156 lines
4.2 KiB
C
156 lines
4.2 KiB
C
#pragma version(1)
|
|
#pragma stateVertex(PV)
|
|
#pragma stateFragment(PF)
|
|
#pragma stateStore(PFS)
|
|
|
|
// Scratch buffer layout
|
|
#define SCRATCH_FADE 0
|
|
#define SCRATCH_ZOOM 1
|
|
#define SCRATCH_ROT 2
|
|
|
|
//#define STATE_POS_X 0
|
|
#define STATE_DONE 1
|
|
//#define STATE_PRESSURE 2
|
|
#define STATE_ZOOM 3
|
|
//#define STATE_WARP 4
|
|
#define STATE_ORIENTATION 5
|
|
#define STATE_SELECTION 6
|
|
#define STATE_FIRST_VISIBLE 7
|
|
#define STATE_COUNT 8
|
|
#define STATE_TOUCH 9
|
|
|
|
float filter(float val, float target, float str)
|
|
{
|
|
float delta = (target - val);
|
|
return val + delta * str;
|
|
}
|
|
|
|
|
|
int main(void* con, int ft, int launchID)
|
|
{
|
|
int rowCount;
|
|
int imageID;
|
|
int done = loadI32(0, STATE_DONE);
|
|
int selectedID = loadI32(0, STATE_SELECTION);
|
|
int iconCount = loadI32(0, STATE_COUNT);
|
|
|
|
float f = loadF(2, 0);
|
|
|
|
float iconSize = 1.f;
|
|
float iconSpacing = 0.2f;
|
|
float z = 4.f;
|
|
|
|
pfClearColor(0.0f, 0.0f, 0.0f, f);
|
|
if (done) {
|
|
} else {
|
|
if (f < 0.8f) {
|
|
f = f + 0.02f;
|
|
storeF(2, 0, f);
|
|
}
|
|
}
|
|
|
|
float touchCut = 1.f;
|
|
if (loadI32(0, STATE_TOUCH)) {
|
|
touchCut = 5.f;
|
|
}
|
|
|
|
|
|
float targetZoom = ((float)loadI32(0, STATE_ZOOM)) / 1000.f;
|
|
float zoom = filter(loadF(2, SCRATCH_ZOOM), targetZoom, 0.15 * touchCut);
|
|
storeF(2, SCRATCH_ZOOM, zoom);
|
|
|
|
float targetPos = loadI32(0, STATE_FIRST_VISIBLE) / (-20.0f);
|
|
float pos = filter(loadF(2, SCRATCH_ROT), targetPos, 0.1f * touchCut);
|
|
storeF(2, SCRATCH_ROT, pos);
|
|
pos = pos - 1.f;
|
|
|
|
color(1.0f, 1.0f, 1.0f, 1.0f);
|
|
|
|
|
|
// Draw flat icons first
|
|
int index = ((int)pos) * 4;
|
|
int row;
|
|
int col;
|
|
float xoffset = -0.3f;
|
|
float gridSize = iconSize * 4.f + iconSpacing * 3.f;
|
|
float yoffset = (pos - ((int)pos));
|
|
for (row = 0; row < 4; row ++) {
|
|
float ty1 = (gridSize / 2.f) - ((float)row - yoffset) * (iconSize + iconSpacing) - iconSize;
|
|
float ty2 = ty1 + iconSize;
|
|
|
|
for (col = 0; (col < 4) && (index < iconCount); col ++) {
|
|
if (index >= 0) {
|
|
bindTexture(NAMED_PF, 0, loadI32(1, index));
|
|
float fcol = col;
|
|
float tx1 = xoffset + (-gridSize / 2.f) + (fcol * (iconSize + iconSpacing));
|
|
float tx2 = tx1 + iconSize;
|
|
|
|
drawQuad(tx1, ty1, z,
|
|
tx2, ty1, z,
|
|
tx2, ty2, z,
|
|
tx1, ty2, z);
|
|
}
|
|
index++;
|
|
}
|
|
}
|
|
|
|
// bottom roller
|
|
{
|
|
float roll = (1.f - yoffset) * 0.5f * 3.14f;
|
|
float tmpSin = sinf(roll);
|
|
float tmpCos = cosf(roll);
|
|
|
|
for (col = 0; (col < 4) && (index < iconCount) && (index >= 0); col ++) {
|
|
float ty2 = (gridSize / 2.f) - ((float)row - yoffset) * (iconSize + iconSpacing);
|
|
float ty1 = ty2 - tmpCos * iconSize;
|
|
|
|
float tz1 = z + tmpSin * iconSize;
|
|
float tz2 = z;
|
|
|
|
float tx1 = xoffset + (-gridSize / 2.f) + ((float)col * (iconSize + iconSpacing));
|
|
float tx2 = tx1 + iconSize;
|
|
|
|
bindTexture(NAMED_PF, 0, loadI32(1, index));
|
|
drawQuad(tx1, ty1, tz1,
|
|
tx2, ty1, tz1,
|
|
tx2, ty2, tz2,
|
|
tx1, ty2, tz2);
|
|
index++;
|
|
}
|
|
}
|
|
|
|
// Top roller
|
|
{
|
|
index = (((int)pos) * 4) - 4;
|
|
float roll = yoffset * 0.5f * 3.14f;
|
|
float tmpSin = sinf(roll);
|
|
float tmpCos = cosf(roll);
|
|
|
|
for (col = 0; (col < 4) && (index < iconCount) && (index >= 0); col ++) {
|
|
float ty1 = (gridSize / 2.f) - ((float)-1.f - yoffset) * (iconSize + iconSpacing) - iconSize;
|
|
float ty2 = ty1 + tmpCos * iconSize;
|
|
|
|
float tz1 = z;
|
|
float tz2 = z + tmpSin * iconSize;
|
|
|
|
float tx1 = xoffset + (-gridSize / 2.f) + ((float)col * (iconSize + iconSpacing));
|
|
float tx2 = tx1 + iconSize;
|
|
|
|
bindTexture(NAMED_PF, 0, loadI32(1, index));
|
|
drawQuad(tx1, ty1, tz1,
|
|
tx2, ty1, tz1,
|
|
tx2, ty2, tz2,
|
|
tx1, ty2, tz2);
|
|
index++;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
|