Files
frameworks_base/graphics/java/android/graphics/Rect.java
Jorim Jaggi f96c90ac6c A brave new world for window insets (1/n)
This CL starts a journey to discover a brave new inset world. The
path to get us there may be rocky, but it's going to be rocky.

One of the main pledges of the new API is that an app can retrieve
what is causing a certain inset easily. For that, we need to
dispatch metadata who is causing what inset, such that we can query
it from the client side.

Furthermore, the client will be able to manipulate insets directly,
but also listen to animation changes. We don't want to go through
window manager for that, thus, there needs to be a local codepath
from (global window state -> WindowInsets).

Because we have these two requirements, we dispatch the relevant
global window state for insets, represented by InsetsState, and
dispatch it to the client. On the client side we take the frame
and the InsetsState and generate WindowInsets out of it.

Bug: 118118435
Test: InsetsSourceTest, InsetsStateTest, InsetsSourceProviderTest,
InsetsStateControllerTest
Change-Id: I2bfe9dda376512916261823fc2ee35cbedeb6731
2018-11-29 13:37:43 +01:00

773 lines
27 KiB
Java

/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.graphics;
import android.annotation.CheckResult;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.annotation.UnsupportedAppUsage;
import android.os.Parcel;
import android.os.Parcelable;
import android.text.TextUtils;
import android.util.proto.ProtoInputStream;
import android.util.proto.ProtoOutputStream;
import android.util.proto.WireTypeMismatchException;
import java.io.IOException;
import java.io.PrintWriter;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
/**
* Rect holds four integer coordinates for a rectangle. The rectangle is
* represented by the coordinates of its 4 edges (left, top, right bottom).
* These fields can be accessed directly. Use width() and height() to retrieve
* the rectangle's width and height. Note: most methods do not check to see that
* the coordinates are sorted correctly (i.e. left <= right and top <= bottom).
* <p>
* Note that the right and bottom coordinates are exclusive. This means a Rect
* being drawn untransformed onto a {@link android.graphics.Canvas} will draw
* into the column and row described by its left and top coordinates, but not
* those of its bottom and right.
*/
public final class Rect implements Parcelable {
public int left;
public int top;
public int right;
public int bottom;
/**
* A helper class for flattened rectange pattern recognition. A separate
* class to avoid an initialization dependency on a regular expression
* causing Rect to not be initializable with an ahead-of-time compilation
* scheme.
*/
private static final class UnflattenHelper {
private static final Pattern FLATTENED_PATTERN = Pattern.compile(
"(-?\\d+) (-?\\d+) (-?\\d+) (-?\\d+)");
static Matcher getMatcher(String str) {
return FLATTENED_PATTERN.matcher(str);
}
}
/**
* Create a new empty Rect. All coordinates are initialized to 0.
*/
public Rect() {}
/**
* Create a new rectangle with the specified coordinates. Note: no range
* checking is performed, so the caller must ensure that left <= right and
* top <= bottom.
*
* @param left The X coordinate of the left side of the rectangle
* @param top The Y coordinate of the top of the rectangle
* @param right The X coordinate of the right side of the rectangle
* @param bottom The Y coordinate of the bottom of the rectangle
*/
public Rect(int left, int top, int right, int bottom) {
this.left = left;
this.top = top;
this.right = right;
this.bottom = bottom;
}
/**
* Create a new rectangle, initialized with the values in the specified
* rectangle (which is left unmodified).
*
* @param r The rectangle whose coordinates are copied into the new
* rectangle.
*/
public Rect(@Nullable Rect r) {
if (r == null) {
left = top = right = bottom = 0;
} else {
left = r.left;
top = r.top;
right = r.right;
bottom = r.bottom;
}
}
/**
* @hide
*/
public Rect(@Nullable Insets r) {
if (r == null) {
left = top = right = bottom = 0;
} else {
left = r.left;
top = r.top;
right = r.right;
bottom = r.bottom;
}
}
/**
* Returns a copy of {@code r} if {@code r} is not {@code null}, or {@code null} otherwise.
*
* @hide
*/
@Nullable
public static Rect copyOrNull(@Nullable Rect r) {
return r == null ? null : new Rect(r);
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
Rect r = (Rect) o;
return left == r.left && top == r.top && right == r.right && bottom == r.bottom;
}
@Override
public int hashCode() {
int result = left;
result = 31 * result + top;
result = 31 * result + right;
result = 31 * result + bottom;
return result;
}
@Override
public String toString() {
StringBuilder sb = new StringBuilder(32);
sb.append("Rect("); sb.append(left); sb.append(", ");
sb.append(top); sb.append(" - "); sb.append(right);
sb.append(", "); sb.append(bottom); sb.append(")");
return sb.toString();
}
/**
* Return a string representation of the rectangle in a compact form.
*/
@NonNull
public String toShortString() {
return toShortString(new StringBuilder(32));
}
/**
* Return a string representation of the rectangle in a compact form.
* @hide
*/
@NonNull
public String toShortString(@NonNull StringBuilder sb) {
sb.setLength(0);
sb.append('['); sb.append(left); sb.append(',');
sb.append(top); sb.append("]["); sb.append(right);
sb.append(','); sb.append(bottom); sb.append(']');
return sb.toString();
}
/**
* Return a string representation of the rectangle in a well-defined format.
*
* <p>You can later recover the Rect from this string through
* {@link #unflattenFromString(String)}.
*
* @return Returns a new String of the form "left top right bottom"
*/
@NonNull
public String flattenToString() {
StringBuilder sb = new StringBuilder(32);
// WARNING: Do not change the format of this string, it must be
// preserved because Rects are saved in this flattened format.
sb.append(left);
sb.append(' ');
sb.append(top);
sb.append(' ');
sb.append(right);
sb.append(' ');
sb.append(bottom);
return sb.toString();
}
/**
* Returns a Rect from a string of the form returned by {@link #flattenToString},
* or null if the string is not of that form.
*/
@Nullable
public static Rect unflattenFromString(@Nullable String str) {
if (TextUtils.isEmpty(str)) {
return null;
}
Matcher matcher = UnflattenHelper.getMatcher(str);
if (!matcher.matches()) {
return null;
}
return new Rect(Integer.parseInt(matcher.group(1)),
Integer.parseInt(matcher.group(2)),
Integer.parseInt(matcher.group(3)),
Integer.parseInt(matcher.group(4)));
}
/**
* Print short representation to given writer.
* @hide
*/
@UnsupportedAppUsage
public void printShortString(@NonNull PrintWriter pw) {
pw.print('['); pw.print(left); pw.print(',');
pw.print(top); pw.print("]["); pw.print(right);
pw.print(','); pw.print(bottom); pw.print(']');
}
/**
* Write to a protocol buffer output stream.
* Protocol buffer message definition at {@link android.graphics.RectProto}
*
* @param protoOutputStream Stream to write the Rect object to.
* @param fieldId Field Id of the Rect as defined in the parent message
* @hide
*/
public void writeToProto(@NonNull ProtoOutputStream protoOutputStream, long fieldId) {
final long token = protoOutputStream.start(fieldId);
protoOutputStream.write(RectProto.LEFT, left);
protoOutputStream.write(RectProto.TOP, top);
protoOutputStream.write(RectProto.RIGHT, right);
protoOutputStream.write(RectProto.BOTTOM, bottom);
protoOutputStream.end(token);
}
/**
* Read from a protocol buffer input stream.
* Protocol buffer message definition at {@link android.graphics.RectProto}
*
* @param proto Stream to read the Rect object from.
* @param fieldId Field Id of the Rect as defined in the parent message
* @hide
*/
public void readFromProto(@NonNull ProtoInputStream proto, long fieldId) throws IOException,
WireTypeMismatchException {
final long token = proto.start(fieldId);
try {
while (proto.nextField() != ProtoInputStream.NO_MORE_FIELDS) {
switch (proto.getFieldNumber()) {
case (int) RectProto.LEFT:
left = proto.readInt(RectProto.LEFT);
break;
case (int) RectProto.TOP:
top = proto.readInt(RectProto.TOP);
break;
case (int) RectProto.RIGHT:
right = proto.readInt(RectProto.RIGHT);
break;
case (int) RectProto.BOTTOM:
bottom = proto.readInt(RectProto.BOTTOM);
break;
}
}
} finally {
// Let caller handle any exceptions
proto.end(token);
}
}
/**
* Returns true if the rectangle is empty (left >= right or top >= bottom)
*/
public final boolean isEmpty() {
return left >= right || top >= bottom;
}
/**
* @return the rectangle's width. This does not check for a valid rectangle
* (i.e. left <= right) so the result may be negative.
*/
public final int width() {
return right - left;
}
/**
* @return the rectangle's height. This does not check for a valid rectangle
* (i.e. top <= bottom) so the result may be negative.
*/
public final int height() {
return bottom - top;
}
/**
* @return the horizontal center of the rectangle. If the computed value
* is fractional, this method returns the largest integer that is
* less than the computed value.
*/
public final int centerX() {
return (left + right) >> 1;
}
/**
* @return the vertical center of the rectangle. If the computed value
* is fractional, this method returns the largest integer that is
* less than the computed value.
*/
public final int centerY() {
return (top + bottom) >> 1;
}
/**
* @return the exact horizontal center of the rectangle as a float.
*/
public final float exactCenterX() {
return (left + right) * 0.5f;
}
/**
* @return the exact vertical center of the rectangle as a float.
*/
public final float exactCenterY() {
return (top + bottom) * 0.5f;
}
/**
* Set the rectangle to (0,0,0,0)
*/
public void setEmpty() {
left = right = top = bottom = 0;
}
/**
* Set the rectangle's coordinates to the specified values. Note: no range
* checking is performed, so it is up to the caller to ensure that
* left <= right and top <= bottom.
*
* @param left The X coordinate of the left side of the rectangle
* @param top The Y coordinate of the top of the rectangle
* @param right The X coordinate of the right side of the rectangle
* @param bottom The Y coordinate of the bottom of the rectangle
*/
public void set(int left, int top, int right, int bottom) {
this.left = left;
this.top = top;
this.right = right;
this.bottom = bottom;
}
/**
* Copy the coordinates from src into this rectangle.
*
* @param src The rectangle whose coordinates are copied into this
* rectangle.
*/
public void set(@NonNull Rect src) {
this.left = src.left;
this.top = src.top;
this.right = src.right;
this.bottom = src.bottom;
}
/**
* Offset the rectangle by adding dx to its left and right coordinates, and
* adding dy to its top and bottom coordinates.
*
* @param dx The amount to add to the rectangle's left and right coordinates
* @param dy The amount to add to the rectangle's top and bottom coordinates
*/
public void offset(int dx, int dy) {
left += dx;
top += dy;
right += dx;
bottom += dy;
}
/**
* Offset the rectangle to a specific (left, top) position,
* keeping its width and height the same.
*
* @param newLeft The new "left" coordinate for the rectangle
* @param newTop The new "top" coordinate for the rectangle
*/
public void offsetTo(int newLeft, int newTop) {
right += newLeft - left;
bottom += newTop - top;
left = newLeft;
top = newTop;
}
/**
* Inset the rectangle by (dx,dy). If dx is positive, then the sides are
* moved inwards, making the rectangle narrower. If dx is negative, then the
* sides are moved outwards, making the rectangle wider. The same holds true
* for dy and the top and bottom.
*
* @param dx The amount to add(subtract) from the rectangle's left(right)
* @param dy The amount to add(subtract) from the rectangle's top(bottom)
*/
public void inset(int dx, int dy) {
left += dx;
top += dy;
right -= dx;
bottom -= dy;
}
/**
* Insets the rectangle on all sides specified by the dimensions of the {@code insets}
* rectangle.
* @hide
* @param insets The rectangle specifying the insets on all side.
*/
public void inset(@NonNull Rect insets) {
left += insets.left;
top += insets.top;
right -= insets.right;
bottom -= insets.bottom;
}
/**
* Insets the rectangle on all sides specified by the dimensions of {@code insets}.
* @hide
* @param insets The insets to inset the rect by.
*/
public void inset(Insets insets) {
left += insets.left;
top += insets.top;
right -= insets.right;
bottom -= insets.bottom;
}
/**
* Insets the rectangle on all sides specified by the insets.
* @hide
* @param left The amount to add from the rectangle's left
* @param top The amount to add from the rectangle's top
* @param right The amount to subtract from the rectangle's right
* @param bottom The amount to subtract from the rectangle's bottom
*/
public void inset(int left, int top, int right, int bottom) {
this.left += left;
this.top += top;
this.right -= right;
this.bottom -= bottom;
}
/**
* Returns true if (x,y) is inside the rectangle. The left and top are
* considered to be inside, while the right and bottom are not. This means
* that for a x,y to be contained: left <= x < right and top <= y < bottom.
* An empty rectangle never contains any point.
*
* @param x The X coordinate of the point being tested for containment
* @param y The Y coordinate of the point being tested for containment
* @return true iff (x,y) are contained by the rectangle, where containment
* means left <= x < right and top <= y < bottom
*/
public boolean contains(int x, int y) {
return left < right && top < bottom // check for empty first
&& x >= left && x < right && y >= top && y < bottom;
}
/**
* Returns true iff the 4 specified sides of a rectangle are inside or equal
* to this rectangle. i.e. is this rectangle a superset of the specified
* rectangle. An empty rectangle never contains another rectangle.
*
* @param left The left side of the rectangle being tested for containment
* @param top The top of the rectangle being tested for containment
* @param right The right side of the rectangle being tested for containment
* @param bottom The bottom of the rectangle being tested for containment
* @return true iff the the 4 specified sides of a rectangle are inside or
* equal to this rectangle
*/
public boolean contains(int left, int top, int right, int bottom) {
// check for empty first
return this.left < this.right && this.top < this.bottom
// now check for containment
&& this.left <= left && this.top <= top
&& this.right >= right && this.bottom >= bottom;
}
/**
* Returns true iff the specified rectangle r is inside or equal to this
* rectangle. An empty rectangle never contains another rectangle.
*
* @param r The rectangle being tested for containment.
* @return true iff the specified rectangle r is inside or equal to this
* rectangle
*/
public boolean contains(@NonNull Rect r) {
// check for empty first
return this.left < this.right && this.top < this.bottom
// now check for containment
&& left <= r.left && top <= r.top && right >= r.right && bottom >= r.bottom;
}
/**
* If the rectangle specified by left,top,right,bottom intersects this
* rectangle, return true and set this rectangle to that intersection,
* otherwise return false and do not change this rectangle. No check is
* performed to see if either rectangle is empty. Note: To just test for
* intersection, use {@link #intersects(Rect, Rect)}.
*
* @param left The left side of the rectangle being intersected with this
* rectangle
* @param top The top of the rectangle being intersected with this rectangle
* @param right The right side of the rectangle being intersected with this
* rectangle.
* @param bottom The bottom of the rectangle being intersected with this
* rectangle.
* @return true if the specified rectangle and this rectangle intersect
* (and this rectangle is then set to that intersection) else
* return false and do not change this rectangle.
*/
@CheckResult
public boolean intersect(int left, int top, int right, int bottom) {
if (this.left < right && left < this.right && this.top < bottom && top < this.bottom) {
if (this.left < left) this.left = left;
if (this.top < top) this.top = top;
if (this.right > right) this.right = right;
if (this.bottom > bottom) this.bottom = bottom;
return true;
}
return false;
}
/**
* If the specified rectangle intersects this rectangle, return true and set
* this rectangle to that intersection, otherwise return false and do not
* change this rectangle. No check is performed to see if either rectangle
* is empty. To just test for intersection, use intersects()
*
* @param r The rectangle being intersected with this rectangle.
* @return true if the specified rectangle and this rectangle intersect
* (and this rectangle is then set to that intersection) else
* return false and do not change this rectangle.
*/
@CheckResult
public boolean intersect(@NonNull Rect r) {
return intersect(r.left, r.top, r.right, r.bottom);
}
/**
* If the specified rectangle intersects this rectangle, set this rectangle to that
* intersection, otherwise set this rectangle to the empty rectangle.
* @see #inset(int, int, int, int) but without checking if the rects overlap.
* @hide
*/
public void intersectUnchecked(@NonNull Rect other) {
left = Math.max(left, other.left);
top = Math.max(top, other.top);
right = Math.min(right, other.right);
bottom = Math.min(bottom, other.bottom);
}
/**
* If rectangles a and b intersect, return true and set this rectangle to
* that intersection, otherwise return false and do not change this
* rectangle. No check is performed to see if either rectangle is empty.
* To just test for intersection, use intersects()
*
* @param a The first rectangle being intersected with
* @param b The second rectangle being intersected with
* @return true iff the two specified rectangles intersect. If they do, set
* this rectangle to that intersection. If they do not, return
* false and do not change this rectangle.
*/
@CheckResult
public boolean setIntersect(@NonNull Rect a, @NonNull Rect b) {
if (a.left < b.right && b.left < a.right && a.top < b.bottom && b.top < a.bottom) {
left = Math.max(a.left, b.left);
top = Math.max(a.top, b.top);
right = Math.min(a.right, b.right);
bottom = Math.min(a.bottom, b.bottom);
return true;
}
return false;
}
/**
* Returns true if this rectangle intersects the specified rectangle.
* In no event is this rectangle modified. No check is performed to see
* if either rectangle is empty. To record the intersection, use intersect()
* or setIntersect().
*
* @param left The left side of the rectangle being tested for intersection
* @param top The top of the rectangle being tested for intersection
* @param right The right side of the rectangle being tested for
* intersection
* @param bottom The bottom of the rectangle being tested for intersection
* @return true iff the specified rectangle intersects this rectangle. In
* no event is this rectangle modified.
*/
public boolean intersects(int left, int top, int right, int bottom) {
return this.left < right && left < this.right && this.top < bottom && top < this.bottom;
}
/**
* Returns true iff the two specified rectangles intersect. In no event are
* either of the rectangles modified. To record the intersection,
* use {@link #intersect(Rect)} or {@link #setIntersect(Rect, Rect)}.
*
* @param a The first rectangle being tested for intersection
* @param b The second rectangle being tested for intersection
* @return true iff the two specified rectangles intersect. In no event are
* either of the rectangles modified.
*/
public static boolean intersects(@NonNull Rect a, @NonNull Rect b) {
return a.left < b.right && b.left < a.right && a.top < b.bottom && b.top < a.bottom;
}
/**
* Update this Rect to enclose itself and the specified rectangle. If the
* specified rectangle is empty, nothing is done. If this rectangle is empty
* it is set to the specified rectangle.
*
* @param left The left edge being unioned with this rectangle
* @param top The top edge being unioned with this rectangle
* @param right The right edge being unioned with this rectangle
* @param bottom The bottom edge being unioned with this rectangle
*/
public void union(int left, int top, int right, int bottom) {
if ((left < right) && (top < bottom)) {
if ((this.left < this.right) && (this.top < this.bottom)) {
if (this.left > left) this.left = left;
if (this.top > top) this.top = top;
if (this.right < right) this.right = right;
if (this.bottom < bottom) this.bottom = bottom;
} else {
this.left = left;
this.top = top;
this.right = right;
this.bottom = bottom;
}
}
}
/**
* Update this Rect to enclose itself and the specified rectangle. If the
* specified rectangle is empty, nothing is done. If this rectangle is empty
* it is set to the specified rectangle.
*
* @param r The rectangle being unioned with this rectangle
*/
public void union(@NonNull Rect r) {
union(r.left, r.top, r.right, r.bottom);
}
/**
* Update this Rect to enclose itself and the [x,y] coordinate. There is no
* check to see that this rectangle is non-empty.
*
* @param x The x coordinate of the point to add to the rectangle
* @param y The y coordinate of the point to add to the rectangle
*/
public void union(int x, int y) {
if (x < left) {
left = x;
} else if (x > right) {
right = x;
}
if (y < top) {
top = y;
} else if (y > bottom) {
bottom = y;
}
}
/**
* Swap top/bottom or left/right if there are flipped (i.e. left > right
* and/or top > bottom). This can be called if
* the edges are computed separately, and may have crossed over each other.
* If the edges are already correct (i.e. left <= right and top <= bottom)
* then nothing is done.
*/
public void sort() {
if (left > right) {
int temp = left;
left = right;
right = temp;
}
if (top > bottom) {
int temp = top;
top = bottom;
bottom = temp;
}
}
/**
* Parcelable interface methods
*/
@Override
public int describeContents() {
return 0;
}
/**
* Write this rectangle to the specified parcel. To restore a rectangle from
* a parcel, use readFromParcel()
* @param out The parcel to write the rectangle's coordinates into
*/
@Override
public void writeToParcel(Parcel out, int flags) {
out.writeInt(left);
out.writeInt(top);
out.writeInt(right);
out.writeInt(bottom);
}
public static final Parcelable.Creator<Rect> CREATOR = new Parcelable.Creator<Rect>() {
/**
* Return a new rectangle from the data in the specified parcel.
*/
@Override
public Rect createFromParcel(Parcel in) {
Rect r = new Rect();
r.readFromParcel(in);
return r;
}
/**
* Return an array of rectangles of the specified size.
*/
@Override
public Rect[] newArray(int size) {
return new Rect[size];
}
};
/**
* Set the rectangle's coordinates from the data stored in the specified
* parcel. To write a rectangle to a parcel, call writeToParcel().
*
* @param in The parcel to read the rectangle's coordinates from
*/
public void readFromParcel(@NonNull Parcel in) {
left = in.readInt();
top = in.readInt();
right = in.readInt();
bottom = in.readInt();
}
/**
* Scales up the rect by the given scale.
* @hide
*/
@UnsupportedAppUsage
public void scale(float scale) {
if (scale != 1.0f) {
left = (int) (left * scale + 0.5f);
top = (int) (top * scale + 0.5f);
right = (int) (right * scale + 0.5f);
bottom = (int) (bottom * scale + 0.5f);
}
}
}