Files
frameworks_base/libs/rs/java/ModelViewer/res/raw/modelviewer.rs
Alex Sakhartchouk 164aaedf7f Start of mesh API cleanup.
Switched all native code to go through Mesh class.
Removed SimpleMesh
Added java Mesh class
Will need to port all existing code to use java Mesh, then remove java SimpleMesh.

Change-Id: Idb9c03d0b06b4ef87db28dffcffa1881d39120e5
2010-07-01 16:14:12 -07:00

75 lines
2.0 KiB
Rust

// Copyright (C) 2009 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma version(1)
#pragma rs java_package_name(com.android.modelviewer)
#include "../../../../scriptc/rs_types.rsh"
#include "../../../../scriptc/rs_math.rsh"
#include "../../../../scriptc/rs_graphics.rsh"
rs_program_vertex gPVBackground;
rs_program_fragment gPFBackground;
rs_allocation gTGrid;
rs_mesh gTestMesh;
rs_program_store gPFSBackground;
float gRotate;
rs_font gItalic;
rs_allocation gTextAlloc;
#pragma rs export_var(gPVBackground, gPFBackground, gTGrid, gTestMesh, gPFSBackground, gRotate, gItalic, gTextAlloc)
float gDT;
int64_t gLastTime;
void init() {
gRotate = 0.0f;
}
int root(int launchID) {
rsgClearColor(1.0f, 1.0f, 1.0f, 1.0f);
rsgClearDepth(1.0f);
rsgBindProgramVertex(gPVBackground);
rsgBindProgramFragment(gPFBackground);
rsgBindProgramStore(gPFSBackground);
rsgBindTexture(gPFBackground, 0, gTGrid);
rs_matrix4x4 matrix;
rsMatrixLoadIdentity(&matrix);
// Position our model on the screen
rsMatrixTranslate(&matrix, 0.0f, -0.3f, 1.2f);
rsMatrixScale(&matrix, 0.2f, 0.2f, 0.2f);
rsMatrixRotate(&matrix, -25.0f, 1.0f, 0.0f, 0.0f);
rsMatrixRotate(&matrix, gRotate, 0.0f, 1.0f, 0.0f);
rsgProgramVertexLoadModelMatrix(&matrix);
rsgDrawMesh(gTestMesh);
color(0.3f, 0.3f, 0.3f, 1.0f);
rsgDrawText("Renderscript model test", 30, 695);
rsgBindFont(gItalic);
rsgDrawText(gTextAlloc, 30, 730);
return 10;
}