Overlay and target package paths can be longer than 256 characters. Currently, the idmap will fail to be generated if either path is longer than 256 characters. This change removes the 256 character limit and makes parsing variable length strings easier in libandroidfw. Bug: 174676094 Test: idmap2_tests && libandroidfw_tests Change-Id: Ic240cdb8700566b2ac2ade08da58bea852e4ae0c
549 lines
21 KiB
C++
Executable File
549 lines
21 KiB
C++
Executable File
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "androidfw/ApkAssets.h"
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#include <algorithm>
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#include "android-base/errors.h"
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#include "android-base/file.h"
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#include "android-base/logging.h"
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#include "android-base/stringprintf.h"
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#include "android-base/unique_fd.h"
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#include "android-base/utf8.h"
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#include "utils/Compat.h"
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#include "ziparchive/zip_archive.h"
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#include "androidfw/Asset.h"
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#include "androidfw/Idmap.h"
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#include "androidfw/misc.h"
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#include "androidfw/Util.h"
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namespace android {
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using base::SystemErrorCodeToString;
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using base::unique_fd;
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static const std::string kResourcesArsc("resources.arsc");
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ApkAssets::ApkAssets(std::unique_ptr<const AssetsProvider> assets_provider,
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std::string path,
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time_t last_mod_time,
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package_property_t property_flags)
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: assets_provider_(std::move(assets_provider)),
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path_(std::move(path)),
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last_mod_time_(last_mod_time),
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property_flags_(property_flags) {
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}
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// Provides asset files from a zip file.
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class ZipAssetsProvider : public AssetsProvider {
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public:
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~ZipAssetsProvider() override = default;
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static std::unique_ptr<const AssetsProvider> Create(const std::string& path) {
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::ZipArchiveHandle unmanaged_handle;
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const int32_t result = ::OpenArchive(path.c_str(), &unmanaged_handle);
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if (result != 0) {
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LOG(ERROR) << "Failed to open APK '" << path << "' " << ::ErrorCodeString(result);
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::CloseArchive(unmanaged_handle);
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return {};
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}
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return std::unique_ptr<AssetsProvider>(new ZipAssetsProvider(path, path, unmanaged_handle));
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}
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static std::unique_ptr<const AssetsProvider> Create(
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unique_fd fd, const std::string& friendly_name, const off64_t offset = 0,
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const off64_t length = ApkAssets::kUnknownLength) {
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::ZipArchiveHandle unmanaged_handle;
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const int32_t result = (length == ApkAssets::kUnknownLength)
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? ::OpenArchiveFd(fd.release(), friendly_name.c_str(), &unmanaged_handle)
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: ::OpenArchiveFdRange(fd.release(), friendly_name.c_str(), &unmanaged_handle, length,
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offset);
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if (result != 0) {
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LOG(ERROR) << "Failed to open APK '" << friendly_name << "' through FD with offset " << offset
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<< " and length " << length << ": " << ::ErrorCodeString(result);
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::CloseArchive(unmanaged_handle);
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return {};
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}
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return std::unique_ptr<AssetsProvider>(new ZipAssetsProvider({}, friendly_name,
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unmanaged_handle));
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}
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// Iterate over all files and directories within the zip. The order of iteration is not
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// guaranteed to be the same as the order of elements in the central directory but is stable for a
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// given zip file.
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bool ForEachFile(const std::string& root_path,
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const std::function<void(const StringPiece&, FileType)>& f) const override {
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// If this is a resource loader from an .arsc, there will be no zip handle
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if (zip_handle_ == nullptr) {
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return false;
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}
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std::string root_path_full = root_path;
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if (root_path_full.back() != '/') {
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root_path_full += '/';
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}
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void* cookie;
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if (::StartIteration(zip_handle_.get(), &cookie, root_path_full, "") != 0) {
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return false;
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}
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std::string name;
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::ZipEntry entry{};
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// We need to hold back directories because many paths will contain them and we want to only
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// surface one.
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std::set<std::string> dirs{};
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int32_t result;
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while ((result = ::Next(cookie, &entry, &name)) == 0) {
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StringPiece full_file_path(name);
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StringPiece leaf_file_path = full_file_path.substr(root_path_full.size());
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if (!leaf_file_path.empty()) {
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auto iter = std::find(leaf_file_path.begin(), leaf_file_path.end(), '/');
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if (iter != leaf_file_path.end()) {
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std::string dir =
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leaf_file_path.substr(0, std::distance(leaf_file_path.begin(), iter)).to_string();
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dirs.insert(std::move(dir));
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} else {
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f(leaf_file_path, kFileTypeRegular);
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}
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}
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}
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::EndIteration(cookie);
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// Now present the unique directories.
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for (const std::string& dir : dirs) {
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f(dir, kFileTypeDirectory);
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}
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// -1 is end of iteration, anything else is an error.
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return result == -1;
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}
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protected:
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std::unique_ptr<Asset> OpenInternal(
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const std::string& path, Asset::AccessMode mode, bool* file_exists) const override {
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if (file_exists) {
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*file_exists = false;
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}
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::ZipEntry entry;
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int32_t result = ::FindEntry(zip_handle_.get(), path, &entry);
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if (result != 0) {
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return {};
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}
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if (file_exists) {
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*file_exists = true;
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}
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const int fd = ::GetFileDescriptor(zip_handle_.get());
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const off64_t fd_offset = ::GetFileDescriptorOffset(zip_handle_.get());
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incfs::IncFsFileMap asset_map;
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if (entry.method == kCompressDeflated) {
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if (!asset_map.Create(fd, entry.offset + fd_offset, entry.compressed_length, GetPath())) {
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LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << friendly_name_ << "'";
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return {};
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}
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std::unique_ptr<Asset> asset =
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Asset::createFromCompressedMap(std::move(asset_map), entry.uncompressed_length, mode);
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if (asset == nullptr) {
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LOG(ERROR) << "Failed to decompress '" << path << "' in APK '" << friendly_name_ << "'";
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return {};
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}
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return asset;
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}
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if (!asset_map.Create(fd, entry.offset + fd_offset, entry.uncompressed_length, GetPath())) {
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LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << friendly_name_ << "'";
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return {};
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}
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unique_fd ufd;
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if (!GetPath()) {
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// If the `path` is not set, create a new `fd` for the new Asset to own in order to create
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// new file descriptors using Asset::openFileDescriptor. If the path is set, it will be used
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// to create new file descriptors.
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ufd = unique_fd(dup(fd));
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if (!ufd.ok()) {
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LOG(ERROR) << "Unable to dup fd '" << path << "' in APK '" << friendly_name_ << "'";
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return {};
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}
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}
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auto asset = Asset::createFromUncompressedMap(std::move(asset_map), mode, std::move(ufd));
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if (asset == nullptr) {
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LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << friendly_name_ << "'";
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return {};
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}
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return asset;
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}
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private:
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DISALLOW_COPY_AND_ASSIGN(ZipAssetsProvider);
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explicit ZipAssetsProvider(std::string path,
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std::string friendly_name,
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ZipArchiveHandle unmanaged_handle)
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: zip_handle_(unmanaged_handle, ::CloseArchive),
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path_(std::move(path)),
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friendly_name_(std::move(friendly_name)) { }
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const char* GetPath() const {
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return path_.empty() ? nullptr : path_.c_str();
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}
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using ZipArchivePtr = std::unique_ptr<ZipArchive, void (*)(ZipArchiveHandle)>;
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ZipArchivePtr zip_handle_;
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std::string path_;
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std::string friendly_name_;
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};
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class DirectoryAssetsProvider : AssetsProvider {
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public:
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~DirectoryAssetsProvider() override = default;
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static std::unique_ptr<const AssetsProvider> Create(const std::string& path) {
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struct stat sb{};
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const int result = stat(path.c_str(), &sb);
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if (result == -1) {
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LOG(ERROR) << "Failed to find directory '" << path << "'.";
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return nullptr;
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}
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if (!S_ISDIR(sb.st_mode)) {
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LOG(ERROR) << "Path '" << path << "' is not a directory.";
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return nullptr;
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}
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return std::unique_ptr<AssetsProvider>(new DirectoryAssetsProvider(path));
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}
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protected:
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std::unique_ptr<Asset> OpenInternal(
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const std::string& path, Asset::AccessMode /* mode */, bool* file_exists) const override {
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const std::string resolved_path = ResolvePath(path);
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if (file_exists) {
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struct stat sb{};
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const int result = stat(resolved_path.c_str(), &sb);
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*file_exists = result != -1 && S_ISREG(sb.st_mode);
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}
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return ApkAssets::CreateAssetFromFile(resolved_path);
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}
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private:
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DISALLOW_COPY_AND_ASSIGN(DirectoryAssetsProvider);
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explicit DirectoryAssetsProvider(std::string path) : path_(std::move(path)) { }
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inline std::string ResolvePath(const std::string& path) const {
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return base::StringPrintf("%s%c%s", path_.c_str(), OS_PATH_SEPARATOR, path.c_str());
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}
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const std::string path_;
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};
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// AssetProvider implementation that does not provide any assets. Used for ApkAssets::LoadEmpty.
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class EmptyAssetsProvider : public AssetsProvider {
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public:
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EmptyAssetsProvider() = default;
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~EmptyAssetsProvider() override = default;
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protected:
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std::unique_ptr<Asset> OpenInternal(const std::string& /*path */,
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Asset::AccessMode /* mode */,
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bool* file_exists) const override {
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if (file_exists) {
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*file_exists = false;
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}
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return nullptr;
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}
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private:
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DISALLOW_COPY_AND_ASSIGN(EmptyAssetsProvider);
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};
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// AssetProvider implementation
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class MultiAssetsProvider : public AssetsProvider {
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public:
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~MultiAssetsProvider() override = default;
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static std::unique_ptr<const AssetsProvider> Create(
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std::unique_ptr<const AssetsProvider> child, std::unique_ptr<const AssetsProvider> parent) {
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CHECK(parent != nullptr) << "parent provider must not be null";
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return (!child) ? std::move(parent)
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: std::unique_ptr<const AssetsProvider>(new MultiAssetsProvider(
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std::move(child), std::move(parent)));
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}
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bool ForEachFile(const std::string& root_path,
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const std::function<void(const StringPiece&, FileType)>& f) const override {
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// TODO: Only call the function once for files defined in the parent and child
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return child_->ForEachFile(root_path, f) && parent_->ForEachFile(root_path, f);
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}
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protected:
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std::unique_ptr<Asset> OpenInternal(
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const std::string& path, Asset::AccessMode mode, bool* file_exists) const override {
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auto asset = child_->Open(path, mode, file_exists);
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return (asset) ? std::move(asset) : parent_->Open(path, mode, file_exists);
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}
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private:
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DISALLOW_COPY_AND_ASSIGN(MultiAssetsProvider);
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MultiAssetsProvider(std::unique_ptr<const AssetsProvider> child,
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std::unique_ptr<const AssetsProvider> parent)
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: child_(std::move(child)), parent_(std::move(parent)) { }
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std::unique_ptr<const AssetsProvider> child_;
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std::unique_ptr<const AssetsProvider> parent_;
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};
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// Opens the archive using the file path. Calling CloseArchive on the zip handle will close the
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// file.
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std::unique_ptr<const ApkAssets> ApkAssets::Load(
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const std::string& path, const package_property_t flags,
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std::unique_ptr<const AssetsProvider> override_asset) {
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auto assets = ZipAssetsProvider::Create(path);
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return (assets) ? LoadImpl(std::move(assets), path, flags, std::move(override_asset))
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: nullptr;
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}
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// Opens the archive using the file file descriptor with the specified file offset and read length.
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// If the `assume_ownership` parameter is 'true' calling CloseArchive will close the file.
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std::unique_ptr<const ApkAssets> ApkAssets::LoadFromFd(
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unique_fd fd, const std::string& friendly_name, const package_property_t flags,
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std::unique_ptr<const AssetsProvider> override_asset, const off64_t offset,
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const off64_t length) {
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CHECK(length >= kUnknownLength) << "length must be greater than or equal to " << kUnknownLength;
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CHECK(length != kUnknownLength || offset == 0) << "offset must be 0 if length is "
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<< kUnknownLength;
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auto assets = ZipAssetsProvider::Create(std::move(fd), friendly_name, offset, length);
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return (assets) ? LoadImpl(std::move(assets), friendly_name, flags, std::move(override_asset))
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: nullptr;
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}
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std::unique_ptr<const ApkAssets> ApkAssets::LoadTable(
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const std::string& path, const package_property_t flags,
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std::unique_ptr<const AssetsProvider> override_asset) {
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auto assets = CreateAssetFromFile(path);
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return (assets) ? LoadTableImpl(std::move(assets), path, flags, std::move(override_asset))
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: nullptr;
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}
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std::unique_ptr<const ApkAssets> ApkAssets::LoadTableFromFd(
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unique_fd fd, const std::string& friendly_name, const package_property_t flags,
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std::unique_ptr<const AssetsProvider> override_asset, const off64_t offset,
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const off64_t length) {
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auto assets = CreateAssetFromFd(std::move(fd), nullptr /* path */, offset, length);
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return (assets) ? LoadTableImpl(std::move(assets), friendly_name, flags,
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std::move(override_asset))
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: nullptr;
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}
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std::unique_ptr<const ApkAssets> ApkAssets::LoadOverlay(const std::string& idmap_path,
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const package_property_t flags) {
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CHECK((flags & PROPERTY_LOADER) == 0U) << "Cannot load RROs through loaders";
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std::unique_ptr<Asset> idmap_asset = CreateAssetFromFile(idmap_path);
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if (idmap_asset == nullptr) {
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return {};
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}
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const StringPiece idmap_data(
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reinterpret_cast<const char*>(idmap_asset->getBuffer(true /*wordAligned*/)),
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static_cast<size_t>(idmap_asset->getLength()));
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std::unique_ptr<const LoadedIdmap> loaded_idmap = LoadedIdmap::Load(idmap_path, idmap_data);
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if (loaded_idmap == nullptr) {
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LOG(ERROR) << "failed to load IDMAP " << idmap_path;
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return {};
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}
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auto overlay_path = std::string(loaded_idmap->OverlayApkPath());
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auto assets = ZipAssetsProvider::Create(overlay_path);
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return (assets) ? LoadImpl(std::move(assets), overlay_path, flags | PROPERTY_OVERLAY,
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nullptr /* override_asset */, std::move(idmap_asset),
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std::move(loaded_idmap))
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: nullptr;
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}
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std::unique_ptr<const ApkAssets> ApkAssets::LoadFromDir(
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const std::string& path, const package_property_t flags,
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std::unique_ptr<const AssetsProvider> override_asset) {
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auto assets = DirectoryAssetsProvider::Create(path);
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return (assets) ? LoadImpl(std::move(assets), path, flags, std::move(override_asset))
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: nullptr;
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}
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std::unique_ptr<const ApkAssets> ApkAssets::LoadEmpty(
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const package_property_t flags, std::unique_ptr<const AssetsProvider> override_asset) {
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auto assets = (override_asset) ? std::move(override_asset)
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: std::unique_ptr<const AssetsProvider>(new EmptyAssetsProvider());
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std::unique_ptr<ApkAssets> loaded_apk(new ApkAssets(std::move(assets), "empty" /* path */,
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-1 /* last_mod-time */, flags));
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loaded_apk->loaded_arsc_ = LoadedArsc::CreateEmpty();
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// Need to force a move for mingw32.
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return std::move(loaded_apk);
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}
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std::unique_ptr<Asset> ApkAssets::CreateAssetFromFile(const std::string& path) {
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unique_fd fd(base::utf8::open(path.c_str(), O_RDONLY | O_BINARY | O_CLOEXEC));
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if (!fd.ok()) {
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LOG(ERROR) << "Failed to open file '" << path << "': " << SystemErrorCodeToString(errno);
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return {};
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}
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return CreateAssetFromFd(std::move(fd), path.c_str());
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}
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std::unique_ptr<Asset> ApkAssets::CreateAssetFromFd(base::unique_fd fd,
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const char* path,
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off64_t offset,
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off64_t length) {
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CHECK(length >= kUnknownLength) << "length must be greater than or equal to " << kUnknownLength;
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CHECK(length != kUnknownLength || offset == 0) << "offset must be 0 if length is "
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<< kUnknownLength;
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if (length == kUnknownLength) {
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length = lseek64(fd, 0, SEEK_END);
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if (length < 0) {
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LOG(ERROR) << "Failed to get size of file '" << ((path) ? path : "anon") << "': "
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<< SystemErrorCodeToString(errno);
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return {};
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}
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}
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incfs::IncFsFileMap file_map;
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if (!file_map.Create(fd, offset, static_cast<size_t>(length), path)) {
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LOG(ERROR) << "Failed to mmap file '" << ((path) ? path : "anon") << "': "
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<< SystemErrorCodeToString(errno);
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return {};
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}
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// If `path` is set, do not pass ownership of the `fd` to the new Asset since
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// Asset::openFileDescriptor can use `path` to create new file descriptors.
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return Asset::createFromUncompressedMap(std::move(file_map),
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Asset::AccessMode::ACCESS_RANDOM,
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(path) ? base::unique_fd(-1) : std::move(fd));
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}
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std::unique_ptr<const ApkAssets> ApkAssets::LoadImpl(
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std::unique_ptr<const AssetsProvider> assets, const std::string& path,
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package_property_t property_flags, std::unique_ptr<const AssetsProvider> override_assets,
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std::unique_ptr<Asset> idmap_asset, std::unique_ptr<const LoadedIdmap> idmap) {
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const time_t last_mod_time = getFileModDate(path.c_str());
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// Open the resource table via mmap unless it is compressed. This logic is taken care of by Open.
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bool resources_asset_exists = false;
|
|
auto resources_asset_ = assets->Open(kResourcesArsc, Asset::AccessMode::ACCESS_BUFFER,
|
|
&resources_asset_exists);
|
|
|
|
assets = MultiAssetsProvider::Create(std::move(override_assets), std::move(assets));
|
|
|
|
// Wrap the handle in a unique_ptr so it gets automatically closed.
|
|
std::unique_ptr<ApkAssets>
|
|
loaded_apk(new ApkAssets(std::move(assets), path, last_mod_time, property_flags));
|
|
|
|
if (!resources_asset_exists) {
|
|
loaded_apk->loaded_arsc_ = LoadedArsc::CreateEmpty();
|
|
return std::move(loaded_apk);
|
|
}
|
|
|
|
loaded_apk->resources_asset_ = std::move(resources_asset_);
|
|
if (!loaded_apk->resources_asset_) {
|
|
LOG(ERROR) << "Failed to open '" << kResourcesArsc << "' in APK '" << path << "'.";
|
|
return {};
|
|
}
|
|
|
|
// Must retain ownership of the IDMAP Asset so that all pointers to its mmapped data remain valid.
|
|
loaded_apk->idmap_asset_ = std::move(idmap_asset);
|
|
loaded_apk->loaded_idmap_ = std::move(idmap);
|
|
|
|
const auto data = loaded_apk->resources_asset_->getIncFsBuffer(true /* aligned */);
|
|
const size_t length = loaded_apk->resources_asset_->getLength();
|
|
if (!data || length == 0) {
|
|
LOG(ERROR) << "Failed to read '" << kResourcesArsc << "' data in APK '" << path << "'.";
|
|
return {};
|
|
}
|
|
|
|
loaded_apk->loaded_arsc_ = LoadedArsc::Load(data, length, loaded_apk->loaded_idmap_.get(),
|
|
property_flags);
|
|
if (!loaded_apk->loaded_arsc_) {
|
|
LOG(ERROR) << "Failed to load '" << kResourcesArsc << "' in APK '" << path << "'.";
|
|
return {};
|
|
}
|
|
|
|
// Need to force a move for mingw32.
|
|
return std::move(loaded_apk);
|
|
}
|
|
|
|
std::unique_ptr<const ApkAssets> ApkAssets::LoadTableImpl(
|
|
std::unique_ptr<Asset> resources_asset, const std::string& path,
|
|
package_property_t property_flags, std::unique_ptr<const AssetsProvider> override_assets) {
|
|
|
|
const time_t last_mod_time = getFileModDate(path.c_str());
|
|
|
|
auto assets = (override_assets) ? std::move(override_assets)
|
|
: std::unique_ptr<AssetsProvider>(new EmptyAssetsProvider());
|
|
|
|
std::unique_ptr<ApkAssets> loaded_apk(
|
|
new ApkAssets(std::move(assets), path, last_mod_time, property_flags));
|
|
loaded_apk->resources_asset_ = std::move(resources_asset);
|
|
|
|
const auto data = loaded_apk->resources_asset_->getIncFsBuffer(true /* aligned */);
|
|
const size_t length = loaded_apk->resources_asset_->getLength();
|
|
if (!data || length == 0) {
|
|
LOG(ERROR) << "Failed to read resources table data in '" << path << "'.";
|
|
return {};
|
|
}
|
|
|
|
loaded_apk->loaded_arsc_ = LoadedArsc::Load(data, length, nullptr /* loaded_idmap */,
|
|
property_flags);
|
|
if (loaded_apk->loaded_arsc_ == nullptr) {
|
|
LOG(ERROR) << "Failed to read resources table in '" << path << "'.";
|
|
return {};
|
|
}
|
|
|
|
// Need to force a move for mingw32.
|
|
return std::move(loaded_apk);
|
|
}
|
|
|
|
bool ApkAssets::IsUpToDate() const {
|
|
if (IsLoader()) {
|
|
// Loaders are invalidated by the app, not the system, so assume they are up to date.
|
|
return true;
|
|
}
|
|
return (!loaded_idmap_ || loaded_idmap_->IsUpToDate()) &&
|
|
last_mod_time_ == getFileModDate(path_.c_str());
|
|
}
|
|
|
|
} // namespace android
|