Previous work in ImageWallpaper cached the bitmap for a user to avoid reloading it (an expensive operation on large-display devices) when we could simply re-use it. User switching still caused a reload, however, since the place where we cache the bitmap (ImageWallpaper) is in an instance that is re-created on user-switch. A simple fix is to have the ImageWallpaper stop telling the WallpaperManager to erase its own cache of the bitmap prior to re-loading it. That step is unnecessary, since a bitmap that is cached can be assumed to be valid. A wallpaper change will correctly null out that cached version, so if the cached bitmap is non-null, then we can simply use it as-is. The fix is to remove the call to forgetLoadedWallpaper() and allow the caching mechanism to do its job. Issue #7986933 user switching on lock screen is slow (sometimes like molasses) Change-Id: I447754ab85337bc8ae59b4ad6c3e6c2b30e13735
712 lines
26 KiB
Java
712 lines
26 KiB
Java
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.systemui;
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import android.app.ActivityManager;
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import android.app.WallpaperManager;
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import android.content.BroadcastReceiver;
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import android.content.ComponentCallbacks2;
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import android.content.Context;
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import android.content.Intent;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Rect;
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import android.graphics.Region.Op;
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import android.opengl.GLUtils;
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import android.os.SystemProperties;
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import android.renderscript.Matrix4f;
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import android.service.wallpaper.WallpaperService;
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import android.util.Log;
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import android.view.MotionEvent;
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import android.view.SurfaceHolder;
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import android.view.WindowManager;
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import javax.microedition.khronos.egl.EGL10;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.egl.EGLContext;
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import javax.microedition.khronos.egl.EGLDisplay;
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import javax.microedition.khronos.egl.EGLSurface;
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import java.io.IOException;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import static android.opengl.GLES20.*;
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import static javax.microedition.khronos.egl.EGL10.*;
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/**
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* Default built-in wallpaper that simply shows a static image.
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*/
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@SuppressWarnings({"UnusedDeclaration"})
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public class ImageWallpaper extends WallpaperService {
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private static final String TAG = "ImageWallpaper";
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private static final String GL_LOG_TAG = "ImageWallpaperGL";
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private static final boolean DEBUG = false;
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private static final String PROPERTY_KERNEL_QEMU = "ro.kernel.qemu";
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static final boolean FIXED_SIZED_SURFACE = true;
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static final boolean USE_OPENGL = true;
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WallpaperManager mWallpaperManager;
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DrawableEngine mEngine;
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boolean mIsHwAccelerated;
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@Override
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public void onCreate() {
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super.onCreate();
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mWallpaperManager = (WallpaperManager) getSystemService(WALLPAPER_SERVICE);
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//noinspection PointlessBooleanExpression,ConstantConditions
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if (FIXED_SIZED_SURFACE && USE_OPENGL) {
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if (!isEmulator()) {
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mIsHwAccelerated = ActivityManager.isHighEndGfx();
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}
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}
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}
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@Override
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public void onTrimMemory(int level) {
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if (mEngine != null) {
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mEngine.trimMemory(level);
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}
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}
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private static boolean isEmulator() {
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return "1".equals(SystemProperties.get(PROPERTY_KERNEL_QEMU, "0"));
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}
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@Override
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public Engine onCreateEngine() {
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mEngine = new DrawableEngine();
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return mEngine;
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}
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class DrawableEngine extends Engine {
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static final int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
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static final int EGL_OPENGL_ES2_BIT = 4;
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// TODO: Not currently used, keeping around until we know we don't need it
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@SuppressWarnings({"UnusedDeclaration"})
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private WallpaperObserver mReceiver;
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Bitmap mBackground;
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int mLastSurfaceWidth = -1, mLastSurfaceHeight = -1;
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int mLastRotation = -1;
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float mXOffset;
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float mYOffset;
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boolean mVisible = true;
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boolean mRedrawNeeded;
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boolean mOffsetsChanged;
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int mLastXTranslation;
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int mLastYTranslation;
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private EGL10 mEgl;
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private EGLDisplay mEglDisplay;
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private EGLConfig mEglConfig;
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private EGLContext mEglContext;
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private EGLSurface mEglSurface;
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private static final String sSimpleVS =
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"attribute vec4 position;\n" +
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"attribute vec2 texCoords;\n" +
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"varying vec2 outTexCoords;\n" +
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"uniform mat4 projection;\n" +
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"\nvoid main(void) {\n" +
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" outTexCoords = texCoords;\n" +
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" gl_Position = projection * position;\n" +
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"}\n\n";
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private static final String sSimpleFS =
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"precision mediump float;\n\n" +
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"varying vec2 outTexCoords;\n" +
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"uniform sampler2D texture;\n" +
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"\nvoid main(void) {\n" +
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" gl_FragColor = texture2D(texture, outTexCoords);\n" +
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"}\n\n";
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private static final int FLOAT_SIZE_BYTES = 4;
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private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
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private static final int TRIANGLE_VERTICES_DATA_POS_OFFSET = 0;
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private static final int TRIANGLE_VERTICES_DATA_UV_OFFSET = 3;
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class WallpaperObserver extends BroadcastReceiver {
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@Override
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public void onReceive(Context context, Intent intent) {
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if (DEBUG) {
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Log.d(TAG, "onReceive");
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}
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mLastSurfaceWidth = mLastSurfaceHeight = -1;
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mBackground = null;
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mRedrawNeeded = true;
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drawFrame();
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}
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}
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public DrawableEngine() {
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super();
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setFixedSizeAllowed(true);
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}
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public void trimMemory(int level) {
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if (level >= ComponentCallbacks2.TRIM_MEMORY_RUNNING_LOW &&
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mBackground != null && mIsHwAccelerated) {
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if (DEBUG) {
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Log.d(TAG, "trimMemory");
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}
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mBackground.recycle();
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mBackground = null;
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mWallpaperManager.forgetLoadedWallpaper();
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}
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}
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@Override
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public void onCreate(SurfaceHolder surfaceHolder) {
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if (DEBUG) {
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Log.d(TAG, "onCreate");
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}
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super.onCreate(surfaceHolder);
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// TODO: Don't need this currently because the wallpaper service
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// will restart the image wallpaper whenever the image changes.
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//IntentFilter filter = new IntentFilter(Intent.ACTION_WALLPAPER_CHANGED);
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//mReceiver = new WallpaperObserver();
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//registerReceiver(mReceiver, filter, null, mHandler);
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updateSurfaceSize(surfaceHolder);
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setOffsetNotificationsEnabled(false);
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}
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@Override
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public void onDestroy() {
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super.onDestroy();
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if (mReceiver != null) {
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unregisterReceiver(mReceiver);
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}
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}
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@Override
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public void onDesiredSizeChanged(int desiredWidth, int desiredHeight) {
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super.onDesiredSizeChanged(desiredWidth, desiredHeight);
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SurfaceHolder surfaceHolder = getSurfaceHolder();
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if (surfaceHolder != null) {
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updateSurfaceSize(surfaceHolder);
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}
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}
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void updateSurfaceSize(SurfaceHolder surfaceHolder) {
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if (FIXED_SIZED_SURFACE) {
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// Used a fixed size surface, because we are special. We can do
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// this because we know the current design of window animations doesn't
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// cause this to break.
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surfaceHolder.setFixedSize(getDesiredMinimumWidth(), getDesiredMinimumHeight());
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} else {
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surfaceHolder.setSizeFromLayout();
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}
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}
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@Override
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public void onVisibilityChanged(boolean visible) {
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if (DEBUG) {
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Log.d(TAG, "onVisibilityChanged: mVisible, visible=" + mVisible + ", " + visible);
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}
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if (mVisible != visible) {
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if (DEBUG) {
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Log.d(TAG, "Visibility changed to visible=" + visible);
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}
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mVisible = visible;
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drawFrame();
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}
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}
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@Override
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public void onTouchEvent(MotionEvent event) {
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super.onTouchEvent(event);
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}
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@Override
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public void onOffsetsChanged(float xOffset, float yOffset,
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float xOffsetStep, float yOffsetStep,
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int xPixels, int yPixels) {
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if (DEBUG) {
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Log.d(TAG, "onOffsetsChanged: xOffset=" + xOffset + ", yOffset=" + yOffset
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+ ", xOffsetStep=" + xOffsetStep + ", yOffsetStep=" + yOffsetStep
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+ ", xPixels=" + xPixels + ", yPixels=" + yPixels);
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}
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if (mXOffset != xOffset || mYOffset != yOffset) {
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if (DEBUG) {
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Log.d(TAG, "Offsets changed to (" + xOffset + "," + yOffset + ").");
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}
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mXOffset = xOffset;
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mYOffset = yOffset;
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mOffsetsChanged = true;
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}
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drawFrame();
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}
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@Override
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public void onSurfaceChanged(SurfaceHolder holder, int format, int width, int height) {
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if (DEBUG) {
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Log.d(TAG, "onSurfaceChanged: width=" + width + ", height=" + height);
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}
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super.onSurfaceChanged(holder, format, width, height);
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drawFrame();
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}
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@Override
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public void onSurfaceDestroyed(SurfaceHolder holder) {
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super.onSurfaceDestroyed(holder);
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mLastSurfaceWidth = mLastSurfaceHeight = -1;
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}
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@Override
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public void onSurfaceCreated(SurfaceHolder holder) {
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super.onSurfaceCreated(holder);
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mLastSurfaceWidth = mLastSurfaceHeight = -1;
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}
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@Override
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public void onSurfaceRedrawNeeded(SurfaceHolder holder) {
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if (DEBUG) {
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Log.d(TAG, "onSurfaceRedrawNeeded");
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}
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super.onSurfaceRedrawNeeded(holder);
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drawFrame();
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}
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void drawFrame() {
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SurfaceHolder sh = getSurfaceHolder();
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final Rect frame = sh.getSurfaceFrame();
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final int dw = frame.width();
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final int dh = frame.height();
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int newRotation = ((WindowManager) getSystemService(WINDOW_SERVICE)).
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getDefaultDisplay().getRotation();
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boolean surfaceDimensionsChanged = dw != mLastSurfaceWidth || dh != mLastSurfaceHeight;
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boolean redrawNeeded = surfaceDimensionsChanged || newRotation != mLastRotation;
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if (!redrawNeeded && !mOffsetsChanged) {
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if (DEBUG) {
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Log.d(TAG, "Suppressed drawFrame since redraw is not needed "
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+ "and offsets have not changed.");
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}
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return;
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}
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mLastRotation = newRotation;
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// Load bitmap if it is not yet loaded or if it was loaded at a different size
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if (mBackground == null || surfaceDimensionsChanged) {
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if (DEBUG) {
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Log.d(TAG, "Reloading bitmap: mBackground, bgw, bgh, dw, dh = " +
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mBackground + ", " +
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((mBackground == null) ? 0 : mBackground.getWidth()) + ", " +
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((mBackground == null) ? 0 : mBackground.getHeight()) + ", " +
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dw + ", " + dh);
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}
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updateWallpaperLocked();
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if (mBackground == null) {
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if (DEBUG) {
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Log.d(TAG, "Unable to load bitmap");
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}
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return;
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}
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if (DEBUG) {
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if (dw != mBackground.getWidth() || dh != mBackground.getHeight()) {
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Log.d(TAG, "Surface != bitmap dimensions: surface w/h, bitmap w/h: " +
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dw + ", " + dh + ", " + mBackground.getWidth() + ", " +
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mBackground.getHeight());
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}
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}
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}
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final int availw = dw - mBackground.getWidth();
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final int availh = dh - mBackground.getHeight();
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int xPixels = availw < 0 ? (int)(availw * mXOffset + .5f) : (availw / 2);
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int yPixels = availh < 0 ? (int)(availh * mYOffset + .5f) : (availh / 2);
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mOffsetsChanged = false;
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mRedrawNeeded = false;
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if (surfaceDimensionsChanged) {
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mLastSurfaceWidth = dw;
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mLastSurfaceHeight = dh;
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}
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mLastXTranslation = xPixels;
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mLastYTranslation = yPixels;
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if (!redrawNeeded && xPixels == mLastXTranslation && yPixels == mLastYTranslation) {
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if (DEBUG) {
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Log.d(TAG, "Suppressed drawFrame since the image has not "
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+ "actually moved an integral number of pixels.");
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}
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return;
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}
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if (DEBUG) {
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Log.d(TAG, "Redrawing wallpaper");
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}
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if (mIsHwAccelerated) {
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if (!drawWallpaperWithOpenGL(sh, availw, availh, xPixels, yPixels)) {
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drawWallpaperWithCanvas(sh, availw, availh, xPixels, yPixels);
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}
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} else {
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drawWallpaperWithCanvas(sh, availw, availh, xPixels, yPixels);
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if (FIXED_SIZED_SURFACE) {
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// If the surface is fixed-size, we should only need to
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// draw it once and then we'll let the window manager
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// position it appropriately. As such, we no longer needed
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// the loaded bitmap. Yay!
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// hw-accelerated path retains bitmap for faster rotation
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mBackground = null;
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mWallpaperManager.forgetLoadedWallpaper();
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}
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}
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}
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private void updateWallpaperLocked() {
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Throwable exception = null;
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try {
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mBackground = null;
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mBackground = mWallpaperManager.getBitmap();
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} catch (RuntimeException e) {
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exception = e;
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} catch (OutOfMemoryError e) {
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exception = e;
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}
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if (exception != null) {
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mBackground = null;
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// Note that if we do fail at this, and the default wallpaper can't
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// be loaded, we will go into a cycle. Don't do a build where the
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// default wallpaper can't be loaded.
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Log.w(TAG, "Unable to load wallpaper!", exception);
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try {
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mWallpaperManager.clear();
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} catch (IOException ex) {
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// now we're really screwed.
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Log.w(TAG, "Unable reset to default wallpaper!", ex);
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}
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}
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}
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private void drawWallpaperWithCanvas(SurfaceHolder sh, int w, int h, int x, int y) {
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Canvas c = sh.lockCanvas();
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if (c != null) {
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try {
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if (DEBUG) {
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Log.d(TAG, "Redrawing: x=" + x + ", y=" + y);
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}
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c.translate(x, y);
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if (w < 0 || h < 0) {
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c.save(Canvas.CLIP_SAVE_FLAG);
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c.clipRect(0, 0, mBackground.getWidth(), mBackground.getHeight(),
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Op.DIFFERENCE);
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c.drawColor(0xff000000);
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c.restore();
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}
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if (mBackground != null) {
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c.drawBitmap(mBackground, 0, 0, null);
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}
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} finally {
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sh.unlockCanvasAndPost(c);
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}
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}
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}
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private boolean drawWallpaperWithOpenGL(SurfaceHolder sh, int w, int h, int left, int top) {
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if (!initGL(sh)) return false;
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final float right = left + mBackground.getWidth();
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final float bottom = top + mBackground.getHeight();
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final Rect frame = sh.getSurfaceFrame();
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final Matrix4f ortho = new Matrix4f();
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ortho.loadOrtho(0.0f, frame.width(), frame.height(), 0.0f, -1.0f, 1.0f);
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final FloatBuffer triangleVertices = createMesh(left, top, right, bottom);
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final int texture = loadTexture(mBackground);
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final int program = buildProgram(sSimpleVS, sSimpleFS);
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final int attribPosition = glGetAttribLocation(program, "position");
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final int attribTexCoords = glGetAttribLocation(program, "texCoords");
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final int uniformTexture = glGetUniformLocation(program, "texture");
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final int uniformProjection = glGetUniformLocation(program, "projection");
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checkGlError();
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glViewport(0, 0, frame.width(), frame.height());
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glBindTexture(GL_TEXTURE_2D, texture);
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glUseProgram(program);
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glEnableVertexAttribArray(attribPosition);
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glEnableVertexAttribArray(attribTexCoords);
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glUniform1i(uniformTexture, 0);
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glUniformMatrix4fv(uniformProjection, 1, false, ortho.getArray(), 0);
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checkGlError();
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if (w < 0 || h < 0) {
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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// drawQuad
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triangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET);
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glVertexAttribPointer(attribPosition, 3, GL_FLOAT, false,
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TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices);
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triangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET);
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glVertexAttribPointer(attribTexCoords, 3, GL_FLOAT, false,
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TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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boolean status = mEgl.eglSwapBuffers(mEglDisplay, mEglSurface);
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checkEglError();
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finishGL();
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return status;
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}
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private FloatBuffer createMesh(int left, int top, float right, float bottom) {
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final float[] verticesData = {
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// X, Y, Z, U, V
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left, bottom, 0.0f, 0.0f, 1.0f,
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right, bottom, 0.0f, 1.0f, 1.0f,
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left, top, 0.0f, 0.0f, 0.0f,
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right, top, 0.0f, 1.0f, 0.0f,
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};
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final int bytes = verticesData.length * FLOAT_SIZE_BYTES;
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final FloatBuffer triangleVertices = ByteBuffer.allocateDirect(bytes).order(
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ByteOrder.nativeOrder()).asFloatBuffer();
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triangleVertices.put(verticesData).position(0);
|
|
return triangleVertices;
|
|
}
|
|
|
|
private int loadTexture(Bitmap bitmap) {
|
|
int[] textures = new int[1];
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glGenTextures(1, textures, 0);
|
|
checkGlError();
|
|
|
|
int texture = textures[0];
|
|
glBindTexture(GL_TEXTURE_2D, texture);
|
|
checkGlError();
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
GLUtils.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap, GL_UNSIGNED_BYTE, 0);
|
|
checkGlError();
|
|
|
|
return texture;
|
|
}
|
|
|
|
private int buildProgram(String vertex, String fragment) {
|
|
int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
|
|
if (vertexShader == 0) return 0;
|
|
|
|
int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
|
|
if (fragmentShader == 0) return 0;
|
|
|
|
int program = glCreateProgram();
|
|
glAttachShader(program, vertexShader);
|
|
checkGlError();
|
|
|
|
glAttachShader(program, fragmentShader);
|
|
checkGlError();
|
|
|
|
glLinkProgram(program);
|
|
checkGlError();
|
|
|
|
int[] status = new int[1];
|
|
glGetProgramiv(program, GL_LINK_STATUS, status, 0);
|
|
if (status[0] != GL_TRUE) {
|
|
String error = glGetProgramInfoLog(program);
|
|
Log.d(GL_LOG_TAG, "Error while linking program:\n" + error);
|
|
glDeleteShader(vertexShader);
|
|
glDeleteShader(fragmentShader);
|
|
glDeleteProgram(program);
|
|
return 0;
|
|
}
|
|
|
|
return program;
|
|
}
|
|
|
|
private int buildShader(String source, int type) {
|
|
int shader = glCreateShader(type);
|
|
|
|
glShaderSource(shader, source);
|
|
checkGlError();
|
|
|
|
glCompileShader(shader);
|
|
checkGlError();
|
|
|
|
int[] status = new int[1];
|
|
glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0);
|
|
if (status[0] != GL_TRUE) {
|
|
String error = glGetShaderInfoLog(shader);
|
|
Log.d(GL_LOG_TAG, "Error while compiling shader:\n" + error);
|
|
glDeleteShader(shader);
|
|
return 0;
|
|
}
|
|
|
|
return shader;
|
|
}
|
|
|
|
private void checkEglError() {
|
|
int error = mEgl.eglGetError();
|
|
if (error != EGL_SUCCESS) {
|
|
Log.w(GL_LOG_TAG, "EGL error = " + GLUtils.getEGLErrorString(error));
|
|
}
|
|
}
|
|
|
|
private void checkGlError() {
|
|
int error = glGetError();
|
|
if (error != GL_NO_ERROR) {
|
|
Log.w(GL_LOG_TAG, "GL error = 0x" + Integer.toHexString(error), new Throwable());
|
|
}
|
|
}
|
|
|
|
private void finishGL() {
|
|
mEgl.eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
|
mEgl.eglDestroySurface(mEglDisplay, mEglSurface);
|
|
mEgl.eglDestroyContext(mEglDisplay, mEglContext);
|
|
mEgl.eglTerminate(mEglDisplay);
|
|
}
|
|
|
|
private boolean initGL(SurfaceHolder surfaceHolder) {
|
|
mEgl = (EGL10) EGLContext.getEGL();
|
|
|
|
mEglDisplay = mEgl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
|
if (mEglDisplay == EGL_NO_DISPLAY) {
|
|
throw new RuntimeException("eglGetDisplay failed " +
|
|
GLUtils.getEGLErrorString(mEgl.eglGetError()));
|
|
}
|
|
|
|
int[] version = new int[2];
|
|
if (!mEgl.eglInitialize(mEglDisplay, version)) {
|
|
throw new RuntimeException("eglInitialize failed " +
|
|
GLUtils.getEGLErrorString(mEgl.eglGetError()));
|
|
}
|
|
|
|
mEglConfig = chooseEglConfig();
|
|
if (mEglConfig == null) {
|
|
throw new RuntimeException("eglConfig not initialized");
|
|
}
|
|
|
|
mEglContext = createContext(mEgl, mEglDisplay, mEglConfig);
|
|
if (mEglContext == EGL_NO_CONTEXT) {
|
|
throw new RuntimeException("createContext failed " +
|
|
GLUtils.getEGLErrorString(mEgl.eglGetError()));
|
|
}
|
|
|
|
int attribs[] = {
|
|
EGL_WIDTH, 1,
|
|
EGL_HEIGHT, 1,
|
|
EGL_NONE
|
|
};
|
|
EGLSurface tmpSurface = mEgl.eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
|
|
mEgl.eglMakeCurrent(mEglDisplay, tmpSurface, tmpSurface, mEglContext);
|
|
|
|
int[] maxSize = new int[1];
|
|
Rect frame = surfaceHolder.getSurfaceFrame();
|
|
glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxSize, 0);
|
|
|
|
mEgl.eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
|
mEgl.eglDestroySurface(mEglDisplay, tmpSurface);
|
|
|
|
if(frame.width() > maxSize[0] || frame.height() > maxSize[0]) {
|
|
mEgl.eglDestroyContext(mEglDisplay, mEglContext);
|
|
mEgl.eglTerminate(mEglDisplay);
|
|
Log.e(GL_LOG_TAG, "requested texture size " +
|
|
frame.width() + "x" + frame.height() + " exceeds the support maximum of " +
|
|
maxSize[0] + "x" + maxSize[0]);
|
|
return false;
|
|
}
|
|
|
|
mEglSurface = mEgl.eglCreateWindowSurface(mEglDisplay, mEglConfig, surfaceHolder, null);
|
|
if (mEglSurface == null || mEglSurface == EGL_NO_SURFACE) {
|
|
int error = mEgl.eglGetError();
|
|
if (error == EGL_BAD_NATIVE_WINDOW || error == EGL_BAD_ALLOC) {
|
|
Log.e(GL_LOG_TAG, "createWindowSurface returned " +
|
|
GLUtils.getEGLErrorString(error) + ".");
|
|
return false;
|
|
}
|
|
throw new RuntimeException("createWindowSurface failed " +
|
|
GLUtils.getEGLErrorString(error));
|
|
}
|
|
|
|
if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
|
|
throw new RuntimeException("eglMakeCurrent failed " +
|
|
GLUtils.getEGLErrorString(mEgl.eglGetError()));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
EGLContext createContext(EGL10 egl, EGLDisplay eglDisplay, EGLConfig eglConfig) {
|
|
int[] attrib_list = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
|
|
return egl.eglCreateContext(eglDisplay, eglConfig, EGL_NO_CONTEXT, attrib_list);
|
|
}
|
|
|
|
private EGLConfig chooseEglConfig() {
|
|
int[] configsCount = new int[1];
|
|
EGLConfig[] configs = new EGLConfig[1];
|
|
int[] configSpec = getConfig();
|
|
if (!mEgl.eglChooseConfig(mEglDisplay, configSpec, configs, 1, configsCount)) {
|
|
throw new IllegalArgumentException("eglChooseConfig failed " +
|
|
GLUtils.getEGLErrorString(mEgl.eglGetError()));
|
|
} else if (configsCount[0] > 0) {
|
|
return configs[0];
|
|
}
|
|
return null;
|
|
}
|
|
|
|
private int[] getConfig() {
|
|
return new int[] {
|
|
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
|
EGL_RED_SIZE, 8,
|
|
EGL_GREEN_SIZE, 8,
|
|
EGL_BLUE_SIZE, 8,
|
|
EGL_ALPHA_SIZE, 0,
|
|
EGL_DEPTH_SIZE, 0,
|
|
EGL_STENCIL_SIZE, 0,
|
|
EGL_CONFIG_CAVEAT, EGL_NONE,
|
|
EGL_NONE
|
|
};
|
|
}
|
|
}
|
|
}
|