If BLAST is enabled and we somehow end up in positionLost or
setParentSpaceRectangle without having called setUseBLASTSyncTransaction
we will end up putting operations in to a Transaction which will never be
applied. This condition should be considered a bug, but it's best to
defend against it. To compensate, rather than checking the global
use BLAST flag, we check if the current draw is actually using
BLAST.
Bug: 152663327
Bug: 152780239
Test: Existing tests pass
Change-Id: I3c05b83400b59be82a339933fc8ef1382d4f0e21