Files
frameworks_base/libs/hwui/DeferredLayerUpdater.cpp
bsears 9df09ccff9 Revert "Added crop rect to LayerDrawable to not crop TextureView..."
Revert "Adds out parameters for crop rectangle and transform"

Revert "Add test to crop TextureView and verify if outer edge ha..."

Revert submission 15339442-1texelcrop

Reason for revert: Bisection identified these CLs as the likely cause of Droidfood blocking bugs b/195620803 and b/195637414

Bug: 195637414
Bug: 195620803

Reverted Changes:
If1f448a94:Added crop rect to LayerDrawable to not crop Textu...
Iefde6bdf7:Add test to crop TextureView and verify if outer e...
Icf0ee20e8:Adds out parameters for crop rectangle and transfo...

Change-Id: I3448ebe193f25de79d186ae705911d99da2cef2b
2021-08-06 15:18:26 +00:00

250 lines
8.9 KiB
C++

/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "DeferredLayerUpdater.h"
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
// TODO: Use public SurfaceTexture APIs once available and include public NDK header file instead.
#include <surfacetexture/surface_texture_platform.h>
#include "AutoBackendTextureRelease.h"
#include "Matrix.h"
#include "Properties.h"
#include "renderstate/RenderState.h"
#include "renderthread/EglManager.h"
#include "renderthread/RenderThread.h"
#include "renderthread/VulkanManager.h"
using namespace android::uirenderer::renderthread;
namespace android {
namespace uirenderer {
DeferredLayerUpdater::DeferredLayerUpdater(RenderState& renderState)
: mRenderState(renderState)
, mBlend(false)
, mSurfaceTexture(nullptr, [](ASurfaceTexture*) {})
, mTransform(nullptr)
, mGLContextAttached(false)
, mUpdateTexImage(false)
, mLayer(nullptr) {
renderState.registerContextCallback(this);
}
DeferredLayerUpdater::~DeferredLayerUpdater() {
setTransform(nullptr);
mRenderState.removeContextCallback(this);
destroyLayer();
}
void DeferredLayerUpdater::setSurfaceTexture(AutoTextureRelease&& consumer) {
mSurfaceTexture = std::move(consumer);
GLenum target = ASurfaceTexture_getCurrentTextureTarget(mSurfaceTexture.get());
LOG_ALWAYS_FATAL_IF(target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES,
"set unsupported SurfaceTexture with target %x", target);
}
void DeferredLayerUpdater::onContextDestroyed() {
destroyLayer();
}
void DeferredLayerUpdater::destroyLayer() {
if (!mLayer) {
return;
}
if (mSurfaceTexture.get() && mGLContextAttached) {
ASurfaceTexture_releaseConsumerOwnership(mSurfaceTexture.get());
mGLContextAttached = false;
}
mLayer->postDecStrong();
mLayer = nullptr;
for (auto& [index, slot] : mImageSlots) {
slot.clear(mRenderState.getRenderThread().getGrContext());
}
mImageSlots.clear();
}
void DeferredLayerUpdater::setPaint(const SkPaint* paint) {
mAlpha = PaintUtils::getAlphaDirect(paint);
mMode = PaintUtils::getBlendModeDirect(paint);
if (paint) {
mColorFilter = paint->refColorFilter();
} else {
mColorFilter.reset();
}
}
status_t DeferredLayerUpdater::createReleaseFence(bool useFenceSync, EGLSyncKHR* eglFence,
EGLDisplay* display, int* releaseFence,
void* handle) {
*display = EGL_NO_DISPLAY;
DeferredLayerUpdater* dlu = (DeferredLayerUpdater*)handle;
RenderState& renderState = dlu->mRenderState;
status_t err;
if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) {
EglManager& eglManager = renderState.getRenderThread().eglManager();
*display = eglManager.eglDisplay();
err = eglManager.createReleaseFence(useFenceSync, eglFence, releaseFence);
} else {
int previousSlot = dlu->mCurrentSlot;
if (previousSlot != -1) {
dlu->mImageSlots[previousSlot].releaseQueueOwnership(
renderState.getRenderThread().getGrContext());
}
err = renderState.getRenderThread().vulkanManager().createReleaseFence(
releaseFence, renderState.getRenderThread().getGrContext());
}
return err;
}
status_t DeferredLayerUpdater::fenceWait(int fence, void* handle) {
// Wait on the producer fence for the buffer to be ready.
status_t err;
DeferredLayerUpdater* dlu = (DeferredLayerUpdater*)handle;
RenderState& renderState = dlu->mRenderState;
if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) {
err = renderState.getRenderThread().eglManager().fenceWait(fence);
} else {
err = renderState.getRenderThread().vulkanManager().fenceWait(
fence, renderState.getRenderThread().getGrContext());
}
return err;
}
void DeferredLayerUpdater::apply() {
if (!mLayer) {
mLayer = new Layer(mRenderState, mColorFilter, mAlpha, mMode);
}
mLayer->setColorFilter(mColorFilter);
mLayer->setAlpha(mAlpha, mMode);
if (mSurfaceTexture.get()) {
if (!mGLContextAttached) {
mGLContextAttached = true;
mUpdateTexImage = true;
ASurfaceTexture_takeConsumerOwnership(mSurfaceTexture.get());
}
if (mUpdateTexImage) {
mUpdateTexImage = false;
float transformMatrix[16];
android_dataspace dataspace;
int slot;
bool newContent = false;
// Note: ASurfaceTexture_dequeueBuffer discards all but the last frame. This
// is necessary if the SurfaceTexture queue is in synchronous mode, and we
// cannot tell which mode it is in.
AHardwareBuffer* hardwareBuffer = ASurfaceTexture_dequeueBuffer(
mSurfaceTexture.get(), &slot, &dataspace, transformMatrix, &newContent,
createReleaseFence, fenceWait, this);
if (hardwareBuffer) {
mCurrentSlot = slot;
sk_sp<SkImage> layerImage = mImageSlots[slot].createIfNeeded(
hardwareBuffer, dataspace, newContent,
mRenderState.getRenderThread().getGrContext());
// unref to match the ref added by ASurfaceTexture_dequeueBuffer. eglCreateImageKHR
// (invoked by createIfNeeded) will add a ref to the AHardwareBuffer.
AHardwareBuffer_release(hardwareBuffer);
if (layerImage.get()) {
SkMatrix textureTransform;
mat4(transformMatrix).copyTo(textureTransform);
// force filtration if buffer size != layer size
bool forceFilter =
mWidth != layerImage->width() || mHeight != layerImage->height();
updateLayer(forceFilter, textureTransform, layerImage);
}
}
}
if (mTransform) {
mLayer->getTransform() = *mTransform;
setTransform(nullptr);
}
}
}
void DeferredLayerUpdater::updateLayer(bool forceFilter, const SkMatrix& textureTransform,
const sk_sp<SkImage>& layerImage) {
mLayer->setBlend(mBlend);
mLayer->setForceFilter(forceFilter);
mLayer->setSize(mWidth, mHeight);
mLayer->getTexTransform() = textureTransform;
mLayer->setImage(layerImage);
}
void DeferredLayerUpdater::detachSurfaceTexture() {
if (mSurfaceTexture.get()) {
destroyLayer();
mSurfaceTexture = nullptr;
}
}
sk_sp<SkImage> DeferredLayerUpdater::ImageSlot::createIfNeeded(AHardwareBuffer* buffer,
android_dataspace dataspace,
bool forceCreate,
GrDirectContext* context) {
if (!mTextureRelease || !mTextureRelease->getImage().get() || dataspace != mDataspace ||
forceCreate || mBuffer != buffer) {
if (buffer != mBuffer) {
clear(context);
}
if (!buffer) {
return nullptr;
}
if (!mTextureRelease) {
mTextureRelease = new AutoBackendTextureRelease(context, buffer);
} else {
mTextureRelease->newBufferContent(context);
}
mDataspace = dataspace;
mBuffer = buffer;
mTextureRelease->makeImage(buffer, dataspace, context);
}
return mTextureRelease ? mTextureRelease->getImage() : nullptr;
}
void DeferredLayerUpdater::ImageSlot::clear(GrDirectContext* context) {
if (mTextureRelease) {
if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) {
this->releaseQueueOwnership(context);
}
// The following unref counteracts the initial mUsageCount of 1, set by default initializer.
mTextureRelease->unref(true);
mTextureRelease = nullptr;
}
mBuffer = nullptr;
}
void DeferredLayerUpdater::ImageSlot::releaseQueueOwnership(GrDirectContext* context) {
LOG_ALWAYS_FATAL_IF(Properties::getRenderPipelineType() != RenderPipelineType::SkiaVulkan);
if (mTextureRelease) {
mTextureRelease->releaseQueueOwnership(context);
}
}
} /* namespace uirenderer */
} /* namespace android */