Bug: 36025103 Bug: 37327129 Test: boots, CtsGraphicsTestCases passes Change-Id: I937f8ae26ed47b4811dc033ed91c257670fc3a39
134 lines
4.9 KiB
Java
134 lines
4.9 KiB
Java
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.graphics;
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import android.annotation.ColorInt;
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import android.annotation.NonNull;
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import android.annotation.Nullable;
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public class LinearGradient extends Shader {
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private static final int TYPE_COLORS_AND_POSITIONS = 1;
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private static final int TYPE_COLOR_START_AND_COLOR_END = 2;
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/**
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* Type of the LinearGradient: can be either TYPE_COLORS_AND_POSITIONS or
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* TYPE_COLOR_START_AND_COLOR_END.
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*/
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private int mType;
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private float mX0;
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private float mY0;
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private float mX1;
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private float mY1;
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private int[] mColors;
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private float[] mPositions;
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private int mColor0;
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private int mColor1;
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private TileMode mTileMode;
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/**
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* Create a shader that draws a linear gradient along a line.
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*
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* @param x0 The x-coordinate for the start of the gradient line
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* @param y0 The y-coordinate for the start of the gradient line
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* @param x1 The x-coordinate for the end of the gradient line
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* @param y1 The y-coordinate for the end of the gradient line
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* @param colors The colors to be distributed along the gradient line
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* @param positions May be null. The relative positions [0..1] of
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* each corresponding color in the colors array. If this is null,
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* the the colors are distributed evenly along the gradient line.
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* @param tile The Shader tiling mode
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*/
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public LinearGradient(float x0, float y0, float x1, float y1, @NonNull @ColorInt int colors[],
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@Nullable float positions[], @NonNull TileMode tile) {
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if (colors.length < 2) {
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throw new IllegalArgumentException("needs >= 2 number of colors");
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}
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if (positions != null && colors.length != positions.length) {
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throw new IllegalArgumentException("color and position arrays must be of equal length");
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}
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mType = TYPE_COLORS_AND_POSITIONS;
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mX0 = x0;
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mY0 = y0;
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mX1 = x1;
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mY1 = y1;
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mColors = colors.clone();
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mPositions = positions != null ? positions.clone() : null;
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mTileMode = tile;
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}
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/**
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* Create a shader that draws a linear gradient along a line.
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*
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* @param x0 The x-coordinate for the start of the gradient line
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* @param y0 The y-coordinate for the start of the gradient line
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* @param x1 The x-coordinate for the end of the gradient line
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* @param y1 The y-coordinate for the end of the gradient line
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* @param color0 The color at the start of the gradient line.
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* @param color1 The color at the end of the gradient line.
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* @param tile The Shader tiling mode
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*/
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public LinearGradient(float x0, float y0, float x1, float y1,
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@ColorInt int color0, @ColorInt int color1,
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@NonNull TileMode tile) {
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mType = TYPE_COLOR_START_AND_COLOR_END;
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mX0 = x0;
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mY0 = y0;
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mX1 = x1;
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mY1 = y1;
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mColor0 = color0;
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mColor1 = color1;
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mColors = null;
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mPositions = null;
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mTileMode = tile;
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}
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@Override
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long createNativeInstance(long nativeMatrix) {
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if (mType == TYPE_COLORS_AND_POSITIONS) {
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return nativeCreate1(nativeMatrix, mX0, mY0, mX1, mY1,
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mColors, mPositions, mTileMode.nativeInt);
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} else { // TYPE_COLOR_START_AND_COLOR_END
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return nativeCreate2(nativeMatrix, mX0, mY0, mX1, mY1,
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mColor0, mColor1, mTileMode.nativeInt);
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}
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}
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/**
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* @hide
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*/
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@Override
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protected Shader copy() {
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final LinearGradient copy;
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if (mType == TYPE_COLORS_AND_POSITIONS) {
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copy = new LinearGradient(mX0, mY0, mX1, mY1, mColors.clone(),
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mPositions != null ? mPositions.clone() : null, mTileMode);
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} else { // TYPE_COLOR_START_AND_COLOR_END
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copy = new LinearGradient(mX0, mY0, mX1, mY1, mColor0, mColor1, mTileMode);
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}
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copyLocalMatrix(copy);
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return copy;
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}
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private native long nativeCreate1(long matrix, float x0, float y0, float x1, float y1,
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int colors[], float positions[], int tileMode);
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private native long nativeCreate2(long matrix, float x0, float y0, float x1, float y1,
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int color0, int color1, int tileMode);
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}
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