The variable nextTransaction is abigious and doesn't represent its purpose. Rename to syncTransaction Test: Builds Bug: 200285149 Change-Id: I55c3efe02aee17a610034bb5eb011e98e7747d7c
137 lines
5.4 KiB
Java
137 lines
5.4 KiB
Java
/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.graphics;
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import android.annotation.Nullable;
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import android.view.Surface;
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import android.view.SurfaceControl;
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/**
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* @hide
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*/
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public final class BLASTBufferQueue {
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// Note: This field is accessed by native code.
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public long mNativeObject; // BLASTBufferQueue*
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private static native long nativeCreate(String name, long surfaceControl, long width,
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long height, int format);
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private static native void nativeDestroy(long ptr);
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private static native Surface nativeGetSurface(long ptr, boolean includeSurfaceControlHandle);
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private static native void nativeSetSyncTransaction(long ptr, long transactionPtr);
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private static native void nativeUpdate(long ptr, long surfaceControl, long width, long height,
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int format, long transactionPtr);
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private static native void nativeMergeWithNextTransaction(long ptr, long transactionPtr,
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long frameNumber);
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private static native long nativeGetLastAcquiredFrameNum(long ptr);
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private static native void nativeApplyPendingTransactions(long ptr, long frameNumber);
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/** Create a new connection with the surface flinger. */
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public BLASTBufferQueue(String name, SurfaceControl sc, int width, int height,
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@PixelFormat.Format int format) {
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mNativeObject = nativeCreate(name, sc.mNativeObject, width, height, format);
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}
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public void destroy() {
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nativeDestroy(mNativeObject);
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mNativeObject = 0;
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}
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/**
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* @return a new Surface instance from the IGraphicsBufferProducer of the adapter.
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*/
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public Surface createSurface() {
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return nativeGetSurface(mNativeObject, false /* includeSurfaceControlHandle */);
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}
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/**
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* @return a new Surface instance from the IGraphicsBufferProducer of the adapter and
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* the SurfaceControl handle.
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*/
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public Surface createSurfaceWithHandle() {
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return nativeGetSurface(mNativeObject, true /* includeSurfaceControlHandle */);
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}
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/**
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* Send the transaction to BBQ so the next frame can be added and not applied immediately.
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* This gives the caller a chance to apply the transaction when it's ready.
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* @param t The transaction to add the frame to. This can be null to clear the transaction.
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*/
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public void setSyncTransaction(@Nullable SurfaceControl.Transaction t) {
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nativeSetSyncTransaction(mNativeObject, t == null ? 0 : t.mNativeObject);
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}
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/**
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* Updates {@link SurfaceControl}, size, and format for a particular BLASTBufferQueue
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* @param sc The new SurfaceControl that this BLASTBufferQueue will update
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* @param width The new width for the buffer.
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* @param height The new height for the buffer.
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* @param format The new format for the buffer.
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* @param t Adds destination frame changes to the passed in transaction.
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*/
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public void update(SurfaceControl sc, int width, int height, @PixelFormat.Format int format,
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SurfaceControl.Transaction t) {
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nativeUpdate(mNativeObject, sc.mNativeObject, width, height, format, t.mNativeObject);
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}
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public void update(SurfaceControl sc, int width, int height, @PixelFormat.Format int format) {
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nativeUpdate(mNativeObject, sc.mNativeObject, width, height, format, 0);
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}
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@Override
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protected void finalize() throws Throwable {
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try {
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if (mNativeObject != 0) {
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nativeDestroy(mNativeObject);
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}
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} finally {
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super.finalize();
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}
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}
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/**
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* Merge the transaction passed in to the next transaction in BlastBufferQueue. The next
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* transaction will be applied or merged when the next frame with specified frame number
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* is available.
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*/
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public void mergeWithNextTransaction(SurfaceControl.Transaction t, long frameNumber) {
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nativeMergeWithNextTransaction(mNativeObject, t.mNativeObject, frameNumber);
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}
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/**
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* Merge the transaction passed in to the next transaction in BlastBufferQueue.
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* @param nativeTransaction native handle passed from native c/c++ code.
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*/
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public void mergeWithNextTransaction(long nativeTransaction, long frameNumber) {
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nativeMergeWithNextTransaction(mNativeObject, nativeTransaction, frameNumber);
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}
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/**
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* Apply any transactions that were passed to {@link #mergeWithNextTransaction} with the
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* specified frameNumber. This is intended to ensure transactions don't get stuck as pending
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* if the specified frameNumber is never drawn.
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*
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* @param frameNumber The frameNumber used to determine which transactions to apply.
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*/
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public void applyPendingTransactions(long frameNumber) {
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nativeApplyPendingTransactions(mNativeObject, frameNumber);
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}
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public long getLastAcquiredFrameNum() {
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return nativeGetLastAcquiredFrameNum(mNativeObject);
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}
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}
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