Files
frameworks_base/libs/hwui/ShapeCache.h
Romain Guy 5dc7fa7096 Add TaskManager API
This API can be used to run arbitrary tasks on a pool of worker
threads. The number of threads is calculated based on the number
of CPU cores available.

The API is made of 3 classes:

TaskManager
      Creates and manages the worker threads.

Task
      Describes the work to be done and the type of the output.
      A task contains a future used to wait for the worker thread
      to be done computing the result of the task.

TaskProcessor
      The processor dispatches tasks to the TaskManager and is
      responsible for performing the computation required by
      each task. A processor will only be asked to process tasks
      sent to the manager through the processor.

A typical use case:

class MyTask: Task<MyType>

class MyProcessor: TaskProcessor<MyType>

TaskManager m = new TaskManager();
MyProcessor p = new MyProcessor(m);
MyTask t = new MyTask();
p.add(t);

// Waits until the result is available
MyType result = t->getResult();

Change-Id: I1fe845ba4c49bb0e1b0627ab147f9a861c8e0749
2013-03-12 15:06:42 -07:00

815 lines
23 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_SHAPE_CACHE_H
#define ANDROID_HWUI_SHAPE_CACHE_H
#define ATRACE_TAG ATRACE_TAG_VIEW
#include <GLES2/gl2.h>
#include <SkBitmap.h>
#include <SkCanvas.h>
#include <SkPaint.h>
#include <SkPath.h>
#include <SkRect.h>
#include <utils/JenkinsHash.h>
#include <utils/LruCache.h>
#include <utils/Trace.h>
#include "Debug.h"
#include "Properties.h"
#include "Texture.h"
#include "thread/Task.h"
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Defines
///////////////////////////////////////////////////////////////////////////////
// Debug
#if DEBUG_SHAPES
#define SHAPE_LOGD(...) ALOGD(__VA_ARGS__)
#else
#define SHAPE_LOGD(...)
#endif
///////////////////////////////////////////////////////////////////////////////
// Classes
///////////////////////////////////////////////////////////////////////////////
/**
* Alpha texture used to represent a path.
*/
struct PathTexture: public Texture {
PathTexture(): Texture() {
}
~PathTexture() {
clearTask();
}
/**
* Left coordinate of the path bounds.
*/
float left;
/**
* Top coordinate of the path bounds.
*/
float top;
/**
* Offset to draw the path at the correct origin.
*/
float offset;
sp<Task<SkBitmap*> > task() const {
return mTask;
}
void setTask(const sp<Task<SkBitmap*> >& task) {
mTask = task;
}
void clearTask() {
if (mTask != NULL) {
mTask.clear();
}
}
private:
sp<Task<SkBitmap*> > mTask;
}; // struct PathTexture
/**
* Describe a shape in the shape cache.
*/
struct ShapeCacheEntry {
enum ShapeType {
kShapeNone,
kShapeRect,
kShapeRoundRect,
kShapeCircle,
kShapeOval,
kShapeArc,
kShapePath
};
ShapeCacheEntry() {
shapeType = kShapeNone;
join = SkPaint::kDefault_Join;
cap = SkPaint::kDefault_Cap;
style = SkPaint::kFill_Style;
miter = 4.0f;
strokeWidth = 1.0f;
pathEffect = NULL;
}
ShapeCacheEntry(ShapeType type, SkPaint* paint) {
shapeType = type;
join = paint->getStrokeJoin();
cap = paint->getStrokeCap();
miter = paint->getStrokeMiter();
strokeWidth = paint->getStrokeWidth();
style = paint->getStyle();
pathEffect = paint->getPathEffect();
}
virtual ~ShapeCacheEntry() {
}
virtual hash_t hash() const {
uint32_t hash = JenkinsHashMix(0, shapeType);
hash = JenkinsHashMix(hash, join);
hash = JenkinsHashMix(hash, cap);
hash = JenkinsHashMix(hash, style);
hash = JenkinsHashMix(hash, android::hash_type(miter));
hash = JenkinsHashMix(hash, android::hash_type(strokeWidth));
hash = JenkinsHashMix(hash, android::hash_type(pathEffect));
return JenkinsHashWhiten(hash);
}
virtual int compare(const ShapeCacheEntry& rhs) const {
int deltaInt = shapeType - rhs.shapeType;
if (deltaInt != 0) return deltaInt;
deltaInt = join - rhs.join;
if (deltaInt != 0) return deltaInt;
deltaInt = cap - rhs.cap;
if (deltaInt != 0) return deltaInt;
deltaInt = style - rhs.style;
if (deltaInt != 0) return deltaInt;
if (miter < rhs.miter) return -1;
if (miter > rhs.miter) return +1;
if (strokeWidth < rhs.strokeWidth) return -1;
if (strokeWidth > rhs.strokeWidth) return +1;
if (pathEffect < rhs.pathEffect) return -1;
if (pathEffect > rhs.pathEffect) return +1;
return 0;
}
bool operator==(const ShapeCacheEntry& other) const {
return compare(other) == 0;
}
bool operator!=(const ShapeCacheEntry& other) const {
return compare(other) != 0;
}
ShapeType shapeType;
SkPaint::Join join;
SkPaint::Cap cap;
SkPaint::Style style;
float miter;
float strokeWidth;
SkPathEffect* pathEffect;
}; // struct ShapeCacheEntry
// Cache support
inline int strictly_order_type(const ShapeCacheEntry& lhs, const ShapeCacheEntry& rhs) {
return lhs.compare(rhs) < 0;
}
inline int compare_type(const ShapeCacheEntry& lhs, const ShapeCacheEntry& rhs) {
return lhs.compare(rhs);
}
inline hash_t hash_type(const ShapeCacheEntry& entry) {
return entry.hash();
}
struct RoundRectShapeCacheEntry: public ShapeCacheEntry {
RoundRectShapeCacheEntry(float width, float height, float rx, float ry, SkPaint* paint):
ShapeCacheEntry(ShapeCacheEntry::kShapeRoundRect, paint) {
mWidth = width;
mHeight = height;
mRx = rx;
mRy = ry;
}
RoundRectShapeCacheEntry(): ShapeCacheEntry() {
mWidth = 0;
mHeight = 0;
mRx = 0;
mRy = 0;
}
hash_t hash() const {
uint32_t hash = ShapeCacheEntry::hash();
hash = JenkinsHashMix(hash, android::hash_type(mWidth));
hash = JenkinsHashMix(hash, android::hash_type(mHeight));
hash = JenkinsHashMix(hash, android::hash_type(mRx));
hash = JenkinsHashMix(hash, android::hash_type(mRy));
return JenkinsHashWhiten(hash);
}
int compare(const ShapeCacheEntry& r) const {
int deltaInt = ShapeCacheEntry::compare(r);
if (deltaInt != 0) return deltaInt;
const RoundRectShapeCacheEntry& rhs = (const RoundRectShapeCacheEntry&) r;
if (mWidth < rhs.mWidth) return -1;
if (mWidth > rhs.mWidth) return +1;
if (mHeight < rhs.mHeight) return -1;
if (mHeight > rhs.mHeight) return +1;
if (mRx < rhs.mRx) return -1;
if (mRx > rhs.mRx) return +1;
if (mRy < rhs.mRy) return -1;
if (mRy > rhs.mRy) return +1;
return 0;
}
private:
float mWidth;
float mHeight;
float mRx;
float mRy;
}; // RoundRectShapeCacheEntry
inline hash_t hash_type(const RoundRectShapeCacheEntry& entry) {
return entry.hash();
}
struct CircleShapeCacheEntry: public ShapeCacheEntry {
CircleShapeCacheEntry(float radius, SkPaint* paint):
ShapeCacheEntry(ShapeCacheEntry::kShapeCircle, paint) {
mRadius = radius;
}
CircleShapeCacheEntry(): ShapeCacheEntry() {
mRadius = 0;
}
hash_t hash() const {
uint32_t hash = ShapeCacheEntry::hash();
hash = JenkinsHashMix(hash, android::hash_type(mRadius));
return JenkinsHashWhiten(hash);
}
int compare(const ShapeCacheEntry& r) const {
int deltaInt = ShapeCacheEntry::compare(r);
if (deltaInt != 0) return deltaInt;
const CircleShapeCacheEntry& rhs = (const CircleShapeCacheEntry&) r;
if (mRadius < rhs.mRadius) return -1;
if (mRadius > rhs.mRadius) return +1;
return 0;
}
private:
float mRadius;
}; // CircleShapeCacheEntry
inline hash_t hash_type(const CircleShapeCacheEntry& entry) {
return entry.hash();
}
struct OvalShapeCacheEntry: public ShapeCacheEntry {
OvalShapeCacheEntry(float width, float height, SkPaint* paint):
ShapeCacheEntry(ShapeCacheEntry::kShapeOval, paint) {
mWidth = width;
mHeight = height;
}
OvalShapeCacheEntry(): ShapeCacheEntry() {
mWidth = mHeight = 0;
}
hash_t hash() const {
uint32_t hash = ShapeCacheEntry::hash();
hash = JenkinsHashMix(hash, android::hash_type(mWidth));
hash = JenkinsHashMix(hash, android::hash_type(mHeight));
return JenkinsHashWhiten(hash);
}
int compare(const ShapeCacheEntry& r) const {
int deltaInt = ShapeCacheEntry::compare(r);
if (deltaInt != 0) return deltaInt;
const OvalShapeCacheEntry& rhs = (const OvalShapeCacheEntry&) r;
if (mWidth < rhs.mWidth) return -1;
if (mWidth > rhs.mWidth) return +1;
if (mHeight < rhs.mHeight) return -1;
if (mHeight > rhs.mHeight) return +1;
return 0;
}
private:
float mWidth;
float mHeight;
}; // OvalShapeCacheEntry
inline hash_t hash_type(const OvalShapeCacheEntry& entry) {
return entry.hash();
}
struct RectShapeCacheEntry: public ShapeCacheEntry {
RectShapeCacheEntry(float width, float height, SkPaint* paint):
ShapeCacheEntry(ShapeCacheEntry::kShapeRect, paint) {
mWidth = width;
mHeight = height;
}
RectShapeCacheEntry(): ShapeCacheEntry() {
mWidth = mHeight = 0;
}
hash_t hash() const {
uint32_t hash = ShapeCacheEntry::hash();
hash = JenkinsHashMix(hash, android::hash_type(mWidth));
hash = JenkinsHashMix(hash, android::hash_type(mHeight));
return JenkinsHashWhiten(hash);
}
int compare(const ShapeCacheEntry& r) const {
int deltaInt = ShapeCacheEntry::compare(r);
if (deltaInt != 0) return deltaInt;
const RectShapeCacheEntry& rhs = (const RectShapeCacheEntry&) r;
if (mWidth < rhs.mWidth) return -1;
if (mWidth > rhs.mWidth) return +1;
if (mHeight < rhs.mHeight) return -1;
if (mHeight > rhs.mHeight) return +1;
return 0;
}
private:
float mWidth;
float mHeight;
}; // RectShapeCacheEntry
inline hash_t hash_type(const RectShapeCacheEntry& entry) {
return entry.hash();
}
struct ArcShapeCacheEntry: public ShapeCacheEntry {
ArcShapeCacheEntry(float width, float height, float startAngle, float sweepAngle,
bool useCenter, SkPaint* paint):
ShapeCacheEntry(ShapeCacheEntry::kShapeArc, paint) {
mWidth = width;
mHeight = height;
mStartAngle = startAngle;
mSweepAngle = sweepAngle;
mUseCenter = useCenter ? 1 : 0;
}
ArcShapeCacheEntry(): ShapeCacheEntry() {
mWidth = 0;
mHeight = 0;
mStartAngle = 0;
mSweepAngle = 0;
mUseCenter = 0;
}
hash_t hash() const {
uint32_t hash = ShapeCacheEntry::hash();
hash = JenkinsHashMix(hash, android::hash_type(mWidth));
hash = JenkinsHashMix(hash, android::hash_type(mHeight));
hash = JenkinsHashMix(hash, android::hash_type(mStartAngle));
hash = JenkinsHashMix(hash, android::hash_type(mSweepAngle));
hash = JenkinsHashMix(hash, mUseCenter);
return JenkinsHashWhiten(hash);
}
int compare(const ShapeCacheEntry& r) const {
int deltaInt = ShapeCacheEntry::compare(r);
if (deltaInt != 0) return deltaInt;
const ArcShapeCacheEntry& rhs = (const ArcShapeCacheEntry&) r;
if (mWidth < rhs.mWidth) return -1;
if (mWidth > rhs.mWidth) return +1;
if (mHeight < rhs.mHeight) return -1;
if (mHeight > rhs.mHeight) return +1;
if (mStartAngle < rhs.mStartAngle) return -1;
if (mStartAngle > rhs.mStartAngle) return +1;
if (mSweepAngle < rhs.mSweepAngle) return -1;
if (mSweepAngle > rhs.mSweepAngle) return +1;
return mUseCenter - rhs.mUseCenter;
}
private:
float mWidth;
float mHeight;
float mStartAngle;
float mSweepAngle;
uint32_t mUseCenter;
}; // ArcShapeCacheEntry
inline hash_t hash_type(const ArcShapeCacheEntry& entry) {
return entry.hash();
}
/**
* A simple LRU shape cache. The cache has a maximum size expressed in bytes.
* Any texture added to the cache causing the cache to grow beyond the maximum
* allowed size will also cause the oldest texture to be kicked out.
*/
template<typename Entry>
class ShapeCache: public OnEntryRemoved<Entry, PathTexture*> {
public:
ShapeCache(const char* name, const char* propertyName, float defaultSize);
~ShapeCache();
/**
* Used as a callback when an entry is removed from the cache.
* Do not invoke directly.
*/
void operator()(Entry& path, PathTexture*& texture);
/**
* Clears the cache. This causes all textures to be deleted.
*/
void clear();
/**
* Sets the maximum size of the cache in bytes.
*/
void setMaxSize(uint32_t maxSize);
/**
* Returns the maximum size of the cache in bytes.
*/
uint32_t getMaxSize();
/**
* Returns the current size of the cache in bytes.
*/
uint32_t getSize();
/**
* Trims the contents of the cache, removing items until it's under its
* specified limit.
*
* Trimming is used for caches that support pre-caching from a worker
* thread. During pre-caching the maximum limit of the cache can be
* exceeded for the duration of the frame. It is therefore required to
* trim the cache at the end of the frame to keep the total amount of
* memory used under control.
*
* Only the PathCache currently supports pre-caching.
*/
void trim();
static void computePathBounds(const SkPath* path, const SkPaint* paint,
float& left, float& top, float& offset, uint32_t& width, uint32_t& height) {
const SkRect& bounds = path->getBounds();
computeBounds(bounds, paint, left, top, offset, width, height);
}
static void computeBounds(const SkRect& bounds, const SkPaint* paint,
float& left, float& top, float& offset, uint32_t& width, uint32_t& height) {
const float pathWidth = fmax(bounds.width(), 1.0f);
const float pathHeight = fmax(bounds.height(), 1.0f);
left = bounds.fLeft;
top = bounds.fTop;
offset = (int) floorf(fmax(paint->getStrokeWidth(), 1.0f) * 1.5f + 0.5f);
width = uint32_t(pathWidth + offset * 2.0 + 0.5);
height = uint32_t(pathHeight + offset * 2.0 + 0.5);
}
static void drawPath(const SkPath *path, const SkPaint* paint, SkBitmap& bitmap,
float left, float top, float offset, uint32_t width, uint32_t height) {
initBitmap(bitmap, width, height);
SkPaint pathPaint(*paint);
initPaint(pathPaint);
SkCanvas canvas(bitmap);
canvas.translate(-left + offset, -top + offset);
canvas.drawPath(*path, pathPaint);
}
protected:
PathTexture* addTexture(const Entry& entry, const SkPath *path, const SkPaint* paint);
PathTexture* addTexture(const Entry& entry, SkBitmap* bitmap);
void addTexture(const Entry& entry, SkBitmap* bitmap, PathTexture* texture);
/**
* Ensures there is enough space in the cache for a texture of the specified
* dimensions.
*/
void purgeCache(uint32_t width, uint32_t height);
PathTexture* get(Entry entry) {
return mCache.get(entry);
}
void removeTexture(PathTexture* texture);
bool checkTextureSize(uint32_t width, uint32_t height) {
if (width > mMaxTextureSize || height > mMaxTextureSize) {
ALOGW("Shape %s too large to be rendered into a texture (%dx%d, max=%dx%d)",
mName, width, height, mMaxTextureSize, mMaxTextureSize);
return false;
}
return true;
}
static PathTexture* createTexture(float left, float top, float offset,
uint32_t width, uint32_t height, uint32_t id) {
PathTexture* texture = new PathTexture();
texture->left = left;
texture->top = top;
texture->offset = offset;
texture->width = width;
texture->height = height;
texture->generation = id;
return texture;
}
static void initBitmap(SkBitmap& bitmap, uint32_t width, uint32_t height) {
bitmap.setConfig(SkBitmap::kA8_Config, width, height);
bitmap.allocPixels();
bitmap.eraseColor(0);
}
static void initPaint(SkPaint& paint) {
// Make sure the paint is opaque, color, alpha, filter, etc.
// will be applied later when compositing the alpha8 texture
paint.setColor(0xff000000);
paint.setAlpha(255);
paint.setColorFilter(NULL);
paint.setMaskFilter(NULL);
paint.setShader(NULL);
SkXfermode* mode = SkXfermode::Create(SkXfermode::kSrc_Mode);
SkSafeUnref(paint.setXfermode(mode));
}
LruCache<Entry, PathTexture*> mCache;
uint32_t mSize;
uint32_t mMaxSize;
GLuint mMaxTextureSize;
char* mName;
bool mDebugEnabled;
private:
/**
* Generates the texture from a bitmap into the specified texture structure.
*/
void generateTexture(SkBitmap& bitmap, Texture* texture);
void init();
}; // class ShapeCache
class RoundRectShapeCache: public ShapeCache<RoundRectShapeCacheEntry> {
public:
RoundRectShapeCache();
PathTexture* getRoundRect(float width, float height, float rx, float ry, SkPaint* paint);
}; // class RoundRectShapeCache
class CircleShapeCache: public ShapeCache<CircleShapeCacheEntry> {
public:
CircleShapeCache();
PathTexture* getCircle(float radius, SkPaint* paint);
}; // class CircleShapeCache
class OvalShapeCache: public ShapeCache<OvalShapeCacheEntry> {
public:
OvalShapeCache();
PathTexture* getOval(float width, float height, SkPaint* paint);
}; // class OvalShapeCache
class RectShapeCache: public ShapeCache<RectShapeCacheEntry> {
public:
RectShapeCache();
PathTexture* getRect(float width, float height, SkPaint* paint);
}; // class RectShapeCache
class ArcShapeCache: public ShapeCache<ArcShapeCacheEntry> {
public:
ArcShapeCache();
PathTexture* getArc(float width, float height, float startAngle, float sweepAngle,
bool useCenter, SkPaint* paint);
}; // class ArcShapeCache
///////////////////////////////////////////////////////////////////////////////
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////
template<class Entry>
ShapeCache<Entry>::ShapeCache(const char* name, const char* propertyName, float defaultSize):
mCache(LruCache<ShapeCacheEntry, PathTexture*>::kUnlimitedCapacity),
mSize(0), mMaxSize(MB(defaultSize)) {
char property[PROPERTY_VALUE_MAX];
if (property_get(propertyName, property, NULL) > 0) {
INIT_LOGD(" Setting %s cache size to %sMB", name, property);
setMaxSize(MB(atof(property)));
} else {
INIT_LOGD(" Using default %s cache size of %.2fMB", name, defaultSize);
}
size_t len = strlen(name);
mName = new char[len + 1];
strcpy(mName, name);
mName[len] = '\0';
init();
}
template<class Entry>
ShapeCache<Entry>::~ShapeCache() {
mCache.clear();
delete[] mName;
}
template<class Entry>
void ShapeCache<Entry>::init() {
mCache.setOnEntryRemovedListener(this);
GLint maxTextureSize;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
mMaxTextureSize = maxTextureSize;
mDebugEnabled = readDebugLevel() & kDebugCaches;
}
///////////////////////////////////////////////////////////////////////////////
// Size management
///////////////////////////////////////////////////////////////////////////////
template<class Entry>
uint32_t ShapeCache<Entry>::getSize() {
return mSize;
}
template<class Entry>
uint32_t ShapeCache<Entry>::getMaxSize() {
return mMaxSize;
}
template<class Entry>
void ShapeCache<Entry>::setMaxSize(uint32_t maxSize) {
mMaxSize = maxSize;
while (mSize > mMaxSize) {
mCache.removeOldest();
}
}
///////////////////////////////////////////////////////////////////////////////
// Callbacks
///////////////////////////////////////////////////////////////////////////////
template<class Entry>
void ShapeCache<Entry>::operator()(Entry& path, PathTexture*& texture) {
removeTexture(texture);
}
///////////////////////////////////////////////////////////////////////////////
// Caching
///////////////////////////////////////////////////////////////////////////////
template<class Entry>
void ShapeCache<Entry>::removeTexture(PathTexture* texture) {
if (texture) {
const uint32_t size = texture->width * texture->height;
mSize -= size;
SHAPE_LOGD("ShapeCache::callback: delete %s: name, size, mSize = %d, %d, %d",
mName, texture->id, size, mSize);
if (mDebugEnabled) {
ALOGD("Shape %s deleted, size = %d", mName, size);
}
glDeleteTextures(1, &texture->id);
delete texture;
}
}
template<class Entry>
void ShapeCache<Entry>::purgeCache(uint32_t width, uint32_t height) {
const uint32_t size = width * height;
// Don't even try to cache a bitmap that's bigger than the cache
if (size < mMaxSize) {
while (mSize + size > mMaxSize) {
mCache.removeOldest();
}
}
}
template<class Entry>
void ShapeCache<Entry>::trim() {
while (mSize > mMaxSize) {
mCache.removeOldest();
}
}
template<class Entry>
PathTexture* ShapeCache<Entry>::addTexture(const Entry& entry, const SkPath *path,
const SkPaint* paint) {
ATRACE_CALL();
float left, top, offset;
uint32_t width, height;
computePathBounds(path, paint, left, top, offset, width, height);
if (!checkTextureSize(width, height)) return NULL;
purgeCache(width, height);
SkBitmap bitmap;
drawPath(path, paint, bitmap, left, top, offset, width, height);
PathTexture* texture = createTexture(left, top, offset, width, height,
path->getGenerationID());
addTexture(entry, &bitmap, texture);
return texture;
}
template<class Entry>
void ShapeCache<Entry>::addTexture(const Entry& entry, SkBitmap* bitmap, PathTexture* texture) {
generateTexture(*bitmap, texture);
uint32_t size = texture->width * texture->height;
if (size < mMaxSize) {
mSize += size;
SHAPE_LOGD("ShapeCache::get: create %s: name, size, mSize = %d, %d, %d",
mName, texture->id, size, mSize);
if (mDebugEnabled) {
ALOGD("Shape %s created, size = %d", mName, size);
}
mCache.put(entry, texture);
} else {
texture->cleanup = true;
}
}
template<class Entry>
void ShapeCache<Entry>::clear() {
mCache.clear();
}
template<class Entry>
void ShapeCache<Entry>::generateTexture(SkBitmap& bitmap, Texture* texture) {
SkAutoLockPixels alp(bitmap);
if (!bitmap.readyToDraw()) {
ALOGE("Cannot generate texture from bitmap");
return;
}
glGenTextures(1, &texture->id);
glBindTexture(GL_TEXTURE_2D, texture->id);
// Textures are Alpha8
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
texture->blend = true;
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.getPixels());
texture->setFilter(GL_LINEAR);
texture->setWrap(GL_CLAMP_TO_EDGE);
}
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_SHAPE_CACHE_H