BOOTANIMATION_BOOTACTION_H
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#include <string>
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#include <vector>
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#include "BootParameters.h"
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#include <boot_action/boot_action.h> // libandroidthings native API.
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#include <utils/RefBase.h>
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namespace android {
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class BootAction : public RefBase {
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public:
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~BootAction();
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// libraryPath is a fully qualified path to the target .so library.
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bool init(const std::string& libraryPath,
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const std::unique_ptr<BootParameters>& bootParameters);
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// The animation is going to start playing partNumber for the playCount'th
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// time, update the action as needed.
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// This is run in the same thread as the boot animation,
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// you must not block here.
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void startPart(int partNumber, int playCount);
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// Shutdown the boot action, this will be called shortly before the
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// process is shut down to allow time for cleanup.
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void shutdown();
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private:
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typedef bool (*libInit)(const ABootActionParameter* parameters,
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size_t numParameters);
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typedef void (*libStartPart)(int partNumber, int playNumber);
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typedef void (*libShutdown)();
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bool loadSymbol(const char* symbol, void** loaded);
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void* mLibHandle = nullptr;
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libInit mLibInit = nullptr;
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libStartPart mLibStartPart = nullptr;
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libShutdown mLibShutdown = nullptr;
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// Called only if the boot is silent.
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libInit mLibSilentBoot = nullptr;
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};
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} // namespace android
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#endif // _BOOTANIMATION_BOOTACTION_H
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